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https://github.com/Relintai/broken_seals.git
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Apparently the blend node handles transparency properly, the original dirt texture had the same transparency issue. (I'll fix that later.) So added a make_tileable node to it, and made it export the texture.
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@ -1,4 +1,4 @@
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[gd_resource type="Resource" load_steps=52 format=2]
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[gd_resource type="Resource" load_steps=56 format=2]
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[ext_resource path="res://addons/mat_maker_gd/nodes/mm_material.gd" type="Script" id=1]
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[ext_resource path="res://addons/mat_maker_gd/nodes/mm_material.gd" type="Script" id=1]
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[ext_resource path="res://addons/mat_maker_gd/nodes/mm_node_universal_property.gd" type="Script" id=2]
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[ext_resource path="res://addons/mat_maker_gd/nodes/mm_node_universal_property.gd" type="Script" id=2]
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@ -8,6 +8,7 @@
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[ext_resource path="res://addons/mat_maker_gd/nodes/noise/fbm_noise.gd" type="Script" id=6]
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[ext_resource path="res://addons/mat_maker_gd/nodes/noise/fbm_noise.gd" type="Script" id=6]
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[ext_resource path="res://addons/mat_maker_gd/nodes/other/output_image.gd" type="Script" id=7]
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[ext_resource path="res://addons/mat_maker_gd/nodes/other/output_image.gd" type="Script" id=7]
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[ext_resource path="res://addons/mat_maker_gd/nodes/filter/blend.gd" type="Script" id=8]
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[ext_resource path="res://addons/mat_maker_gd/nodes/filter/blend.gd" type="Script" id=8]
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[ext_resource path="res://addons/mat_maker_gd/nodes/filter/make_tileable.gd" type="Script" id=9]
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[sub_resource type="Resource" id=1]
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[sub_resource type="Resource" id=1]
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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@ -385,6 +386,15 @@ points = PoolRealArray( 0, 0, 0, 0, 0, 0.59322, 0, 0, 0, 0, 0.635593, 0.0823529,
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image = SubResource( 23 )
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image = SubResource( 23 )
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input = SubResource( 43 )
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input = SubResource( 43 )
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[sub_resource type="Resource" id=45]
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script = ExtResource( 2 )
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default_type = 5
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default_int = 0
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default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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[sub_resource type="Resource" id=44]
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[sub_resource type="Resource" id=44]
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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default_type = 5
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default_type = 5
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@ -393,15 +403,32 @@ default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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default_color = Color( 0, 0, 0, 1 )
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input_property = SubResource( 19 )
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input_property = SubResource( 45 )
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[sub_resource type="Resource" id=38]
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[sub_resource type="Resource" id=38]
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script = ExtResource( 7 )
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script = ExtResource( 7 )
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graph_position = Vector2( 500, 400 )
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graph_position = Vector2( 700, 520 )
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image = SubResource( 44 )
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image = SubResource( 44 )
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postfix = ""
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postfix = "_albedo"
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[sub_resource type="Resource" id=46]
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script = ExtResource( 2 )
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default_type = 4
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default_int = 0
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default_float = 0.0
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default_vector2 = Vector2( 0, 0 )
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default_vector3 = Vector3( 0, 0, 0 )
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default_color = Color( 0, 0, 0, 1 )
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input_property = SubResource( 19 )
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[sub_resource type="Resource" id=47]
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script = ExtResource( 9 )
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graph_position = Vector2( 480, 520 )
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image = SubResource( 45 )
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input = SubResource( 46 )
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width = 0.1
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[resource]
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[resource]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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image_size = Vector2( 128, 128 )
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image_size = Vector2( 256, 256 )
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nodes = [ SubResource( 2 ), SubResource( 4 ), SubResource( 7 ), SubResource( 9 ), SubResource( 11 ), SubResource( 13 ), SubResource( 18 ), SubResource( 26 ), SubResource( 28 ), SubResource( 33 ), SubResource( 34 ), SubResource( 35 ), SubResource( 36 ), SubResource( 38 ) ]
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nodes = [ SubResource( 2 ), SubResource( 4 ), SubResource( 7 ), SubResource( 9 ), SubResource( 11 ), SubResource( 13 ), SubResource( 18 ), SubResource( 26 ), SubResource( 28 ), SubResource( 33 ), SubResource( 34 ), SubResource( 35 ), SubResource( 36 ), SubResource( 38 ), SubResource( 47 ) ]
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