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Added a helper script that can check whether all required files are present before release generation.
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tools/release/pre_release_check_files_present.sh
Executable file
48
tools/release/pre_release_check_files_present.sh
Executable file
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cd ../../engine/bin/
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files=(
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# Windows
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"godot.windows.opt.64.exe"
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"godot.windows.opt.debug.64.exe"
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"godot.windows.opt.tools.64.exe"
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# Linux
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"godot.x11.opt.64"
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"godot.x11.opt.debug.64"
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"godot.x11.opt.tools.64"
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# JS
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"godot.javascript.opt.tools.threads.zip"
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"godot.javascript.opt.zip"
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# Android
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"android_debug.apk"
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"android_release.apk"
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# OSX - Editor
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"Godot.app.zip"
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# OSX - export templates
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"osx.zip"
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# Pi4
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"godot.x11.pi4.opt.32"
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"godot.x11.pi4.opt.debug.32"
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"godot.x11.pi4.opt.tools.32"
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)
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error=0
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for f in ${files[*]}
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do
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if [ ! -e $f ]; then
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error=1
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echo "$f is not present!"
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fi
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done
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if [ $error -eq 0 ]; then
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echo "All files are present!"
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fi
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cd ../..
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