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Fix turn panel.
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parent
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@ -13,11 +13,15 @@ var last_pointer_position : Vector2 = Vector2()
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var currentPointerIDX = INACTIVE_IDX;
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var currentPointerIDX = INACTIVE_IDX;
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var listener : Entity = null
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var listener : Node = null
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func _ready():
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func _ready():
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parent = get_node("..")
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parent = get_node("..")
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listener = get_node(listenerNodePath) as Entity
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listener = get_node(listenerNodePath)
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if listener != null:
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if not listener.has_method("queue_camera_rotation"):
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listener = null
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set_process_input(true)
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set_process_input(true)
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