Changed the physics engine to GodotPhysics. So far it seems like everything is working with it. After the recent improvements it actually feels better now than bullet.

This commit is contained in:
Relintai 2021-07-20 22:03:25 +02:00
parent 0c849a6c8a
commit bebf321c7c

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@ -725,6 +725,7 @@ limits/message_queue/max_size_kb=2048
[physics] [physics]
3d/physics_engine="GodotPhysics"
2d/default_gravity=0 2d/default_gravity=0
[rendering] [rendering]