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Also pass the seed to get_value for, and cleaned up perlin.gd.
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@ -21,7 +21,7 @@ func recalculate_image(material, slot_idx : int) -> ImageTexture:
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for y in range(image.get_height()):
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for y in range(image.get_height()):
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var v : Vector2 = Vector2(x / w, y / h)
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var v : Vector2 = Vector2(x / w, y / h)
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var col : Color = get_value_for(v, slot_idx)
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var col : Color = get_value_for(v, slot_idx, pseed)
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image.set_pixel(x, y, col)
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image.set_pixel(x, y, col)
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@ -31,7 +31,7 @@ func recalculate_image(material, slot_idx : int) -> ImageTexture:
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return tex
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return tex
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func get_value_for(uv : Vector2, slot_idx : int) -> Color:
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func get_value_for(uv : Vector2, slot_idx : int, pseed : int) -> Color:
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return Color()
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return Color()
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func register_methods(mm_graph_node) -> void:
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func register_methods(mm_graph_node) -> void:
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@ -6,18 +6,12 @@ var NoisePerlin = preload("res://addons/mat_maker_gd/nodes/common/noise_perlin.g
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var image : Image
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var image : Image
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var tex : ImageTexture
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var tex : ImageTexture
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export(Vector2) var bmin : Vector2 = Vector2(0.1, 0.1)
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export(Vector2) var scale : Vector2 = Vector2(4, 4)
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export(Vector2) var bmax : Vector2 = Vector2(1, 1)
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export(int) var iterations : int = 3
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export(float) var persistence : float = 0.5
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var seed_o12297 = -26656;
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func get_value_for(uv : Vector2, slot_idx : int, pseed : int) -> Color:
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var p_o12297_scale_x = 4.000000000;
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return NoisePerlin.perlinc(uv, scale, iterations, persistence, pseed)
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var p_o12297_scale_y = 4.000000000;
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var p_o12297_iterations = 3.000000000;
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var p_o12297_persistence = 0.500000000;
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func get_value_for(uv : Vector2, slot_idx : int) -> Color:
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var a = NoisePerlin.perlinc(uv, Vector2(p_o12297_scale_x, p_o12297_scale_y), int(p_o12297_iterations), p_o12297_persistence, seed_o12297)
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return a
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func register_methods(mm_graph_node) -> void:
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func register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_texture(0, 0, "recalculate_image", "")
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mm_graph_node.add_slot_texture(0, 0, "recalculate_image", "")
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