From ae23b0db18f63e91dea258cbcf5e53b139e79519 Mon Sep 17 00:00:00 2001 From: Relintai Date: Tue, 11 Jan 2022 21:06:31 +0100 Subject: [PATCH] Also mention the dungeon generator. --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 39711e95..f7a27bd8 100644 --- a/README.md +++ b/README.md @@ -107,6 +107,7 @@ Missing: - Vertex color based ambient occlusion support. - LOD support, even for prop meshes. - LOD generation is scriptable. +- Dungeon generation support via a separate prop based system. Dungeons are generated below ground, with teleporters to them. Also support for turning off the terrain engine while the player is inside a dungeon. - Procedural world generation. [See here](#terrain-generation). ### UI