A bit better colors.

This commit is contained in:
Relintai 2022-01-20 18:56:22 +01:00
parent 2d43cace5d
commit ea96a36996

View File

@ -19,9 +19,9 @@ var _uv_max : Vector2 = Vector2()
var edited_resource_parent_size : Vector2 = Vector2() var edited_resource_parent_size : Vector2 = Vector2()
var _edited_resource_rect_border_color : Color = Color(1, 1, 1, 1) var _edited_resource_rect_border_color : Color = Color(0.8, 0.8, 0.8, 0.5)
var _edited_resource_rect_color : Color = Color(0.5, 0.5, 0.5, 0.2) var _edited_resource_rect_color : Color = Color(0.5, 0.5, 0.5, 0.2)
var _edited_resource_uv_mesh_color : Color = Color(0.8, 0.8, 0.8, 1) var _edited_resource_uv_mesh_color : Color = Color(1, 1, 1, 1)
var _editor_rect_border_size : int = 2 var _editor_rect_border_size : int = 2
var _edited_resource_font_color : Color = Color(0, 0, 0, 1) var _edited_resource_font_color : Color = Color(0, 0, 0, 1)
var _editor_additional_text : String = "" var _editor_additional_text : String = ""
@ -37,7 +37,7 @@ func _draw():
draw_rect(Rect2(Vector2(), get_size()), _edited_resource_rect_border_color, false, _editor_rect_border_size) draw_rect(Rect2(Vector2(), get_size()), _edited_resource_rect_border_color, false, _editor_rect_border_size)
if _mdr && _uvs.size() > 0: if _mdr && _uvs.size() > 0:
var c : Color = Color(1, 1, 1, 1) var c : Color = _edited_resource_uv_mesh_color
for i in range(0, len(_indices), 3): for i in range(0, len(_indices), 3):
draw_line(_uvs[_indices[i]] * get_size(), _uvs[_indices[i + 1]] * get_size(), c, 1, false) draw_line(_uvs[_indices[i]] * get_size(), _uvs[_indices[i + 1]] * get_size(), c, 1, false)