sd_shape_arc and sd_shape_rhombus nodes.

This commit is contained in:
Relintai 2021-10-19 22:42:03 +02:00
parent 2984eef392
commit df1a1c59a2
3 changed files with 150 additions and 2 deletions

View File

@ -1,4 +1,4 @@
[gd_resource type="Resource" load_steps=55 format=2]
[gd_resource type="Resource" load_steps=61 format=2]
[ext_resource path="res://addons/mat_maker_gd/nodes/mm_material.gd" type="Script" id=1]
[ext_resource path="res://addons/mat_maker_gd/nodes/noise/noise.gd" type="Script" id=2]
@ -14,6 +14,7 @@
[ext_resource path="res://addons/mat_maker_gd/nodes/pattern/bricks.gd" type="Script" id=12]
[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_show.gd" type="Script" id=13]
[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_shape_circle.gd" type="Script" id=14]
[ext_resource path="res://addons/mat_maker_gd/nodes/sdf2d/sd_shape_box.gd" type="Script" id=15]
[sub_resource type="Resource" id=3]
script = ExtResource( 5 )
@ -370,7 +371,49 @@ output = SubResource( 53 )
center = Vector2( 0, 0 )
radius = 0.4
[sub_resource type="Resource" id=56]
script = ExtResource( 5 )
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=57]
script = ExtResource( 5 )
default_type = 1
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=58]
script = ExtResource( 13 )
graph_position = Vector2( 380, -860 )
image = SubResource( 56 )
input = SubResource( 57 )
bevel = 0.0
base = 0.0
[sub_resource type="Resource" id=59]
script = ExtResource( 5 )
default_type = 1
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=60]
script = ExtResource( 15 )
graph_position = Vector2( 740, -820 )
output = SubResource( 59 )
center = Vector2( 0, 0 )
size = Vector2( 0.3, 0.2 )
[resource]
script = ExtResource( 1 )
image_size = Vector2( 128, 128 )
nodes = [ SubResource( 5 ), SubResource( 6 ), SubResource( 12 ), SubResource( 15 ), SubResource( 18 ), SubResource( 21 ), SubResource( 24 ), SubResource( 27 ), SubResource( 39 ), SubResource( 42 ), SubResource( 45 ), SubResource( 49 ), SubResource( 54 ) ]
nodes = [ SubResource( 5 ), SubResource( 6 ), SubResource( 12 ), SubResource( 15 ), SubResource( 18 ), SubResource( 21 ), SubResource( 24 ), SubResource( 27 ), SubResource( 39 ), SubResource( 42 ), SubResource( 45 ), SubResource( 49 ), SubResource( 54 ), SubResource( 58 ), SubResource( 60 ) ]

View File

@ -0,0 +1,58 @@
tool
extends MMNode
const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
var SDF2D = preload("res://addons/mat_maker_gd/nodes/common/sdf2d.gd")
export(Resource) var output : Resource
export(Vector2) var angle : Vector2 = Vector2(30, 150)
export(float) var radius : float = 0.3
export(float) var width : float = 0.1
func _init_properties():
if !output:
output = MMNodeUniversalProperty.new()
output.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
output.slot_name = "Output"
output.get_value_from_owner = true
register_output_property(output)
func _register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_label_universal(output)
mm_graph_node.add_slot_vector2("get_angle", "set_angle", "Angle", 1)
mm_graph_node.add_slot_float("get_radius", "set_radius", "Radius", 0.01)
mm_graph_node.add_slot_float("get_width", "set_width", "Width", 0.01)
func get_property_value(uv : Vector2) -> float:
return SDF2D.sdf_arc(uv, angle, Vector2(radius, width))
#angle
func get_angle() -> Vector2:
return angle
func set_angle(val : Vector2) -> void:
angle = val
output.emit_changed()
#radius
func get_radius() -> float:
return radius
func set_radius(val : float) -> void:
radius = val
output.emit_changed()
#width
func get_width() -> float:
return width
func set_width(val : float) -> void:
width = val
output.emit_changed()

View File

@ -0,0 +1,47 @@
tool
extends MMNode
const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
var SDF2D = preload("res://addons/mat_maker_gd/nodes/common/sdf2d.gd")
export(Resource) var output : Resource
export(Vector2) var center : Vector2 = Vector2(0, 0)
export(Vector2) var size : Vector2 = Vector2(0.3, 0.2)
func _init_properties():
if !output:
output = MMNodeUniversalProperty.new()
output.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
output.slot_name = ">>> Output >>>"
output.get_value_from_owner = true
register_output_property(output)
func _register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_label_universal(output)
mm_graph_node.add_slot_vector2("get_center", "set_center", "Center", 0.01)
mm_graph_node.add_slot_vector2("get_size", "set_size", "Size", 0.01)
func get_property_value(uv : Vector2) -> float:
return SDF2D.sdf_rhombus(uv, center, size)
#center
func get_center() -> Vector2:
return center
func set_center(val : Vector2) -> void:
center = val
output.emit_changed()
#size
func get_size() -> Vector2:
return size
func set_size(val : Vector2) -> void:
size = val
output.emit_changed()