Remove modules_enabled.gen.h after every build.

This commit is contained in:
Relintai 2021-08-08 20:00:06 +02:00
parent a7b2c45be0
commit a6e40c60cf

View File

@ -13,22 +13,37 @@ img_version=bs
mkdir -p logs
rm -f engine/modules/modules_enabled.gen.h
$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bew_strip -j4 . 2>&1 | tee logs/bew.log
rm -f engine/modules/modules_enabled.gen.h
#$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bewd_strip -j4 . 2>&1 | tee logs/bewd.log
rm -f engine/modules/modules_enabled.gen.h
$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bw_strip -j4 . 2>&1 | tee logs/bw.log
rm -f engine/modules/modules_enabled.gen.h
$podman run -v ${project_root}:/root/project -w /root/project godot-windows:${img_version} scons bwr_strip -j4 . 2>&1 | tee logs/bwr.log
rm -f engine/modules/modules_enabled.gen.h
$podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons bel_strip -j4 . 2>&1 | tee logs/bel.log
rm -f engine/modules/modules_enabled.gen.h
#$podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons beld_strip -j4 . 2>&1 | tee logs/beld.log
rm -f engine/modules/modules_enabled.gen.h
$podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons bl_strip -j4 . 2>&1 | tee logs/bl.log
rm -f engine/modules/modules_enabled.gen.h
$podman run -v ${project_root}:/root/project -w /root/project godot-linux:${img_version} scons blr_strip -j4 . 2>&1 | tee logs/blr.log
rm -f engine/modules/modules_enabled.gen.h
$podman run -v ${project_root}:/root/project -w /root/project godot-javascript:${img_version} scons bj_strip -j4 . 2>&1 | tee logs/bj.log
rm -f engine/modules/modules_enabled.gen.h
$podman run -v ${project_root}:/root/project -w /root/project godot-javascript:${img_version} scons bjr_strip -j4 . 2>&1 | tee logs/bjr.log
rm -f engine/modules/modules_enabled.gen.h
$podman run -v ${project_root}:/root/project -w /root/project godot-android:${img_version} scons ba_strip -j4 . 2>&1 | tee logs/ba.log
rm -f engine/modules/modules_enabled.gen.h
$podman run -v ${project_root}:/root/project -w /root/project godot-android:${img_version} scons bar_strip -j4 . 2>&1 | tee logs/bar.log
rm -f engine/modules/modules_enabled.gen.h
# $podman run -v ${project_root}:/root/project -i -w /root/project -t godot-windows:${img_version} scons bew -j4
rm -f engine/modules/modules_enabled.gen.h