mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
Now slot colors in mat makjer gd's ui is handled by a method instead of having a PoolColorArray.
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commit
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@ -3,8 +3,6 @@ extends MarginContainer
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var MMGraphNode = preload("res://addons/mat_maker_gd/editor/mm_graph_node.gd")
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export(PoolColorArray) var slot_colors : PoolColorArray
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export(NodePath) var graph_edit_path : NodePath = "VBoxContainer/GraphEdit"
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export(NodePath) var add_popup_path : NodePath = "Popups/AddPopup"
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@ -81,7 +79,6 @@ func recreate() -> void:
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for n in _material.nodes:
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var gn : GraphNode = MMGraphNode.new()
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gn.slot_colors = slot_colors
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gn.set_editor(self)
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gn.set_node(_material, n)
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_graph_edit.add_child(gn)
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@ -213,7 +210,6 @@ func _on_AddPopup_ok_pressed(script_path : String):
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_undo_redo.commit_action()
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var gn : GraphNode = MMGraphNode.new()
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gn.slot_colors = slot_colors
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gn.set_editor(self)
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gn.set_node(_material, nnode)
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_graph_edit.add_child(gn)
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@ -10,10 +10,6 @@ rect_min_size = Vector2( 0, 200 )
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size_flags_horizontal = 3
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size_flags_vertical = 3
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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slot_colors = PoolColorArray( 0.905882, 0.0627451, 0.0627451, 1, 0.431373, 0.0352941, 0.0352941, 1, 0.827451, 0.376471, 0.376471, 1, 0.0431373, 0.478431, 0.427451, 1, 0.352941, 0.0352941, 0.341176, 1, 0.0352941, 0.0509804, 1, 1, 0.372549, 0.372549, 0.372549, 1 )
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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margin_right = 1024.0
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@ -5,8 +5,6 @@ var gradient_editor_scene : PackedScene = preload("res://addons/mat_maker_gd/wid
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var polygon_edit_scene : PackedScene = preload("res://addons/mat_maker_gd/widgets/polygon_edit/polygon_edit.tscn")
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var curve_edit_scene : PackedScene = preload("res://addons/mat_maker_gd/widgets/curve_edit/curve_edit.tscn")
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var slot_colors : PoolColorArray
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var _material : MMMateial = null
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var _node : MMNode = null
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var properties : Array = Array()
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@ -431,15 +429,11 @@ func add_slot(input_type : int, output_type : int, getter : String, setter : Str
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if input_type != -1:
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set_slot_type_left(slot_idx, input_type)
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set_slot_color_left(slot_idx, get_slot_color(input_type))
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if output_type != -1:
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set_slot_type_left(slot_idx, output_type)
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if input_type != -1 && slot_colors.size() > input_type:
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set_slot_color_left(slot_idx, slot_colors[input_type])
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if output_type != -1 && slot_colors.size() > output_type:
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set_slot_color_right(slot_idx, slot_colors[output_type])
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set_slot_color_right(slot_idx, get_slot_color(output_type))
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return slot_idx
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@ -725,3 +719,24 @@ func on_close_request() -> void:
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return
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n = n.get_parent()
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func get_slot_color(slot_type : int) -> Color:
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return _get_slot_color(slot_type)
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func _get_slot_color(slot_type : int) -> Color:
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if slot_type == 0:
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return Color(0.91, 0.06, 0.06)
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elif slot_type == 1:
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return Color(0.43, 0.04, 0.04)
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elif slot_type == 2:
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return Color(0.83, 0.38, 0.38)
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elif slot_type == 3:
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return Color(0.04, 0.48, 0.43)
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elif slot_type == 4:
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return Color(0.35, 0.04, 0.34)
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elif slot_type == 5:
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return Color(0.04, 0.05, 1)
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elif slot_type == 6:
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return Color(0.37, 0.37, 0.37)
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return Color(1, 1, 1, 1)
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