Added events for mesh data resource. Also simple half-baked vertex translation implementation.

This commit is contained in:
Relintai 2021-03-02 21:41:24 +01:00
parent 696887b44c
commit c05519244d
3 changed files with 129 additions and 10 deletions

View File

@ -1,19 +1,32 @@
tool
extends PanelContainer
func _ready():
pass # Replace with function body.
var plugin
func _unhandled_key_input(event : InputEventKey) -> void:
if event.echo:
return
#if event.key
if event.scancode == KEY_G:
#translate
pass
if plugin:
plugin.translate_request(event.pressed)
elif event.scancode == KEY_S:
#scale? probably needs a differrent key
pass
if plugin:
plugin.scale_request(event.pressed)
elif event.scancode == KEY_R:
#rotate
pass
pass
if plugin:
plugin.rotate_request(event.pressed)
elif event.scancode == KEY_X:
if plugin:
plugin.axis_key_x(event.pressed)
elif event.scancode == KEY_Y:
if plugin:
plugin.axis_key_y(event.pressed)
elif event.scancode == KEY_Z:
if plugin:
plugin.axis_key_z(event.pressed)

View File

@ -1,6 +1,14 @@
tool
extends EditorSpatialGizmo
enum EditMode {
NONE, TRANSLATE, SCALE, ROTATE
}
enum AxisConstraint {
X, Y, Z
}
var gizmo_size = 3.0
var plugin
@ -9,9 +17,15 @@ var vertices : PoolVector3Array
var indices : PoolIntArray
var selected_indices : PoolIntArray
var selected_vertices : PoolVector3Array
var selected_vertices_original : PoolVector3Array
var edit_mode = EditMode.NONE
var axis_constraint = AxisConstraint.NONE
func set_handle(index: int, camera: Camera, point: Vector2):
pass
print("set_handle")
edit_mode = EditMode.NONE
func redraw():
clear()
@ -28,6 +42,7 @@ func redraw():
var handles_material : SpatialMaterial = get_plugin().get_material("handles", self)
if vertices.size() == 0:
vertices = mdr.array[ArrayMesh.ARRAY_VERTEX]
#add_handles(vertices, handles_material)
@ -83,17 +98,83 @@ func forward_spatial_gui_input(index, camera, event):
closest_idx = i;
if (closest_idx >= 0):
for si in selected_indices:
if si == closest_idx:
return false
var cv : Vector3 = vertices[closest_idx]
selected_vertices.append(cv)
selected_indices.append(closest_idx)
selected_vertices.append(vertices[closest_idx])
selected_vertices_original.append(cv)
#also find and mark duplicate vertices, but not as handles
for k in range(vertices.size()):
if k == closest_idx:
continue
var vn : Vector3 = vertices[k]
if is_equal_approx(cv.x, vn.x) && is_equal_approx(cv.y, vn.y) && is_equal_approx(cv.z, vn.z):
selected_indices.append(k)
selected_vertices_original.append(vn)
redraw()
else:
selected_indices.resize(0)
selected_vertices.resize(0)
selected_vertices_original.resize(0)
redraw()
elif event is InputEventMouseMotion:
if edit_mode == EditMode.NONE:
return false
elif edit_mode == EditMode.TRANSLATE:
for i in selected_indices:
var v : Vector3 = vertices[i]
if axis_constraint == AxisConstraint.X:
v.x += event.relative.x * -0.001
elif axis_constraint == AxisConstraint.Y:
v.y += event.relative.y * 0.001
elif axis_constraint == AxisConstraint.Z:
v.z += event.relative.x * 0.001
vertices.set(i, v)
redraw()
elif edit_mode == EditMode.SCALE:
print("SCALE")
elif edit_mode == EditMode.ROTATE:
print("ROTATE")
return false
func translate_request(on : bool) -> void:
if on:
edit_mode = EditMode.TRANSLATE
func scale_request(on : bool) -> void:
if on:
edit_mode = EditMode.SCALE
func rotate_request(on : bool) -> void:
if on:
edit_mode = EditMode.ROTATE
func axis_key_x(on : bool) -> void:
if on:
axis_constraint = AxisConstraint.X
func axis_key_y(on : bool) -> void:
if on:
axis_constraint = AxisConstraint.Y
func axis_key_z(on : bool) -> void:
if on:
axis_constraint = AxisConstraint.Z
func _notification(what):
if what == NOTIFICATION_PREDELETE:

View File

@ -14,6 +14,7 @@ func _enter_tree():
gizmo_plugin = MdiGizmoPlugin.new()
mdi_ed_gui = MDIEdGui.instance()
mdi_ed_gui.plugin = self
active_gizmos = []
gizmo_plugin.plugin = self
@ -76,6 +77,30 @@ func unregister_gizmo(gizmo):
active_gizmos.remove(i)
return
func translate_request(on : bool) -> void:
for g in active_gizmos:
g.translate_request(on)
func scale_request(on : bool) -> void:
for g in active_gizmos:
g.scale_request(on)
func rotate_request(on : bool) -> void:
for g in active_gizmos:
g.rotate_request(on)
func axis_key_x(on : bool) -> void:
for g in active_gizmos:
g.axis_key_x(on)
func axis_key_y(on : bool) -> void:
for g in active_gizmos:
g.axis_key_y(on)
func axis_key_z(on : bool) -> void:
for g in active_gizmos:
g.axis_key_z(on)
func forward_spatial_gui_input(camera, event):
for g in active_gizmos:
if g.forward_spatial_gui_input(0, camera, event):