Turn on threaded builds again, the crashes are caused by deleting chunks while they are generating (e.g. clicking the load button too early for example).

This commit is contained in:
Relintai 2020-03-30 01:40:04 +02:00
parent 24abdae01f
commit db5eacfe36
2 changed files with 3 additions and 5 deletions

File diff suppressed because one or more lines are too long

View File

@ -57,15 +57,13 @@ glow_hdr_luminance_cap = 1.0
]]
data_margin_start = 1
data_margin_end = 2
use_threads = false
max_concurrent_generations = 4
max_frame_chunk_build_steps = 10
max_frame_chunk_build_steps = 4
library = ExtResource( 2 )
level_generator = SubResource( 1 )
voxel_scale = 3.0
chunk_spawn_range = 3
script = ExtResource( 8 )
show_loading_screen = false
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 3 )