The texture scale for the world is now 2.

This commit is contained in:
Relintai 2020-09-27 05:17:20 +02:00
parent 05d553c5b1
commit a76f474758

View File

@ -46,7 +46,7 @@ func _create_meshers():
prop_mesher.lod_size = lod_size prop_mesher.lod_size = lod_size
prop_mesher.voxel_scale = voxel_scale prop_mesher.voxel_scale = voxel_scale
prop_mesher.build_flags = build_flags prop_mesher.build_flags = build_flags
prop_mesher.texture_scale = 3 prop_mesher.texture_scale = 2
var mesher : TVVoxelMesher = TVVoxelMesher.new() var mesher : TVVoxelMesher = TVVoxelMesher.new()
@ -56,7 +56,7 @@ func _create_meshers():
mesher.lod_size = lod_size mesher.lod_size = lod_size
mesher.voxel_scale = voxel_scale mesher.voxel_scale = voxel_scale
mesher.build_flags = build_flags mesher.build_flags = build_flags
mesher.texture_scale = 3 mesher.texture_scale = 2
mesher.channel_index_type = VoxelChunkDefault.DEFAULT_CHANNEL_TYPE mesher.channel_index_type = VoxelChunkDefault.DEFAULT_CHANNEL_TYPE
mesher.channel_index_isolevel = VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL mesher.channel_index_isolevel = VoxelChunkDefault.DEFAULT_CHANNEL_ISOLEVEL
add_mesher(mesher) add_mesher(mesher)