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Reduced chunk's texture scale to 3.
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@ -38,6 +38,7 @@ func _create_meshers():
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mesher.lod_size = lod_size
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mesher.voxel_scale = voxel_scale
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mesher.build_flags = build_flags
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mesher.texture_scale = 3
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add_mesher(mesher)
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#add_mesher(VoxelMesherCubic.new())
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