mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
Comments from sdf3d_angle.mmg.
This commit is contained in:
parent
33e8a8adb0
commit
e6d4b2b755
@ -180,6 +180,27 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
|
||||
#Inputs:
|
||||
#count, float, min: 1, max: 32, default:5, step:1
|
||||
|
||||
#----------------------
|
||||
#sdf3d_angle.mmg (includes sdf3d_rotate.mmg)
|
||||
|
||||
#Outputs:
|
||||
#Shows the angleThe shape generated by the boolean operation
|
||||
#$(name_uv)_d
|
||||
|
||||
#X: $axis = xyz
|
||||
#Y: $axis = yzx
|
||||
#Z: $axis = zxy
|
||||
|
||||
#vec3 $(name_uv)_uv = $uv.$axis;
|
||||
#float $(name_uv)_rotated = rotate3d($(name_uv)_uv, vec3(($angle-180.0)*0.01745329251, 0.0, 0.0)).y;
|
||||
#float $(name_uv)_d1 = max($(name_uv)_uv.y, $(name_uv)_rotated);
|
||||
#float $(name_uv)_d2 = min($(name_uv)_uv.y, $(name_uv)_rotated);
|
||||
#float $(name_uv)_d = (mod($angle, 360.0) < 180.0) ? $(name_uv)_d1 : $(name_uv)_d2;
|
||||
|
||||
#Inputs:
|
||||
#axis, enum, default: 0, values: X, Y, Z
|
||||
#angle, float, min: 0, max: 360, default:180, step:0.1
|
||||
|
||||
static func raymarch(uv : Vector2) -> Color:
|
||||
var d : Vector2 = sdf3d_raymarch(uv);
|
||||
|
||||
|
@ -1,72 +0,0 @@
|
||||
{
|
||||
"name": "sdf3d_angle",
|
||||
"node_position": {
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"parameters": {
|
||||
"angle": 135,
|
||||
"axis": 2
|
||||
},
|
||||
"seed": 0,
|
||||
"seed_locked": false,
|
||||
"shader_model": {
|
||||
"code": "vec3 $(name_uv)_uv = $uv.$axis;\nfloat $(name_uv)_rotated = rotate3d($(name_uv)_uv, vec3(($angle-180.0)*0.01745329251, 0.0, 0.0)).y;\nfloat $(name_uv)_d1 = max($(name_uv)_uv.y, $(name_uv)_rotated);\nfloat $(name_uv)_d2 = min($(name_uv)_uv.y, $(name_uv)_rotated);\nfloat $(name_uv)_d = (mod($angle, 360.0) < 180.0) ? $(name_uv)_d1 : $(name_uv)_d2;",
|
||||
"global": "",
|
||||
"includes": [
|
||||
"sdf3d_rotate"
|
||||
],
|
||||
"inputs": [
|
||||
|
||||
],
|
||||
"instance": "",
|
||||
"longdesc": "Generates an angle formed by 2 planes that can be used to cut other shapes",
|
||||
"name": "Angle",
|
||||
"outputs": [
|
||||
{
|
||||
"longdesc": "Shows the angle",
|
||||
"sdf3d": "$(name_uv)_d",
|
||||
"shortdesc": "Output",
|
||||
"type": "sdf3d"
|
||||
}
|
||||
],
|
||||
"parameters": [
|
||||
{
|
||||
"default": 0,
|
||||
"label": "",
|
||||
"longdesc": "The axis of the angle",
|
||||
"name": "axis",
|
||||
"shortdesc": "Axis",
|
||||
"type": "enum",
|
||||
"values": [
|
||||
{
|
||||
"name": "X",
|
||||
"value": "xyz"
|
||||
},
|
||||
{
|
||||
"name": "Y",
|
||||
"value": "yzx"
|
||||
},
|
||||
{
|
||||
"name": "Z",
|
||||
"value": "zxy"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"control": "None",
|
||||
"default": 180,
|
||||
"label": "",
|
||||
"longdesc": "The angle of the shape",
|
||||
"max": 360,
|
||||
"min": 0,
|
||||
"name": "angle",
|
||||
"shortdesc": "Angle",
|
||||
"step": 0.1,
|
||||
"type": "float"
|
||||
}
|
||||
],
|
||||
"shortdesc": "Angle"
|
||||
},
|
||||
"type": "shader"
|
||||
}
|
Loading…
Reference in New Issue
Block a user