mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
Fix broken dependencies.
This commit is contained in:
parent
2302657002
commit
9721a80086
@ -1,19 +1,19 @@
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[gd_resource type="ModelVisual" load_steps=46 format=2]
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[ext_resource path="res://modules/species/Human/Female/character_models/neck.gltf" type="MeshDataResource" id=1]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_neck.gltf" type="MeshDataResource" id=1]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_calf_left.gltf" type="MeshDataResource" id=2]
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[ext_resource path="res://modules/species/Human/Female/character_models/thigh.gltf" type="MeshDataResource" id=3]
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[ext_resource path="res://modules/species/Human/Female/character_models/pelvis.gltf" type="MeshDataResource" id=4]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_thigh_left.gltf" type="MeshDataResource" id=3]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_pelvis.gltf" type="MeshDataResource" id=4]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_forearm.gltf" type="MeshDataResource" id=5]
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[ext_resource path="res://modules/species/Human/Female/character_textures/armor_red_scarf.png" type="Texture" id=6]
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[ext_resource path="res://modules/species/Human/Female/character_models/spine2.gltf" type="MeshDataResource" id=7]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_spine2.gltf" type="MeshDataResource" id=7]
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[ext_resource path="res://modules/species/Human/Female/character_textures/head.png" type="Texture" id=8]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_foot_left.gltf" type="MeshDataResource" id=9]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_fingers.gltf" type="MeshDataResource" id=10]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_head.gltf" type="MeshDataResource" id=11]
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[ext_resource path="res://modules/species/Human/Female/character_textures/skin.png" type="Texture" id=12]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_finger.gltf" type="MeshDataResource" id=13]
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[ext_resource path="res://modules/species/Human/Female/character_models/spine1.gltf" type="MeshDataResource" id=14]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_spine1.gltf" type="MeshDataResource" id=14]
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[ext_resource path="res://modules/species/Human/Female/character_textures/armor_green_scarf.png" type="Texture" id=15]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_upperarm.gltf" type="MeshDataResource" id=16]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_handl.gltf" type="MeshDataResource" id=17]
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@ -21,11 +21,6 @@
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[ext_resource path="res://modules/species/Human/Female/character_textures/armor_simple_v2.png" type="Texture" id=19]
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[ext_resource path="res://modules/species/Human/Female/character_textures/armor_green_scarfv2.png" type="Texture" id=20]
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[sub_resource type="ModelVisualEntry" id=1]
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mesh_male = ExtResource( 11 )
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mesh_female = ExtResource( 11 )
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@ -1,30 +1,25 @@
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[gd_resource type="ModelVisual" load_steps=45 format=2]
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[ext_resource path="res://modules/species/Human/Female/character_models/pelvis.gltf" type="MeshDataResource" id=1]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_pelvis.gltf" type="MeshDataResource" id=1]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_head.gltf" type="MeshDataResource" id=2]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_forearm.gltf" type="MeshDataResource" id=3]
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[ext_resource path="res://modules/species/Human/Female/character_models/neck.gltf" type="MeshDataResource" id=4]
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[ext_resource path="res://modules/species/Human/Female/character_models/upperarm.gltf" type="MeshDataResource" id=5]
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[ext_resource path="res://modules/species/Human/Female/character_models/spine1.gltf" type="MeshDataResource" id=6]
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[ext_resource path="res://modules/species/Human/Female/character_models/spine2.gltf" type="MeshDataResource" id=7]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_neck.gltf" type="MeshDataResource" id=4]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_upperarm.gltf" type="MeshDataResource" id=5]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_spine1.gltf" type="MeshDataResource" id=6]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_spine2.gltf" type="MeshDataResource" id=7]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_handl.gltf" type="MeshDataResource" id=8]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_finger.gltf" type="MeshDataResource" id=9]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_fingers.gltf" type="MeshDataResource" id=10]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_hand.gltf" type="MeshDataResource" id=11]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_calf_left.gltf" type="MeshDataResource" id=12]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_foot_left.gltf" type="MeshDataResource" id=13]
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[ext_resource path="res://modules/species/Human/Female/character_models/thigh.gltf" type="MeshDataResource" id=14]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_thigh_left.gltf" type="MeshDataResource" id=14]
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[ext_resource path="res://modules/species/Human/Female/character_textures/skin.png" type="Texture" id=15]
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[ext_resource path="res://modules/species/Human/Female/character_textures/armor_simple.png" type="Texture" id=16]
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[ext_resource path="res://modules/species/Human/Female/character_textures/head.png" type="Texture" id=17]
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[ext_resource path="res://modules/species/Human/Female/character_textures/armor_green_scarf.png" type="Texture" id=18]
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[ext_resource path="res://modules/species/Human/Female/character_textures/armor_red_scarf.png" type="Texture" id=19]
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[sub_resource type="ModelVisualEntry" id=1]
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mesh_male = ExtResource( 2 )
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mesh_female = ExtResource( 2 )
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@ -16,7 +16,7 @@
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[ext_resource path="res://modules/species/Human/models/run-right-loop.tres" type="ProceduralAnimation" id=14]
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[ext_resource path="res://modules/species/Human/models/run-loop.tres" type="ProceduralAnimation" id=15]
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[sub_resource type="Skin" id=5]
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[sub_resource type="Skin" id=1]
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bind_count = 31
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bind/0/name = ""
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bind/0/bone = 0
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@ -112,117 +112,117 @@ bind/30/name = ""
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bind/30/bone = 30
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bind/30/pose = Transform( 1, 0, 0, 0, 1, -2.84217e-14, 0, -4.98108e-09, 1, 0, -0.832461, 2.76188e-08 )
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[sub_resource type="CubeMesh" id=6]
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[sub_resource type="CubeMesh" id=2]
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size = Vector3( 0.1, 0.1, 0.1 )
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[sub_resource type="CubeMesh" id=7]
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[sub_resource type="CubeMesh" id=3]
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size = Vector3( 0.1, 0.1, 0.1 )
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[sub_resource type="AnimationNodeAnimation" id=8]
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[sub_resource type="AnimationNodeAnimation" id=4]
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animation = "cast-end"
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[sub_resource type="AnimationNodeAnimation" id=9]
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[sub_resource type="AnimationNodeAnimation" id=5]
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animation = "cast-end"
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[sub_resource type="AnimationNodeAnimation" id=10]
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[sub_resource type="AnimationNodeAnimation" id=6]
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animation = "casting-loop"
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[sub_resource type="AnimationNodeAnimation" id=11]
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[sub_resource type="AnimationNodeAnimation" id=7]
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animation = "dead"
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[sub_resource type="AnimationNodeAnimation" id=12]
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[sub_resource type="AnimationNodeAnimation" id=8]
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animation = "idle-loop"
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[sub_resource type="AnimationNodeAnimation" id=13]
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[sub_resource type="AnimationNodeAnimation" id=9]
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animation = "run-left-loop"
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[sub_resource type="AnimationNodeAnimation" id=14]
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[sub_resource type="AnimationNodeAnimation" id=10]
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animation = "run-loop"
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[sub_resource type="AnimationNodeAnimation" id=15]
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[sub_resource type="AnimationNodeAnimation" id=11]
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animation = "run-loop"
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[sub_resource type="AnimationNodeAnimation" id=16]
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[sub_resource type="AnimationNodeAnimation" id=12]
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animation = "run-right-loop"
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[sub_resource type="AnimationNodeBlendSpace2D" id=17]
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blend_point_0/node = SubResource( 13 )
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[sub_resource type="AnimationNodeBlendSpace2D" id=13]
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blend_point_0/node = SubResource( 9 )
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blend_point_0/pos = Vector2( -1, 0 )
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blend_point_1/node = SubResource( 14 )
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blend_point_1/node = SubResource( 10 )
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blend_point_1/pos = Vector2( 0, 1 )
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blend_point_2/node = SubResource( 15 )
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blend_point_2/node = SubResource( 11 )
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blend_point_2/pos = Vector2( 0, -1 )
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blend_point_3/node = SubResource( 16 )
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blend_point_3/node = SubResource( 12 )
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blend_point_3/pos = Vector2( 1, 0 )
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blend_mode = 1
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[sub_resource type="AnimationNodeStateMachineTransition" id=18]
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[sub_resource type="AnimationNodeStateMachineTransition" id=14]
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xfade_time = 0.09
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[sub_resource type="AnimationNodeStateMachineTransition" id=15]
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xfade_time = 0.09
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[sub_resource type="AnimationNodeStateMachineTransition" id=16]
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xfade_time = 0.05
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[sub_resource type="AnimationNodeStateMachineTransition" id=17]
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auto_advance = true
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xfade_time = 0.15
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[sub_resource type="AnimationNodeStateMachineTransition" id=18]
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auto_advance = true
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xfade_time = 0.14
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[sub_resource type="AnimationNodeStateMachineTransition" id=19]
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xfade_time = 0.09
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[sub_resource type="AnimationNodeStateMachineTransition" id=20]
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xfade_time = 0.05
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xfade_time = 0.1
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[sub_resource type="AnimationNodeStateMachineTransition" id=21]
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auto_advance = true
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xfade_time = 0.15
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xfade_time = 0.1
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[sub_resource type="AnimationNodeStateMachineTransition" id=22]
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auto_advance = true
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xfade_time = 0.14
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xfade_time = 0.09
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[sub_resource type="AnimationNodeStateMachineTransition" id=23]
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xfade_time = 0.09
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[sub_resource type="AnimationNodeStateMachineTransition" id=24]
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xfade_time = 0.1
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[sub_resource type="AnimationNodeStateMachineTransition" id=25]
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xfade_time = 0.1
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xfade_time = 0.12
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[sub_resource type="AnimationNodeStateMachineTransition" id=26]
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xfade_time = 0.09
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xfade_time = 0.12
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[sub_resource type="AnimationNodeStateMachineTransition" id=27]
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xfade_time = 0.09
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xfade_time = 0.12
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[sub_resource type="AnimationNodeStateMachineTransition" id=28]
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xfade_time = 0.12
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[sub_resource type="AnimationNodeStateMachineTransition" id=29]
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xfade_time = 0.12
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[sub_resource type="AnimationNodeStateMachineTransition" id=30]
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xfade_time = 0.12
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[sub_resource type="AnimationNodeStateMachineTransition" id=31]
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xfade_time = 0.12
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[sub_resource type="AnimationNodeStateMachineTransition" id=32]
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xfade_time = 0.12
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[sub_resource type="AnimationNodeStateMachineTransition" id=33]
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xfade_time = 0.12
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[sub_resource type="AnimationNodeStateMachine" id=34]
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states/cast-end/node = SubResource( 9 )
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[sub_resource type="AnimationNodeStateMachine" id=30]
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states/cast-end/node = SubResource( 5 )
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states/cast-end/position = Vector2( 117.871, -197.811 )
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"states/cast-end 2/node" = SubResource( 8 )
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"states/cast-end 2/node" = SubResource( 4 )
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"states/cast-end 2/position" = Vector2( 317.871, -197.811 )
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states/casting-loop/node = SubResource( 10 )
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states/casting-loop/node = SubResource( 6 )
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states/casting-loop/position = Vector2( -76.129, -197.811 )
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states/dead/node = SubResource( 11 )
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states/dead/node = SubResource( 7 )
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states/dead/position = Vector2( -129.129, 73.189 )
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states/idle-loop/node = SubResource( 12 )
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states/idle-loop/node = SubResource( 8 )
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states/idle-loop/position = Vector2( -255.566, -317.817 )
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states/run-loop/node = SubResource( 17 )
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states/run-loop/node = SubResource( 13 )
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states/run-loop/position = Vector2( 31.871, -340.817 )
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transitions = [ "idle-loop", "casting-loop", SubResource( 18 ), "casting-loop", "idle-loop", SubResource( 19 ), "casting-loop", "cast-end", SubResource( 20 ), "cast-end", "cast-end 2", SubResource( 21 ), "cast-end 2", "idle-loop", SubResource( 22 ), "idle-loop", "cast-end", SubResource( 23 ), "idle-loop", "run-loop", SubResource( 24 ), "run-loop", "idle-loop", SubResource( 25 ), "casting-loop", "run-loop", SubResource( 26 ), "run-loop", "casting-loop", SubResource( 27 ), "run-loop", "cast-end", SubResource( 28 ), "idle-loop", "dead", SubResource( 29 ), "casting-loop", "dead", SubResource( 30 ), "cast-end 2", "dead", SubResource( 31 ), "run-loop", "dead", SubResource( 32 ), "dead", "idle-loop", SubResource( 33 ) ]
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transitions = [ "idle-loop", "casting-loop", SubResource( 14 ), "casting-loop", "idle-loop", SubResource( 15 ), "casting-loop", "cast-end", SubResource( 16 ), "cast-end", "cast-end 2", SubResource( 17 ), "cast-end 2", "idle-loop", SubResource( 18 ), "idle-loop", "cast-end", SubResource( 19 ), "idle-loop", "run-loop", SubResource( 20 ), "run-loop", "idle-loop", SubResource( 21 ), "casting-loop", "run-loop", SubResource( 22 ), "run-loop", "casting-loop", SubResource( 23 ), "run-loop", "cast-end", SubResource( 24 ), "idle-loop", "dead", SubResource( 25 ), "casting-loop", "dead", SubResource( 26 ), "cast-end 2", "dead", SubResource( 27 ), "run-loop", "dead", SubResource( 28 ), "dead", "idle-loop", SubResource( 29 ) ]
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start_node = "idle-loop"
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graph_offset = Vector2( -567.129, -449.811 )
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[sub_resource type="AnimationNodeStateMachinePlayback" id=35]
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[sub_resource type="AnimationNodeStateMachinePlayback" id=31]
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[node name="character" type="CharacterSkeleton3D"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00126277, 0, -0.000325084 )
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@ -254,10 +254,10 @@ bones/19/bound_children = [ NodePath("RightHandAttachment") ]
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bones/27/bound_children = [ NodePath("BoneAttachment 2") ]
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[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton" index="0"]
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skin = SubResource( 5 )
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skin = SubResource( 1 )
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[node name="LeftHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="1"]
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transform = Transform( 0.103502, 0.112738, -0.988187, 0.0564004, -0.992549, -0.107286, -0.993021, -0.0446336, -0.109095, 0.271177, 0.76046, -0.00908731 )
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transform = Transform( 0.102805, 0.121137, -0.987285, 0.0575726, -0.991572, -0.115658, -0.99303, -0.0449517, -0.108915, 0.268047, 0.766824, -0.010132 )
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bone_name = "left_hand"
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[node name="LeftHandAP" type="Spatial" parent="armature/Armature/Skeleton/LeftHandAttachment"]
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@ -265,7 +265,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.04, -0.09 )
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script = ExtResource( 2 )
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[node name="RightHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="2"]
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transform = Transform( -0.0419567, -0.0393451, -0.998309, -0.126138, -0.990921, 0.0443388, -0.991144, 0.127792, 0.036629, -0.274868, 0.765841, -0.007589 )
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transform = Transform( -0.0401927, -0.0246001, -0.99887, -0.127283, -0.991375, 0.0295227, -0.991062, 0.128331, 0.036723, -0.265257, 0.762062, -0.0064099 )
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bone_name = "right_hand"
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[node name="RightHandAP" type="Spatial" parent="armature/Armature/Skeleton/RightHandAttachment"]
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@ -281,7 +281,7 @@ transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0
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script = ExtResource( 2 )
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[node name="NeckAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="4"]
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transform = Transform( 0.99994, -0.0107881, -0.00154509, 0.0108628, 0.997154, 0.0730691, 0.000752483, -0.0730887, 0.997325, 0.00121334, 1.31161, 0.000110616 )
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transform = Transform( 0.999979, -0.00640806, -0.000344623, 0.00641744, 0.997244, 0.0731508, -0.000125094, -0.0731559, 0.99732, 0.00104417, 1.31806, 5.54096e-05 )
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bone_name = "neck"
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[node name="TorsoAP" type="Spatial" parent="armature/Armature/Skeleton/NeckAttachment"]
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@ -289,7 +289,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.04, -0.09 )
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script = ExtResource( 2 )
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[node name="RightHipAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="5"]
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transform = Transform( 0.999927, 0.0120894, 5.7343e-09, -0.0120894, 0.999927, 4.7182e-07, -2.98659e-11, -4.71855e-07, 1, 0.00768571, 0.770137, 0 )
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transform = Transform( 0.99952, 0.0309721, 1.46908e-08, -0.0309721, 0.99952, 4.71627e-07, -7.64162e-11, -4.71856e-07, 1, 0.000201303, 0.776552, 0 )
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bone_name = "pelvis"
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[node name="Spatial" type="Spatial" parent="armature/Armature/Skeleton/RightHipAttachment"]
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@ -302,7 +302,7 @@ material/0 = null
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material/1 = null
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[node name="BoneAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="6"]
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transform = Transform( 0.999938, -0.0111446, -0.000622567, 0.0111345, 0.999824, -0.00111601, 0.000634942, 0.00111033, 0.999999, 0.00330404, 1.12405, -9.76713e-05 )
|
||||
transform = Transform( 0.999977, -0.00668764, 0.000249621, 0.00668922, 0.999921, -0.0010417, -0.000242653, 0.00104314, 0.999999, 0.00229875, 1.13047, -0.000140266 )
|
||||
bone_name = "spine_2"
|
||||
|
||||
[node name="Spatial" type="Spatial" parent="armature/Armature/Skeleton/BoneAttachment"]
|
||||
@ -314,33 +314,33 @@ mesh = ExtResource( 4 )
|
||||
material/0 = null
|
||||
|
||||
[node name="BoneAttachment" parent="armature/Armature/Skeleton" index="7"]
|
||||
transform = Transform( 1, 0, 0, 0, 0, 1, 0, -1, 0, 0.00121537, 1.31161, -0.00429272 )
|
||||
transform = Transform( 1, 0, 0, 0, 0, 1, 0, -1, 0, 0.00104443, 1.31805, -0.0043483 )
|
||||
|
||||
[node name="BoneAttachment 2" parent="armature/Armature/Skeleton" index="8"]
|
||||
transform = Transform( 0.999927, 7.50958e-10, 0.0120894, -0.0120894, 6.45829e-08, 0.999927, -2.98659e-11, -1, 6.45873e-08, 0.00828709, 0.819877, -2.34722e-08 )
|
||||
transform = Transform( 0.99952, 1.92398e-09, 0.0309721, -0.0309721, 6.45572e-08, 0.99952, -7.64162e-11, -1, 6.45858e-08, 0.001742, 0.826273, -2.34722e-08 )
|
||||
|
||||
[node name="BoneAttachment2" type="BoneAttachment" parent="armature/Armature/Skeleton" index="9"]
|
||||
transform = Transform( 0.999938, -0.0111446, -0.000622567, 0.0111345, 0.999824, -0.00111601, 0.000634942, 0.00111033, 0.999999, 0.00330404, 1.12405, -9.76713e-05 )
|
||||
transform = Transform( 0.999977, -0.00668764, 0.000249621, 0.00668922, 0.999921, -0.0010417, -0.000242653, 0.00104314, 0.999999, 0.00229875, 1.13047, -0.000140266 )
|
||||
visible = false
|
||||
bone_name = "spine_2"
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton/BoneAttachment2"]
|
||||
mesh = SubResource( 6 )
|
||||
mesh = SubResource( 2 )
|
||||
material/0 = null
|
||||
|
||||
[node name="MeshInstance4" type="MeshInstance" parent="armature/Armature/Skeleton/BoneAttachment2"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.1 )
|
||||
mesh = SubResource( 6 )
|
||||
mesh = SubResource( 2 )
|
||||
material/0 = null
|
||||
|
||||
[node name="MeshInstance3" type="MeshInstance" parent="armature/Armature/Skeleton/BoneAttachment2"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0 )
|
||||
mesh = SubResource( 6 )
|
||||
mesh = SubResource( 2 )
|
||||
material/0 = null
|
||||
|
||||
[node name="MeshInstance2" type="MeshInstance" parent="armature/Armature/Skeleton/BoneAttachment2"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.1, 0, 0 )
|
||||
mesh = SubResource( 7 )
|
||||
mesh = SubResource( 3 )
|
||||
material/0 = null
|
||||
|
||||
[node name="AnimationPlayer" parent="armature" index="1"]
|
||||
@ -354,10 +354,10 @@ anims/run-loop = ExtResource( 15 )
|
||||
anims/run-right-loop = ExtResource( 14 )
|
||||
|
||||
[node name="AnimationTree" type="AnimationTree" parent="."]
|
||||
tree_root = SubResource( 34 )
|
||||
tree_root = SubResource( 30 )
|
||||
anim_player = NodePath("../armature/AnimationPlayer")
|
||||
active = true
|
||||
parameters/playback = SubResource( 35 )
|
||||
parameters/playback = SubResource( 31 )
|
||||
parameters/run-loop/blend_position = Vector2( 0, -0.0172414 )
|
||||
|
||||
[editable path="armature"]
|
||||
|
Loading…
Reference in New Issue
Block a user