mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
Notes from uneven_bricks.mmg.
This commit is contained in:
parent
b31eb46120
commit
b04d8b7fc6
@ -72,6 +72,45 @@ const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
|
|||||||
#round, float, min: 0, max: 0.5, default: 0.1, step:0.01 (universal input)
|
#round, float, min: 0, max: 0.5, default: 0.1, step:0.01 (universal input)
|
||||||
#corner, float, min: 0, max: 0.5, default: 0.1, step:0.01
|
#corner, float, min: 0, max: 0.5, default: 0.1, step:0.01
|
||||||
|
|
||||||
|
#----------------------
|
||||||
|
#bricks_uneven.mmg
|
||||||
|
|
||||||
|
#Outputs:
|
||||||
|
|
||||||
|
#Common
|
||||||
|
#vec4 $(name_uv)_rect = bricks_uneven($uv, int($iterations), $min_size, $randomness, float($seed));
|
||||||
|
#vec4 $(name_uv) = brick2($uv, $(name_uv)_rect.xy, $(name_uv)_rect.zw, $mortar*$mortar_map($uv), $round*$round_map($uv), max(0.00001, $bevel*$bevel_map($uv)));
|
||||||
|
|
||||||
|
#Bricks pattern (float) - A greyscale image that shows the bricks pattern
|
||||||
|
#$(name_uv).x
|
||||||
|
|
||||||
|
#Random color (rgb) - A random color for each brick
|
||||||
|
#rand3(fract($(name_uv)_rect.xy)+rand2(vec2(float($seed))))
|
||||||
|
|
||||||
|
#Position.x (float) - The position of each brick along the X axis",
|
||||||
|
#$(name_uv).y
|
||||||
|
|
||||||
|
#Position.y (float) - The position of each brick along the Y axis
|
||||||
|
#$(name_uv).z
|
||||||
|
|
||||||
|
#Brick UV (rgb) - An UV map output for each brick, to be connected to the Map input of a CustomUV node
|
||||||
|
#brick_uv($uv, $(name_uv)_rect.xy, $(name_uv)_rect.zw, float($seed))
|
||||||
|
|
||||||
|
#Corner UV (rgb) - An UV map output for each brick corner, to be connected to the Map input of a CustomUV node
|
||||||
|
#brick_corner_uv($uv, $(name_uv)_rect.xy, $(name_uv)_rect.zw, $mortar*$mortar_map($uv), $corner, float($seed))
|
||||||
|
|
||||||
|
#Direction (float) - The direction of each brick (white: horizontal, black: vertical)
|
||||||
|
#0.5*(sign($(name_uv)_rect.z-$(name_uv)_rect.x-$(name_uv)_rect.w+$(name_uv)_rect.y)+1.0)
|
||||||
|
|
||||||
|
#Inputs:
|
||||||
|
#iterations, int, min: 1, max: 16, default:8, step:1
|
||||||
|
#min_size, float, min: 0, max: 0.5, default: 0.3, step:0.01
|
||||||
|
#randomness, float, min: 0, max: 1, default: 0.5, step:0.01
|
||||||
|
#mortar, float, min: 0, max: 0.5, default: 0.1, step:0.01 (universal input)
|
||||||
|
#bevel, float, min: 0, max: 0.5, default: 0.1, step:0.01 (universal input)
|
||||||
|
#round, float, min: 0, max: 0.5, default: 0.1, step:0.01 (universal input)
|
||||||
|
#corner, float, min: 0, max: 0.5, default: 0.1, step:0.01
|
||||||
|
|
||||||
enum CombinerAxisType {
|
enum CombinerAxisType {
|
||||||
SINE,
|
SINE,
|
||||||
TRIANGLE,
|
TRIANGLE,
|
||||||
@ -669,3 +708,56 @@ static func bricks_sb(uv : Vector2, count : Vector2, repeat : float, offset : fl
|
|||||||
size = Vector2(count.x-1.0, count.y-1.0)
|
size = Vector2(count.x-1.0, count.y-1.0)
|
||||||
|
|
||||||
return Color(corner.x / c.x, corner.y / c.y, (corner.x + size.x) / c.x, (corner.y + size.y) / c.y)
|
return Color(corner.x / c.x, corner.y / c.y, (corner.x + size.x) / c.x, (corner.y + size.y) / c.y)
|
||||||
|
|
||||||
|
#vec4 brick2(vec2 uv, vec2 bmin, vec2 bmax, float mortar, float round, float bevel) {
|
||||||
|
# float color;
|
||||||
|
# vec2 size = bmax - bmin;
|
||||||
|
# vec2 center = 0.5*(bmin+bmax);
|
||||||
|
# vec2 d = abs(uv-center)-0.5*(size)+vec2(round+mortar);
|
||||||
|
#
|
||||||
|
# color = length(max(d,vec2(0))) + min(max(d.x,d.y),0.0)-round;
|
||||||
|
# color = clamp(-color/bevel, 0.0, 1.0);
|
||||||
|
#
|
||||||
|
# vec2 tiled_brick_pos = mod(bmin, vec2(1.0, 1.0));
|
||||||
|
#
|
||||||
|
# return vec4(color, center, tiled_brick_pos.x+7.0*tiled_brick_pos.y);
|
||||||
|
#}
|
||||||
|
|
||||||
|
static func brick2(uv : Vector2, bmin : Vector2, bmax : Vector2, mortar : float, pround : float, bevel : float) -> Color:
|
||||||
|
return Color()
|
||||||
|
|
||||||
|
#vec4 bricks_uneven(vec2 uv, int iterations, float min_size, float randomness, float seed) {
|
||||||
|
# vec2 a = vec2(0.0);
|
||||||
|
# vec2 b = vec2(1.0);
|
||||||
|
# for (int i = 0; i < iterations; ++i) {
|
||||||
|
# vec2 size = b-a;
|
||||||
|
# if (max(size.x, size.y) < min_size) {
|
||||||
|
# break;
|
||||||
|
# }
|
||||||
|
#
|
||||||
|
# float x = rand(rand2(vec2(rand(a+b), seed)))*randomness+(1.0-randomness)*0.5;
|
||||||
|
#
|
||||||
|
# if (size.x > size.y) {
|
||||||
|
# x *= size.x;
|
||||||
|
#
|
||||||
|
# if (uv.x > a.x+x) {
|
||||||
|
# a.x += x;
|
||||||
|
# } else {
|
||||||
|
# b.x = a.x + x;
|
||||||
|
# }
|
||||||
|
# } else {
|
||||||
|
# x *= size.y;
|
||||||
|
#
|
||||||
|
# if (uv.y > a.y+x) {
|
||||||
|
# a.y += x;
|
||||||
|
# } else {
|
||||||
|
# b.y = a.y + x;
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
#
|
||||||
|
# return vec4(a, b);
|
||||||
|
#}
|
||||||
|
|
||||||
|
static func bricks_uneven(uv : Vector2, iterations : int, min_size : float, randomness : float, pseed : float) -> Color:
|
||||||
|
return Color()
|
||||||
|
@ -1,228 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "bricks_nontileable",
|
|
||||||
"node_position": {
|
|
||||||
"x": 0,
|
|
||||||
"y": 0
|
|
||||||
},
|
|
||||||
"parameters": {
|
|
||||||
"bevel": 0.1,
|
|
||||||
"columns": 3,
|
|
||||||
"corner": 0.3,
|
|
||||||
"mortar": 0.1,
|
|
||||||
"pattern": 0,
|
|
||||||
"repeat": 1,
|
|
||||||
"round": 0,
|
|
||||||
"row_offset": 0.5,
|
|
||||||
"rows": 6
|
|
||||||
},
|
|
||||||
"shader_model": {
|
|
||||||
"code": "vec4 $(name_uv)_rect = bricks_$pattern($uv, vec2($columns, $rows), $repeat, $row_offset);\nvec4 $(name_uv) = brick($uv, $(name_uv)_rect.xy, $(name_uv)_rect.zw, $mortar*$mortar_map($uv), $round*$round_map($uv), max(0.001, $bevel*$bevel_map($uv)));\n",
|
|
||||||
"global": "vec3 brick_infinite_random_color(vec2 bmin, vec2 bmax, float seed) {\n\tvec2 center = 0.5*(bmin + bmax);\n\treturn rand3(center + vec2(seed));\n}\n",
|
|
||||||
"includes": [
|
|
||||||
"bricks"
|
|
||||||
],
|
|
||||||
"inputs": [
|
|
||||||
{
|
|
||||||
"default": "1.0",
|
|
||||||
"label": "6:",
|
|
||||||
"longdesc": "A map that affects the Mortar parameter",
|
|
||||||
"name": "mortar_map",
|
|
||||||
"shortdesc": "Mortar map",
|
|
||||||
"type": "f"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"default": "1.0",
|
|
||||||
"label": "",
|
|
||||||
"longdesc": "A map that affects the Bevel parameter",
|
|
||||||
"name": "bevel_map",
|
|
||||||
"shortdesc": "Bevel map",
|
|
||||||
"type": "f"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"default": "1.0",
|
|
||||||
"label": "",
|
|
||||||
"longdesc": "A map that affects the Round parameter",
|
|
||||||
"name": "round_map",
|
|
||||||
"shortdesc": "Round map",
|
|
||||||
"type": "f"
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"instance": "",
|
|
||||||
"longdesc": "Generates different bricks patterns, with many useful outputs.",
|
|
||||||
"name": "Bricks NonTileable",
|
|
||||||
"outputs": [
|
|
||||||
{
|
|
||||||
"f": "$(name_uv).x",
|
|
||||||
"longdesc": "A greyscale image that shows the bricks pattern",
|
|
||||||
"shortdesc": "Bricks pattern",
|
|
||||||
"type": "f"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"longdesc": "A random color for each brick",
|
|
||||||
"rgb": "brick_infinite_random_color($(name_uv)_rect.xy, $(name_uv)_rect.zw, float($seed))",
|
|
||||||
"shortdesc": "Random color",
|
|
||||||
"type": "rgb"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"f": "$(name_uv).y",
|
|
||||||
"longdesc": "The position of each brick along the X axis",
|
|
||||||
"shortdesc": "Position.x",
|
|
||||||
"type": "f"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"f": "$(name_uv).z",
|
|
||||||
"longdesc": "The position of each brick along the Y axis",
|
|
||||||
"shortdesc": "Position.y",
|
|
||||||
"type": "f"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"longdesc": "An UV map output for each brick, to be connected to the Map input of a CustomUV node",
|
|
||||||
"rgb": "brick_uv($uv, $(name_uv)_rect.xy, $(name_uv)_rect.zw, float($seed))",
|
|
||||||
"shortdesc": "Brick UV",
|
|
||||||
"type": "rgb"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"longdesc": "An UV map output for each brick corner, to be connected to the Map input of a CustomUV node",
|
|
||||||
"rgb": "brick_corner_uv($uv, $(name_uv)_rect.xy, $(name_uv)_rect.zw, $mortar*$mortar_map($uv), $corner, float($seed))",
|
|
||||||
"shortdesc": "Corner UV",
|
|
||||||
"type": "rgb"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"f": "0.5*(sign($(name_uv)_rect.z-$(name_uv)_rect.x-$(name_uv)_rect.w+$(name_uv)_rect.y)+1.0)",
|
|
||||||
"longdesc": "The direction of each brick (white: horizontal, black: vertical)",
|
|
||||||
"shortdesc": "Direction",
|
|
||||||
"type": "f"
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"parameters": [
|
|
||||||
{
|
|
||||||
"default": 0,
|
|
||||||
"label": "",
|
|
||||||
"longdesc": "The type of brick pattern",
|
|
||||||
"name": "pattern",
|
|
||||||
"shortdesc": "Pattern",
|
|
||||||
"type": "enum",
|
|
||||||
"values": [
|
|
||||||
{
|
|
||||||
"name": "Running bond",
|
|
||||||
"value": "rb"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Running bond (2)",
|
|
||||||
"value": "rb2"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "HerringBone",
|
|
||||||
"value": "hb"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Basket weave",
|
|
||||||
"value": "bw"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Spanish bond",
|
|
||||||
"value": "sb"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"control": "None",
|
|
||||||
"default": 1,
|
|
||||||
"label": "Repeat:",
|
|
||||||
"longdesc": "The number of repetitions of the whole pattern",
|
|
||||||
"max": 8,
|
|
||||||
"min": 1,
|
|
||||||
"name": "repeat",
|
|
||||||
"shortdesc": "Repeat",
|
|
||||||
"step": 1,
|
|
||||||
"type": "float"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"control": "None",
|
|
||||||
"default": 6,
|
|
||||||
"label": "Rows:",
|
|
||||||
"longdesc": "The number of rows of a pattern",
|
|
||||||
"max": 64,
|
|
||||||
"min": 1,
|
|
||||||
"name": "rows",
|
|
||||||
"shortdesc": "Rows",
|
|
||||||
"step": 1,
|
|
||||||
"type": "float"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"control": "None",
|
|
||||||
"default": 3,
|
|
||||||
"label": "Columns:",
|
|
||||||
"longdesc": "The number of columns of a pattern",
|
|
||||||
"max": 64,
|
|
||||||
"min": 1,
|
|
||||||
"name": "columns",
|
|
||||||
"shortdesc": "Columns",
|
|
||||||
"step": 1,
|
|
||||||
"type": "float"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"control": "None",
|
|
||||||
"default": 0.5,
|
|
||||||
"label": "Offset:",
|
|
||||||
"longdesc": "The offset of the pattern (not useful for all patterns)",
|
|
||||||
"max": 1,
|
|
||||||
"min": 0,
|
|
||||||
"name": "row_offset",
|
|
||||||
"shortdesc": "Offset",
|
|
||||||
"step": 0.01,
|
|
||||||
"type": "float"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"control": "None",
|
|
||||||
"default": 0.1,
|
|
||||||
"label": "Mortar:",
|
|
||||||
"longdesc": "The width of the space between bricks",
|
|
||||||
"max": 0.5,
|
|
||||||
"min": 0,
|
|
||||||
"name": "mortar",
|
|
||||||
"shortdesc": "Mortar",
|
|
||||||
"step": 0.01,
|
|
||||||
"type": "float"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"control": "None",
|
|
||||||
"default": 0.1,
|
|
||||||
"label": "Bevel:",
|
|
||||||
"longdesc": "The width of the edge of each brick",
|
|
||||||
"max": 0.5,
|
|
||||||
"min": 0,
|
|
||||||
"name": "bevel",
|
|
||||||
"shortdesc": "Bevel",
|
|
||||||
"step": 0.01,
|
|
||||||
"type": "float"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"control": "None",
|
|
||||||
"default": 0,
|
|
||||||
"label": "Round:",
|
|
||||||
"longdesc": "The radius of the round corners of bricks",
|
|
||||||
"max": 0.5,
|
|
||||||
"min": 0,
|
|
||||||
"name": "round",
|
|
||||||
"shortdesc": "Round",
|
|
||||||
"step": 0.01,
|
|
||||||
"type": "float"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"control": "None",
|
|
||||||
"default": 0.1,
|
|
||||||
"label": "Corner:",
|
|
||||||
"longdesc": "The size of the corner part of each brick (only used by the Corner UV output)",
|
|
||||||
"max": 0.5,
|
|
||||||
"min": 0,
|
|
||||||
"name": "corner",
|
|
||||||
"shortdesc": "Corner",
|
|
||||||
"step": 0.01,
|
|
||||||
"type": "float"
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"shortdesc": "Simple bricks patterns"
|
|
||||||
},
|
|
||||||
"type": "shader"
|
|
||||||
}
|
|
@ -1,184 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "bricks_uneven",
|
|
||||||
"node_position": {
|
|
||||||
"x": 0,
|
|
||||||
"y": 0
|
|
||||||
},
|
|
||||||
"parameters": {
|
|
||||||
"bevel": 0.01,
|
|
||||||
"corner": 0,
|
|
||||||
"iterations": 8,
|
|
||||||
"min_size": 0.3,
|
|
||||||
"mortar": 0.01,
|
|
||||||
"randomness": 0.5,
|
|
||||||
"round": 0
|
|
||||||
},
|
|
||||||
"shader_model": {
|
|
||||||
"code": "vec4 $(name_uv)_rect = bricks_uneven($uv, int($iterations), $min_size, $randomness, float($seed));\nvec4 $(name_uv) = brick2($uv, $(name_uv)_rect.xy, $(name_uv)_rect.zw, $mortar*$mortar_map($uv), $round*$round_map($uv), max(0.00001, $bevel*$bevel_map($uv)));\n",
|
|
||||||
"global": "vec4 brick2(vec2 uv, vec2 bmin, vec2 bmax, float mortar, float round, float bevel) {\n\tfloat color;\n\tvec2 size = bmax - bmin;\n\tvec2 center = 0.5*(bmin+bmax);\n vec2 d = abs(uv-center)-0.5*(size)+vec2(round+mortar);\n color = length(max(d,vec2(0))) + min(max(d.x,d.y),0.0)-round;\n\tcolor = clamp(-color/bevel, 0.0, 1.0);\n\tvec2 tiled_brick_pos = mod(bmin, vec2(1.0, 1.0));\n\treturn vec4(color, center, tiled_brick_pos.x+7.0*tiled_brick_pos.y);\n}\n\nvec4 bricks_uneven(vec2 uv, int iterations, float min_size, float randomness, float seed) {\n\tvec2 a = vec2(0.0);\n\tvec2 b = vec2(1.0);\n\t\n\tfor (int i = 0; i < iterations; ++i) {\n\t\tvec2 size = b-a;\n\t\tif (max(size.x, size.y) < min_size) {\n\t\tbreak;\n\t\t}\n\t\tfloat x = rand(rand2(vec2(rand(a+b), seed)))*randomness+(1.0-randomness)*0.5;\n\t\tif (size.x > size.y) {\n\t\t\tx *= size.x;\n\t\t\tif (uv.x > a.x+x) {\n\t\t\t\ta.x += x;\n\t\t\t} else {\n\t\t\t\tb.x = a.x + x;\n\t\t\t}\n\t\t} else {\n\t\t\tx *= size.y;\n\t\t\tif (uv.y > a.y+x) {\n\t\t\t\ta.y += x;\n\t\t\t} else {\n\t\t\t\tb.y = a.y + x;\n\t\t\t}\n\t\t}\n\t}\n\treturn vec4(a, b);\n}\n",
|
|
||||||
"includes": [
|
|
||||||
"bricks"
|
|
||||||
],
|
|
||||||
"inputs": [
|
|
||||||
{
|
|
||||||
"default": "1.0",
|
|
||||||
"label": "4:",
|
|
||||||
"longdesc": "A map that affects the Mortar parameter",
|
|
||||||
"name": "mortar_map",
|
|
||||||
"shortdesc": "Mortar map",
|
|
||||||
"type": "f"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"default": "1.0",
|
|
||||||
"label": "",
|
|
||||||
"longdesc": "A map that affects the Bevel parameter",
|
|
||||||
"name": "bevel_map",
|
|
||||||
"shortdesc": "Bevel map",
|
|
||||||
"type": "f"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"default": "1.0",
|
|
||||||
"label": "",
|
|
||||||
"longdesc": "A map that affects the Round parameter",
|
|
||||||
"name": "round_map",
|
|
||||||
"shortdesc": "Round map",
|
|
||||||
"type": "f"
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"instance": "",
|
|
||||||
"longdesc": "Generates an uneven bricks pattern.",
|
|
||||||
"name": "Uneven Bricks",
|
|
||||||
"outputs": [
|
|
||||||
{
|
|
||||||
"f": "$(name_uv).x",
|
|
||||||
"longdesc": "A greyscale image that shows the bricks pattern",
|
|
||||||
"shortdesc": "Bricks pattern",
|
|
||||||
"type": "f"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"longdesc": "A random color for each brick",
|
|
||||||
"rgb": "rand3(fract($(name_uv)_rect.xy)+rand2(vec2(float($seed))))",
|
|
||||||
"shortdesc": "Random color",
|
|
||||||
"type": "rgb"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"f": "$(name_uv).y",
|
|
||||||
"longdesc": "The position of each brick along the X axis",
|
|
||||||
"shortdesc": "Position.x",
|
|
||||||
"type": "f"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"f": "$(name_uv).z",
|
|
||||||
"longdesc": "The position of each brick along the Y axis",
|
|
||||||
"shortdesc": "Position.y",
|
|
||||||
"type": "f"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"longdesc": "An UV map output for each brick, to be connected to the Map input of a CustomUV node",
|
|
||||||
"rgb": "brick_uv($uv, $(name_uv)_rect.xy, $(name_uv)_rect.zw, float($seed))",
|
|
||||||
"shortdesc": "Brick UV",
|
|
||||||
"type": "rgb"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"longdesc": "An UV map output for each brick corner, to be connected to the Map input of a CustomUV node",
|
|
||||||
"rgb": "brick_corner_uv($uv, $(name_uv)_rect.xy, $(name_uv)_rect.zw, $mortar*$mortar_map($uv), $corner, float($seed))",
|
|
||||||
"shortdesc": "Corner UV",
|
|
||||||
"type": "rgb"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"f": "0.5*(sign($(name_uv)_rect.z-$(name_uv)_rect.x-$(name_uv)_rect.w+$(name_uv)_rect.y)+1.0)",
|
|
||||||
"longdesc": "The direction of each brick (white: horizontal, black: vertical)",
|
|
||||||
"shortdesc": "Direction",
|
|
||||||
"type": "f"
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"parameters": [
|
|
||||||
{
|
|
||||||
"control": "None",
|
|
||||||
"default": 8,
|
|
||||||
"label": "Iterations",
|
|
||||||
"longdesc": "The number of iterations of the brick split operation",
|
|
||||||
"max": 16,
|
|
||||||
"min": 1,
|
|
||||||
"name": "iterations",
|
|
||||||
"shortdesc": "Iterations",
|
|
||||||
"step": 1,
|
|
||||||
"type": "float"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"control": "None",
|
|
||||||
"default": 0.3,
|
|
||||||
"label": "Min size:",
|
|
||||||
"longdesc": "The minimum size of a brick",
|
|
||||||
"max": 0.5,
|
|
||||||
"min": 0,
|
|
||||||
"name": "min_size",
|
|
||||||
"shortdesc": "Minimum size",
|
|
||||||
"step": 0.01,
|
|
||||||
"type": "float"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"control": "None",
|
|
||||||
"default": 0.5,
|
|
||||||
"label": "Randomness",
|
|
||||||
"longdesc": "The randomness of the pattern",
|
|
||||||
"max": 1,
|
|
||||||
"min": 0,
|
|
||||||
"name": "randomness",
|
|
||||||
"shortdesc": "Randomness",
|
|
||||||
"step": 0.01,
|
|
||||||
"type": "float"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"control": "None",
|
|
||||||
"default": 0.05,
|
|
||||||
"label": "Mortar:",
|
|
||||||
"longdesc": "The width of the space between bricks",
|
|
||||||
"max": 0.5,
|
|
||||||
"min": 0,
|
|
||||||
"name": "mortar",
|
|
||||||
"shortdesc": "Mortar",
|
|
||||||
"step": 0.001,
|
|
||||||
"type": "float"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"control": "None",
|
|
||||||
"default": 0.05,
|
|
||||||
"label": "Bevel:",
|
|
||||||
"longdesc": "The width of the edge of each brick",
|
|
||||||
"max": 0.5,
|
|
||||||
"min": 0,
|
|
||||||
"name": "bevel",
|
|
||||||
"shortdesc": "Bevel",
|
|
||||||
"step": 0.001,
|
|
||||||
"type": "float"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"control": "None",
|
|
||||||
"default": 0,
|
|
||||||
"label": "Round:",
|
|
||||||
"longdesc": "The radius of the round corners of bricks",
|
|
||||||
"max": 0.5,
|
|
||||||
"min": 0,
|
|
||||||
"name": "round",
|
|
||||||
"shortdesc": "Round",
|
|
||||||
"step": 0.01,
|
|
||||||
"type": "float"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"control": "None",
|
|
||||||
"default": 0.1,
|
|
||||||
"label": "Corner:",
|
|
||||||
"longdesc": "The size of the corner part of each brick (only used by the Corner UV output)",
|
|
||||||
"max": 0.5,
|
|
||||||
"min": 0,
|
|
||||||
"name": "corner",
|
|
||||||
"shortdesc": "Corner",
|
|
||||||
"step": 0.01,
|
|
||||||
"type": "float"
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"shortdesc": "Uneven bricks"
|
|
||||||
},
|
|
||||||
"type": "shader"
|
|
||||||
}
|
|
Loading…
Reference in New Issue
Block a user