mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
More fixes to the readme.
This commit is contained in:
parent
30466304a7
commit
e6bae82a7c
17
README.md
17
README.md
@ -23,9 +23,8 @@ Improvements will be needed obviously, but I don't expect big core reworks anymo
|
|||||||
[Here's a list of some of the more prominent features](#features).
|
[Here's a list of some of the more prominent features](#features).
|
||||||
|
|
||||||
Currently I'm working to finish / make the content creation tools usable without any issues.
|
Currently I'm working to finish / make the content creation tools usable without any issues.
|
||||||
These are the mesh_data_resource_editor, the mat_maker_gd, and the world_generator addon.
|
|
||||||
|
|
||||||
mesh_data_resource_editor will need the most amount of work by far, as it needs some of it's core tools implemented.
|
The Mesh Data Resource Editor will need the most amount of work by far, as it needs some of it's core tools implemented.
|
||||||
The rest only needs undo-redo to fix most of their remaining usability issues.
|
The rest only needs undo-redo to fix most of their remaining usability issues.
|
||||||
|
|
||||||
Character mesh generation, and it's setup will probably get refinements soon, after the mesh data resource editor
|
Character mesh generation, and it's setup will probably get refinements soon, after the mesh data resource editor
|
||||||
@ -33,14 +32,14 @@ editor plugin is done, as it definitely needs some work. This might require some
|
|||||||
I don't expect big changes anymore.
|
I don't expect big changes anymore.
|
||||||
|
|
||||||
I only have a minimum amount of content, only enought to figure out things like look, colors, style, and technical stuff etc.
|
I only have a minimum amount of content, only enought to figure out things like look, colors, style, and technical stuff etc.
|
||||||
I'll start working on it properly after the content creation tools are done. (Hopefully soon.)
|
I'll start working on it properly after the content creation tools are done. \
|
||||||
Hopefully it won't take long to have something that's actually playable.
|
Hopefully it won't take long to have something that's actually playable.
|
||||||
|
|
||||||
Note that things like the spell system already has most of the required core features for even complex spells,
|
Note that things like the spell system already has most of the required core features for even complex spells,
|
||||||
which might be strange at first sight, especially if you know agile development, this is because this project
|
which might be strange at first sight, especially if you know agile development. This is because this project
|
||||||
was originally developed in unity (for about 3 years), and then eventually due to constant issues, bugs,
|
was originally developed in unity (for about 3 years), and then eventually due to constant issues, bugs,
|
||||||
and annoyances I ported it to godot (while fixing the design issues that I was forced to do because of c# / unity),
|
and annoyances I ported it to godot (while fixing the design issues that I was forced to do because of c# / unity).
|
||||||
and then later I went open source with it. Since I already had a prototype that let me mess with classes for a while,
|
Then eventually I went open source with it. Since I already had a prototype that let me mess with classes for a while,
|
||||||
I decided to just focus on the technical stuff, and make that as good as I can first.
|
I decided to just focus on the technical stuff, and make that as good as I can first.
|
||||||
|
|
||||||
## Features
|
## Features
|
||||||
@ -49,13 +48,13 @@ I decided to just focus on the technical stuff, and make that as good as I can f
|
|||||||
|
|
||||||
I'm working on these currently.
|
I'm working on these currently.
|
||||||
|
|
||||||
- World Generator. It contains resources that can handle world generation, and an interface for easy editing. Needs undo redo.\
|
- World Generator. It contains resources that can handle world generation, and an interface for easy editing. Needs undo redo.
|
||||||
- Mat Maker GD. [RodZill4's Material Maker](https://github.com/RodZill4/material-maker) ported to the cpu. Needs undo redo, and about 60 nodes.\
|
- Mat Maker GD. [RodZill4's Material Maker](https://github.com/RodZill4/material-maker) ported to the cpu. Needs undo redo, and about 60 nodes.
|
||||||
- Mesh Data Resource Editor. Needs some core features (Like mesh face creation, deletion, and edge split merge). Also needs undo redo.
|
- Mesh Data Resource Editor. Needs some core features (Like mesh face creation, deletion, and edge split merge). Also needs undo redo.
|
||||||
|
|
||||||
I also have these added to the project.
|
I also have these added to the project.
|
||||||
|
|
||||||
- Color palette addon. from https://github.com/EricEzaM/godot-color-palette \
|
- Color palette addon. from https://github.com/EricEzaM/godot-color-palette
|
||||||
- Godoxel addon. An in godot image editor. from https://github.com/aaronfranke/GraphicsEditor
|
- Godoxel addon. An in godot image editor. from https://github.com/aaronfranke/GraphicsEditor
|
||||||
|
|
||||||
### Multiplayer
|
### Multiplayer
|
||||||
|
Loading…
Reference in New Issue
Block a user