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Added a new fill channel node.
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parent
daf42e692c
commit
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72
game/addons/mat_maker_gd/nodes/filter/fill_channel.gd
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72
game/addons/mat_maker_gd/nodes/filter/fill_channel.gd
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tool
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extends MMNode
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const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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var Filter = preload("res://addons/mat_maker_gd/nodes/common/filter.gd")
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export(Resource) var image : Resource
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export(Resource) var input : Resource
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export(Resource) var value : Resource
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export(int, "R,G,B,A") var channel : int = 3
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func _init_properties():
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if !image:
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image = MMNodeUniversalProperty.new()
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image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
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image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
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if !input:
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input = MMNodeUniversalProperty.new()
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input.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_COLOR
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input.set_default_value(Color())
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input.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
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input.slot_name = ">>> Input1 "
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if !value:
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value = MMNodeUniversalProperty.new()
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value.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
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value.set_default_value(1)
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value.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
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value.value_step = 0.01
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value.value_range = Vector2(0, 1)
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register_input_property(input)
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register_output_property(image)
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register_input_property(value)
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func _register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_label_universal(input)
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mm_graph_node.add_slot_texture_universal(image)
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mm_graph_node.add_slot_float_universal(value)
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mm_graph_node.add_slot_enum("get_channel", "set_channel", "Channel", [ "R", "G", "B", "A" ])
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func _render(material) -> void:
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var img : Image = render_image(material)
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image.set_value(img)
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func get_value_for(uv : Vector2, pseed : int) -> Color:
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var col : Color = input.get_value(uv)
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if channel == 0:
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col.r = value.get_value(uv)
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if channel == 1:
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col.g = value.get_value(uv)
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if channel == 2:
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col.b = value.get_value(uv)
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if channel == 3:
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col.a = value.get_value(uv)
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return col
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func get_channel() -> int:
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return channel
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func set_channel(val : int) -> void:
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channel = val
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set_dirty(true)
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