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Entities now raycast from above for their initial placement. (Temporarily.)
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@ -187,7 +187,7 @@ func _physics_process(delta : float) -> void:
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var space : PhysicsDirectSpaceState = get_world().direct_space_state
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var space : PhysicsDirectSpaceState = get_world().direct_space_state
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var res : Dictionary = space.intersect_ray(transform.origin, transform.origin + Vector3(0, -100, 0), [ self ])
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var res : Dictionary = space.intersect_ray(transform.origin + Vector3(0, 100, 0), transform.origin + Vector3(0, -100, 0), [ self ])
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if not res.empty():
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if not res.empty():
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var pos : Vector3 = res["position"]
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var pos : Vector3 = res["position"]
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