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Now the scene converter will add node script resource paths as a comment.
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@ -25,6 +25,11 @@ class GDSSceneParser:
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nn = nn.get_parent()
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nn = nn.get_parent()
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node_name = node_name.to_lower()
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node_name = node_name.to_lower()
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var nscript : Script = node.get_script()
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if nscript:
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result += "//Script: " + nscript.resource_path + "\n"
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result += node.get_class() + " *" + node_name + " = memnew(" + node.get_class() + ");\n"
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result += node.get_class() + " *" + node_name + " = memnew(" + node.get_class() + ");\n"
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result += node_name + "->set_name(\"" + node.get_name() + "\");\n"
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result += node_name + "->set_name(\"" + node.get_name() + "\");\n"
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