Entities now raycast from above for their initial placement. (Temporarily.)

This commit is contained in:
Relintai 2020-08-03 19:17:13 +02:00
parent 4e3e9d4bbf
commit d37e190c2f

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@ -187,7 +187,7 @@ func _physics_process(delta : float) -> void:
var space : PhysicsDirectSpaceState = get_world().direct_space_state
var res : Dictionary = space.intersect_ray(transform.origin, transform.origin + Vector3(0, -100, 0), [ self ])
var res : Dictionary = space.intersect_ray(transform.origin + Vector3(0, 100, 0), transform.origin + Vector3(0, -100, 0), [ self ])
if not res.empty():
var pos : Vector3 = res["position"]