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Replaced the white character textures with actual textures from open game art.
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game/data/character_textures/armor_green_scarf_readme.txt
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game/data/character_textures/armor_green_scarf_readme.txt
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@ -0,0 +1,11 @@
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From https://opengameart.org/content/100-seamless-textures?page=2
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Author:
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Mitch Featherston
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(Submitted by Clint Bellanger)
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Monday, February 8, 2010 - 11:52
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License(s):
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CC0
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Thanks!
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game/data/character_textures/armor_red_scarf_readme.txt
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game/data/character_textures/armor_red_scarf_readme.txt
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From https://opengameart.org/content/100-seamless-textures?page=2
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Author:
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Mitch Featherston
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(Submitted by Clint Bellanger)
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Monday, February 8, 2010 - 11:52
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License(s):
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CC0
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Thanks!
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game/data/character_textures/armor_simple_readme.txt
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game/data/character_textures/armor_simple_readme.txt
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From https://opengameart.org/content/100-seamless-textures?page=2
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Author:
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Mitch Featherston
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(Submitted by Clint Bellanger)
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Monday, February 8, 2010 - 11:52
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License(s):
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CC0
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Thanks!
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@ -95,8 +95,8 @@ texture_female = ExtResource( 18 )
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[sub_resource type="ItemVisualEntry" id=13]
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mesh_male = ExtResource( 1 )
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mesh_female = ExtResource( 1 )
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texture_male = ExtResource( 19 )
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texture_female = ExtResource( 19 )
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texture_male = ExtResource( 16 )
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texture_female = ExtResource( 16 )
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[sub_resource type="ItemVisualEntry" id=14]
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mesh_male = ExtResource( 12 )
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@ -1,7 +1,7 @@
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[gd_resource type="SpatialMaterial" load_steps=2 format=2]
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[ext_resource path="res://data/voxel_textures/a2.png" type="Texture" id=1]
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[ext_resource path="res://data/voxel_textures/test_01.png" type="Texture" id=1]
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[resource]
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flags_vertex_lighting = true
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albedo_texture = ExtResource( 1 )
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@ -1,9 +1,9 @@
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[gd_resource type="SpatialMaterial" load_steps=2 format=2]
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[ext_resource path="res://data/voxel_textures/a11.png" type="Texture" id=1]
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[ext_resource path="res://data/voxel_textures/test_01.png" type="Texture" id=1]
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[resource]
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flags_vertex_lighting = true
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vertex_color_use_as_albedo = true
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vertex_color_is_srgb = true
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params_diffuse_mode = 1
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@ -3,5 +3,6 @@
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[ext_resource path="res://data/voxel_textures/tiles2.png" type="Texture" id=1]
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[resource]
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flags_vertex_lighting = true
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vertex_color_use_as_albedo = true
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albedo_texture = ExtResource( 1 )
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