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Turn on threaded builds again, the crashes are caused by deleting chunks while they are generating (e.g. clicking the load button too early for example).
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@ -57,15 +57,13 @@ glow_hdr_luminance_cap = 1.0
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]]
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]]
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data_margin_start = 1
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data_margin_start = 1
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data_margin_end = 2
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data_margin_end = 2
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use_threads = false
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max_concurrent_generations = 4
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max_concurrent_generations = 4
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max_frame_chunk_build_steps = 10
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max_frame_chunk_build_steps = 4
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library = ExtResource( 2 )
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library = ExtResource( 2 )
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level_generator = SubResource( 1 )
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level_generator = SubResource( 1 )
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voxel_scale = 3.0
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voxel_scale = 3.0
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chunk_spawn_range = 3
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chunk_spawn_range = 3
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script = ExtResource( 8 )
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script = ExtResource( 8 )
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show_loading_screen = false
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 3 )
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environment = SubResource( 3 )
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