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Increase the size of the floating particles a bit.
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@ -4,7 +4,7 @@
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[sub_resource type="QuadMesh" id=2]
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material = ExtResource( 1 )
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size = Vector2( 0.2, 0.2 )
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size = Vector2( 0.4, 0.4 )
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[node name="ParticleMagicShimmer" type="CPUParticles"]
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generate_lightmap = false
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