Added a new fill channel node.

This commit is contained in:
Relintai 2021-10-24 11:48:38 +02:00
parent daf42e692c
commit a165061608

View File

@ -0,0 +1,72 @@
tool
extends MMNode
const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
var Filter = preload("res://addons/mat_maker_gd/nodes/common/filter.gd")
export(Resource) var image : Resource
export(Resource) var input : Resource
export(Resource) var value : Resource
export(int, "R,G,B,A") var channel : int = 3
func _init_properties():
if !image:
image = MMNodeUniversalProperty.new()
image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
if !input:
input = MMNodeUniversalProperty.new()
input.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_COLOR
input.set_default_value(Color())
input.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
input.slot_name = ">>> Input1 "
if !value:
value = MMNodeUniversalProperty.new()
value.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
value.set_default_value(1)
value.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
value.value_step = 0.01
value.value_range = Vector2(0, 1)
register_input_property(input)
register_output_property(image)
register_input_property(value)
func _register_methods(mm_graph_node) -> void:
mm_graph_node.add_slot_label_universal(input)
mm_graph_node.add_slot_texture_universal(image)
mm_graph_node.add_slot_float_universal(value)
mm_graph_node.add_slot_enum("get_channel", "set_channel", "Channel", [ "R", "G", "B", "A" ])
func _render(material) -> void:
var img : Image = render_image(material)
image.set_value(img)
func get_value_for(uv : Vector2, pseed : int) -> Color:
var col : Color = input.get_value(uv)
if channel == 0:
col.r = value.get_value(uv)
if channel == 1:
col.g = value.get_value(uv)
if channel == 2:
col.b = value.get_value(uv)
if channel == 3:
col.a = value.get_value(uv)
return col
func get_channel() -> int:
return channel
func set_channel(val : int) -> void:
channel = val
set_dirty(true)