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Also commit the test world generator resource.
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@ -14,7 +14,7 @@
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[sub_resource type="Resource" id=2]
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[sub_resource type="Resource" id=2]
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resource_name = "Spawner"
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resource_name = "Spawner"
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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rect = Rect2( 165, 197, 5, 5 )
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rect = Rect2( 2.25, 3, 5, 5 )
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locked = false
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locked = false
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trainer = ExtResource( 9 )
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trainer = ExtResource( 9 )
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vendor = ExtResource( 8 )
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vendor = ExtResource( 8 )
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@ -22,16 +22,22 @@ vendor = ExtResource( 8 )
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[sub_resource type="Resource" id=3]
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[sub_resource type="Resource" id=3]
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resource_name = "TestForest"
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resource_name = "TestForest"
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script = ExtResource( 7 )
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script = ExtResource( 7 )
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rect = Rect2( 28.5, 27, 378, 407 )
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rect = Rect2( 5.75557, 7.61018, 10.8128, 9.92373 )
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locked = false
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locked = false
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subzones = [ SubResource( 2 ) ]
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subzones = [ SubResource( 2 ) ]
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dungeon_teleporter = ExtResource( 4 )
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prop_tree = ExtResource( 6 )
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prop_tree2 = ExtResource( 5 )
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[sub_resource type="Resource" id=1]
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[sub_resource type="Resource" id=1]
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resource_name = "Continent"
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resource_name = "Continent"
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script = ExtResource( 3 )
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script = ExtResource( 3 )
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rect = Rect2( 33.5, 19.5, 434, 459 )
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rect = Rect2( 250, 250, 23, 25 )
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locked = false
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locked = false
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zones = [ SubResource( 3 ) ]
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zones = [ SubResource( 3 ) ]
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continent_radius = 0.5
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continent_bevel = 0.3
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continent_base = 0.0
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dungeon_teleporter = ExtResource( 4 )
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dungeon_teleporter = ExtResource( 4 )
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prop_tree = ExtResource( 6 )
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prop_tree = ExtResource( 6 )
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prop_tree2 = ExtResource( 5 )
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prop_tree2 = ExtResource( 5 )
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@ -42,6 +48,7 @@ script = ExtResource( 1 )
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rect = Rect2( -250, -250, 500, 500 )
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rect = Rect2( -250, -250, 500, 500 )
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locked = false
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locked = false
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continents = [ SubResource( 1 ) ]
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continents = [ SubResource( 1 ) ]
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normal_surface_id = 2
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base_iso_level = 0
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base_iso_level = 0
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water_iso_level = 100
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water_iso_level = 100
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water_surface_id = 5
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water_surface_id = 5
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