mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
Updated the engine. I renamed Quat to Quaternion for consistency.
This commit is contained in:
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HEADS
2
HEADS
@ -1 +1 @@
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{"engine": {"3.2": "94a0fc47f7b4e90f8973f9adbfd3312579ed2825", "master": "8c73e813134001e575b6f59e3b0100471c007410", "3.x": "c4864a0e5f73a375259503ea1485794a6aad6df7"}, "world_generator": {"master": "260c430f11b0b591eaf4714516419aa327d2842c"}, "entity_spell_system": {"master": "3536f01bacf5f54cefb32b768cd020a1f94d0ade"}, "ui_extensions": {"master": "80a3b96fc56991a0f88a1d441ed1e3cebaf3307a"}, "voxelman": {"master": "65485930a20f65844d496b4ba47dec5b6ed70b91"}, "texture_packer": {"master": "ae4d222fbaade063ed6f0bc9f3aaa53df68a7fed"}, "fastnoise": {"master": "46bb1f610bfb7171613b5c708d312bcf94e89356"}, "mesh_data_resource": {"master": "a062d871d49d954c5466b9de54b4075cb61cbef4"}, "procedural_animations": {"master": "f8aae42bf06b3936cc6bd24cb18e1c3ec9f78f4f"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "props": {"master": "983090d21a08ebed30a5ce06681269819ab12e48"}, "mesh_utils": {"master": "b52a261c31f04fad624e5cfbcdcc4a45d61136da"}, "broken_seals_module": {"master": "52c5a81350db1c29d375c63d95010260911ec034"}, "thread_pool": {"master": "0917511d04bb1aa308385b63ec88d3c182990628"}, "terraman": {"master": "c72d8fc03295588fc18c5168ce351bd0c321ec5f"}, "pandemonium_engine": {"master": "f423b307141bc2c513e3050386421fad1d71d775"}}
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{"engine": {"3.2": "94a0fc47f7b4e90f8973f9adbfd3312579ed2825", "master": "8c73e813134001e575b6f59e3b0100471c007410", "3.x": "c4864a0e5f73a375259503ea1485794a6aad6df7"}, "world_generator": {"master": "260c430f11b0b591eaf4714516419aa327d2842c"}, "entity_spell_system": {"master": "3536f01bacf5f54cefb32b768cd020a1f94d0ade"}, "ui_extensions": {"master": "80a3b96fc56991a0f88a1d441ed1e3cebaf3307a"}, "voxelman": {"master": "65485930a20f65844d496b4ba47dec5b6ed70b91"}, "texture_packer": {"master": "ae4d222fbaade063ed6f0bc9f3aaa53df68a7fed"}, "fastnoise": {"master": "46bb1f610bfb7171613b5c708d312bcf94e89356"}, "mesh_data_resource": {"master": "a062d871d49d954c5466b9de54b4075cb61cbef4"}, "procedural_animations": {"master": "f8aae42bf06b3936cc6bd24cb18e1c3ec9f78f4f"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "props": {"master": "983090d21a08ebed30a5ce06681269819ab12e48"}, "mesh_utils": {"master": "b52a261c31f04fad624e5cfbcdcc4a45d61136da"}, "broken_seals_module": {"master": "52c5a81350db1c29d375c63d95010260911ec034"}, "thread_pool": {"master": "0917511d04bb1aa308385b63ec88d3c182990628"}, "terraman": {"master": "c72d8fc03295588fc18c5168ce351bd0c321ec5f"}, "pandemonium_engine": {"master": "730bce85870bbeea282c0db4ea441bd182b9d0eb"}}
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@ -582,8 +582,8 @@ class GDSScope:
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ret_final += "TRANSFORM2D"
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elif var_type == "Plane":
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ret_final += "PLANE"
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elif var_type == "Quat":
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ret_final += "QUAT"
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elif var_type == "Quaternion":
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ret_final += "QUATERNION"
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elif var_type == "AABB":
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ret_final += "AABB"
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elif var_type == "Basis":
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@ -679,7 +679,7 @@ class GDSScope:
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var_final += param_type + " " + var_name + " = " + assigned_value
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elif param_type == "String" || param_type == "StringName":
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var_final += param_type + " " + var_name + " = " + assigned_value
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elif param_type == "Quat" || param_type == "Plane":
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elif param_type == "Quaternion" || param_type == "Plane":
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var_final += param_type + " " + var_name + " = " + assigned_value
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elif param_type == "NodePath" || param_type == "Dictionary":
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var_final += param_type + " " + var_name + " = " + assigned_value
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@ -87,8 +87,8 @@ class GDSSceneParser:
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result += "//" + node_name + " property " + property_name + " TYPE_TRANSFORM2D value: " + str(prop_value) + "\n"
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elif property_type == TYPE_PLANE:
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result += "//" + node_name + " property " + property_name + " TYPE_PLANE value: " + str(prop_value) + "\n"
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elif property_type == TYPE_QUAT:
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result += "//" + node_name + " property " + property_name + " TYPE_QUAT value: " + str(prop_value) + "\n"
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elif property_type == TYPE_QUATERNION:
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result += "//" + node_name + " property " + property_name + " TYPE_QUATERNION value: " + str(prop_value) + "\n"
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elif property_type == TYPE_AABB:
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result += "//" + node_name + " property " + property_name + " TYPE_AABB value: " + str(prop_value) + "\n"
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elif property_type == TYPE_BASIS:
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@ -19,203 +19,203 @@ bones/0/parent = -1
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bones/0/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.2e-05, 0, 0.000216 )
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bones/0/enabled = true
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bones/0/position = Vector3( -3.2e-05, 0, 0.000216 )
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bones/0/rotation = Quat( 0, 0, 0, 1 )
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bones/0/rotation = Quaternion( 0, 0, 0, 1 )
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bones/0/scale = Vector3( 1, 1, 1 )
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bones/1/name = "pelvis"
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bones/1/parent = 0
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bones/1/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.2e-05, 0.782716, -0.000216 )
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bones/1/enabled = true
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bones/1/position = Vector3( 3.2e-05, 0.776724, -0.000216 )
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bones/1/rotation = Quat( 0, 0, -0.015742, 0.999876 )
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bones/1/rotation = Quaternion( 0, 0, -0.015742, 0.999876 )
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bones/1/scale = Vector3( 1, 1, 1 )
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bones/2/name = "left_thigh"
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bones/2/parent = 1
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bones/2/rest = Transform( 0.996998, 0.0649774, 0.0406087, 0.064384, -0.997801, 0.0156595, 0.0415343, -0.0129987, -0.999056, 0.072934, 0.019203, -0.000776 )
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bones/2/enabled = true
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bones/2/position = Vector3( 0.072934, 0.019203, -0.000776 )
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bones/2/rotation = Quat( 0.996065, 0.058598, 0.012628, 0.065283 )
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bones/2/rotation = Quaternion( 0.996065, 0.058598, 0.012628, 0.065283 )
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bones/2/scale = Vector3( 0.999938, 0.999999, 1 )
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bones/3/name = "left_calf"
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bones/3/parent = 2
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bones/3/rest = Transform( 0.999855, -0.0130838, -0.0109005, 0.0127402, 0.999438, -0.0310129, 0.0113001, 0.0308695, 0.99946, 0, 0.340143, 0 )
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bones/3/enabled = true
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bones/3/position = Vector3( 0, 0.340143, 0 )
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bones/3/rotation = Quat( 0.147986, -0.004701, 0.021288, 0.988749 )
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bones/3/rotation = Quaternion( 0.147986, -0.004701, 0.021288, 0.988749 )
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bones/3/scale = Vector3( 1, 1, 1 )
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bones/4/name = "left_foot"
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bones/4/parent = 3
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bones/4/rest = Transform( 0.998077, -0.0537372, -0.0308946, 0.0409667, 0.197821, 0.979382, -0.0465176, -0.978764, 0.199642, 0, 0.408901, 0 )
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bones/4/enabled = true
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bones/4/position = Vector3( 0, 0.408901, 0 )
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bones/4/rotation = Quat( -0.631743, -0.032865, -0.01583, 0.774319 )
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bones/4/rotation = Quaternion( -0.631743, -0.032865, -0.01583, 0.774319 )
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bones/4/scale = Vector3( 1, 1, 1 )
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bones/5/name = "right_thigh"
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bones/5/parent = 1
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bones/5/rest = Transform( 0.997453, -0.0652041, -0.027206, -0.0648285, -0.997793, 0.0143571, -0.0280808, -0.0125574, -0.999525, -0.072923, 0.019201, -0.000789 )
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bones/5/enabled = true
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bones/5/position = Vector3( -0.072923, 0.019201, -0.000789 )
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bones/5/rotation = Quat( 0.998342, -0.039873, -0.005617, 0.041121 )
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bones/5/rotation = Quaternion( 0.998342, -0.039873, -0.005617, 0.041121 )
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bones/5/scale = Vector3( 0.999952, 1, 0.999998 )
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bones/6/name = "right_calf"
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bones/6/parent = 5
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bones/6/rest = Transform( 0.999861, 0.0129567, 0.0103765, -0.0126193, 0.999421, -0.0319285, -0.0107841, 0.0317935, 0.999436, 0, 0.33995, 0 )
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bones/6/enabled = true
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bones/6/position = Vector3( 0, 0.33995, 0 )
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bones/6/rotation = Quat( 0.092043, -0.009826, -0.048574, 0.994521 )
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bones/6/rotation = Quaternion( 0.092043, -0.009826, -0.048574, 0.994521 )
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bones/6/scale = Vector3( 0.999999, 1.00001, 1 )
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bones/7/name = "right_foot"
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bones/7/parent = 6
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bones/7/rest = Transform( 0.994718, -0.0661256, 0.0785057, -0.0637529, 0.2014, 0.977432, -0.0804443, -0.977275, 0.196121, 0, 0.409101, 0 )
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bones/7/enabled = true
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bones/7/position = Vector3( 0, 0.409101, 0 )
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bones/7/rotation = Quat( -0.631901, 0.051384, 0.000767, 0.773343 )
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bones/7/rotation = Quaternion( -0.631901, 0.051384, 0.000767, 0.773343 )
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bones/7/scale = Vector3( 1, 1, 1 )
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bones/8/name = "spine"
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bones/8/parent = 1
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bones/8/rest = Transform( 0.999745, 0.00659908, -0.021597, -0.0062156, 0.999823, 0.0177756, 0.0217105, -0.0176368, 0.999609, 0, 0.049745, 0 )
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bones/8/enabled = true
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bones/8/position = Vector3( 0, 0.049745, 0 )
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bones/8/rotation = Quat( -0.001311, -0.012725, 0.009036, 0.999877 )
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bones/8/rotation = Quaternion( -0.001311, -0.012725, 0.009036, 0.999877 )
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bones/8/scale = Vector3( 1, 1, 1 )
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bones/9/name = "spine_1"
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bones/9/parent = 8
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bones/9/rest = Transform( 0.999745, -0.00614297, 0.0217325, 0.00659951, 0.999758, -0.0209984, -0.0215983, 0.0211365, 0.999543, 0, 0.156596, 0 )
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bones/9/enabled = true
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bones/9/position = Vector3( 0, 0.156596, 0 )
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bones/9/rotation = Quat( 0.001883, 0.016582, 0.017228, 0.999712 )
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bones/9/rotation = Quaternion( 0.001883, 0.016582, 0.017228, 0.999712 )
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bones/9/scale = Vector3( 1, 1, 1 )
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bones/10/name = "spine_2"
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bones/10/parent = 9
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bones/10/rest = Transform( 1, 0, 0, 0, 0.999891, 0.0147516, 0, -0.0147516, 0.999891, 0, 0.147629, 0 )
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bones/10/enabled = true
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bones/10/position = Vector3( 0, 0.147629, 0 )
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bones/10/rotation = Quat( 0.003958, -0.005621, -0.011341, 0.999912 )
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bones/10/rotation = Quaternion( 0.003958, -0.005621, -0.011341, 0.999912 )
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bones/10/scale = Vector3( 1, 1, 1 )
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bones/11/name = "right_clavicle"
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bones/11/parent = 10
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bones/11/rest = Transform( 0.00963163, -0.992974, -0.117937, -0.0690255, -0.118321, 0.990573, -0.997568, -0.0014002, -0.0696801, -0.059768, 0.142186, -0.006619 )
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bones/11/enabled = true
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bones/11/position = Vector3( -0.059768, 0.142186, -0.006619 )
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bones/11/rotation = Quat( 0.584454, -0.439889, -0.545191, -0.409484 )
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bones/11/rotation = Quaternion( 0.584454, -0.439889, -0.545191, -0.409484 )
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bones/11/scale = Vector3( 1, 1, 1 )
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bones/12/name = "right_upper_arm"
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bones/12/parent = 11
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bones/12/rest = Transform( 0.998793, -0.0486246, -0.00689718, 0.0479022, 0.995519, -0.0815324, 0.0108308, 0.0811036, 0.996647, 0, 0.084533, 0 )
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bones/12/enabled = true
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bones/12/position = Vector3( 0, 0.084533, 0 )
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bones/12/rotation = Quat( -0.482395, -0.022867, -0.075274, 0.872414 )
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bones/12/rotation = Quaternion( -0.482395, -0.022867, -0.075274, 0.872414 )
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bones/12/scale = Vector3( 1, 1, 1 )
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bones/13/name = "right_forearm"
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bones/13/parent = 12
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bones/13/rest = Transform( 0.997956, 0.0627528, -0.0120588, -0.0626172, 0.997974, 0.0113094, 0.0127441, -0.0105311, 0.999863, 0, 0.251481, 0 )
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bones/13/enabled = true
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bones/13/position = Vector3( 0, 0.251481, 0 )
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bones/13/rotation = Quat( -0.061086, 0.025531, 0.089425, 0.993791 )
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bones/13/rotation = Quaternion( -0.061086, 0.025531, 0.089425, 0.993791 )
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bones/13/scale = Vector3( 1, 1, 1 )
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bones/14/name = "right_hand"
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bones/14/parent = 13
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bones/14/rest = Transform( 0.989714, -0.00706386, -0.142887, -0.0138719, 0.989335, -0.144994, 0.142387, 0.145485, 0.979061, 0, 0.240761, 0 )
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bones/14/enabled = true
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bones/14/position = Vector3( 0, 0.240761, 0 )
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bones/14/rotation = Quat( -0.038271, -0.066484, 0.005247, 0.997039 )
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bones/14/rotation = Quaternion( -0.038271, -0.066484, 0.005247, 0.997039 )
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bones/14/scale = Vector3( 1, 1, 1 )
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bones/15/name = "right_thumb_base"
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bones/15/parent = 14
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bones/15/rest = Transform( 0.813993, -0.514253, 0.270107, 0.46773, 0.856006, 0.220189, -0.344446, -0.052895, 0.937315, -0.049286, 0.076368, -0.003235 )
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bones/15/enabled = true
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bones/15/position = Vector3( -0.049286, 0.076368, -0.003235 )
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bones/15/rotation = Quat( -0.049087, 0.078402, 0.263796, 0.960133 )
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bones/15/rotation = Quaternion( -0.049087, 0.078402, 0.263796, 0.960133 )
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bones/15/scale = Vector3( 1, 1, 1 )
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bones/16/name = "right_thumb_head"
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bones/16/parent = 15
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bones/16/rest = Transform( 0.870568, 0.491815, 0.0151716, -0.49185, 0.870679, -0.00161513, -0.0140039, -0.00605605, 0.999884, 0, 0.034533, 0 )
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bones/16/enabled = true
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bones/16/position = Vector3( 0, 0.034533, 0 )
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bones/16/rotation = Quat( -0.001148, 0.007542, -0.254282, 0.9671 )
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bones/16/rotation = Quaternion( -0.001148, 0.007542, -0.254282, 0.9671 )
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bones/16/scale = Vector3( 1, 1, 1 )
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bones/17/name = "right_fingers_base"
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bones/17/parent = 14
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bones/17/rest = Transform( 0.994898, -0.0326048, 0.0954722, 0.0233072, 0.995018, 0.0969295, -0.098157, -0.0942098, 0.990702, 0, 0.109269, 0 )
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bones/17/enabled = true
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bones/17/position = Vector3( 0, 0.109269, 0 )
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bones/17/rotation = Quat( -0.101462, 0.047702, 0.0166, 0.993556 )
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bones/17/rotation = Quaternion( -0.101462, 0.047702, 0.0166, 0.993556 )
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bones/17/scale = Vector3( 1, 1, 1 )
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bones/18/name = "right_fingers_head"
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bones/18/parent = 17
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bones/18/rest = Transform( 0.999771, 0.00896319, 0.0194527, -0.00933889, 0.99977, 0.0193094, -0.0192752, -0.0194866, 0.999624, 0, 0.039749, 0 )
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bones/18/enabled = true
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bones/18/position = Vector3( 0, 0.039749, 0 )
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bones/18/rotation = Quat( -0.148856, 0.010226, -0.003183, 0.988801 )
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bones/18/rotation = Quaternion( -0.148856, 0.010226, -0.003183, 0.988801 )
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bones/18/scale = Vector3( 1, 1, 1 )
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bones/19/name = "left_clavicle"
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bones/19/parent = 10
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bones/19/rest = Transform( 0.0103377, 0.993407, 0.114176, 0.0657555, -0.11461, 0.991232, 0.997782, -0.0027394, -0.0665067, 0.057635, 0.142121, -0.006591 )
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bones/19/enabled = true
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bones/19/position = Vector3( 0.057635, 0.142121, -0.006591 )
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bones/19/rotation = Quat( 0.572526, 0.453337, 0.536482, -0.42295 )
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bones/19/rotation = Quaternion( 0.572526, 0.453337, 0.536482, -0.42295 )
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bones/19/scale = Vector3( 1, 1, 1 )
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bones/20/name = "left_upper_arm"
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bones/20/parent = 19
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bones/20/rest = Transform( 0.997919, 0.0532794, 0.0363265, -0.05124, 0.997175, -0.0549321, -0.0391506, 0.0529564, 0.997829, 0, 0.083657, 0 )
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bones/20/enabled = true
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bones/20/position = Vector3( 0, 0.083657, 0 )
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bones/20/rotation = Quat( -0.494348, 0.048095, 0.000379, 0.867932 )
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bones/20/rotation = Quaternion( -0.494348, 0.048095, 0.000379, 0.867932 )
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bones/20/scale = Vector3( 1, 1, 1 )
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bones/21/name = "left_forearm"
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bones/21/parent = 20
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bones/21/rest = Transform( 0.997892, -0.0639181, 0.0111936, 0.0642131, 0.997533, -0.0283564, -0.00935347, 0.0290154, 0.999535, 0, 0.252095, 0 )
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bones/21/enabled = true
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bones/21/position = Vector3( 0, 0.252095, 0 )
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bones/21/rotation = Quat( -0.089398, 0.001005, 0.032305, 0.995471 )
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bones/21/rotation = Quaternion( -0.089398, 0.001005, 0.032305, 0.995471 )
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bones/21/scale = Vector3( 1, 1, 1 )
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bones/22/name = "left_hand"
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bones/22/parent = 21
|
||||
bones/22/rest = Transform( -0.986881, 0.0138404, -0.160856, -0.0128789, 0.986395, 0.163885, 0.160936, 0.163807, -0.973276, 0, 0.240671, 0 )
|
||||
bones/22/enabled = true
|
||||
bones/22/position = Vector3( 0, 0.240671, 0 )
|
||||
bones/22/rotation = Quat( 0.001652, 0.997143, 0.011108, -0.074699 )
|
||||
bones/22/rotation = Quaternion( 0.001652, 0.997143, 0.011108, -0.074699 )
|
||||
bones/22/scale = Vector3( 1, 1, 1 )
|
||||
bones/23/name = "left_fingers_base"
|
||||
bones/23/parent = 22
|
||||
bones/23/rest = Transform( -0.990866, -0.0172251, 0.133748, 0.00115559, 0.990688, 0.13615, -0.134847, 0.135061, -0.981618, 0, 0.109284, 0 )
|
||||
bones/23/enabled = true
|
||||
bones/23/position = Vector3( 0, 0.109284, 0 )
|
||||
bones/23/rotation = Quat( -0.015205, 0.970173, 0.232803, 0.065848 )
|
||||
bones/23/rotation = Quaternion( -0.015205, 0.970173, 0.232803, 0.065848 )
|
||||
bones/23/scale = Vector3( 1, 1, 1 )
|
||||
bones/24/name = "left_fingers_end"
|
||||
bones/24/parent = 23
|
||||
bones/24/rest = Transform( 0.999816, 0.0191496, 0.000954668, -0.0191486, 0.999816, -0.000979186, -0.000973243, 0.000960725, 0.999999, 0, 0.039715, 0 )
|
||||
bones/24/enabled = true
|
||||
bones/24/position = Vector3( 0, 0.039715, 0 )
|
||||
bones/24/rotation = Quat( -0.110511, 0.001542, -0.009463, 0.993829 )
|
||||
bones/24/rotation = Quaternion( -0.110511, 0.001542, -0.009463, 0.993829 )
|
||||
bones/24/scale = Vector3( 1, 1, 1 )
|
||||
bones/25/name = "left_thunb_base"
|
||||
bones/25/parent = 22
|
||||
bones/25/rest = Transform( -0.858768, -0.494612, 0.133705, -0.478428, 0.867495, 0.136231, -0.18337, 0.0530229, -0.981613, -0.04971, 0.076059, 0.002089 )
|
||||
bones/25/enabled = true
|
||||
bones/25/position = Vector3( -0.04971, 0.076059, 0.002089 )
|
||||
bones/25/rotation = Quat( -0.252661, 0.962792, 0.049142, 0.082332 )
|
||||
bones/25/rotation = Quaternion( -0.252661, 0.962792, 0.049142, 0.082332 )
|
||||
bones/25/scale = Vector3( 1, 1, 1 )
|
||||
bones/26/name = "left_thumb_end"
|
||||
bones/26/parent = 25
|
||||
bones/26/rest = Transform( 0.879725, -0.47546, 0.00470643, 0.475471, 0.87973, -0.00149554, -0.00342932, 0.00355343, 0.999988, 0, 0.034654, 0 )
|
||||
bones/26/enabled = true
|
||||
bones/26/position = Vector3( 0, 0.034654, 0 )
|
||||
bones/26/rotation = Quat( 0.001302, 0.002098, 0.245221, 0.969464 )
|
||||
bones/26/rotation = Quaternion( 0.001302, 0.002098, 0.245221, 0.969464 )
|
||||
bones/26/scale = Vector3( 1, 1, 1 )
|
||||
bones/27/name = "neck"
|
||||
bones/27/parent = 10
|
||||
bones/27/rest = Transform( 1, 0.000279819, -9.76793e-05, -0.0002718, 0.997244, 0.0741968, 0.000118172, -0.0741968, 0.997244, 0, 0.187597, 0 )
|
||||
bones/27/enabled = true
|
||||
bones/27/position = Vector3( 0, 0.187597, 0 )
|
||||
bones/27/rotation = Quat( -0.037124, -5.4e-05, -0.000138, 0.999311 )
|
||||
bones/27/rotation = Quaternion( -0.037124, -5.4e-05, -0.000138, 0.999311 )
|
||||
bones/27/scale = Vector3( 1, 1, 1 )
|
||||
bones/28/name = "head"
|
||||
bones/28/parent = 27
|
||||
bones/28/rest = Transform( 1, -0.000369671, 0.000364532, 0.000382214, 0.999386, -0.0350305, -0.000351358, 0.0350307, 0.999386, 0, 0.057974, 0 )
|
||||
bones/28/enabled = true
|
||||
bones/28/position = Vector3( 0, 0.057974, 0 )
|
||||
bones/28/rotation = Quat( 0.017518, 0.000179, 0.000188, 0.999847 )
|
||||
bones/28/rotation = Quaternion( 0.017518, 0.000179, 0.000188, 0.999847 )
|
||||
bones/28/scale = Vector3( 1, 1, 1 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
|
@ -141,27 +141,27 @@ script = ExtResource( 1 )
|
||||
[node name="Skeleton" parent="armature/Armature" index="0"]
|
||||
transform = Transform( 1, -6.84064e-18, 1.54087e-25, 6.84064e-18, 1, 1.05378e-42, -1.54087e-25, 0, 1, 0, 0, 0 )
|
||||
bones/1/position = Vector3( 0.005287, 0.77222, -0.000216 )
|
||||
bones/1/rotation = Quat( 0, 0, -0.00911221, 0.999959 )
|
||||
bones/2/rotation = Quat( 0.996655, 0.042684, 0.0163238, 0.0677455 )
|
||||
bones/3/rotation = Quat( 0.155903, 0.0044376, 0.0191078, 0.987578 )
|
||||
bones/4/rotation = Quat( -0.642765, -0.0351873, -0.017575, 0.765053 )
|
||||
bones/5/rotation = Quat( 0.99756, -0.0370777, -0.00960474, 0.0583638 )
|
||||
bones/6/rotation = Quat( 0.132017, -0.0141097, -0.0235327, 0.990868 )
|
||||
bones/1/rotation = Quaternion( 0, 0, -0.00911221, 0.999959 )
|
||||
bones/2/rotation = Quaternion( 0.996655, 0.042684, 0.0163238, 0.0677455 )
|
||||
bones/3/rotation = Quaternion( 0.155903, 0.0044376, 0.0191078, 0.987578 )
|
||||
bones/4/rotation = Quaternion( -0.642765, -0.0351873, -0.017575, 0.765053 )
|
||||
bones/5/rotation = Quaternion( 0.99756, -0.0370777, -0.00960474, 0.0583638 )
|
||||
bones/6/rotation = Quaternion( 0.132017, -0.0141097, -0.0235327, 0.990868 )
|
||||
bones/6/scale = Vector3( 1, 1, 1 )
|
||||
bones/7/rotation = Quat( -0.648636, 0.0557981, 0.0039294, 0.75904 )
|
||||
bones/8/rotation = Quat( 0.00795914, -0.0108775, 0.00612897, 0.99989 )
|
||||
bones/9/rotation = Quat( -0.0218694, 0.0149952, 0.0191396, 0.999465 )
|
||||
bones/10/rotation = Quat( 0.0160519, -0.00514767, -0.0123355, 0.999782 )
|
||||
bones/11/rotation = Quat( 0.571937, -0.455816, -0.534522, -0.423563 )
|
||||
bones/12/rotation = Quat( -0.502503, -0.0185204, -0.016367, 0.864222 )
|
||||
bones/13/rotation = Quat( -0.064897, 0.00541535, 0.00695547, 0.997853 )
|
||||
bones/16/rotation = Quat( -0.00345063, 0.00680394, -0.544148, 0.838954 )
|
||||
bones/19/rotation = Quat( 0.575189, 0.450001, 0.538761, -0.419991 )
|
||||
bones/20/rotation = Quat( -0.499913, 0.028569, -0.00321316, 0.865598 )
|
||||
bones/25/rotation = Quat( -0.250815, 0.891551, 0.354786, 0.127888 )
|
||||
bones/26/rotation = Quat( 0.00191382, 0.00156001, 0.547403, 0.836865 )
|
||||
bones/27/rotation = Quat( -0.053248, 0.0141767, 0.0255395, 0.998154 )
|
||||
bones/28/rotation = Quat( 0.0261071, 3.52432e-05, 0.000194816, 0.999659 )
|
||||
bones/7/rotation = Quaternion( -0.648636, 0.0557981, 0.0039294, 0.75904 )
|
||||
bones/8/rotation = Quaternion( 0.00795914, -0.0108775, 0.00612897, 0.99989 )
|
||||
bones/9/rotation = Quaternion( -0.0218694, 0.0149952, 0.0191396, 0.999465 )
|
||||
bones/10/rotation = Quaternion( 0.0160519, -0.00514767, -0.0123355, 0.999782 )
|
||||
bones/11/rotation = Quaternion( 0.571937, -0.455816, -0.534522, -0.423563 )
|
||||
bones/12/rotation = Quaternion( -0.502503, -0.0185204, -0.016367, 0.864222 )
|
||||
bones/13/rotation = Quaternion( -0.064897, 0.00541535, 0.00695547, 0.997853 )
|
||||
bones/16/rotation = Quaternion( -0.00345063, 0.00680394, -0.544148, 0.838954 )
|
||||
bones/19/rotation = Quaternion( 0.575189, 0.450001, 0.538761, -0.419991 )
|
||||
bones/20/rotation = Quaternion( -0.499913, 0.028569, -0.00321316, 0.865598 )
|
||||
bones/25/rotation = Quaternion( -0.250815, 0.891551, 0.354786, 0.127888 )
|
||||
bones/26/rotation = Quaternion( 0.00191382, 0.00156001, 0.547403, 0.836865 )
|
||||
bones/27/rotation = Quaternion( -0.053248, 0.0141767, 0.0255395, 0.998154 )
|
||||
bones/28/rotation = Quaternion( 0.0261071, 3.52432e-05, 0.000194816, 0.999659 )
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton" index="0"]
|
||||
visible = false
|
||||
|
Loading…
Reference in New Issue
Block a user