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Added the pi4 editor, pi4 export, and the export templates to the make_release.sh.
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@ -23,9 +23,13 @@ zip ../release/broken_seals_android_release.zip ./broken_seals_android_release
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zip ../release/broken_seals_javascript.zip ./broken_seals_javascript/*
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zip ../release/broken_seals_linux.zip ./broken_seals_linux/*
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zip ../release/broken_seals_windows.zip ./broken_seals_windows/*
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zip ../release/broken_seals_pi4.zip ./broken_seals_pi4/*
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zip ../release/editor_windows.zip ./godot.bs.windows.opt.tools.64.exe
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zip ../release/editor_linux.zip ./godot.bs.x11.opt.tools.64
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zip ../release/editor_pi4.zip ./godot.bs.x11.pi4.opt.tools.32
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zip ../release/export_templates.zip ./export_templates/*
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zip -r ../release/broken_seals_full_source.zip ./broken_seals_full_source/*
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zip -r ../release/broken_seals_game_source.zip ./broken_seals_game_source/*
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