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Comments from sdf3d_angle.mmg.
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@ -180,6 +180,27 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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#Inputs:
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#Inputs:
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#count, float, min: 1, max: 32, default:5, step:1
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#count, float, min: 1, max: 32, default:5, step:1
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#----------------------
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#sdf3d_angle.mmg (includes sdf3d_rotate.mmg)
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#Outputs:
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#Shows the angleThe shape generated by the boolean operation
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#$(name_uv)_d
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#X: $axis = xyz
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#Y: $axis = yzx
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#Z: $axis = zxy
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#vec3 $(name_uv)_uv = $uv.$axis;
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#float $(name_uv)_rotated = rotate3d($(name_uv)_uv, vec3(($angle-180.0)*0.01745329251, 0.0, 0.0)).y;
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#float $(name_uv)_d1 = max($(name_uv)_uv.y, $(name_uv)_rotated);
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#float $(name_uv)_d2 = min($(name_uv)_uv.y, $(name_uv)_rotated);
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#float $(name_uv)_d = (mod($angle, 360.0) < 180.0) ? $(name_uv)_d1 : $(name_uv)_d2;
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#Inputs:
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#axis, enum, default: 0, values: X, Y, Z
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#angle, float, min: 0, max: 360, default:180, step:0.1
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static func raymarch(uv : Vector2) -> Color:
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static func raymarch(uv : Vector2) -> Color:
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var d : Vector2 = sdf3d_raymarch(uv);
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var d : Vector2 = sdf3d_raymarch(uv);
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@ -1,72 +0,0 @@
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{
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"name": "sdf3d_angle",
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"node_position": {
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"x": 0,
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"y": 0
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},
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"parameters": {
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"angle": 135,
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"axis": 2
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},
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"seed": 0,
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"seed_locked": false,
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"shader_model": {
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"code": "vec3 $(name_uv)_uv = $uv.$axis;\nfloat $(name_uv)_rotated = rotate3d($(name_uv)_uv, vec3(($angle-180.0)*0.01745329251, 0.0, 0.0)).y;\nfloat $(name_uv)_d1 = max($(name_uv)_uv.y, $(name_uv)_rotated);\nfloat $(name_uv)_d2 = min($(name_uv)_uv.y, $(name_uv)_rotated);\nfloat $(name_uv)_d = (mod($angle, 360.0) < 180.0) ? $(name_uv)_d1 : $(name_uv)_d2;",
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"global": "",
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"includes": [
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"sdf3d_rotate"
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],
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"inputs": [
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],
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"instance": "",
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"longdesc": "Generates an angle formed by 2 planes that can be used to cut other shapes",
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"name": "Angle",
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"outputs": [
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{
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"longdesc": "Shows the angle",
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"sdf3d": "$(name_uv)_d",
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"shortdesc": "Output",
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"type": "sdf3d"
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}
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],
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"parameters": [
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{
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"default": 0,
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"label": "",
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"longdesc": "The axis of the angle",
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"name": "axis",
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"shortdesc": "Axis",
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"type": "enum",
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"values": [
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{
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"name": "X",
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"value": "xyz"
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},
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{
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"name": "Y",
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"value": "yzx"
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},
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{
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"name": "Z",
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"value": "zxy"
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}
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]
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},
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{
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"control": "None",
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"default": 180,
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"label": "",
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"longdesc": "The angle of the shape",
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"max": 360,
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"min": 0,
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"name": "angle",
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"shortdesc": "Angle",
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"step": 0.1,
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"type": "float"
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}
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],
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"shortdesc": "Angle"
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},
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"type": "shader"
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}
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