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https://github.com/Relintai/broken_seals.git
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Fixed godoxel's save file dialog.
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@ -1,13 +1,14 @@
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tool
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tool
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extends FileDialog
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extends FileDialog
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var canvas
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#var canvas
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var file_path = ""
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var file_path = ""
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func _enter_tree():
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#func _enter_tree():
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canvas = get_parent().find_node("Canvas")
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#canvas = get_parent().find_node("Canvas")
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#canvas = get_parent().paint_canvas
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func _ready():
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func _ready():
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@ -37,6 +38,7 @@ func _on_SaveFileDialog_confirmed():
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func save_file():
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func save_file():
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var image = Image.new()
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var image = Image.new()
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var canvas = get_parent().paint_canvas
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image.create(canvas.canvas_width, canvas.canvas_height, true, Image.FORMAT_RGBA8)
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image.create(canvas.canvas_width, canvas.canvas_height, true, Image.FORMAT_RGBA8)
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image.lock()
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image.lock()
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