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Check whether the current mesh data instance is still ok, and unset if it gets freed in mdr ed's plugin. This can happen in the editor while messing around with scenes.
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@ -143,6 +143,9 @@ func get_mdr() -> MeshDataResource:
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# return false
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func forward_spatial_gui_input(index, camera, event):
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if (!is_instance_valid(current_mesh_data_instance)):
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current_mesh_data_instance = null
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if current_mesh_data_instance && current_mesh_data_instance.gizmo:
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if current_mesh_data_instance.gizmo.forward_spatial_gui_input(index, camera, event):
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return true
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