Now the mesh data resource plugin's gizmo will watch for changes in the edited mesh data resource when it's not messing with it.

This commit is contained in:
Relintai 2021-12-31 00:52:39 +01:00
parent 71662367ae
commit 881528f77b

View File

@ -135,10 +135,14 @@ func apply() -> void:
if !_mdr:
return
_mdr.disconnect("changed", self, "on_mdr_changed")
var arrs : Array = _mdr.array
arrs[ArrayMesh.ARRAY_VERTEX] = _vertices
_mdr.array = arrs
_mdr.connect("changed", self, "on_mdr_changed")
func forward_spatial_gui_input(index, camera, event):
if event is InputEventMouseButton:
var gt : Transform = get_spatial_node().global_transform
@ -311,8 +315,23 @@ func recalculate_handle_points() -> void:
_handle_to_vertex_map = MeshDecompose.get_handle_vertex_to_vertex_map(arr, _handle_points)
func on_mesh_data_resource_changed(mdr : MeshDataResource) -> void:
if _mdr:
_mdr.disconnect("changed", self, "on_mdr_changed")
_mdr = mdr
if _mdr && _mdr.array.size() == ArrayMesh.ARRAY_MAX && _mdr.array[ArrayMesh.ARRAY_VERTEX] != null:
_vertices = _mdr.array[ArrayMesh.ARRAY_VERTEX]
else:
_vertices.resize(0)
if _mdr:
_mdr.connect("changed", self, "on_mdr_changed")
recalculate_handle_points()
redraw()
func on_mdr_changed() -> void:
if _mdr && _mdr.array.size() == ArrayMesh.ARRAY_MAX && _mdr.array[ArrayMesh.ARRAY_VERTEX] != null:
_vertices = _mdr.array[ArrayMesh.ARRAY_VERTEX]
else: