Implemented vertex scaling mode for mesh data resource editor.

This commit is contained in:
Relintai 2021-03-16 12:24:24 +01:00
parent 79733aa63a
commit dceba985b4

View File

@ -52,7 +52,29 @@ func set_handle(index: int, camera: Camera, point: Vector2):
redraw() redraw()
elif edit_mode == EditMode.SCALE: elif edit_mode == EditMode.SCALE:
print("SCALE") var r : float = 1.0 + ((relative.x + relative.y) * 0.05)
var vs : Vector3 = Vector3()
if (axis_constraint & AxisConstraint.X) != 0:
vs.x = r
if (axis_constraint & AxisConstraint.Y) != 0:
vs.y = r
if (axis_constraint & AxisConstraint.Z) != 0:
vs.z = r
var b : Basis = Basis().scaled(vs)
for i in selected_indices:
var v : Vector3 = vertices[i]
v = b * v
vertices.set(i, v)
redraw()
elif edit_mode == EditMode.ROTATE: elif edit_mode == EditMode.ROTATE:
print("ROTATE") print("ROTATE")