Apparently the blend node handles transparency properly, the original dirt texture had the same transparency issue. (I'll fix that later.) So added a make_tileable node to it, and made it export the texture.

This commit is contained in:
Relintai 2021-10-24 02:42:03 +02:00
parent 33be950fd6
commit daf42e692c
4 changed files with 38 additions and 11 deletions

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@ -1,4 +1,4 @@
[gd_resource type="Resource" load_steps=52 format=2] [gd_resource type="Resource" load_steps=56 format=2]
[ext_resource path="res://addons/mat_maker_gd/nodes/mm_material.gd" type="Script" id=1] [ext_resource path="res://addons/mat_maker_gd/nodes/mm_material.gd" type="Script" id=1]
[ext_resource path="res://addons/mat_maker_gd/nodes/mm_node_universal_property.gd" type="Script" id=2] [ext_resource path="res://addons/mat_maker_gd/nodes/mm_node_universal_property.gd" type="Script" id=2]
@ -8,6 +8,7 @@
[ext_resource path="res://addons/mat_maker_gd/nodes/noise/fbm_noise.gd" type="Script" id=6] [ext_resource path="res://addons/mat_maker_gd/nodes/noise/fbm_noise.gd" type="Script" id=6]
[ext_resource path="res://addons/mat_maker_gd/nodes/other/output_image.gd" type="Script" id=7] [ext_resource path="res://addons/mat_maker_gd/nodes/other/output_image.gd" type="Script" id=7]
[ext_resource path="res://addons/mat_maker_gd/nodes/filter/blend.gd" type="Script" id=8] [ext_resource path="res://addons/mat_maker_gd/nodes/filter/blend.gd" type="Script" id=8]
[ext_resource path="res://addons/mat_maker_gd/nodes/filter/make_tileable.gd" type="Script" id=9]
[sub_resource type="Resource" id=1] [sub_resource type="Resource" id=1]
script = ExtResource( 2 ) script = ExtResource( 2 )
@ -385,6 +386,15 @@ points = PoolRealArray( 0, 0, 0, 0, 0, 0.59322, 0, 0, 0, 0, 0.635593, 0.0823529,
image = SubResource( 23 ) image = SubResource( 23 )
input = SubResource( 43 ) input = SubResource( 43 )
[sub_resource type="Resource" id=45]
script = ExtResource( 2 )
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="Resource" id=44] [sub_resource type="Resource" id=44]
script = ExtResource( 2 ) script = ExtResource( 2 )
default_type = 5 default_type = 5
@ -393,15 +403,32 @@ default_float = 0.0
default_vector2 = Vector2( 0, 0 ) default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 ) default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 ) default_color = Color( 0, 0, 0, 1 )
input_property = SubResource( 19 ) input_property = SubResource( 45 )
[sub_resource type="Resource" id=38] [sub_resource type="Resource" id=38]
script = ExtResource( 7 ) script = ExtResource( 7 )
graph_position = Vector2( 500, 400 ) graph_position = Vector2( 700, 520 )
image = SubResource( 44 ) image = SubResource( 44 )
postfix = "" postfix = "_albedo"
[sub_resource type="Resource" id=46]
script = ExtResource( 2 )
default_type = 4
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
input_property = SubResource( 19 )
[sub_resource type="Resource" id=47]
script = ExtResource( 9 )
graph_position = Vector2( 480, 520 )
image = SubResource( 45 )
input = SubResource( 46 )
width = 0.1
[resource] [resource]
script = ExtResource( 1 ) script = ExtResource( 1 )
image_size = Vector2( 128, 128 ) image_size = Vector2( 256, 256 )
nodes = [ SubResource( 2 ), SubResource( 4 ), SubResource( 7 ), SubResource( 9 ), SubResource( 11 ), SubResource( 13 ), SubResource( 18 ), SubResource( 26 ), SubResource( 28 ), SubResource( 33 ), SubResource( 34 ), SubResource( 35 ), SubResource( 36 ), SubResource( 38 ) ] nodes = [ SubResource( 2 ), SubResource( 4 ), SubResource( 7 ), SubResource( 9 ), SubResource( 11 ), SubResource( 13 ), SubResource( 18 ), SubResource( 26 ), SubResource( 28 ), SubResource( 33 ), SubResource( 34 ), SubResource( 35 ), SubResource( 36 ), SubResource( 38 ), SubResource( 47 ) ]

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