ESS update.

This commit is contained in:
Relintai 2020-02-01 11:20:05 +01:00
parent 3cce5a2b3e
commit ae09b0194e
10 changed files with 31 additions and 13 deletions

2
HEADS
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@ -1 +1 @@
{"engine": "188dc714b000bbdb086513dcff3dd4bc4f75a0e7", "world_generator": "09372b146936fda509f5c23a522e998d12f38e13", "entity_spell_system": "29a26d9774ba6c05858aba6b5fe442c282bbd117", "ui_extensions": "38acc650db260a831dc26ca96fe9d9a087230bdc", "voxelman": "db77530ec1b70861fb2e3783d3ea6ba75a4ac793", "texture_packer": "7bff901e4946b903a73b266d6a02c317f079ab33", "fastnoise": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e", "entity-spell-system-addons": "d60e746b158d3ebf9d2ea306af1dd24bcae49be5", "mesh_data_resource": "4bda19b12be2c2a79a6121de6d22e48f3934e726", "ess_data": "3bd637fdd3304b64a18287a49a6b7387acf2f5de", "prop_tool": "df438053ebc900966f8f842fc65f0264f1271d49", "procedural_animations": "9c287b9e54dc8d306668a6118a6d2c78415eb8de", "fast_quadratic_mesh_simplifier": "63d55b154967321212a6426e9b327c95e007785d"} {"engine": "f26e2f65cd4af638a5e64a42aa519abc9cde6604", "world_generator": "09372b146936fda509f5c23a522e998d12f38e13", "entity_spell_system": "5f5cdac043e2add5c54d165c6b507b0e02289497", "ui_extensions": "38acc650db260a831dc26ca96fe9d9a087230bdc", "voxelman": "db77530ec1b70861fb2e3783d3ea6ba75a4ac793", "texture_packer": "7bff901e4946b903a73b266d6a02c317f079ab33", "fastnoise": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e", "entity-spell-system-addons": "d60e746b158d3ebf9d2ea306af1dd24bcae49be5", "mesh_data_resource": "4bda19b12be2c2a79a6121de6d22e48f3934e726", "ess_data": "3bd637fdd3304b64a18287a49a6b7387acf2f5de", "prop_tool": "df438053ebc900966f8f842fc65f0264f1271d49", "procedural_animations": "9c287b9e54dc8d306668a6118a6d2c78415eb8de", "fast_quadratic_mesh_simplifier": "63d55b154967321212a6426e9b327c95e007785d"}

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@ -38,6 +38,8 @@ var _players : Array
var _mobs : Array var _mobs : Array
func _ready(): func _ready():
EntityDataManager.load_all()
_spawn_parent = get_node(spawn_parent_path) _spawn_parent = get_node(spawn_parent_path)
# get_tree().connect("network_peer_connected", self, "_player_connected") # get_tree().connect("network_peer_connected", self, "_player_connected")
@ -121,7 +123,7 @@ puppet func spawn_owned_player(data : String, position : Vector3) -> void:
func load_player(file_name : String, position : Vector3, network_owner : int) -> Entity: func load_player(file_name : String, position : Vector3, network_owner : int) -> Entity:
# var createinfo : EntityCreateInfo = EntityCreateInfo.new() # var createinfo : EntityCreateInfo = EntityCreateInfo.new()
# #
# var cls : EntityData = Entities.get_player_character_data(class_id) # var cls : EntityData = EntityDataManager.get_player_character_data(class_id)
# #
# var class_profile : ClassProfile = Profiles.get_class_profile(class_id) # var class_profile : ClassProfile = Profiles.get_class_profile(class_id)
# #
@ -163,7 +165,7 @@ func spawn_display_player(name : String) -> Entity:
func spawn_player_for_menu(class_id : int, name : String, parent : Node) -> Entity: func spawn_player_for_menu(class_id : int, name : String, parent : Node) -> Entity:
var createinfo : EntityCreateInfo = EntityCreateInfo.new() var createinfo : EntityCreateInfo = EntityCreateInfo.new()
var cls : EntityData = Entities.get_player_character_data(class_id) var cls : EntityData = EntityDataManager.get_player_character_data(class_id)
var class_profile : ClassProfile = Profiles.get_class_profile(class_id) var class_profile : ClassProfile = Profiles.get_class_profile(class_id)
createinfo.entity_data = cls createinfo.entity_data = cls
@ -251,7 +253,7 @@ func spawn_player(class_id : int, position : Vector3, name : String, node_name
func spawn_mob(class_id : int, level : int, position : Vector3) -> Entity: func spawn_mob(class_id : int, level : int, position : Vector3) -> Entity:
var createinfo : EntityCreateInfo = EntityCreateInfo.new() var createinfo : EntityCreateInfo = EntityCreateInfo.new()
var cls : EntityData = Entities.get_entity_data(class_id) var cls : EntityData = EntityDataManager.get_entity_data(class_id)
if cls == null: if cls == null:
print("clsnull") print("clsnull")

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@ -6,7 +6,7 @@
[ext_resource path="res://player/Mob.tscn" type="PackedScene" id=4] [ext_resource path="res://player/Mob.tscn" type="PackedScene" id=4]
[ext_resource path="res://player/DisplayPlayer.tscn" type="PackedScene" id=5] [ext_resource path="res://player/DisplayPlayer.tscn" type="PackedScene" id=5]
[node name="EntityDataManager" type="EntityDataManager"] [node name="EntityDataManager" type="Node"]
xp_data_path = "res://data/xp/xp_data.tres" xp_data_path = "res://data/xp/xp_data.tres"
entity_resources_folder = "res://data/entity_resources" entity_resources_folder = "res://data/entity_resources"
entity_skills_folder = "res://data/entity_skills" entity_skills_folder = "res://data/entity_skills"

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@ -3,6 +3,7 @@
[ext_resource path="res://data/icons/items/gold.tres" type="Texture" id=1] [ext_resource path="res://data/icons/items/gold.tres" type="Texture" id=1]
[resource] [resource]
resource_name = "Gold"
id = 1 id = 1
text_name = "Gold" text_name = "Gold"
item_type = 13 item_type = 13

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@ -289,10 +289,10 @@ func _setup():
sentity_name = sentity_data.text_name sentity_name = sentity_data.text_name
func _son_xp_gained(value : int) -> void: func _son_xp_gained(value : int) -> void:
if not Entities.get_xp_data().can_level_up(gets_level()): if not EntityDataManager.get_xp_data().can_level_up(gets_level()):
return return
var xpr : int = Entities.get_xp_data().get_xp(gets_level()); var xpr : int = EntityDataManager.get_xp_data().get_xp(gets_level());
if xpr <= sxp: if xpr <= sxp:
slevelup(1) slevelup(1)

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@ -428,10 +428,10 @@ func _con_spell_cast_success(info):
anim_node_state_machine.travel("run-loop") anim_node_state_machine.travel("run-loop")
func _son_xp_gained(value : int) -> void: func _son_xp_gained(value : int) -> void:
if not Entities.get_xp_data().can_level_up(gets_level()): if not EntityDataManager.get_xp_data().can_level_up(gets_level()):
return return
var xpr : int = Entities.get_xp_data().get_xp(gets_level()); var xpr : int = EntityDataManager.get_xp_data().get_xp(gets_level());
if xpr <= sxp: if xpr <= sxp:
slevelup(1) slevelup(1)

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@ -257,6 +257,21 @@ window/size/viewport_scale=100
enabled=PoolStringArray( "ess_data", "prop_tool" ) enabled=PoolStringArray( "ess_data", "prop_tool" )
[ess]
data/xp_data_path="res://data/xp/xp_data.tres"
data/entity_resources_folder="res://data/entity_resources"
data/entity_skills_folder="res://data/entity_skills"
data/entity_datas_folder="res://data/entities"
data/spells_folder="res://data/spells"
data/auras_folder="res://data/auras"
data/world_spell_datas_folder="res://data/world_spells"
data/craft_data_folder="res://data/crafting"
data/item_template_folder="res://data/item_templates"
data/mob_data_folder="res://data/mob_data"
data/player_character_data_folder="res://data/player_character_data"
data/automatic_load=true
[importer_defaults] [importer_defaults]
texture_array={ texture_array={

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@ -36,8 +36,8 @@ func _ready():
var fb : Button = null var fb : Button = null
for i in range(Entities.get_player_character_data_count()): for i in range(EntityDataManager.get_player_character_data_count()):
var d : EntityData = Entities.get_player_character_data_index(i) var d : EntityData = EntityDataManager.get_player_character_data_index(i)
var ce : Button = character_entry.instance() as Button var ce : Button = character_entry.instance() as Button

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@ -161,7 +161,7 @@ func setup_icon() -> void:
ThemeAtlas.unref_texture(icon_rect.texture) ThemeAtlas.unref_texture(icon_rect.texture)
icon_rect.texture = null icon_rect.texture = null
var spell = Entities.get_spell(button_entry.item_id) var spell = EntityDataManager.get_spell(button_entry.item_id)
if spell.icon != null: if spell.icon != null:
icon_rect.texture = ThemeAtlas.add_texture(spell.icon) icon_rect.texture = ThemeAtlas.add_texture(spell.icon)

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@ -96,7 +96,7 @@ func clevel_changed(entity: Entity, value : int) -> void:
_level_text.text = str(_player.clevel) _level_text.text = str(_player.clevel)
_xp_range.min_value = 0 _xp_range.min_value = 0
_xp_range.max_value = Entities.get_xp_data().get_xp(_player.clevel) _xp_range.max_value = EntityDataManager.get_xp_data().get_xp(_player.clevel)
func con_xp_gained(entity: Entity, val: int) -> void: func con_xp_gained(entity: Entity, val: int) -> void:
_xp_range.value = _player.cxp _xp_range.value = _player.cxp