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Remove leftover print.
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@ -211,7 +211,6 @@ func handle_cooldown(info : SpellCastInfo) -> void:
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info.caster.cooldown_adds(id, cooldown_cooldown)
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info.caster.cooldown_adds(id, cooldown_cooldown)
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func handle_gcd(info : SpellCastInfo) -> void:
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func handle_gcd(info : SpellCastInfo) -> void:
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print(cast_cast_time)
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if cooldown_global_cooldown_enabled and not cast_enabled:
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if cooldown_global_cooldown_enabled and not cast_enabled:
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info.caster.gcd_starts(info.caster.stat_gets_current(gcd_id))
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info.caster.gcd_starts(info.caster.stat_gets_current(gcd_id))
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