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https://github.com/Relintai/broken_seals.git
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Removed some of the build scripts. Some were kept, because they aren't yet ported into the new script.
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@ -1,17 +0,0 @@
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cd ./engine
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call scons -j6 platform=android target=release_debug android_arch=armv7
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call scons -j6 platform=android target=release_debug android_arch=arm64v8
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call scons -j6 platform=android target=release_debug android_arch=x86
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cd ./platform/android/java
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rem call .\gradlew.bat build
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call .\gradlew.bat generateGodotTemplates
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cd ..
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cd ..
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cd ..
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cd ..
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cd ./engine
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call scons -j6 platform=android target=release android_arch=armv7
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call scons -j6 platform=android target=release android_arch=arm64v8
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call scons -j6 platform=android target=release android_arch=x86
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cd ./platform/android/java
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call .\gradlew.bat build
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cd ..
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cd ..
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cd ..
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cd ..
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@ -1,6 +0,0 @@
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cd ./engine
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call scons -j2 platform=javascript tools=no target=release_debug
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cd ..
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start "Android templates" /wait cmd /c call "Build_Android_Templates.bat" ^> 01.txt
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start "Android templates release" /wait cmd /c call "Build_Android_Templates_Release.bat" ^> 02.txt
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start "JS" /wait cmd /c call "Build_JavaScript.bat" ^> 03.txt
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start "JS Release" /wait cmd /c call "build_javascript_release.bat" ^> 04.txt
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start "Windows" /wait cmd /c call "Build_Windows.bat" ^> 05.txt
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start "Window Templates" /wait cmd /c call "Build_Windows_Templates.bat" ^> 06.txt
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start "Window Templates Release" /wait cmd /c call "Build_WIndows_Templates_rel.bat" ^> 07.txt
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#!/bin/bash
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export ANDROID_NDK_ROOT=~/SDKs/Android/NDK/android-ndk-r20b
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export ANDROID_NDK_HOME=~/SDKs/Android/NDK/android-ndk-r20b
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export ANDROID_HOME=~/SDKs/Android/SDK
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cd ./engine
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scons -j6 platform=android target=release_debug android_arch=armv7
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scons -j6 platform=android target=release_debug android_arch=arm64v8
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scons -j6 platform=android target=release_debug android_arch=x86
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cd ./platform/android/java
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./gradlew generateGodotTemplates
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cd ..
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cd ..
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cd ..
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cd ..
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@ -1,16 +0,0 @@
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#!/bin/bash
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cd ./engine
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scons -j6 platform=android target=release_debug android_arch=armv7 entities_2d=no
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scons -j6 platform=android target=release_debug android_arch=arm64v8 entities_2d=no
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scons -j6 platform=android target=release_debug android_arch=x86 entities_2d=no
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cd ./platform/android/java
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./gradlew generateGodotTemplates
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cd ..
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cd ..
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cd ..
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cd ..
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@ -1,20 +0,0 @@
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#!/bin/bash
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export ANDROID_NDK_ROOT=~/SDKs/Android/NDK/android-ndk-r20b
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export ANDROID_NDK_HOME=~/SDKs/Android/NDK/android-ndk-r20b
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export ANDROID_HOME=~/SDKs/Android/SDK
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cd ./engine
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scons -j6 platform=android target=release android_arch=armv7
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scons -j6 platform=android target=release android_arch=arm64v8
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scons -j6 platform=android target=release android_arch=x86
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cd ./platform/android/java
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./gradlew generateGodotTemplates
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cd ..
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cd ..
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cd ..
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cd ..
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export SCONS_CACHE=~/.scons_cache
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export SCONS_CACHE_LIMIT=5000
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cd engine
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scons -j2 platform=x11 target=release_debug custom_modules_shared=yes bin/libess.x11.opt.tools.64.so
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@ -1,6 +0,0 @@
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cd ./engine
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call scons -j6 platform=javascript tools=no target=release
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cd ..
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@ -1,10 +0,0 @@
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export SCONS_CACHE=~/.scons_cache
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export SCONS_CACHE_LIMIT=5000
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cd engine
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scons -j2 platform=x11 target=release_debug
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# use_llvm=yes
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export SCONS_CACHE=~/.scons_cache
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export SCONS_CACHE_LIMIT=5000
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cd engine
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scons -j2 platform=x11 target=release_debug
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# use_llvm=yes
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export SCONS_CACHE=~/.scons_cache
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export SCONS_CACHE_LIMIT=5000
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cd engine
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scons -j2 platform=x11 target=release_debug custom_modules_shared=yes
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# use_llvm=yes
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export SCONS_CACHE=~/.scons_cache
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export SCONS_CACHE_LIMIT=5000
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cd engine
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scons -j2 platform=x11 target=release_debug tools=no
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# use_llvm=yes
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