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Grab the latest Voxelman, and small amounts of test code.
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{"engine": {"3.2": "f4e3701893bdf6b304ee114745def2f8ac4aa822", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "a08917370cdef0884042bdb49fb80ece0b2e76ec"}, "entity_spell_system": {"master": "c5c0f2cddd74c849017fa5138bc6ebdeb76dcd80"}, "ui_extensions": {"master": "38acc650db260a831dc26ca96fe9d9a087230bdc"}, "voxelman": {"master": "5b32345181338f06a7751c924af2b57807ba99cd"}, "texture_packer": {"master": "b17c174906f84de93d84aa60d010ffe603efaa28"}, "fastnoise": {"master": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e"}, "mesh_data_resource": {"master": "4bda19b12be2c2a79a6121de6d22e48f3934e726"}, "procedural_animations": {"master": "00f6c128bd0e9799b7f7f86e118ed68277fbe27d"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "prop_tool": {"master": "df438053ebc900966f8f842fc65f0264f1271d49"}}
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{"engine": {"3.2": "f4e3701893bdf6b304ee114745def2f8ac4aa822", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "a08917370cdef0884042bdb49fb80ece0b2e76ec"}, "entity_spell_system": {"master": "c5c0f2cddd74c849017fa5138bc6ebdeb76dcd80"}, "ui_extensions": {"master": "38acc650db260a831dc26ca96fe9d9a087230bdc"}, "voxelman": {"master": "3e98b8e01ca1d4ea87d6a0f796217c2842f00e22"}, "texture_packer": {"master": "b17c174906f84de93d84aa60d010ffe603efaa28"}, "fastnoise": {"master": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e"}, "mesh_data_resource": {"master": "4bda19b12be2c2a79a6121de6d22e48f3934e726"}, "procedural_animations": {"master": "00f6c128bd0e9799b7f7f86e118ed68277fbe27d"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "prop_tool": {"master": "df438053ebc900966f8f842fc65f0264f1271d49"}}
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@ -571,8 +571,6 @@ level_generator = SubResource( 1 )
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voxel_scale = 1.6
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voxel_scale = 1.6
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chunk_spawn_range = 1
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chunk_spawn_range = 1
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script = ExtResource( 16 )
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script = ExtResource( 16 )
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meshes = [ ]
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editor_generate = false
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show_loading_screen = false
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show_loading_screen = false
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generate_on_ready = true
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generate_on_ready = true
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@ -39,7 +39,19 @@ var _editor_generate : bool
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var _player_file_name : String
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var _player_file_name : String
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var _player : Entity
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var _player : Entity
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func _ready():
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func _enter_tree():
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# for ch in get_children():
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# if ch is VoxelChunk:
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# var c : VoxelChunk = ch as VoxelChunk
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#
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# c.set_voxel_world(self)
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# c.set_library(library)
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# c.set_size(c.size_x, c.size_y, c.size_z, c.margin_start, c.margin_end)
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# add_chunk(c, c.position_x, c.position_y, c.position_z)
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# c.build_deferred()
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if generate_on_ready and not Engine.is_editor_hint():
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if generate_on_ready and not Engine.is_editor_hint():
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if level_generator != null:
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if level_generator != null:
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@ -136,9 +148,9 @@ func set_editor_generate(value : bool) -> void:
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level_generator.setup(self, current_seed, false, library)
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level_generator.setup(self, current_seed, false, library)
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spawn()
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spawn()
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else:
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# else:
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spawned = false
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# spawned = false
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clear()
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# clear()
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_editor_generate = value
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_editor_generate = value
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