From cdd8d73686ffd54e8d1d75e9a759cb4b3eb62b6c Mon Sep 17 00:00:00 2001 From: Relintai Date: Wed, 26 Jan 2022 19:37:46 +0100 Subject: [PATCH] Now the data manager plugin's main scene uses the new settings class instead of the old json. It should work, but It's not yet setup correctly for the current directory / project structure though. --- game/addons/data_manager/panels/MainPanel.gd | 43 +++++++++++-------- game/addons/data_manager/plugin.gd | 1 + .../resources/data_manager_addon_settings.gd | 18 ++++++++ 3 files changed, 44 insertions(+), 18 deletions(-) diff --git a/game/addons/data_manager/panels/MainPanel.gd b/game/addons/data_manager/panels/MainPanel.gd index d6101805..4e35e684 100644 --- a/game/addons/data_manager/panels/MainPanel.gd +++ b/game/addons/data_manager/panels/MainPanel.gd @@ -1,6 +1,8 @@ tool extends Control +const DataManagerAddonSettings = preload("res://addons/data_manager/resources/data_manager_addon_settings.gd") + signal inspect_data export(PackedScene) var resource_scene : PackedScene @@ -14,21 +16,24 @@ var _resource_scene : Node var _folder_entry_container : Node var _modules : Array = Array() -var _folders : Array = Array() +var _settings : DataManagerAddonSettings = null -func _old_ready(): +var _initialized : bool = false +var _plugin : EditorPlugin = null + +func _enter_tree(): + connect("visibility_changed", self, "on_visibility_changed") + +func on_visibility_changed(): + if _plugin && is_visible_in_tree() && !_initialized: + _initialized = true + load_data() + +func load_data(): var dir : Directory = Directory.new() - if dir.file_exists("res://ess_data.json"): - var file : File = File.new() - - if file.open("res://ess_data.json", File.READ) == OK: - var s : String = file.get_as_text() - - _folders = parse_json(s) - - file.close() - + _settings = _plugin.settings + _main_container = get_node(main_container) _resource_scene = resource_scene.instance() @@ -42,21 +47,21 @@ func _old_ready(): ch.queue_free() var index = 0 - for f in _folders: - if f.has("header"): + for f in _settings.folders: + if f.header != "": var h : Label = Label.new() _folder_entry_container.add_child(h) h.owner = _folder_entry_container - h.text = f["header"] + h.text = f.header var fe : Node = folder_entry_button_scene.instance() _folder_entry_container.add_child(fe) fe.owner = _folder_entry_container - fe.text = f["name"] + fe.text = f.name fe.tab = index fe.set_main_panel(self) @@ -64,7 +69,6 @@ func _old_ready(): index += 1 set_tab(0) -# set_tab("test") func initialize_modules() -> void: @@ -121,10 +125,13 @@ func set_tab(tab_index : int) -> void: hide_all() _resource_scene.show() - _resource_scene.set_resource_type(_folders[tab_index]["folder"], _folders[tab_index]["type"]) + _resource_scene.set_resource_type(_settings.folder_get_folder(tab_index), _settings.folder_get_type(tab_index)) func hide_all() -> void: _resource_scene.hide() func inspect_data(var data : Resource) -> void: emit_signal("inspect_data", data) + +func set_plugin(plugin : EditorPlugin) -> void: + _plugin = plugin diff --git a/game/addons/data_manager/plugin.gd b/game/addons/data_manager/plugin.gd index 5f3a68b2..4b3a3383 100644 --- a/game/addons/data_manager/plugin.gd +++ b/game/addons/data_manager/plugin.gd @@ -14,6 +14,7 @@ func _enter_tree(): load_settings() _main_panel_instance = _main_panel.instance() as Control + _main_panel_instance.set_plugin(self) _main_panel_instance.connect("inspect_data", self, "inspect_data") get_editor_interface().get_editor_viewport().add_child(_main_panel_instance) diff --git a/game/addons/data_manager/resources/data_manager_addon_settings.gd b/game/addons/data_manager/resources/data_manager_addon_settings.gd index fd25b531..8ccb000f 100644 --- a/game/addons/data_manager/resources/data_manager_addon_settings.gd +++ b/game/addons/data_manager/resources/data_manager_addon_settings.gd @@ -9,6 +9,24 @@ class SettingEntry: var folders : Array = Array() +func get_folder_count() -> int: + return folders.size() + +func folder_get(index : int) -> SettingEntry: + return folders[index] + +func folder_get_folder(index : int) -> String: + return folders[index].folder + +func folder_get_header(index : int) -> String: + return folders[index].header + +func folder_get_name(index : int) -> String: + return folders[index].name + +func folder_get_type(index : int) -> String: + return folders[index].type + func _get(property): if property == "folder_count": return folders.size()