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https://github.com/Relintai/broken_seals.git
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Set the selected continent into the widgets.
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parent
b30016bc28
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@ -1,7 +1,7 @@
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tool
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tool
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extends ScrollContainer
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extends ScrollContainer
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var _edited_resource : WorldGenWorld = null
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var _edited_resource : WorldGenBaseResource = null
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var properties : Array = Array()
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var properties : Array = Array()
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func add_slot_color(getter : String, setter : String) -> int:
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func add_slot_color(getter : String, setter : String) -> int:
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@ -9,12 +9,12 @@ func _ready():
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option_button.connect("item_selected", self, "on_item_selected")
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option_button.connect("item_selected", self, "on_item_selected")
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func refresh_continent() -> void:
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func refresh_continent() -> void:
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# $HSplitContainer/ResourcePropertyList.edit_resource(edited_world)
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$HSplitContainer/VBoxContainer/HBoxContainer2/ResourcePropertyList.edit_resource(edited_continent)
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# $VBoxContainer/DataList.set_edited_resource(edited_world)
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$HSplitContainer/VBoxContainer/HBoxContainer2/VBoxContainer/DataList.set_edited_resource(edited_continent)
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# $HSplitContainer/RectEditor.set_edited_resource(edited_world)
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$HSplitContainer/RectEditor.set_edited_resource(edited_continent)
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if !edited_continent:
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# if !edited_continent:
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return
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# return
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func refresh() -> void:
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func refresh() -> void:
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var option_button : OptionButton = $HSplitContainer/VBoxContainer/OptionButton
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var option_button : OptionButton = $HSplitContainer/VBoxContainer/OptionButton
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