mirror of
https://github.com/Relintai/broken_seals.git
synced 2025-02-01 14:37:01 +01:00
Update HEADS to grab Voxelman with the transvoxel mesher port. Also removed a few experimental meshers.
This commit is contained in:
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2
HEADS
2
HEADS
@ -1 +1 @@
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{"engine": {"3.2": "8a0f94a688f18a9565a21657bf44791550aec96a", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "09372b146936fda509f5c23a522e998d12f38e13"}, "entity_spell_system": {"master": "0bdf71c431b62b24d56c1fc178dbcb792e5dca3d"}, "ui_extensions": {"master": "38acc650db260a831dc26ca96fe9d9a087230bdc"}, "voxelman": {"master": "201ea0ce1f7e170affc911be60128ca807b246aa"}, "texture_packer": {"master": "b17c174906f84de93d84aa60d010ffe603efaa28"}, "fastnoise": {"master": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e"}, "mesh_data_resource": {"master": "4bda19b12be2c2a79a6121de6d22e48f3934e726"}, "procedural_animations": {"master": "00f6c128bd0e9799b7f7f86e118ed68277fbe27d"}, "fast_quadratic_mesh_simplifier": {"master": "d3f3a829eff40a93464f6b321c13ce26d44e11e3"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "prop_tool": {"master": "df438053ebc900966f8f842fc65f0264f1271d49"}}
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{"engine": {"3.2": "8a0f94a688f18a9565a21657bf44791550aec96a", "master": "8c73e813134001e575b6f59e3b0100471c007410"}, "world_generator": {"master": "09372b146936fda509f5c23a522e998d12f38e13"}, "entity_spell_system": {"master": "0bdf71c431b62b24d56c1fc178dbcb792e5dca3d"}, "ui_extensions": {"master": "38acc650db260a831dc26ca96fe9d9a087230bdc"}, "voxelman": {"master": "8b08a9b14ff98f54a3658a9b79f247bafd723d44"}, "texture_packer": {"master": "b17c174906f84de93d84aa60d010ffe603efaa28"}, "fastnoise": {"master": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e"}, "mesh_data_resource": {"master": "4bda19b12be2c2a79a6121de6d22e48f3934e726"}, "procedural_animations": {"master": "00f6c128bd0e9799b7f7f86e118ed68277fbe27d"}, "fast_quadratic_mesh_simplifier": {"master": "d3f3a829eff40a93464f6b321c13ce26d44e11e3"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "prop_tool": {"master": "df438053ebc900966f8f842fc65f0264f1271d49"}}
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File diff suppressed because one or more lines are too long
@ -69,16 +69,6 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://scripts/resources/ManResource.gd"
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}, {
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"base": "VoxelChunk",
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"class": "MarchingCubesVoxelChunk",
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"language": "GDScript",
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"path": "res://voxelman/mc_mesher/MarchingCubesVoxelChunk.gd"
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}, {
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"base": "VoxelMesherTransvoxel",
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"class": "MarchingCubesVoxelMesher",
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"language": "GDScript",
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"path": "res://voxelman/mc_mesher/MarchingCobesVoxelMesher.gd"
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}, {
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"base": "Control",
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"class": "Menu",
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"language": "GDScript",
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@ -140,26 +130,6 @@ _global_script_classes=[ {
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"path": "res://scripts/spells/gd_spell_script.gd"
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}, {
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"base": "VoxelChunk",
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"class": "TVGUVoxelChunk",
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"language": "GDScript",
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"path": "res://voxelman/transvoxel_mesher_gen_uv/TVGUVoxelChunk.gd"
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}, {
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"base": "VoxelMesherTransvoxel",
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"class": "TVGUVoxelMesher",
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"language": "GDScript",
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"path": "res://voxelman/transvoxel_mesher_gen_uv/TVGUVoxelMesher.gd"
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}, {
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"base": "VoxelChunk",
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"class": "TVNUVoxelChunk",
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"language": "GDScript",
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"path": "res://voxelman/transvoxel_mesher_normal_uv/TVNUVoxelChunk.gd"
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}, {
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"base": "VoxelMesherTransvoxel",
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"class": "TVNUVoxelMesher",
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"language": "GDScript",
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"path": "res://voxelman/transvoxel_mesher_normal_uv/TVNUVoxelMesher.gd"
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}, {
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"base": "VoxelChunk",
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"class": "TVVoxelChunk",
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"language": "GDScript",
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"path": "res://voxelman/transvoxel_mesher/TVVoxelChunk.gd"
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@ -192,8 +162,6 @@ _global_script_class_icons={
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"MainDungeonGenerator": "",
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"MainPlanetGenerator": "",
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"ManaResource": "",
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"MarchingCubesVoxelChunk": "",
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"MarchingCubesVoxelMesher": "",
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"Menu": "",
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"NetworkedPlayerGD": "",
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"PlayerGD": "",
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@ -206,10 +174,6 @@ _global_script_class_icons={
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"PropToolScene": "",
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"SpellEffectVisualBasic": "",
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"SpellGD": "",
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"TVGUVoxelChunk": "",
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"TVGUVoxelMesher": "",
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"TVNUVoxelChunk": "",
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"TVNUVoxelMesher": "",
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"TVVoxelChunk": "",
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"TVVoxelMesher": "",
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"TestVoxelMesher": "",
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@ -1,137 +0,0 @@
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[gd_scene load_steps=16 format=2]
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[ext_resource path="res://voxelman/mc_mesher/MCVoxelWorld.tscn" type="PackedScene" id=1]
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[ext_resource path="res://data/materials/voxelman.tres" type="Material" id=2]
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[ext_resource path="res://voxelman/FPSCounter.gd" type="Script" id=3]
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[ext_resource path="res://debug/FreeLookCam.tscn" type="PackedScene" id=4]
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[ext_resource path="res://data/voxel_textures/a2.png" type="Texture" id=5]
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[sub_resource type="Environment" id=1]
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ambient_light_color = Color( 1, 1, 1, 1 )
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[sub_resource type="SpatialMaterial" id=2]
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albedo_color = Color( 0.00392157, 0.105882, 0.0196078, 1 )
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[sub_resource type="PlaneMesh" id=3]
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[sub_resource type="SphereMesh" id=4]
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[sub_resource type="SpatialMaterial" id=5]
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albedo_color = Color( 1, 0.00392157, 0.00392157, 1 )
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[sub_resource type="PrismMesh" id=6]
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[sub_resource type="PrismMesh" id=7]
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[sub_resource type="SpatialMaterial" id=8]
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albedo_color = Color( 0.129412, 1, 0.0156863, 1 )
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albedo_texture = ExtResource( 5 )
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[sub_resource type="PrismMesh" id=9]
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[sub_resource type="SpatialMaterial" id=10]
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albedo_color = Color( 0.00784314, 0.0627451, 1, 1 )
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albedo_texture = ExtResource( 5 )
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[node name="MC_Test" type="Spatial"]
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[node name="Camera" parent="." instance=ExtResource( 4 )]
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transform = Transform( -0.999922, -0.00920995, -0.00840917, -0.0115497, 0.938254, 0.345753, 0.00470557, 0.345823, -0.938288, 6.00985, 6.90149, -5.3643 )
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 1 )
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[node name="DebugGeom" type="ImmediateGeometry" parent="."]
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[node name="VoxelWorld" parent="." instance=ExtResource( 1 )]
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voxel_scale = 1.0
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gen_type = 0
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 1, 0, 0, 0, -0.236854, 0.971545, 0, -0.971545, -0.236854, 0, 41.8924, 0 )
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[node name="DirectionalLight2" type="DirectionalLight" parent="."]
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transform = Transform( -0.781917, -0.147651, 0.605645, -0.623383, 0.1852, -0.759667, 0, -0.971545, -0.236854, 0, 12.0807, 0 )
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[node name="FPSCounter" type="Label" parent="."]
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margin_right = 123.0
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margin_bottom = 41.0
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script = ExtResource( 3 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 20, 0, 0, 0, 20, 0, 0, 0, 20, 0, -5, 0 )
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material_override = SubResource( 2 )
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mesh = SubResource( 3 )
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material/0 = ExtResource( 2 )
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[node name="gizmo" type="Spatial" parent="."]
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[node name="MeshInstance2" type="MeshInstance" parent="gizmo"]
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transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 0, 0 )
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mesh = SubResource( 4 )
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material/0 = ExtResource( 2 )
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[node name="MeshInstance6" type="MeshInstance" parent="gizmo"]
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transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 1, 1 )
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mesh = SubResource( 4 )
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material/0 = ExtResource( 2 )
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[node name="MeshInstance7" type="MeshInstance" parent="gizmo"]
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transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 1 )
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mesh = SubResource( 4 )
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material/0 = ExtResource( 2 )
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[node name="MeshInstance8" type="MeshInstance" parent="gizmo"]
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transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 1, 0 )
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mesh = SubResource( 4 )
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material/0 = ExtResource( 2 )
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[node name="MeshInstance9" type="MeshInstance" parent="gizmo"]
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transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 0, 1 )
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mesh = SubResource( 4 )
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material/0 = ExtResource( 2 )
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[node name="MeshInstance3" type="MeshInstance" parent="gizmo"]
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transform = Transform( 5.96244e-10, 0.05, 0, -0.05, 5.96244e-10, 0, 0, 0, 0.05, 1, 0, 0 )
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material_override = SubResource( 5 )
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mesh = SubResource( 6 )
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material/0 = ExtResource( 2 )
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[node name="MeshInstance4" type="MeshInstance" parent="gizmo"]
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transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 0 )
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mesh = SubResource( 7 )
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material/0 = SubResource( 8 )
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[node name="MeshInstance5" type="MeshInstance" parent="gizmo"]
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transform = Transform( 0.05, 0, 0, 0, -2.18557e-09, -0.05, 0, 0.05, -2.18557e-09, 0, 0, 1 )
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mesh = SubResource( 9 )
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material/0 = SubResource( 10 )
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[node name="gizmo2" type="Spatial" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 53.2071, 8.56598, 59.3495 )
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[node name="MeshInstance2" type="MeshInstance" parent="gizmo2"]
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transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 0, 0 )
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mesh = SubResource( 4 )
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material/0 = ExtResource( 2 )
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[node name="MeshInstance3" type="MeshInstance" parent="gizmo2"]
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transform = Transform( 5.96244e-10, 0.05, 0, -0.05, 5.96244e-10, 0, 0, 0, 0.05, 1, 0, 0 )
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material_override = SubResource( 5 )
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mesh = SubResource( 6 )
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material/0 = ExtResource( 2 )
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[node name="MeshInstance4" type="MeshInstance" parent="gizmo2"]
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transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 0 )
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mesh = SubResource( 7 )
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material/0 = SubResource( 8 )
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[node name="MeshInstance5" type="MeshInstance" parent="gizmo2"]
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transform = Transform( 0.05, 0, 0, 0, -2.18557e-09, -0.05, 0, 0.05, -2.18557e-09, 0, 0, 1 )
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mesh = SubResource( 9 )
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material/0 = SubResource( 10 )
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@ -1,221 +0,0 @@
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extends VoxelWorld
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# Copyright Péter Magyar relintai@gmail.com
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# MIT License, might be merged into the Voxelman engine module
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# Copyright (c) 2019-2020 Péter Magyar
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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enum GenType {
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TEST, NORMAL, NOISE3D
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}
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signal generation_finished
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export(int) var gen_type : int = GenType.NORMAL
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export(Array, MeshDataResource) var meshes : Array
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var chunks : Dictionary = Dictionary()
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var spawned : bool = false
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var generation_queue : Array
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func _ready() -> void:
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spawn()
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func _process(delta : float) -> void:
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if not generation_queue.empty():
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var chunk : VoxelChunk = generation_queue.front()
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if gen_type == GenType.NORMAL:
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#
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generate_terrarin(chunk)
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elif gen_type == GenType.NOISE3D:
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pass
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else:
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generate_test(chunk)
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generation_queue.remove(0)
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if generation_queue.empty():
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emit_signal("generation_finished")
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func generate_terrarin(chunk : VoxelChunk) -> void:
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chunk.set_size(int(chunk_size_x) + 3, int(chunk_size_y) + 3, int(chunk_size_z) + 3)
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var noise : OpenSimplexNoise = OpenSimplexNoise.new()
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noise.seed = 10
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noise.octaves = 4
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noise.period = 200.0
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noise.persistence = 0.8
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var terr_noise : OpenSimplexNoise = OpenSimplexNoise.new()
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terr_noise.seed = 10 * 321 + 112
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terr_noise.octaves = 4
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terr_noise.period = 20.0
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terr_noise.persistence = 0.9
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for x in range(-1, chunk_size_x + 2):
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for z in range(-1, chunk_size_z + 2):
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var val : float = noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
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val *= val
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val *= 100
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val += 2
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var tv : float = terr_noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
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val += tv * 2
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var v : int = (int(val))
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for y in range(-1, v):
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seed(x + (chunk.position_x * chunk.size_x) + z + (chunk.position_z * chunk.size_z) + y)
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chunk.set_voxel(1, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel(randi() % 200 + 55, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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seed(x + (chunk.position_x * chunk.size_x) + z + (chunk.position_z * chunk.size_z) + y + 1)
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chunk.set_voxel(1, x + 1, y + 2, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel(randi() % 200 + 55, x + 1, y + 2, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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for i in range(5):
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var light : VoxelLight = VoxelLight.new()
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randomize()
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light.color = Color(randf(), randf(), randf())
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light.size = randi() % 5 + 5
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light.set_world_position((chunk.position_x * chunk.size_x) + (randi() % chunk.size_x), (chunk.position_y * chunk.size_y) + (randi() % 6), (chunk.position_z * chunk.size_z) + (randi() % chunk.size_z))
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chunk.add_voxel_light(light)
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# var light : VoxelLight = VoxelLight.new()
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# light.color = Color(1.0, 0, 0)
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# light.size = 10
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# light.set_world_position((chunk.position_x * chunk.size_x) + (2), (chunk.position_y * chunk.size_y) + (7), (chunk.position_z * chunk.size_z) + (1))
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# chunk.add_voxel_light(light)
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# for x in range(16):
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# for z in range(16):
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# chunk.add_prop(Transform(Basis().scaled(Vector3(0.2, 0.2, 0.2)), Vector3(2, 5, 0) * voxel_scale), meshes[0])
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# chunk.add_prop(Transform(Basis(), Vector3(4, 3, 5) * voxel_scale), meshes[0])
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chunk.bake_lights()
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chunk.build()
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# chunk.draw_debug_voxels(2000)
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chunk.draw_debug_voxel_lights()
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func spawn_chunk(x : int, y : int, z : int, lod_size : int = 1) -> void:
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var name : String = "Chunk," + str(x) + "," + str(y) + "," + str(z)
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# var chunk : VoxelChunk = VoxelChunk.new()
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var chunk : VoxelChunk = MarchingCubesVoxelChunk.new()
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chunk.voxel_world = self
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chunk.set_chunk_position(x, y, z)
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chunk.library = library
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chunk.voxel_scale = voxel_scale
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chunk.lod_size = lod_size
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chunk.set_chunk_size(int(chunk_size_x), int(chunk_size_y), int(chunk_size_z))
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chunk.create_mesher()
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chunk.mesher.base_light_value = 0.6
|
||||
|
||||
chunks[name] = chunk
|
||||
|
||||
generation_queue.append(chunk)
|
||||
|
||||
|
||||
func spawn() -> void:
|
||||
var hsize : int = 4
|
||||
|
||||
if gen_type == GenType.NORMAL or gen_type == GenType.NOISE3D:
|
||||
for x in range(-hsize, hsize):
|
||||
for z in range(-hsize, hsize):
|
||||
for y in range(1):
|
||||
# spawn_chunk(x, y, z, abs(int(ceil(x / 2))) + 1)
|
||||
spawn_chunk(x, y, z, 1)
|
||||
else:
|
||||
spawn_chunk(0, 0, 0, 1)
|
||||
|
||||
#func set_player(p_player : Spatial) -> void:
|
||||
# player = p_player
|
||||
|
||||
# if _spawned:
|
||||
# clear()
|
||||
#
|
||||
# spawn()
|
||||
# pass
|
||||
|
||||
func generate_test(chunk : VoxelChunk) ->void:
|
||||
chunk.set_size(40, 40, 40)
|
||||
|
||||
var i : int = 1
|
||||
|
||||
# for y in range(4):
|
||||
# for z in range(8):
|
||||
# for x in range(8):
|
||||
# spawn_equiv_class(chunk, i, x * 4 + 1, y * 4 + 1, z * 4 + 1)
|
||||
# i += 1
|
||||
|
||||
spawn_equiv_class(chunk,127, 4, 4, 4)
|
||||
|
||||
chunk.build()
|
||||
chunk.draw_debug_voxels(2000)
|
||||
# chunk.draw_debug_voxel_lights()
|
||||
|
||||
|
||||
func spawn_equiv_class(chunk : VoxelChunk, cls : int, x : int, y : int, z : int) -> void:
|
||||
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_000:
|
||||
chunk.set_voxel(1, x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
chunk.set_voxel(255, x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_100:
|
||||
chunk.set_voxel(1, x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
chunk.set_voxel(255, x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_001:
|
||||
chunk.set_voxel(1, x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
chunk.set_voxel(255, x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_101:
|
||||
chunk.set_voxel(1, x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
chunk.set_voxel(255, x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_010:
|
||||
chunk.set_voxel(1, x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
chunk.set_voxel(255, x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_110:
|
||||
chunk.set_voxel(1, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
chunk.set_voxel(255, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_011:
|
||||
chunk.set_voxel(1, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
chunk.set_voxel(255, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_111:
|
||||
chunk.set_voxel(1, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
chunk.set_voxel(255, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
|
||||
|
@ -1,10 +0,0 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://voxelman/mc_mesher/MCVoxelWorld.gd" type="Script" id=1]
|
||||
[ext_resource path="res://data/voxel_libraries/1_main_lib_merger_empty.tres" type="VoxelmanLibraryMerger" id=2]
|
||||
|
||||
[node name="VoxelWorld" type="VoxelWorld"]
|
||||
library = ExtResource( 2 )
|
||||
voxel_scale = 2.0
|
||||
player_path = NodePath("Camera")
|
||||
script = ExtResource( 1 )
|
File diff suppressed because it is too large
Load Diff
@ -1,34 +0,0 @@
|
||||
extends VoxelChunk
|
||||
class_name MarchingCubesVoxelChunk
|
||||
|
||||
# Copyright Péter Magyar relintai@gmail.com
|
||||
# MIT License, might be merged into the Voxelman engine module
|
||||
|
||||
# Copyright (c) 2019-2020 Péter Magyar
|
||||
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
#export (Vector3) var chunk_position : Vector3
|
||||
#var world : VoxelWorld
|
||||
|
||||
#func _ready():
|
||||
# world = get_node("..")
|
||||
|
||||
func _create_mesher():
|
||||
add_mesher(MarchingCubesVoxelMesher.new())
|
@ -1,480 +0,0 @@
|
||||
extends Control
|
||||
|
||||
# Copyright Péter Magyar relintai@gmail.com
|
||||
# MIT License, might be merged into the Voxelman engine module
|
||||
|
||||
# Copyright (c) 2019-2020 Péter Magyar
|
||||
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
export(NodePath) var text_edit_path : NodePath
|
||||
|
||||
const VOXEL_ENTRY_INDEX_000 : int = 0
|
||||
const VOXEL_ENTRY_INDEX_100 : int = 1
|
||||
const VOXEL_ENTRY_INDEX_010 : int = 4
|
||||
const VOXEL_ENTRY_INDEX_110 : int = 5
|
||||
const VOXEL_ENTRY_INDEX_001 : int = 2
|
||||
const VOXEL_ENTRY_INDEX_101 : int = 3
|
||||
const VOXEL_ENTRY_INDEX_011 : int = 6
|
||||
const VOXEL_ENTRY_INDEX_111 : int = 7
|
||||
const VOXEL_ENTRIES_SIZE : int = 8
|
||||
|
||||
const VOXEL_ENTRY_MASK_000 : int = 1
|
||||
const VOXEL_ENTRY_MASK_100 : int = 2
|
||||
const VOXEL_ENTRY_MASK_010 : int = 16
|
||||
const VOXEL_ENTRY_MASK_110 : int = 32
|
||||
const VOXEL_ENTRY_MASK_001 : int = 4
|
||||
const VOXEL_ENTRY_MASK_101 : int = 8
|
||||
const VOXEL_ENTRY_MASK_011 : int = 64
|
||||
const VOXEL_ENTRY_MASK_111 : int = 128
|
||||
|
||||
var entry_index_x_rotations : Array = [
|
||||
VOXEL_ENTRY_INDEX_010, #from VOXEL_ENTRY_INDEX_000
|
||||
VOXEL_ENTRY_INDEX_110, #from VOXEL_ENTRY_INDEX_100
|
||||
VOXEL_ENTRY_INDEX_000, #from VOXEL_ENTRY_INDEX_001
|
||||
VOXEL_ENTRY_INDEX_100, #from VOXEL_ENTRY_INDEX_101
|
||||
VOXEL_ENTRY_INDEX_011, #from VOXEL_ENTRY_INDEX_010
|
||||
VOXEL_ENTRY_INDEX_111, #from VOXEL_ENTRY_INDEX_110
|
||||
VOXEL_ENTRY_INDEX_001, #from VOXEL_ENTRY_INDEX_011
|
||||
VOXEL_ENTRY_INDEX_101, #from VOXEL_ENTRY_INDEX_111
|
||||
]
|
||||
|
||||
var entry_index_y_rotations : Array = [
|
||||
VOXEL_ENTRY_INDEX_100, #from VOXEL_ENTRY_INDEX_000
|
||||
VOXEL_ENTRY_INDEX_101, #from VOXEL_ENTRY_INDEX_100
|
||||
VOXEL_ENTRY_INDEX_000, #from VOXEL_ENTRY_INDEX_001
|
||||
VOXEL_ENTRY_INDEX_001, #from VOXEL_ENTRY_INDEX_101
|
||||
VOXEL_ENTRY_INDEX_110, #from VOXEL_ENTRY_INDEX_010
|
||||
VOXEL_ENTRY_INDEX_111, #from VOXEL_ENTRY_INDEX_110
|
||||
VOXEL_ENTRY_INDEX_010, #from VOXEL_ENTRY_INDEX_011
|
||||
VOXEL_ENTRY_INDEX_011, #from VOXEL_ENTRY_INDEX_111
|
||||
]
|
||||
|
||||
var entry_index_z_rotations : Array = [
|
||||
VOXEL_ENTRY_INDEX_100, #from VOXEL_ENTRY_INDEX_000
|
||||
VOXEL_ENTRY_INDEX_110, #from VOXEL_ENTRY_INDEX_100
|
||||
VOXEL_ENTRY_INDEX_101, #from VOXEL_ENTRY_INDEX_001
|
||||
VOXEL_ENTRY_INDEX_111, #from VOXEL_ENTRY_INDEX_101
|
||||
VOXEL_ENTRY_INDEX_000, #from VOXEL_ENTRY_INDEX_010
|
||||
VOXEL_ENTRY_INDEX_010, #from VOXEL_ENTRY_INDEX_110
|
||||
VOXEL_ENTRY_INDEX_001, #from VOXEL_ENTRY_INDEX_011
|
||||
VOXEL_ENTRY_INDEX_011, #from VOXEL_ENTRY_INDEX_111
|
||||
]
|
||||
|
||||
var entry_index_names : Array = [
|
||||
"VOXEL_ENTRY_INDEX_000", #VOXEL_ENTRY_INDEX_000
|
||||
"VOXEL_ENTRY_INDEX_100", #VOXEL_ENTRY_INDEX_100
|
||||
"VOXEL_ENTRY_INDEX_001", #VOXEL_ENTRY_INDEX_001
|
||||
"VOXEL_ENTRY_INDEX_101", #VOXEL_ENTRY_INDEX_101
|
||||
"VOXEL_ENTRY_INDEX_010", #VOXEL_ENTRY_INDEX_010
|
||||
"VOXEL_ENTRY_INDEX_110", #VOXEL_ENTRY_INDEX_110
|
||||
"VOXEL_ENTRY_INDEX_011", #VOXEL_ENTRY_INDEX_011
|
||||
"VOXEL_ENTRY_INDEX_111", #VOXEL_ENTRY_INDEX_111
|
||||
]
|
||||
|
||||
var class_match_table : Array = [
|
||||
0, #0
|
||||
VOXEL_ENTRY_MASK_000, #1
|
||||
VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100, #2
|
||||
VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001, #3
|
||||
VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001, #4
|
||||
VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101, #5
|
||||
VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_001, #6
|
||||
VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_000, #7
|
||||
VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_101, #8
|
||||
VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_101, #9
|
||||
VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_001, #10
|
||||
VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101, #11
|
||||
VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_110, #12
|
||||
VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_110, #13
|
||||
VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101, #14
|
||||
VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_011 | VOXEL_ENTRY_MASK_110, #15
|
||||
VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_011, #16
|
||||
VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_011, #17
|
||||
|
||||
VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_001, #18 eqv to 3 (36)
|
||||
VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_011 | VOXEL_ENTRY_MASK_001, #19 eqv to 3 (126)
|
||||
VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_110, #20 eqv to 2 (63)
|
||||
|
||||
VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_011, #21 eqv to 1 (127)
|
||||
VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_011 | VOXEL_ENTRY_MASK_111, #22 eqv to 0
|
||||
]
|
||||
|
||||
var equivalence_classes_data : Array = [
|
||||
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17,
|
||||
3, 3, 2, 1, 0
|
||||
]
|
||||
|
||||
var vertices_data : Array = [
|
||||
[],
|
||||
#1 1
|
||||
[ Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5) ],
|
||||
#3 2
|
||||
[ Vector3(0, 0, 0.5), Vector3(0, 0, 0.5), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0) ],
|
||||
#6 3
|
||||
[ Vector3(-0.5, 0, 0), Vector3(0, 0, 0.5), Vector3(0, 0.5, 0),
|
||||
Vector3(0.5, 0, 0), Vector3(0, 0, -0.5), Vector3(0, 0.5, 0) ],
|
||||
#7 4
|
||||
[ Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0),
|
||||
Vector3(0, 0.5, 0), Vector3(0, 0.5, 0),
|
||||
Vector3(0, 0, 0.5), Vector3(0.5, 0, 0) ],
|
||||
#15 5
|
||||
[ Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0) ],
|
||||
#22 6
|
||||
[ Vector3(0.5, 0, 0), Vector3(0, 0, 0.5), Vector3(0, -0.5, 0),
|
||||
Vector3(0, 0, 0.5), Vector3(0, 0.5, 0), Vector3(-0.5, 0, 0),
|
||||
Vector3(0.5, 0, 0), Vector3(0, 0, -0.5), Vector3(0, 0.5, 0) ],
|
||||
#23 7
|
||||
[ Vector3(0.5, 0, 0), Vector3(0, 0, 0.5),
|
||||
Vector3(0, 0.5, 0), Vector3(0, 0, 0.5),
|
||||
Vector3(0.5, 0, 0), Vector3(0, 0.5, 0) ],
|
||||
#25 8
|
||||
[ Vector3(0, 0, 0.5), Vector3(0, 0, 0.5), Vector3(0.5, 0, 0), Vector3(0.5, 0, 0),
|
||||
Vector3(0, 0, -0.5), Vector3(-0.5, 0, 0), Vector3(0, 0.5, 0) ],
|
||||
#27 9
|
||||
[ Vector3(0, 0, 0.5), Vector3(0, 0, 0.5), Vector3(-0.5, 0, 0), Vector3(0, 0.5, 0),
|
||||
Vector3(0.5, 0, 0), Vector3(0, 0.5, 0) ],
|
||||
#29 10
|
||||
[ Vector3(0.5, 0, 0), Vector3(0, 0, -0.5), Vector3(0.5, 0, 0), Vector3(0, 0.5, 0),
|
||||
Vector3(0, 0, 0.5), Vector3(0, 0.5, 0) ],
|
||||
#30 11
|
||||
[ Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0),
|
||||
Vector3(0, 0, -0.5), Vector3(-0.5, 0, 0),
|
||||
Vector3(0, 0.5, 0), Vector3(0, 0.5, 0),
|
||||
Vector3(0, 0, 0.5), Vector3(0, -0.5, 0), Vector3(0.5, 0, 0) ],
|
||||
#31 12
|
||||
[ Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0),
|
||||
Vector3(0, 0, 0.5), Vector3(0.5, 0, 0) ],
|
||||
#60 13
|
||||
[ Vector3(0, 0, 0.5), Vector3(0, 0, 0.5), Vector3(0, -0.5, 0), Vector3(0, -0.5, 0),
|
||||
Vector3(0, 0, -0.5), Vector3(0, 0, -0.5), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0) ],
|
||||
#61 14
|
||||
[ Vector3(0.5, 0, 0), Vector3(0, -0.5, 0), Vector3(0, 0, 0.5),
|
||||
Vector3(0.5, 0, 0), Vector3(0, 0, 0.5), Vector3(0, 0, 0.5),
|
||||
Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5),
|
||||
Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0),
|
||||
Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, -0.5) ],
|
||||
#105 15
|
||||
[ Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5),
|
||||
Vector3(0, 0, -0.5), Vector3(-0.5, 0, 0), Vector3(0, 0.5, 0),
|
||||
Vector3(-0.5, 0, 0), Vector3(0, -0.5, 0), Vector3(0, 0, 0.5),
|
||||
Vector3(0, 0, -0.5), Vector3(0.5, 0, 0), Vector3(0, -0.5, 0) ],
|
||||
#107 16
|
||||
[ Vector3(0, 0, 0.5), Vector3(-0.5, 0, 0),
|
||||
Vector3(0, 0.5, 0), Vector3(-0.5, 0, 0),
|
||||
Vector3(0, 0, 0.5), Vector3(0, 0.5, 0),
|
||||
Vector3(0, 0, -0.5), Vector3(0.5, 0, 0), Vector3(0, -0.5, 0) ],
|
||||
#111 17
|
||||
[ Vector3(0, 0.5, 0), Vector3(0.5, 0, 0), Vector3(0, 0, -0.5),
|
||||
Vector3(0, 0.5, 0), Vector3(-0.5, 0, 0), Vector3(0, 0, 0.5),
|
||||
Vector3(0, 0.5, 0), Vector3(-0.5, 0, 0), Vector3(0, 0.5, 0),
|
||||
Vector3(0, 0.5, 0), Vector3(0, 0, -0.5), Vector3(0, 0.5, 0) ],
|
||||
#36 18
|
||||
[ Vector3(-0.5, 0, 0), Vector3(0, -0.5, 0), Vector3(0, 0, 0.5),
|
||||
Vector3(0, 0.5, 0), Vector3(0.5, 0, 0), Vector3(0, 0, -0.5) ],
|
||||
|
||||
#126 19
|
||||
[ Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5),
|
||||
Vector3(0, 0, -0.5), Vector3(0, -0.5, 0), Vector3(-0.5, 0, 0) ],
|
||||
#63
|
||||
[ Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5), Vector3(0, 0, 0.5) ],
|
||||
|
||||
#127 20
|
||||
[ Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5) ],
|
||||
[]
|
||||
]
|
||||
|
||||
var vertex_corner_data : Array = [
|
||||
[],
|
||||
#1 1
|
||||
[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_000 ],
|
||||
#3 2
|
||||
[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_100 ],
|
||||
#6 3
|
||||
[ VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_100,
|
||||
VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001 ],
|
||||
#7 4
|
||||
[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_100,
|
||||
VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_100,
|
||||
VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_001 ],
|
||||
#15 5
|
||||
[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_101 ],
|
||||
#22 6
|
||||
[ VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010,
|
||||
VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_100,
|
||||
VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001 ],
|
||||
#23 7
|
||||
[ VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010,
|
||||
VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_100,
|
||||
VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001 ],
|
||||
#25 8
|
||||
[ VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_000,
|
||||
VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101 ],
|
||||
#27 9
|
||||
[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101,
|
||||
VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_100 ],
|
||||
#29 10
|
||||
[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_101,
|
||||
VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_001 ],
|
||||
#30 11
|
||||
[ VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_001,
|
||||
VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_100,
|
||||
VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_001,
|
||||
VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010 ],
|
||||
#31 12
|
||||
[ VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_100,
|
||||
VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010 ],
|
||||
#60 13
|
||||
[ VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_010,
|
||||
VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_001 ],
|
||||
#61 14
|
||||
[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110,
|
||||
VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_110,
|
||||
VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_010,
|
||||
VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_001,
|
||||
VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101 ],
|
||||
#105 15
|
||||
[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_000,
|
||||
VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101,
|
||||
VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110,
|
||||
VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_011 ],
|
||||
#107 16
|
||||
[ VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110,
|
||||
VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101,
|
||||
VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_000,
|
||||
VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_011 ],
|
||||
#111 17
|
||||
[ VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_011,
|
||||
VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110,
|
||||
VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_000,
|
||||
VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_000 ],
|
||||
#36 18
|
||||
[ VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110,
|
||||
VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001 ],
|
||||
|
||||
|
||||
#126 18 (3)
|
||||
[ VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_110,
|
||||
VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_100 ],
|
||||
#63
|
||||
[ VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_110 ],
|
||||
|
||||
#127 19 (1)
|
||||
[ VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_110 ],
|
||||
[],
|
||||
]
|
||||
|
||||
func index_entry_to_mask_entry(entry : int) -> int:
|
||||
if entry == VOXEL_ENTRY_INDEX_000:
|
||||
return VOXEL_ENTRY_MASK_000
|
||||
|
||||
if entry == VOXEL_ENTRY_INDEX_100:
|
||||
return VOXEL_ENTRY_MASK_100
|
||||
|
||||
if entry == VOXEL_ENTRY_INDEX_010:
|
||||
return VOXEL_ENTRY_MASK_010
|
||||
|
||||
if entry == VOXEL_ENTRY_INDEX_110:
|
||||
return VOXEL_ENTRY_MASK_110
|
||||
|
||||
if entry == VOXEL_ENTRY_INDEX_001:
|
||||
return VOXEL_ENTRY_MASK_001
|
||||
|
||||
if entry == VOXEL_ENTRY_INDEX_101:
|
||||
return VOXEL_ENTRY_MASK_101
|
||||
|
||||
if entry == VOXEL_ENTRY_INDEX_011:
|
||||
return VOXEL_ENTRY_MASK_011
|
||||
|
||||
if entry == VOXEL_ENTRY_INDEX_111:
|
||||
return VOXEL_ENTRY_MASK_111
|
||||
|
||||
return 0
|
||||
|
||||
func mask_entry_to_index_entry(entry : int) -> int:
|
||||
if entry == VOXEL_ENTRY_MASK_000:
|
||||
return VOXEL_ENTRY_INDEX_000
|
||||
|
||||
if entry == VOXEL_ENTRY_MASK_100:
|
||||
return VOXEL_ENTRY_INDEX_100
|
||||
|
||||
if entry == VOXEL_ENTRY_MASK_010:
|
||||
return VOXEL_ENTRY_INDEX_010
|
||||
|
||||
if entry == VOXEL_ENTRY_MASK_110:
|
||||
return VOXEL_ENTRY_INDEX_110
|
||||
|
||||
if entry == VOXEL_ENTRY_MASK_001:
|
||||
return VOXEL_ENTRY_INDEX_001
|
||||
|
||||
if entry == VOXEL_ENTRY_MASK_101:
|
||||
return VOXEL_ENTRY_INDEX_101
|
||||
|
||||
if entry == VOXEL_ENTRY_MASK_011:
|
||||
return VOXEL_ENTRY_INDEX_011
|
||||
|
||||
if entry == VOXEL_ENTRY_MASK_111:
|
||||
return VOXEL_ENTRY_INDEX_111
|
||||
|
||||
return 0
|
||||
|
||||
func generate() -> String:
|
||||
|
||||
var i : int = 0
|
||||
var a : String = ""
|
||||
|
||||
for y in range(4):
|
||||
for z in range(8):
|
||||
for x in range(8):
|
||||
var data : Array = get_equiv_data(i)
|
||||
|
||||
var index : int = data[0]
|
||||
var rx : int = data[1]
|
||||
var ry : int = data[2]
|
||||
var rz : int = data[3]
|
||||
|
||||
var owners : Array = get_rotate_owners(index, rx, ry, rz)
|
||||
|
||||
# a += str(i) + " -> " + str(equivalence_classes_data[index]) + " (" + str(data) + ")\n"
|
||||
a += str(i) + " -> " + str(equivalence_classes_data[index]) + " (" + str(data) + ")" + " (" + str(debug_index_to_str(vertex_corner_data[index])) + " " + str(debug_index_to_str(owners)) + ")\n"
|
||||
|
||||
|
||||
i += 1
|
||||
|
||||
return a
|
||||
|
||||
func get_rotate_owners(index : int, x : int, y : int, z : int) -> Array:
|
||||
var owners : Array = vertex_corner_data[index]
|
||||
var nowners : Array = []
|
||||
|
||||
for index in owners:
|
||||
var i : int = index
|
||||
|
||||
for rx in range(x):
|
||||
i = entry_index_x_rotations[i]
|
||||
|
||||
for ry in range(y):
|
||||
i = entry_index_y_rotations[i]
|
||||
|
||||
for rz in range(z):
|
||||
i = entry_index_z_rotations[i]
|
||||
|
||||
nowners.append(i)
|
||||
|
||||
return nowners
|
||||
|
||||
|
||||
func find_equiv_index(cls : int) -> int:
|
||||
for x in range(4):
|
||||
for y in range(4):
|
||||
for z in range(4):
|
||||
var cl : int = rotate_index(cls, x, y, z)
|
||||
|
||||
for i in range(len(class_match_table)):
|
||||
if class_match_table[i] == cl:
|
||||
return i
|
||||
|
||||
return -1
|
||||
|
||||
func get_equiv_data(cls : int) -> Array:
|
||||
var res : Array = []
|
||||
|
||||
for x in range(4):
|
||||
for y in range(4):
|
||||
for z in range(4):
|
||||
var cl : int = rotate_index(cls, x, y, z)
|
||||
|
||||
for i in range(len(class_match_table)):
|
||||
if class_match_table[i] == cl:
|
||||
|
||||
res.append(i)
|
||||
res.append(x)
|
||||
res.append(y)
|
||||
res.append(z)
|
||||
|
||||
return res
|
||||
|
||||
return res
|
||||
|
||||
func rotate_index(cls : int, x : int, y : int, z : int) -> int:
|
||||
var corners : Array = [
|
||||
cls & 1 << 0,
|
||||
cls & 1 << 1,
|
||||
cls & 1 << 2,
|
||||
cls & 1 << 3,
|
||||
cls & 1 << 4,
|
||||
cls & 1 << 5,
|
||||
cls & 1 << 6,
|
||||
cls & 1 << 7,
|
||||
]
|
||||
|
||||
for i in range(len(corners)):
|
||||
if corners[i] == 0:
|
||||
continue
|
||||
|
||||
var index : int = mask_entry_to_index_entry(corners[i])
|
||||
|
||||
for rx in range(x):
|
||||
index = entry_index_x_rotations[index]
|
||||
|
||||
for ry in range(y):
|
||||
index = entry_index_y_rotations[index]
|
||||
|
||||
for rz in range(z):
|
||||
index = entry_index_z_rotations[index]
|
||||
|
||||
corners[i] = index_entry_to_mask_entry((index))
|
||||
|
||||
var res : int = 0
|
||||
|
||||
for e in corners:
|
||||
res = res | e
|
||||
|
||||
return res
|
||||
|
||||
func debug_index_to_str(array : Array) -> Array:
|
||||
var o : Array = []
|
||||
|
||||
for e in array:
|
||||
if e == VOXEL_ENTRY_INDEX_000:
|
||||
o.append("000")
|
||||
elif e == VOXEL_ENTRY_INDEX_100:
|
||||
o.append("100")
|
||||
elif e == VOXEL_ENTRY_INDEX_010:
|
||||
o.append("010")
|
||||
elif e == VOXEL_ENTRY_INDEX_110:
|
||||
o.append("110")
|
||||
elif e == VOXEL_ENTRY_INDEX_001:
|
||||
o.append("001")
|
||||
elif e == VOXEL_ENTRY_INDEX_101:
|
||||
o.append("101")
|
||||
elif e == VOXEL_ENTRY_INDEX_011:
|
||||
o.append("011")
|
||||
elif e == VOXEL_ENTRY_INDEX_111:
|
||||
o.append("111")
|
||||
else:
|
||||
o.append("!")
|
||||
|
||||
return o
|
||||
|
||||
|
||||
func _on_Button_pressed():
|
||||
var text_edit : TextEdit = get_node(text_edit_path) as TextEdit
|
||||
|
||||
text_edit.text = generate()
|
@ -1,38 +0,0 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://voxelman/table_generator/TableGenerator.gd" type="Script" id=1]
|
||||
|
||||
[node name="TableGenerator" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
text_edit_path = NodePath("PanelContainer/VBoxContainer/TextEdit")
|
||||
|
||||
[node name="PanelContainer" type="PanelContainer" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer"]
|
||||
margin_left = 14.0
|
||||
margin_top = 14.0
|
||||
margin_right = 1010.0
|
||||
margin_bottom = 586.0
|
||||
|
||||
[node name="TextEdit" type="TextEdit" parent="PanelContainer/VBoxContainer"]
|
||||
margin_right = 996.0
|
||||
margin_bottom = 527.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="Button" type="Button" parent="PanelContainer/VBoxContainer"]
|
||||
margin_top = 535.0
|
||||
margin_right = 996.0
|
||||
margin_bottom = 572.0
|
||||
text = "Generate"
|
||||
[connection signal="pressed" from="PanelContainer/VBoxContainer/Button" to="." method="_on_Button_pressed"]
|
@ -24,45 +24,19 @@ class_name TVVoxelMesher
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
var transition_sides : int = 0
|
||||
|
||||
const VOXEL_CHUNK_SIDE_FRONT : int = 1 << 0
|
||||
const VOXEL_CHUNK_SIDE_BACK : int = 1 << 1
|
||||
const VOXEL_CHUNK_SIDE_LEFT : int = 1 << 2
|
||||
const VOXEL_CHUNK_SIDE_RIGHT : int = 1 << 3
|
||||
const VOXEL_CHUNK_SIDE_TOP : int = 1 << 4
|
||||
const VOXEL_CHUNK_SIDE_BOTTOM : int = 1 << 5
|
||||
|
||||
enum {
|
||||
CHUNK_INDEX_UP = 0,
|
||||
CHUNK_INDEX_DOWN = 1,
|
||||
CHUNK_INDEX_LEFT = 2,
|
||||
CHUNK_INDEX_RIGHT = 3,
|
||||
CHUNK_INDEX_FRONT = 4,
|
||||
CHUNK_INDEX_BACK = 5,
|
||||
}
|
||||
|
||||
var lod_data : Array = [
|
||||
1, #CHUNK_INDEX_UP
|
||||
1, #CHUNK_INDEX_DOWN
|
||||
1, #CHUNK_INDEX_LEFT
|
||||
1, #CHUNK_INDEX_RIGHT
|
||||
1, #CHUNK_INDEX_FRONT
|
||||
1 #CHUNK_INDEX_BACK
|
||||
]
|
||||
|
||||
const TEXTURE_SCALE = 4
|
||||
|
||||
func get_voxel_type_array(buffer : VoxelChunk, x : int, y : int, z : int, size : int = 1) -> Array:
|
||||
func get_voxel_type_array(chunk : VoxelChunk, x : int, y : int, z : int, size : int = 1) -> Array:
|
||||
var arr : Array = [
|
||||
buffer.get_voxel(x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE),
|
||||
buffer.get_voxel(x, y + size, z, VoxelChunk.DEFAULT_CHANNEL_TYPE),
|
||||
buffer.get_voxel(x, y, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE),
|
||||
buffer.get_voxel(x, y + size, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE),
|
||||
buffer.get_voxel(x + size, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE),
|
||||
buffer.get_voxel(x + size, y + size, z, VoxelChunk.DEFAULT_CHANNEL_TYPE),
|
||||
buffer.get_voxel(x + size, y, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE),
|
||||
buffer.get_voxel(x + size, y + size, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
chunk.get_voxel(x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE),
|
||||
chunk.get_voxel(x, y + size, z, VoxelChunk.DEFAULT_CHANNEL_TYPE),
|
||||
chunk.get_voxel(x, y, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE),
|
||||
chunk.get_voxel(x, y + size, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE),
|
||||
chunk.get_voxel(x + size, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE),
|
||||
chunk.get_voxel(x + size, y + size, z, VoxelChunk.DEFAULT_CHANNEL_TYPE),
|
||||
chunk.get_voxel(x + size, y, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE),
|
||||
chunk.get_voxel(x + size, y + size, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
]
|
||||
|
||||
return arr
|
||||
@ -96,102 +70,91 @@ func get_case_code_from_arr(data : Array) -> int:
|
||||
|
||||
return case_code
|
||||
|
||||
func get_case_code(buffer : VoxelChunk, x : int, y : int, z : int, size : int = 1) -> int:
|
||||
func get_case_code(chunk : VoxelChunk, x : int, y : int, z : int, size : int = 1) -> int:
|
||||
var case_code : int = 0
|
||||
|
||||
if (buffer.get_voxel(x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
if (chunk.get_voxel(x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
case_code = case_code | VOXEL_ENTRY_MASK_000
|
||||
|
||||
if (buffer.get_voxel(x, y + size, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
if (chunk.get_voxel(x, y + size, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
case_code = case_code | VOXEL_ENTRY_MASK_010
|
||||
|
||||
if (buffer.get_voxel(x, y, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
if (chunk.get_voxel(x, y, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
case_code = case_code | VOXEL_ENTRY_MASK_001
|
||||
|
||||
if (buffer.get_voxel(x, y + size, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
if (chunk.get_voxel(x, y + size, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
case_code = case_code | VOXEL_ENTRY_MASK_011
|
||||
|
||||
if (buffer.get_voxel(x + size, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
if (chunk.get_voxel(x + size, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
case_code = case_code | VOXEL_ENTRY_MASK_100
|
||||
|
||||
if (buffer.get_voxel(x + size, y + size, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
if (chunk.get_voxel(x + size, y + size, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
case_code = case_code | VOXEL_ENTRY_MASK_110
|
||||
|
||||
if (buffer.get_voxel(x + size, y, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
if (chunk.get_voxel(x + size, y, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
case_code = case_code | VOXEL_ENTRY_MASK_101
|
||||
|
||||
if (buffer.get_voxel(x + size, y + size, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
if (chunk.get_voxel(x + size, y + size, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
case_code = case_code | VOXEL_ENTRY_MASK_111
|
||||
|
||||
return case_code
|
||||
|
||||
func get_voxel_type(buffer : VoxelChunk, x : int, y : int, z : int, size : int = 1) -> int:
|
||||
func get_voxel_type(chunk : VoxelChunk, x : int, y : int, z : int, size : int = 1) -> int:
|
||||
var type : int = 0
|
||||
|
||||
type = buffer.get_voxel(x, y + size, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
type = chunk.get_voxel(x, y + size, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
|
||||
if type != 0:
|
||||
return type
|
||||
|
||||
type = buffer.get_voxel(x, y, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
type = chunk.get_voxel(x, y, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
|
||||
if type != 0:
|
||||
return type
|
||||
|
||||
type = buffer.get_voxel(x, y + size, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
type = chunk.get_voxel(x, y + size, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
|
||||
if type != 0:
|
||||
return type
|
||||
|
||||
type = buffer.get_voxel(x + size, y + size, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
type = chunk.get_voxel(x + size, y + size, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
|
||||
if type != 0:
|
||||
return type
|
||||
|
||||
type = buffer.get_voxel(x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
type = chunk.get_voxel(x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
|
||||
if type != 0:
|
||||
return type
|
||||
|
||||
type = buffer.get_voxel(x + size, y + size, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
type = chunk.get_voxel(x + size, y + size, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
|
||||
if type != 0:
|
||||
return type
|
||||
|
||||
type = buffer.get_voxel(x + size, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
type = chunk.get_voxel(x + size, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
|
||||
if type != 0:
|
||||
return type
|
||||
|
||||
type = buffer.get_voxel(x + size, y, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
type = chunk.get_voxel(x + size, y, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
|
||||
return type
|
||||
|
||||
func _add_chunk(buffer : VoxelChunk) -> void:
|
||||
var b : bool = true
|
||||
func n_add_chunk(b : Node) -> void:
|
||||
var chunk : VoxelChunk = b as VoxelChunk
|
||||
|
||||
for l in lod_data:
|
||||
if l != 1:
|
||||
b = false
|
||||
break
|
||||
|
||||
if lod_size == 1 and b:
|
||||
add_buffer_normal(buffer)
|
||||
else:
|
||||
add_buffer_lod(buffer)
|
||||
|
||||
func add_buffer_normal(buffer : VoxelChunk) -> void:
|
||||
buffer.generate_ao()
|
||||
chunk.generate_ao()
|
||||
|
||||
var x_size : int = buffer.get_size_x()
|
||||
var y_size : int = buffer.get_size_y()
|
||||
var z_size : int = buffer.get_size_z()
|
||||
var x_size : int = chunk.get_size_x()
|
||||
var y_size : int = chunk.get_size_y()
|
||||
var z_size : int = chunk.get_size_z()
|
||||
|
||||
for y in range(0, y_size, lod_size):
|
||||
for z in range(0, z_size, lod_size):
|
||||
for x in range(0, x_size, lod_size):
|
||||
|
||||
var type_arr : Array = get_voxel_type_array(buffer, x, y, z, lod_size)
|
||||
var type_arr : Array = get_voxel_type_array(chunk, x, y, z, lod_size)
|
||||
var case_code : int = get_case_code_from_arr(type_arr)
|
||||
|
||||
if case_code == 0 or case_code == 255:
|
||||
@ -274,7 +237,7 @@ func add_buffer_normal(buffer : VoxelChunk) -> void:
|
||||
var offs0 : Vector3 = corner_id_to_vertex(fv) * lod_size
|
||||
var offs1 : Vector3 = corner_id_to_vertex(sv) * lod_size
|
||||
|
||||
var type : int = buffer.get_voxel(int(x + offs0.x), int(y + offs0.y), int(z + offs0.z), VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
var type : int = chunk.get_voxel(int(x + offs0.x), int(y + offs0.y), int(z + offs0.z), VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
|
||||
var fill : int = 0
|
||||
|
||||
@ -282,12 +245,12 @@ func add_buffer_normal(buffer : VoxelChunk) -> void:
|
||||
var vert_dir : Vector3
|
||||
|
||||
if type == 0:
|
||||
fill = buffer.get_voxel(int(x + offs1.x), int(y + offs1.y), int(z + offs1.z), VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
fill = chunk.get_voxel(int(x + offs1.x), int(y + offs1.y), int(z + offs1.z), VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
vert_pos = get_regular_vertex_second_position(case_code, i)
|
||||
vert_dir = get_regular_vertex_first_position(case_code, i)
|
||||
else:
|
||||
fill = buffer.get_voxel(int(x + offs0.x), int(y + offs0.y), int(z + offs0.z), VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
fill = chunk.get_voxel(int(x + offs0.x), int(y + offs0.y), int(z + offs0.z), VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
vert_pos = get_regular_vertex_first_position(case_code, i)
|
||||
vert_dir = get_regular_vertex_second_position(case_code, i)
|
||||
@ -385,9 +348,9 @@ func add_buffer_normal(buffer : VoxelChunk) -> void:
|
||||
|
||||
var normal : Vector3 = temp_normals[i] as Vector3
|
||||
|
||||
var vpx : int = int(vert_pos.x)
|
||||
var vpy : int = int(vert_pos.y)
|
||||
var vpz : int = int(vert_pos.z)
|
||||
#var vpx : int = int(vert_pos.x)
|
||||
#var vpy : int = int(vert_pos.y)
|
||||
#var vpz : int = int(vert_pos.z)
|
||||
|
||||
add_color(Color(1, 1, 1, surface_ratio))
|
||||
vert_pos *= float(voxel_scale)
|
||||
@ -396,144 +359,3 @@ func add_buffer_normal(buffer : VoxelChunk) -> void:
|
||||
add_vertex(vert_pos)
|
||||
|
||||
|
||||
func add_buffer_lod(buffer : VoxelChunk) -> void:
|
||||
if lod_data[CHUNK_INDEX_UP] < lod_size:
|
||||
# generate_side_lod_mesh(0, buffer)
|
||||
pass
|
||||
|
||||
# CHUNK_INDEX_DOWN = 1,
|
||||
# CHUNK_INDEX_LEFT = 2,
|
||||
# CHUNK_INDEX_RIGHT = 3,
|
||||
# CHUNK_INDEX_FRONT = 4,
|
||||
# CHUNK_INDEX_BACK = 5,
|
||||
|
||||
#generate_main_lod_mesh(buffer)
|
||||
|
||||
func generate_side_lod_mesh(sx : int, ex : int, sy : int, ey : int, sz : int, ez : int, buffer : VoxelChunk) -> void:
|
||||
pass
|
||||
|
||||
func generate_main_lod_mesh(buffer : VoxelChunk) -> void:
|
||||
buffer.generate_ao()
|
||||
|
||||
var x_size : int = buffer.get_size_x() - 1
|
||||
var y_size : int = buffer.get_size_y() - 1
|
||||
var z_size : int = buffer.get_size_z() - 1
|
||||
|
||||
for y in range(0, y_size, lod_size):
|
||||
for z in range(0, z_size, lod_size):
|
||||
for x in range(0, x_size, lod_size):
|
||||
|
||||
var case_code : int = get_case_code(buffer, x, y, z, lod_size)
|
||||
|
||||
if case_code == 0 or case_code == 255:
|
||||
continue
|
||||
|
||||
var regular_cell_class : int = get_regular_cell_class(case_code)
|
||||
|
||||
var cell_data : TransvoxelCellData = get_regular_cell_data(regular_cell_class)
|
||||
|
||||
var index_count : int = cell_data.get_triangle_count() * 3
|
||||
var vertex_count : int = cell_data.get_vertex_count()
|
||||
|
||||
for i in range(index_count):
|
||||
var ind : int = get_vertex_count() + cell_data.get_vertex_index(i)
|
||||
add_indices(ind)
|
||||
|
||||
var temp_verts : Array = Array()
|
||||
|
||||
for i in range(vertex_count):
|
||||
var fv : int = get_regular_vertex_data_first_vertex(case_code, i)
|
||||
var sv : int = get_regular_vertex_data_second_vertex(case_code, i)
|
||||
|
||||
var offs0 : Vector3 = corner_id_to_vertex(fv) * lod_size
|
||||
var offs1 : Vector3 = corner_id_to_vertex(sv) * lod_size
|
||||
|
||||
var type : int = buffer.get_voxel(int(x + offs0.x), int(y + offs0.y), int(z + offs0.z), VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
|
||||
var fill : int = 0
|
||||
|
||||
var vert_pos : Vector3
|
||||
var vert_dir : Vector3
|
||||
|
||||
if type == 0:
|
||||
fill = buffer.get_voxel(int(x + offs1.x), int(y + offs1.y), int(z + offs1.z), VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
vert_pos = get_regular_vertex_second_position(case_code, i)
|
||||
vert_dir = get_regular_vertex_first_position(case_code, i)
|
||||
else:
|
||||
fill = buffer.get_voxel(int(x + offs0.x), int(y + offs0.y), int(z + offs0.z), VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
vert_pos = get_regular_vertex_first_position(case_code, i)
|
||||
vert_dir = get_regular_vertex_second_position(case_code, i)
|
||||
|
||||
vert_dir = vert_dir - vert_pos
|
||||
|
||||
vert_pos += vert_dir * (fill / 256.0)
|
||||
|
||||
temp_verts.append(vert_pos)
|
||||
|
||||
var temp_normals : Array = Array()
|
||||
|
||||
#warning-ignore:unused_variable
|
||||
for i in range(len(temp_verts)):
|
||||
temp_normals.append(Vector3())
|
||||
|
||||
#generate normals
|
||||
for i in range(0, index_count, 3):
|
||||
var indices : Array = [
|
||||
cell_data.get_vertex_index(i),
|
||||
cell_data.get_vertex_index(i + 1),
|
||||
cell_data.get_vertex_index(i + 2)
|
||||
]
|
||||
|
||||
var vertices : Array = [
|
||||
temp_verts[indices[0]],
|
||||
temp_verts[indices[1]],
|
||||
temp_verts[indices[2]],
|
||||
]
|
||||
|
||||
temp_normals[indices[0]] += (vertices[1] - vertices[0]).cross(vertices[0] - vertices[2])
|
||||
temp_normals[indices[1]] += (vertices[2] - vertices[1]).cross(vertices[1] - vertices[0])
|
||||
temp_normals[indices[2]] += (vertices[2] - vertices[1]).cross(vertices[2] - vertices[0])
|
||||
|
||||
for i in range(len(temp_verts)):
|
||||
temp_normals[i] = (temp_normals[i] as Vector3).normalized()
|
||||
|
||||
for cvi in range(len(temp_verts)):
|
||||
var vertex : Vector3 = temp_verts[cvi]
|
||||
var normal : Vector3 = temp_normals[cvi]
|
||||
|
||||
var s : Vector3 = Vector3()
|
||||
var t : Vector3 = Vector3()
|
||||
t.x = vertex.z
|
||||
t.y = vertex.z
|
||||
t.z = vertex.y
|
||||
|
||||
s.x = vertex.y
|
||||
s.y = vertex.x
|
||||
s.z = vertex.x
|
||||
|
||||
var bx : float = abs(normal.x)
|
||||
var by : float = abs(normal.y)
|
||||
var bz : float = abs(normal.z)
|
||||
|
||||
if (bx > by and bx > bz):
|
||||
add_uv(Vector2(s.x, t.x))
|
||||
elif (bz > bx and bz > by):
|
||||
add_uv(Vector2(s.z, t.z))
|
||||
else:
|
||||
add_uv(Vector2(s.y, t.y))
|
||||
|
||||
for i in range(len(temp_verts)):
|
||||
|
||||
var vert_pos : Vector3 = temp_verts[i] as Vector3
|
||||
|
||||
vert_pos *= float(lod_size)
|
||||
vert_pos += Vector3(x, y, z)
|
||||
|
||||
var normal : Vector3 = temp_normals[i] as Vector3
|
||||
|
||||
vert_pos *= float(voxel_scale)
|
||||
|
||||
add_normal(normal)
|
||||
add_vertex(vert_pos)
|
||||
|
@ -1,134 +0,0 @@
|
||||
[gd_scene load_steps=16 format=2]
|
||||
|
||||
[ext_resource path="res://debug/FreeLookCam.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://data/materials/voxelman.tres" type="Material" id=2]
|
||||
[ext_resource path="res://voxelman/FPSCounter.gd" type="Script" id=3]
|
||||
[ext_resource path="res://voxelman/transvoxel_mesher_gen_uv/TVGUVoxelWorld.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://data/voxel_textures/grass_albedo.png" type="Texture" id=5]
|
||||
|
||||
[sub_resource type="Environment" id=1]
|
||||
ambient_light_color = Color( 1, 1, 1, 1 )
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=2]
|
||||
albedo_color = Color( 0.00392157, 0.105882, 0.0196078, 1 )
|
||||
|
||||
[sub_resource type="PlaneMesh" id=3]
|
||||
|
||||
[sub_resource type="SphereMesh" id=4]
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=5]
|
||||
albedo_color = Color( 1, 0.00392157, 0.00392157, 1 )
|
||||
|
||||
[sub_resource type="PrismMesh" id=6]
|
||||
|
||||
[sub_resource type="PrismMesh" id=7]
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=8]
|
||||
albedo_color = Color( 0.129412, 1, 0.0156863, 1 )
|
||||
albedo_texture = ExtResource( 5 )
|
||||
|
||||
[sub_resource type="PrismMesh" id=9]
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=10]
|
||||
albedo_color = Color( 0.00784314, 0.0627451, 1, 1 )
|
||||
albedo_texture = ExtResource( 5 )
|
||||
|
||||
[node name="MC_Test" type="Spatial"]
|
||||
|
||||
[node name="Camera" parent="." instance=ExtResource( 1 )]
|
||||
transform = Transform( -0.999922, -0.00920995, -0.00840917, -0.0115497, 0.938254, 0.345753, 0.00470557, 0.345823, -0.938288, 6.00985, 6.90149, -5.3643 )
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource( 1 )
|
||||
|
||||
[node name="DebugGeom" type="ImmediateGeometry" parent="."]
|
||||
|
||||
[node name="DirectionalLight" type="DirectionalLight" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, -0.236854, 0.971545, 0, -0.971545, -0.236854, 0, 41.8924, 0 )
|
||||
|
||||
[node name="VoxelWorld" parent="." instance=ExtResource( 4 )]
|
||||
voxel_scale = 1.0
|
||||
|
||||
[node name="DirectionalLight2" type="DirectionalLight" parent="."]
|
||||
transform = Transform( -0.781917, -0.147651, 0.605645, -0.623383, 0.1852, -0.759667, 0, -0.971545, -0.236854, 0, 12.0807, 0 )
|
||||
|
||||
[node name="FPSCounter" type="Label" parent="."]
|
||||
margin_right = 123.0
|
||||
margin_bottom = 41.0
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="."]
|
||||
transform = Transform( 20, 0, 0, 0, 20, 0, 0, 0, 20, 0, -5, 0 )
|
||||
material_override = SubResource( 2 )
|
||||
mesh = SubResource( 3 )
|
||||
material/0 = ExtResource( 2 )
|
||||
|
||||
[node name="gizmo" type="Spatial" parent="."]
|
||||
|
||||
[node name="MeshInstance2" type="MeshInstance" parent="gizmo"]
|
||||
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 0, 0 )
|
||||
mesh = SubResource( 4 )
|
||||
material/0 = ExtResource( 2 )
|
||||
|
||||
[node name="MeshInstance6" type="MeshInstance" parent="gizmo"]
|
||||
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 1, 1 )
|
||||
mesh = SubResource( 4 )
|
||||
material/0 = ExtResource( 2 )
|
||||
|
||||
[node name="MeshInstance7" type="MeshInstance" parent="gizmo"]
|
||||
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 1 )
|
||||
mesh = SubResource( 4 )
|
||||
material/0 = ExtResource( 2 )
|
||||
|
||||
[node name="MeshInstance8" type="MeshInstance" parent="gizmo"]
|
||||
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 1, 0 )
|
||||
mesh = SubResource( 4 )
|
||||
material/0 = ExtResource( 2 )
|
||||
|
||||
[node name="MeshInstance9" type="MeshInstance" parent="gizmo"]
|
||||
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 0, 1 )
|
||||
mesh = SubResource( 4 )
|
||||
material/0 = ExtResource( 2 )
|
||||
|
||||
[node name="MeshInstance3" type="MeshInstance" parent="gizmo"]
|
||||
transform = Transform( 5.96244e-10, 0.05, 0, -0.05, 5.96244e-10, 0, 0, 0, 0.05, 1, 0, 0 )
|
||||
material_override = SubResource( 5 )
|
||||
mesh = SubResource( 6 )
|
||||
material/0 = ExtResource( 2 )
|
||||
|
||||
[node name="MeshInstance4" type="MeshInstance" parent="gizmo"]
|
||||
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 0 )
|
||||
mesh = SubResource( 7 )
|
||||
material/0 = SubResource( 8 )
|
||||
|
||||
[node name="MeshInstance5" type="MeshInstance" parent="gizmo"]
|
||||
transform = Transform( 0.05, 0, 0, 0, -2.18557e-09, -0.05, 0, 0.05, -2.18557e-09, 0, 0, 1 )
|
||||
mesh = SubResource( 9 )
|
||||
material/0 = SubResource( 10 )
|
||||
|
||||
[node name="gizmo2" type="Spatial" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 53.2071, 8.56598, 59.3495 )
|
||||
|
||||
[node name="MeshInstance2" type="MeshInstance" parent="gizmo2"]
|
||||
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 0, 0 )
|
||||
mesh = SubResource( 4 )
|
||||
material/0 = ExtResource( 2 )
|
||||
|
||||
[node name="MeshInstance3" type="MeshInstance" parent="gizmo2"]
|
||||
transform = Transform( 5.96244e-10, 0.05, 0, -0.05, 5.96244e-10, 0, 0, 0, 0.05, 1, 0, 0 )
|
||||
material_override = SubResource( 5 )
|
||||
mesh = SubResource( 6 )
|
||||
material/0 = ExtResource( 2 )
|
||||
|
||||
[node name="MeshInstance4" type="MeshInstance" parent="gizmo2"]
|
||||
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 0 )
|
||||
mesh = SubResource( 7 )
|
||||
material/0 = SubResource( 8 )
|
||||
|
||||
[node name="MeshInstance5" type="MeshInstance" parent="gizmo2"]
|
||||
transform = Transform( 0.05, 0, 0, 0, -2.18557e-09, -0.05, 0, 0.05, -2.18557e-09, 0, 0, 1 )
|
||||
mesh = SubResource( 9 )
|
||||
material/0 = SubResource( 10 )
|
@ -1,34 +0,0 @@
|
||||
extends VoxelChunk
|
||||
class_name TVGUVoxelChunk
|
||||
|
||||
# Copyright Péter Magyar relintai@gmail.com
|
||||
# MIT License, might be merged into the Voxelman engine module
|
||||
|
||||
# Copyright (c) 2019-2020 Péter Magyar
|
||||
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
#export (Vector3) var chunk_position : Vector3
|
||||
#var world : VoxelWorld
|
||||
|
||||
#func _ready():
|
||||
# world = get_node("..")
|
||||
|
||||
func _create_meshers():
|
||||
add_mesher(TVGUVoxelMesher.new())
|
File diff suppressed because it is too large
Load Diff
@ -1,225 +0,0 @@
|
||||
extends VoxelWorld
|
||||
|
||||
# Copyright Péter Magyar relintai@gmail.com
|
||||
# MIT License, might be merged into the Voxelman engine module
|
||||
|
||||
# Copyright (c) 2019-2020 Péter Magyar
|
||||
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
enum GenType {
|
||||
TEST, NORMAL, NOISE3D
|
||||
}
|
||||
|
||||
signal generation_finished
|
||||
|
||||
export(int) var gen_type : int = GenType.NORMAL
|
||||
|
||||
export(Array, MeshDataResource) var meshes : Array
|
||||
|
||||
var chunks : Dictionary = Dictionary()
|
||||
var spawned : bool = false
|
||||
|
||||
var generation_queue : Array
|
||||
|
||||
func _ready() -> void:
|
||||
spawn()
|
||||
|
||||
func _process(delta : float) -> void:
|
||||
if not generation_queue.empty():
|
||||
var chunk : VoxelChunk = generation_queue.front()
|
||||
|
||||
if gen_type == GenType.NORMAL:
|
||||
#
|
||||
generate_terrarin(chunk)
|
||||
elif gen_type == GenType.NOISE3D:
|
||||
# generate(chunk)
|
||||
pass
|
||||
else:
|
||||
generate_test(chunk)
|
||||
|
||||
generation_queue.remove(0)
|
||||
|
||||
if generation_queue.empty():
|
||||
emit_signal("generation_finished")
|
||||
|
||||
func generate_terrarin(chunk : VoxelChunk) -> void:
|
||||
var buffer : VoxelChunk = chunk.get_buffer()
|
||||
buffer.create(int(chunk_size_x) + 3, int(chunk_size_y) + 3, int(chunk_size_z) + 3)
|
||||
|
||||
var noise : OpenSimplexNoise = OpenSimplexNoise.new()
|
||||
noise.seed = 10
|
||||
noise.octaves = 4
|
||||
noise.period = 200.0
|
||||
noise.persistence = 0.8
|
||||
|
||||
var terr_noise : OpenSimplexNoise = OpenSimplexNoise.new()
|
||||
terr_noise.seed = 10 * 321 + 112
|
||||
terr_noise.octaves = 4
|
||||
terr_noise.period = 20.0
|
||||
terr_noise.persistence = 0.9
|
||||
|
||||
for x in range(-1, chunk_size_x + 2):
|
||||
for z in range(-1, chunk_size_z + 2):
|
||||
var val : float = noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
|
||||
val *= val
|
||||
val *= 100
|
||||
val += 2
|
||||
|
||||
var tv : float = terr_noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
|
||||
val += tv * 2
|
||||
|
||||
var v : int = (int(val))
|
||||
|
||||
for y in range(-1, v):
|
||||
seed(x + (chunk.position_x * chunk.size_x) + z + (chunk.position_z * chunk.size_z) + y)
|
||||
buffer.set_voxel(1, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
buffer.set_voxel(randi() % 50 + 205, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
seed(x + (chunk.position_x * chunk.size_x) + z + (chunk.position_z * chunk.size_z) + y + 1)
|
||||
buffer.set_voxel(1, x + 1, y + 2, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
buffer.set_voxel(randi() % 50 + 205, x + 1, y + 2, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
for i in range(5):
|
||||
var light : VoxelLight = VoxelLight.new()
|
||||
randomize()
|
||||
light.color = Color(randf(), randf(), randf())
|
||||
light.size = randi() % 5 + 5
|
||||
light.set_world_position((chunk.position_x * chunk.size_x) + (randi() % chunk.size_x), (chunk.position_y * chunk.size_y) + (randi() % 6), (chunk.position_z * chunk.size_z) + (randi() % chunk.size_z))
|
||||
chunk.add_voxel_light(light)
|
||||
|
||||
|
||||
# var light : VoxelLight = VoxelLight.new()
|
||||
# light.color = Color(1.0, 0, 0)
|
||||
# light.size = 10
|
||||
# light.set_world_position((chunk.position_x * chunk.size_x) + (2), (chunk.position_y * chunk.size_y) + (7), (chunk.position_z * chunk.size_z) + (1))
|
||||
# chunk.add_voxel_light(light)
|
||||
|
||||
# for x in range(16):
|
||||
# for z in range(16):
|
||||
|
||||
# chunk.add_prop(Transform(Basis().scaled(Vector3(0.2, 0.2, 0.2)), Vector3(2, 5, 0) * voxel_scale), meshes[0])
|
||||
|
||||
# chunk.add_prop(Transform(Basis(), Vector3(4, 3, 5) * voxel_scale), meshes[0])
|
||||
|
||||
chunk.bake_lights()
|
||||
|
||||
chunk.build()
|
||||
# chunk.draw_debug_voxels(2000)
|
||||
# chunk.draw_debug_voxel_lights()
|
||||
|
||||
|
||||
func spawn_chunk(x : int, y : int, z : int, lod_size : int = 1) -> void:
|
||||
var name : String = "Chunk," + str(x) + "," + str(y) + "," + str(z)
|
||||
# var chunk : VoxelChunk = VoxelChunk.new()
|
||||
var chunk : VoxelChunk = TVGUVoxelChunk.new()
|
||||
|
||||
chunk.voxel_world = self
|
||||
chunk.set_chunk_position(x, y, z)
|
||||
chunk.library = library
|
||||
chunk.voxel_scale = voxel_scale
|
||||
chunk.lod_size = lod_size
|
||||
chunk.set_chunk_size(int(chunk_size_x), int(chunk_size_y), int(chunk_size_z))
|
||||
|
||||
chunk.create_mesher()
|
||||
chunk.mesher.base_light_value = 0.6
|
||||
|
||||
chunks[name] = chunk
|
||||
|
||||
generation_queue.append(chunk)
|
||||
|
||||
|
||||
func spawn() -> void:
|
||||
var hsize : int = 4
|
||||
|
||||
if gen_type == GenType.NORMAL or gen_type == GenType.NOISE3D:
|
||||
for x in range(-hsize, hsize):
|
||||
for z in range(-hsize, hsize):
|
||||
for y in range(1):
|
||||
# spawn_chunk(x, y, z, abs(int(ceil(x / 2))) + 1)
|
||||
spawn_chunk(x, y, z, 1)
|
||||
else:
|
||||
spawn_chunk(0, 0, 0, 1)
|
||||
|
||||
#func set_player(p_player : Spatial) -> void:
|
||||
# player = p_player
|
||||
|
||||
# if _spawned:
|
||||
# clear()
|
||||
#
|
||||
# spawn()
|
||||
# pass
|
||||
|
||||
func generate_test(chunk : VoxelChunk) ->void:
|
||||
var buffer : VoxelChunk = chunk.get_buffer()
|
||||
|
||||
buffer.create(40, 40, 40)
|
||||
|
||||
var i : int = 1
|
||||
|
||||
for y in range(4):
|
||||
for z in range(8):
|
||||
for x in range(8):
|
||||
spawn_equiv_class(buffer, i, x * 4 + 1, y * 4 + 1, z * 4 + 1)
|
||||
i += 1
|
||||
|
||||
# spawn_equiv_class(buffer,127, 4, 4, 4)
|
||||
|
||||
chunk.build()
|
||||
chunk.draw_debug_voxels(2000)
|
||||
# chunk.draw_debug_voxel_lights()
|
||||
|
||||
|
||||
func spawn_equiv_class(buffer : VoxelChunk, cls : int, x : int, y : int, z : int) -> void:
|
||||
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_000:
|
||||
buffer.set_voxel(1, x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
buffer.set_voxel(255, x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_100:
|
||||
buffer.set_voxel(1, x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
buffer.set_voxel(255, x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_001:
|
||||
buffer.set_voxel(1, x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
buffer.set_voxel(255, x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_101:
|
||||
buffer.set_voxel(1, x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
buffer.set_voxel(255, x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_010:
|
||||
buffer.set_voxel(1, x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
buffer.set_voxel(255, x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_110:
|
||||
buffer.set_voxel(1, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
buffer.set_voxel(255, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_011:
|
||||
buffer.set_voxel(1, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
buffer.set_voxel(255, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_111:
|
||||
buffer.set_voxel(1, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
buffer.set_voxel(255, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
|
||||
|
@ -1,10 +0,0 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://data/voxel_libraries/1_main_lib_merger_empty.tres" type="VoxelmanLibraryMerger" id=1]
|
||||
[ext_resource path="res://voxelman/transvoxel_mesher_gen_uv/TVGUVoxelWorld.gd" type="Script" id=2]
|
||||
|
||||
[node name="VoxelWorld" type="VoxelWorld"]
|
||||
library = ExtResource( 1 )
|
||||
voxel_scale = 2.0
|
||||
player_path = NodePath("Camera")
|
||||
script = ExtResource( 2 )
|
@ -1,138 +0,0 @@
|
||||
[gd_scene load_steps=16 format=2]
|
||||
|
||||
[ext_resource path="res://debug/FreeLookCam.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://data/materials/voxelman.tres" type="Material" id=2]
|
||||
[ext_resource path="res://voxelman/FPSCounter.gd" type="Script" id=3]
|
||||
[ext_resource path="res://voxelman/transvoxel_mesher/TVVoxelWorld.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://data/voxel_textures/a2.png" type="Texture" id=5]
|
||||
|
||||
|
||||
|
||||
[sub_resource type="Environment" id=1]
|
||||
ambient_light_color = Color( 1, 1, 1, 1 )
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=2]
|
||||
albedo_color = Color( 0.00392157, 0.105882, 0.0196078, 1 )
|
||||
|
||||
[sub_resource type="PlaneMesh" id=3]
|
||||
|
||||
[sub_resource type="SphereMesh" id=4]
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=5]
|
||||
albedo_color = Color( 1, 0.00392157, 0.00392157, 1 )
|
||||
|
||||
[sub_resource type="PrismMesh" id=6]
|
||||
|
||||
[sub_resource type="PrismMesh" id=7]
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=8]
|
||||
albedo_color = Color( 0.129412, 1, 0.0156863, 1 )
|
||||
albedo_texture = ExtResource( 5 )
|
||||
|
||||
[sub_resource type="PrismMesh" id=9]
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=10]
|
||||
albedo_color = Color( 0.00784314, 0.0627451, 1, 1 )
|
||||
albedo_texture = ExtResource( 5 )
|
||||
|
||||
[node name="MC_Test" type="Spatial"]
|
||||
|
||||
[node name="Camera" parent="." instance=ExtResource( 1 )]
|
||||
transform = Transform( -0.999922, -0.00920995, -0.00840917, -0.0115497, 0.938254, 0.345753, 0.00470557, 0.345823, -0.938288, 6.00985, 6.90149, -5.3643 )
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource( 1 )
|
||||
|
||||
[node name="DebugGeom" type="ImmediateGeometry" parent="."]
|
||||
|
||||
[node name="VoxelWorld" parent="." instance=ExtResource( 4 )]
|
||||
voxel_scale = 1.0
|
||||
gen_type = 0
|
||||
editor_generate = null
|
||||
|
||||
[node name="DirectionalLight" type="DirectionalLight" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, -0.236854, 0.971545, 0, -0.971545, -0.236854, 0, 41.8924, 0 )
|
||||
|
||||
[node name="DirectionalLight2" type="DirectionalLight" parent="."]
|
||||
transform = Transform( -0.781917, -0.147651, 0.605645, -0.623383, 0.1852, -0.759667, 0, -0.971545, -0.236854, 0, 12.0807, 0 )
|
||||
|
||||
[node name="FPSCounter" type="Label" parent="."]
|
||||
margin_right = 123.0
|
||||
margin_bottom = 41.0
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="."]
|
||||
transform = Transform( 20, 0, 0, 0, 20, 0, 0, 0, 20, 0, -5, 0 )
|
||||
material_override = SubResource( 2 )
|
||||
mesh = SubResource( 3 )
|
||||
material/0 = ExtResource( 2 )
|
||||
|
||||
[node name="gizmo" type="Spatial" parent="."]
|
||||
|
||||
[node name="MeshInstance2" type="MeshInstance" parent="gizmo"]
|
||||
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 0, 0 )
|
||||
mesh = SubResource( 4 )
|
||||
material/0 = ExtResource( 2 )
|
||||
|
||||
[node name="MeshInstance6" type="MeshInstance" parent="gizmo"]
|
||||
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 1, 1 )
|
||||
mesh = SubResource( 4 )
|
||||
material/0 = ExtResource( 2 )
|
||||
|
||||
[node name="MeshInstance7" type="MeshInstance" parent="gizmo"]
|
||||
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 1 )
|
||||
mesh = SubResource( 4 )
|
||||
material/0 = ExtResource( 2 )
|
||||
|
||||
[node name="MeshInstance8" type="MeshInstance" parent="gizmo"]
|
||||
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 1, 0 )
|
||||
mesh = SubResource( 4 )
|
||||
material/0 = ExtResource( 2 )
|
||||
|
||||
[node name="MeshInstance9" type="MeshInstance" parent="gizmo"]
|
||||
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 0, 1 )
|
||||
mesh = SubResource( 4 )
|
||||
material/0 = ExtResource( 2 )
|
||||
|
||||
[node name="MeshInstance3" type="MeshInstance" parent="gizmo"]
|
||||
transform = Transform( 5.96244e-10, 0.05, 0, -0.05, 5.96244e-10, 0, 0, 0, 0.05, 1, 0, 0 )
|
||||
material_override = SubResource( 5 )
|
||||
mesh = SubResource( 6 )
|
||||
material/0 = ExtResource( 2 )
|
||||
|
||||
[node name="MeshInstance4" type="MeshInstance" parent="gizmo"]
|
||||
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 0 )
|
||||
mesh = SubResource( 7 )
|
||||
material/0 = SubResource( 8 )
|
||||
|
||||
[node name="MeshInstance5" type="MeshInstance" parent="gizmo"]
|
||||
transform = Transform( 0.05, 0, 0, 0, -2.18557e-09, -0.05, 0, 0.05, -2.18557e-09, 0, 0, 1 )
|
||||
mesh = SubResource( 9 )
|
||||
material/0 = SubResource( 10 )
|
||||
|
||||
[node name="gizmo2" type="Spatial" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 53.2071, 8.56598, 59.3495 )
|
||||
|
||||
[node name="MeshInstance2" type="MeshInstance" parent="gizmo2"]
|
||||
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 0, 0 )
|
||||
mesh = SubResource( 4 )
|
||||
material/0 = ExtResource( 2 )
|
||||
|
||||
[node name="MeshInstance3" type="MeshInstance" parent="gizmo2"]
|
||||
transform = Transform( 5.96244e-10, 0.05, 0, -0.05, 5.96244e-10, 0, 0, 0, 0.05, 1, 0, 0 )
|
||||
material_override = SubResource( 5 )
|
||||
mesh = SubResource( 6 )
|
||||
material/0 = ExtResource( 2 )
|
||||
|
||||
[node name="MeshInstance4" type="MeshInstance" parent="gizmo2"]
|
||||
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 0 )
|
||||
mesh = SubResource( 7 )
|
||||
material/0 = SubResource( 8 )
|
||||
|
||||
[node name="MeshInstance5" type="MeshInstance" parent="gizmo2"]
|
||||
transform = Transform( 0.05, 0, 0, 0, -2.18557e-09, -0.05, 0, 0.05, -2.18557e-09, 0, 0, 1 )
|
||||
mesh = SubResource( 9 )
|
||||
material/0 = SubResource( 10 )
|
@ -1,14 +0,0 @@
|
||||
extends VoxelChunk
|
||||
class_name TVNUVoxelChunk
|
||||
|
||||
# Copyright Péter Magyar relintai@gmail.com
|
||||
# MIT License, might be merged into the Voxelman engine module
|
||||
|
||||
#export (Vector3) var chunk_position : Vector3
|
||||
#var world : VoxelWorld
|
||||
|
||||
#func _ready():
|
||||
# world = get_node("..")
|
||||
|
||||
func _create_mesher():
|
||||
add_mesher(TVNUVoxelMesher.new())
|
@ -1,455 +0,0 @@
|
||||
extends VoxelMesherTransvoxel
|
||||
class_name TVNUVoxelMesher
|
||||
|
||||
# Copyright Péter Magyar relintai@gmail.com
|
||||
# MIT License, might be merged into the Voxelman engine module
|
||||
|
||||
# Copyright (c) 2019-2020 Péter Magyar
|
||||
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
var count : int = 0
|
||||
|
||||
var regular_uv_entries : Array = [
|
||||
[ 0, 0 ], #0
|
||||
[ 1, 0 ], #1
|
||||
[ 0, 1 ], #2
|
||||
[ 1, 1 ], #3
|
||||
]
|
||||
|
||||
var regular_uv_data : Array = [
|
||||
[],
|
||||
#[ 0x6201, 0x5102, 0x3304 ],
|
||||
[ 2, 1, 3 ], #h top s, n, s
|
||||
#[ 0x6201, 0x2315, 0x4113 ],
|
||||
[ 2, 1, 0 ], #h top s, s, n
|
||||
#[ 0x5102, 0x3304, 0x2315, 0x4113 ],
|
||||
[ 0, 1, 2, 3 ], #h top n, s, s, n
|
||||
#[ 0x5102, 0x4223, 0x1326 ],
|
||||
[ 2, 3, 5 ], #h top
|
||||
#[ 0x3304, 0x6201, 0x4223, 0x1326 ],
|
||||
[ 2, 3, 1, 0 ], #h top
|
||||
#[ 0x6201, 0x2315, 0x4113, 0x5102, 0x4223, 0x1326 ],
|
||||
[ 2, 3, 1, 2, 1, 0 ], #h top
|
||||
#[ 0x4223, 0x1326, 0x3304, 0x2315, 0x4113 ],
|
||||
[ 3, 1, 0, 2, 3 ], #h top
|
||||
#[ 0x4113, 0x8337, 0x4223 ],
|
||||
[ 3, 1, 0 ], #h top
|
||||
#[ 0x6201, 0x5102, 0x3304, 0x4223, 0x4113, 0x8337 ],
|
||||
[ 3, 0, 2, 0, 3, 1 ], #h top
|
||||
#[ 0x6201, 0x2315, 0x8337, 0x4223 ],
|
||||
[ 2, 3, 1, 0 ], #h top
|
||||
#[ 0x5102, 0x3304, 0x2315, 0x8337, 0x4223 ],
|
||||
[ 0, 2, 3, 1, 0 ], #h top
|
||||
#[ 0x5102, 0x4113, 0x8337, 0x1326 ],
|
||||
[ 2, 3, 1, 0 ], #h top s, s, n, n
|
||||
#[ 0x4113, 0x8337, 0x1326, 0x3304, 0x6201 ],
|
||||
[ 3, 1, 0, 2, 2 ], #h top s, n, n, n, s
|
||||
#[ 0x6201, 0x2315, 0x8337, 0x1326, 0x5102 ],
|
||||
[ 2, 3, 1, 0, 2 ], #h top s, n, n, n, s
|
||||
#[ 0x3304, 0x2315, 0x8337, 0x1326 ],
|
||||
[ 2, 3, 1, 0 ], #h top n, n, n, n
|
||||
#[ 0x3304, 0x1146, 0x2245 ],
|
||||
[ 2, 0, 3 ], # h bottom n, s, s
|
||||
#[ 0x6201, 0x5102, 0x1146, 0x2245 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
[ 0x6201, 0x2315, 0x4113, 0x3304, 0x1146, 0x2245 ],
|
||||
[ 0x2315, 0x4113, 0x5102, 0x1146, 0x2245 ],
|
||||
[ 0x5102, 0x4223, 0x1326, 0x3304, 0x1146, 0x2245 ],
|
||||
[ 0x1146, 0x2245, 0x6201, 0x4223, 0x1326 ],
|
||||
[ 0x3304, 0x1146, 0x2245, 0x6201, 0x2315, 0x4113, 0x5102, 0x4223, 0x1326 ],
|
||||
[ 0x4223, 0x1326, 0x1146, 0x2245, 0x2315, 0x4113 ],
|
||||
[ 0x4223, 0x4113, 0x8337, 0x3304, 0x1146, 0x2245 ],
|
||||
[ 0x6201, 0x5102, 0x1146, 0x2245, 0x4223, 0x4113, 0x8337 ],
|
||||
[ 0x4223, 0x6201, 0x2315, 0x8337, 0x3304, 0x1146, 0x2245 ],
|
||||
[ 0x4223, 0x8337, 0x2315, 0x2245, 0x1146, 0x5102 ],
|
||||
[ 0x5102, 0x4113, 0x8337, 0x1326, 0x3304, 0x1146, 0x2245 ],
|
||||
[ 0x4113, 0x8337, 0x1326, 0x1146, 0x2245, 0x6201 ],
|
||||
[ 0x6201, 0x2315, 0x8337, 0x1326, 0x5102, 0x3304, 0x1146, 0x2245 ],
|
||||
[ 0x2245, 0x2315, 0x8337, 0x1326, 0x1146 ],
|
||||
#[ 0x2315, 0x2245, 0x8157 ],
|
||||
[ 0, 1, 4 ],
|
||||
[ 0x6201, 0x5102, 0x3304, 0x2315, 0x2245, 0x8157 ],
|
||||
#[ 0x4113, 0x6201, 0x2245, 0x8157 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
[ 0x2245, 0x8157, 0x4113, 0x5102, 0x3304 ],
|
||||
[ 0x5102, 0x4223, 0x1326, 0x2315, 0x2245, 0x8157 ],
|
||||
[ 0x6201, 0x4223, 0x1326, 0x3304, 0x2315, 0x2245, 0x8157 ],
|
||||
[ 0x6201, 0x2245, 0x8157, 0x4113, 0x5102, 0x4223, 0x1326 ],
|
||||
[ 0x4223, 0x1326, 0x3304, 0x2245, 0x8157, 0x4113 ],
|
||||
[ 0x4223, 0x4113, 0x8337, 0x2315, 0x2245, 0x8157 ],
|
||||
[ 0x6201, 0x5102, 0x3304, 0x4223, 0x4113, 0x8337, 0x2315, 0x2245, 0x8157 ],
|
||||
[ 0x8337, 0x4223, 0x6201, 0x2245, 0x8157 ],
|
||||
[ 0x5102, 0x3304, 0x2245, 0x8157, 0x8337, 0x4223 ],
|
||||
[ 0x5102, 0x4113, 0x8337, 0x1326, 0x2315, 0x2245, 0x8157 ],
|
||||
[ 0x4113, 0x8337, 0x1326, 0x3304, 0x6201, 0x2315, 0x2245, 0x8157 ],
|
||||
[ 0x5102, 0x1326, 0x8337, 0x8157, 0x2245, 0x6201 ],
|
||||
[ 0x8157, 0x8337, 0x1326, 0x3304, 0x2245 ],
|
||||
#[ 0x2315, 0x3304, 0x1146, 0x8157 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
[ 0x6201, 0x5102, 0x1146, 0x8157, 0x2315 ],
|
||||
[ 0x3304, 0x1146, 0x8157, 0x4113, 0x6201 ],
|
||||
#[ 0x4113, 0x5102, 0x1146, 0x8157 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
[ 0x2315, 0x3304, 0x1146, 0x8157, 0x5102, 0x4223, 0x1326 ],
|
||||
[ 0x1326, 0x4223, 0x6201, 0x2315, 0x8157, 0x1146 ],
|
||||
[ 0x3304, 0x1146, 0x8157, 0x4113, 0x6201, 0x5102, 0x4223, 0x1326 ],
|
||||
[ 0x1326, 0x1146, 0x8157, 0x4113, 0x4223 ],
|
||||
[ 0x2315, 0x3304, 0x1146, 0x8157, 0x4223, 0x4113, 0x8337 ],
|
||||
[ 0x6201, 0x5102, 0x1146, 0x8157, 0x2315, 0x4223, 0x4113, 0x8337 ],
|
||||
[ 0x3304, 0x1146, 0x8157, 0x8337, 0x4223, 0x6201 ],
|
||||
[ 0x4223, 0x5102, 0x1146, 0x8157, 0x8337 ],
|
||||
[ 0x2315, 0x3304, 0x1146, 0x8157, 0x5102, 0x4113, 0x8337, 0x1326 ],
|
||||
[ 0x6201, 0x4113, 0x8337, 0x1326, 0x1146, 0x8157, 0x2315 ],
|
||||
[ 0x6201, 0x3304, 0x1146, 0x8157, 0x8337, 0x1326, 0x5102 ],
|
||||
#[ 0x1326, 0x1146, 0x8157, 0x8337 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
#[ 0x1326, 0x8267, 0x1146 ],
|
||||
[ 0, 1, 4 ],
|
||||
[ 0x6201, 0x5102, 0x3304, 0x1326, 0x8267, 0x1146 ],
|
||||
[ 0x6201, 0x2315, 0x4113, 0x1326, 0x8267, 0x1146 ],
|
||||
[ 0x5102, 0x3304, 0x2315, 0x4113, 0x1326, 0x8267, 0x1146 ],
|
||||
#[ 0x5102, 0x4223, 0x8267, 0x1146 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
[ 0x3304, 0x6201, 0x4223, 0x8267, 0x1146 ],
|
||||
[ 0x5102, 0x4223, 0x8267, 0x1146, 0x6201, 0x2315, 0x4113 ],
|
||||
[ 0x1146, 0x8267, 0x4223, 0x4113, 0x2315, 0x3304 ],
|
||||
[ 0x4113, 0x8337, 0x4223, 0x1326, 0x8267, 0x1146 ],
|
||||
[ 0x6201, 0x5102, 0x3304, 0x4223, 0x4113, 0x8337, 0x1326, 0x8267, 0x1146 ],
|
||||
[ 0x6201, 0x2315, 0x8337, 0x4223, 0x1326, 0x8267, 0x1146 ],
|
||||
[ 0x5102, 0x3304, 0x2315, 0x8337, 0x4223, 0x1326, 0x8267, 0x1146 ],
|
||||
[ 0x8267, 0x1146, 0x5102, 0x4113, 0x8337 ],
|
||||
[ 0x6201, 0x4113, 0x8337, 0x8267, 0x1146, 0x3304 ],
|
||||
[ 0x6201, 0x2315, 0x8337, 0x8267, 0x1146, 0x5102 ],
|
||||
[ 0x1146, 0x3304, 0x2315, 0x8337, 0x8267 ],
|
||||
#[ 0x3304, 0x1326, 0x8267, 0x2245 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
[ 0x1326, 0x8267, 0x2245, 0x6201, 0x5102 ],
|
||||
[ 0x3304, 0x1326, 0x8267, 0x2245, 0x6201, 0x2315, 0x4113 ],
|
||||
[ 0x1326, 0x8267, 0x2245, 0x2315, 0x4113, 0x5102 ],
|
||||
[ 0x5102, 0x4223, 0x8267, 0x2245, 0x3304 ],
|
||||
#[ 0x6201, 0x4223, 0x8267, 0x2245 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
[ 0x5102, 0x4223, 0x8267, 0x2245, 0x3304, 0x6201, 0x2315, 0x4113 ],
|
||||
[ 0x4113, 0x4223, 0x8267, 0x2245, 0x2315 ],
|
||||
[ 0x3304, 0x1326, 0x8267, 0x2245, 0x4223, 0x4113, 0x8337 ],
|
||||
[ 0x1326, 0x8267, 0x2245, 0x6201, 0x5102, 0x4223, 0x4113, 0x8337 ],
|
||||
[ 0x3304, 0x1326, 0x8267, 0x2245, 0x4223, 0x6201, 0x2315, 0x8337 ],
|
||||
[ 0x5102, 0x1326, 0x8267, 0x2245, 0x2315, 0x8337, 0x4223 ],
|
||||
[ 0x3304, 0x2245, 0x8267, 0x8337, 0x4113, 0x5102 ],
|
||||
[ 0x8337, 0x8267, 0x2245, 0x6201, 0x4113 ],
|
||||
[ 0x5102, 0x6201, 0x2315, 0x8337, 0x8267, 0x2245, 0x3304 ],
|
||||
#[ 0x2315, 0x8337, 0x8267, 0x2245 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
[ 0x2315, 0x2245, 0x8157, 0x1326, 0x8267, 0x1146 ],
|
||||
[ 0x6201, 0x5102, 0x3304, 0x2315, 0x2245, 0x8157, 0x1326, 0x8267, 0x1146 ],
|
||||
[ 0x6201, 0x2245, 0x8157, 0x4113, 0x1326, 0x8267, 0x1146 ],
|
||||
[ 0x2245, 0x8157, 0x4113, 0x5102, 0x3304, 0x1326, 0x8267, 0x1146 ],
|
||||
[ 0x4223, 0x8267, 0x1146, 0x5102, 0x2315, 0x2245, 0x8157 ],
|
||||
[ 0x3304, 0x6201, 0x4223, 0x8267, 0x1146, 0x2315, 0x2245, 0x8157 ],
|
||||
[ 0x4223, 0x8267, 0x1146, 0x5102, 0x6201, 0x2245, 0x8157, 0x4113 ],
|
||||
[ 0x3304, 0x2245, 0x8157, 0x4113, 0x4223, 0x8267, 0x1146 ],
|
||||
[ 0x4223, 0x4113, 0x8337, 0x2315, 0x2245, 0x8157, 0x1326, 0x8267, 0x1146 ],
|
||||
[ 0x6201, 0x5102, 0x3304, 0x4223, 0x4113, 0x8337, 0x2315, 0x2245, 0x8157, 0x1326, 0x8267, 0x1146 ],
|
||||
[ 0x8337, 0x4223, 0x6201, 0x2245, 0x8157, 0x1326, 0x8267, 0x1146 ],
|
||||
[ 0x4223, 0x5102, 0x3304, 0x2245, 0x8157, 0x8337, 0x1326, 0x8267, 0x1146 ],
|
||||
[ 0x8267, 0x1146, 0x5102, 0x4113, 0x8337, 0x2315, 0x2245, 0x8157 ],
|
||||
[ 0x6201, 0x4113, 0x8337, 0x8267, 0x1146, 0x3304, 0x2315, 0x2245, 0x8157 ],
|
||||
[ 0x8337, 0x8267, 0x1146, 0x5102, 0x6201, 0x2245, 0x8157 ],
|
||||
[ 0x3304, 0x2245, 0x8157, 0x8337, 0x8267, 0x1146 ],
|
||||
[ 0x8157, 0x2315, 0x3304, 0x1326, 0x8267 ],
|
||||
[ 0x8267, 0x8157, 0x2315, 0x6201, 0x5102, 0x1326 ],
|
||||
[ 0x8267, 0x1326, 0x3304, 0x6201, 0x4113, 0x8157 ],
|
||||
[ 0x8267, 0x8157, 0x4113, 0x5102, 0x1326 ],
|
||||
[ 0x5102, 0x4223, 0x8267, 0x8157, 0x2315, 0x3304 ],
|
||||
[ 0x2315, 0x6201, 0x4223, 0x8267, 0x8157 ],
|
||||
[ 0x3304, 0x5102, 0x4223, 0x8267, 0x8157, 0x4113, 0x6201 ],
|
||||
#[ 0x4113, 0x4223, 0x8267, 0x8157 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
[ 0x8157, 0x2315, 0x3304, 0x1326, 0x8267, 0x4223, 0x4113, 0x8337 ],
|
||||
[ 0x8157, 0x2315, 0x6201, 0x5102, 0x1326, 0x8267, 0x4223, 0x4113, 0x8337 ],
|
||||
[ 0x8157, 0x8337, 0x4223, 0x6201, 0x3304, 0x1326, 0x8267 ],
|
||||
[ 0x5102, 0x1326, 0x8267, 0x8157, 0x8337, 0x4223 ],
|
||||
[ 0x8267, 0x8157, 0x2315, 0x3304, 0x5102, 0x4113, 0x8337 ],
|
||||
[ 0x6201, 0x4113, 0x8337, 0x8267, 0x8157, 0x2315 ],
|
||||
[ 0x6201, 0x3304, 0x5102, 0x8337, 0x8267, 0x8157 ],
|
||||
#[ 0x8337, 0x8267, 0x8157 ],
|
||||
#[ 0x8337, 0x8157, 0x8267 ],
|
||||
[ 0, 1, 4 ],
|
||||
[ 0, 1, 4 ],
|
||||
[ 0x6201, 0x5102, 0x3304, 0x8337, 0x8157, 0x8267 ],
|
||||
[ 0x6201, 0x2315, 0x4113, 0x8337, 0x8157, 0x8267 ],
|
||||
[ 0x5102, 0x3304, 0x2315, 0x4113, 0x8337, 0x8157, 0x8267 ],
|
||||
[ 0x5102, 0x4223, 0x1326, 0x8337, 0x8157, 0x8267 ],
|
||||
[ 0x6201, 0x4223, 0x1326, 0x3304, 0x8337, 0x8157, 0x8267 ],
|
||||
[ 0x6201, 0x2315, 0x4113, 0x5102, 0x4223, 0x1326, 0x8337, 0x8157, 0x8267 ],
|
||||
[ 0x4223, 0x1326, 0x3304, 0x2315, 0x4113, 0x8337, 0x8157, 0x8267 ],
|
||||
#[ 0x4113, 0x8157, 0x8267, 0x4223 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
[ 0x4223, 0x4113, 0x8157, 0x8267, 0x6201, 0x5102, 0x3304 ],
|
||||
[ 0x8157, 0x8267, 0x4223, 0x6201, 0x2315 ],
|
||||
[ 0x3304, 0x2315, 0x8157, 0x8267, 0x4223, 0x5102 ],
|
||||
[ 0x1326, 0x5102, 0x4113, 0x8157, 0x8267 ],
|
||||
[ 0x8157, 0x4113, 0x6201, 0x3304, 0x1326, 0x8267 ],
|
||||
[ 0x1326, 0x5102, 0x6201, 0x2315, 0x8157, 0x8267 ],
|
||||
[ 0x8267, 0x1326, 0x3304, 0x2315, 0x8157 ],
|
||||
[ 0x3304, 0x1146, 0x2245, 0x8337, 0x8157, 0x8267 ],
|
||||
[ 0x6201, 0x5102, 0x1146, 0x2245, 0x8337, 0x8157, 0x8267 ],
|
||||
[ 0x6201, 0x2315, 0x4113, 0x3304, 0x1146, 0x2245, 0x8337, 0x8157, 0x8267 ],
|
||||
[ 0x2315, 0x4113, 0x5102, 0x1146, 0x2245, 0x8337, 0x8157, 0x8267 ],
|
||||
[ 0x5102, 0x4223, 0x1326, 0x3304, 0x1146, 0x2245, 0x8337, 0x8157, 0x8267 ],
|
||||
[ 0x1146, 0x2245, 0x6201, 0x4223, 0x1326, 0x8337, 0x8157, 0x8267 ],
|
||||
[ 0x6201, 0x2315, 0x4113, 0x5102, 0x4223, 0x1326, 0x3304, 0x1146, 0x2245, 0x8337, 0x8157, 0x8267 ],
|
||||
[ 0x4113, 0x4223, 0x1326, 0x1146, 0x2245, 0x2315, 0x8337, 0x8157, 0x8267 ],
|
||||
[ 0x4223, 0x4113, 0x8157, 0x8267, 0x3304, 0x1146, 0x2245 ],
|
||||
[ 0x6201, 0x5102, 0x1146, 0x2245, 0x4223, 0x4113, 0x8157, 0x8267 ],
|
||||
[ 0x8157, 0x8267, 0x4223, 0x6201, 0x2315, 0x3304, 0x1146, 0x2245 ],
|
||||
[ 0x2315, 0x8157, 0x8267, 0x4223, 0x5102, 0x1146, 0x2245 ],
|
||||
[ 0x1326, 0x5102, 0x4113, 0x8157, 0x8267, 0x3304, 0x1146, 0x2245 ],
|
||||
[ 0x1326, 0x1146, 0x2245, 0x6201, 0x4113, 0x8157, 0x8267 ],
|
||||
[ 0x5102, 0x6201, 0x2315, 0x8157, 0x8267, 0x1326, 0x3304, 0x1146, 0x2245 ],
|
||||
[ 0x1326, 0x1146, 0x2245, 0x2315, 0x8157, 0x8267 ],
|
||||
#[ 0x2315, 0x2245, 0x8267, 0x8337 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
[ 0x2315, 0x2245, 0x8267, 0x8337, 0x6201, 0x5102, 0x3304 ],
|
||||
[ 0x4113, 0x6201, 0x2245, 0x8267, 0x8337 ],
|
||||
[ 0x5102, 0x4113, 0x8337, 0x8267, 0x2245, 0x3304 ],
|
||||
[ 0x2315, 0x2245, 0x8267, 0x8337, 0x5102, 0x4223, 0x1326 ],
|
||||
[ 0x6201, 0x4223, 0x1326, 0x3304, 0x8337, 0x2315, 0x2245, 0x8267 ],
|
||||
[ 0x4113, 0x6201, 0x2245, 0x8267, 0x8337, 0x5102, 0x4223, 0x1326 ],
|
||||
[ 0x4113, 0x4223, 0x1326, 0x3304, 0x2245, 0x8267, 0x8337 ],
|
||||
[ 0x2315, 0x2245, 0x8267, 0x4223, 0x4113 ],
|
||||
[ 0x2315, 0x2245, 0x8267, 0x4223, 0x4113, 0x6201, 0x5102, 0x3304 ],
|
||||
#[ 0x6201, 0x2245, 0x8267, 0x4223 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
[ 0x3304, 0x2245, 0x8267, 0x4223, 0x5102 ],
|
||||
[ 0x5102, 0x4113, 0x2315, 0x2245, 0x8267, 0x1326 ],
|
||||
[ 0x4113, 0x2315, 0x2245, 0x8267, 0x1326, 0x3304, 0x6201 ],
|
||||
[ 0x5102, 0x6201, 0x2245, 0x8267, 0x1326 ],
|
||||
#[ 0x3304, 0x2245, 0x8267, 0x1326 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
[ 0x8267, 0x8337, 0x2315, 0x3304, 0x1146 ],
|
||||
[ 0x5102, 0x1146, 0x8267, 0x8337, 0x2315, 0x6201 ],
|
||||
[ 0x3304, 0x1146, 0x8267, 0x8337, 0x4113, 0x6201 ],
|
||||
[ 0x8337, 0x4113, 0x5102, 0x1146, 0x8267 ],
|
||||
[ 0x8267, 0x8337, 0x2315, 0x3304, 0x1146, 0x5102, 0x4223, 0x1326 ],
|
||||
[ 0x1146, 0x8267, 0x8337, 0x2315, 0x6201, 0x4223, 0x1326 ],
|
||||
[ 0x8267, 0x8337, 0x4113, 0x6201, 0x3304, 0x1146, 0x5102, 0x4223, 0x1326 ],
|
||||
[ 0x4113, 0x4223, 0x1326, 0x1146, 0x8267, 0x8337 ],
|
||||
[ 0x3304, 0x2315, 0x4113, 0x4223, 0x8267, 0x1146 ],
|
||||
[ 0x2315, 0x6201, 0x5102, 0x1146, 0x8267, 0x4223, 0x4113 ],
|
||||
[ 0x1146, 0x8267, 0x4223, 0x6201, 0x3304 ],
|
||||
#[ 0x5102, 0x1146, 0x8267, 0x4223 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
[ 0x8267, 0x1326, 0x5102, 0x4113, 0x2315, 0x3304, 0x1146 ],
|
||||
[ 0x6201, 0x4113, 0x2315, 0x1326, 0x1146, 0x8267 ],
|
||||
[ 0x6201, 0x3304, 0x1146, 0x8267, 0x1326, 0x5102 ],
|
||||
#[ 0x1326, 0x1146, 0x8267 ],
|
||||
[ 0, 1, 4 ],
|
||||
#[ 0x1326, 0x8337, 0x8157, 0x1146 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
[ 0x8337, 0x8157, 0x1146, 0x1326, 0x6201, 0x5102, 0x3304 ],
|
||||
[ 0x8337, 0x8157, 0x1146, 0x1326, 0x6201, 0x2315, 0x4113 ],
|
||||
[ 0x4113, 0x5102, 0x3304, 0x2315, 0x1326, 0x8337, 0x8157, 0x1146 ],
|
||||
[ 0x8337, 0x8157, 0x1146, 0x5102, 0x4223 ],
|
||||
[ 0x6201, 0x4223, 0x8337, 0x8157, 0x1146, 0x3304 ],
|
||||
[ 0x8337, 0x8157, 0x1146, 0x5102, 0x4223, 0x6201, 0x2315, 0x4113 ],
|
||||
[ 0x4223, 0x8337, 0x8157, 0x1146, 0x3304, 0x2315, 0x4113 ],
|
||||
[ 0x4223, 0x4113, 0x8157, 0x1146, 0x1326 ],
|
||||
[ 0x4223, 0x4113, 0x8157, 0x1146, 0x1326, 0x6201, 0x5102, 0x3304 ],
|
||||
[ 0x1146, 0x8157, 0x2315, 0x6201, 0x4223, 0x1326 ],
|
||||
[ 0x4223, 0x5102, 0x3304, 0x2315, 0x8157, 0x1146, 0x1326 ],
|
||||
#[ 0x4113, 0x8157, 0x1146, 0x5102 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
[ 0x6201, 0x4113, 0x8157, 0x1146, 0x3304 ],
|
||||
[ 0x2315, 0x8157, 0x1146, 0x5102, 0x6201 ],
|
||||
#[ 0x2315, 0x8157, 0x1146, 0x3304 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
[ 0x2245, 0x3304, 0x1326, 0x8337, 0x8157 ],
|
||||
[ 0x6201, 0x2245, 0x8157, 0x8337, 0x1326, 0x5102 ],
|
||||
[ 0x2245, 0x3304, 0x1326, 0x8337, 0x8157, 0x6201, 0x2315, 0x4113 ],
|
||||
[ 0x2245, 0x2315, 0x4113, 0x5102, 0x1326, 0x8337, 0x8157 ],
|
||||
[ 0x4223, 0x8337, 0x8157, 0x2245, 0x3304, 0x5102 ],
|
||||
[ 0x8157, 0x2245, 0x6201, 0x4223, 0x8337 ],
|
||||
[ 0x2245, 0x3304, 0x5102, 0x4223, 0x8337, 0x8157, 0x4113, 0x6201, 0x2315 ],
|
||||
[ 0x4223, 0x8337, 0x8157, 0x2245, 0x2315, 0x4113 ],
|
||||
[ 0x4113, 0x8157, 0x2245, 0x3304, 0x1326, 0x4223 ],
|
||||
[ 0x1326, 0x4223, 0x4113, 0x8157, 0x2245, 0x6201, 0x5102 ],
|
||||
[ 0x8157, 0x2245, 0x3304, 0x1326, 0x4223, 0x6201, 0x2315 ],
|
||||
[ 0x5102, 0x1326, 0x4223, 0x2315, 0x8157, 0x2245 ],
|
||||
[ 0x3304, 0x5102, 0x4113, 0x8157, 0x2245 ],
|
||||
#[ 0x4113, 0x8157, 0x2245, 0x6201 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
[ 0x5102, 0x6201, 0x2315, 0x8157, 0x2245, 0x3304 ],
|
||||
#[ 0x2315, 0x8157, 0x2245 ],
|
||||
[ 0, 1, 4 ],
|
||||
[ 0x1146, 0x1326, 0x8337, 0x2315, 0x2245 ],
|
||||
[ 0x1146, 0x1326, 0x8337, 0x2315, 0x2245, 0x6201, 0x5102, 0x3304 ],
|
||||
[ 0x6201, 0x2245, 0x1146, 0x1326, 0x8337, 0x4113 ],
|
||||
[ 0x2245, 0x1146, 0x1326, 0x8337, 0x4113, 0x5102, 0x3304 ],
|
||||
[ 0x5102, 0x1146, 0x2245, 0x2315, 0x8337, 0x4223 ],
|
||||
[ 0x1146, 0x3304, 0x6201, 0x4223, 0x8337, 0x2315, 0x2245 ],
|
||||
[ 0x8337, 0x4113, 0x6201, 0x2245, 0x1146, 0x5102, 0x4223 ],
|
||||
[ 0x4223, 0x8337, 0x4113, 0x3304, 0x2245, 0x1146 ],
|
||||
[ 0x4113, 0x2315, 0x2245, 0x1146, 0x1326, 0x4223 ],
|
||||
[ 0x1146, 0x1326, 0x4223, 0x4113, 0x2315, 0x2245, 0x6201, 0x5102, 0x3304 ],
|
||||
[ 0x1326, 0x4223, 0x6201, 0x2245, 0x1146 ],
|
||||
[ 0x4223, 0x5102, 0x3304, 0x2245, 0x1146, 0x1326 ],
|
||||
[ 0x2245, 0x1146, 0x5102, 0x4113, 0x2315 ],
|
||||
[ 0x4113, 0x2315, 0x2245, 0x1146, 0x3304, 0x6201 ],
|
||||
#[ 0x6201, 0x2245, 0x1146, 0x5102 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
#[ 0x3304, 0x2245, 0x1146 ],
|
||||
[ 0, 1, 4 ],
|
||||
#[ 0x3304, 0x1326, 0x8337, 0x2315 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
[ 0x5102, 0x1326, 0x8337, 0x2315, 0x6201 ],
|
||||
[ 0x6201, 0x3304, 0x1326, 0x8337, 0x4113 ],
|
||||
#[ 0x5102, 0x1326, 0x8337, 0x4113 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
[ 0x4223, 0x8337, 0x2315, 0x3304, 0x5102 ],
|
||||
#[ 0x6201, 0x4223, 0x8337, 0x2315 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
[ 0x3304, 0x5102, 0x4223, 0x8337, 0x4113, 0x6201 ],
|
||||
#[ 0x4113, 0x4223, 0x8337 ],
|
||||
[ 0, 1, 4 ],
|
||||
[ 0x4113, 0x2315, 0x3304, 0x1326, 0x4223 ],
|
||||
[ 0x1326, 0x4223, 0x4113, 0x2315, 0x6201, 0x5102 ],
|
||||
#[ 0x3304, 0x1326, 0x4223, 0x6201 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
#[ 0x5102, 0x1326, 0x4223 ],
|
||||
[ 0, 1, 4 ],
|
||||
#[ 0x5102, 0x4113, 0x2315, 0x3304 ],
|
||||
[ 0, 1, 2, 3 ],
|
||||
#[ 0x6201, 0x4113, 0x2315 ],
|
||||
[ 0, 1, 4 ],
|
||||
#[ 0x6201, 0x3304, 0x5102 ],
|
||||
[ 0, 1, 4 ],
|
||||
[]
|
||||
]
|
||||
|
||||
func get_case_code(buffer : VoxelChunk, x : int, y : int, z : int, size : int = 1) -> int:
|
||||
var case_code : int = 0
|
||||
|
||||
if (buffer.get_voxel(x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
case_code = case_code | VOXEL_ENTRY_MASK_000
|
||||
|
||||
if (buffer.get_voxel(x, y + size, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
case_code = case_code | VOXEL_ENTRY_MASK_010
|
||||
|
||||
if (buffer.get_voxel(x, y, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
case_code = case_code | VOXEL_ENTRY_MASK_001
|
||||
|
||||
if (buffer.get_voxel(x, y + size, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
case_code = case_code | VOXEL_ENTRY_MASK_011
|
||||
|
||||
if (buffer.get_voxel(x + size, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
case_code = case_code | VOXEL_ENTRY_MASK_100
|
||||
|
||||
if (buffer.get_voxel(x + size, y + size, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
case_code = case_code | VOXEL_ENTRY_MASK_110
|
||||
|
||||
if (buffer.get_voxel(x + size, y, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
case_code = case_code | VOXEL_ENTRY_MASK_101
|
||||
|
||||
if (buffer.get_voxel(x + size, y + size, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
|
||||
case_code = case_code | VOXEL_ENTRY_MASK_111
|
||||
|
||||
return case_code
|
||||
|
||||
func _add_chunk(buffer : VoxelChunk) -> void:
|
||||
var x_size : int = buffer.get_size_x() - 1
|
||||
var y_size : int = buffer.get_size_y() - 1
|
||||
var z_size : int = buffer.get_size_z() - 1
|
||||
|
||||
for y in range(0, y_size, lod_size):
|
||||
for z in range(0, z_size, lod_size):
|
||||
for x in range(0, x_size, lod_size):
|
||||
var case_code : int = get_case_code(buffer, x, y, z, lod_size)
|
||||
|
||||
if case_code == 0 or case_code == 255:
|
||||
continue
|
||||
|
||||
var regular_cell_class : int = get_regular_cell_class(case_code)
|
||||
|
||||
var cell_data : TransvoxelCellData = get_regular_cell_data(regular_cell_class)
|
||||
|
||||
var index_count : int = cell_data.get_triangle_count() * 3
|
||||
var vertex_count : int = cell_data.get_vertex_count()
|
||||
|
||||
var uvs : Array = regular_uv_data[case_code]
|
||||
|
||||
for i in range(index_count):
|
||||
var ind : int = get_vertex_count() + cell_data.get_vertex_index(i)
|
||||
add_indices(ind)
|
||||
|
||||
for i in range(vertex_count):
|
||||
var fv : int = get_regular_vertex_data_first_vertex(case_code, i)
|
||||
var sv : int = get_regular_vertex_data_second_vertex(case_code, i)
|
||||
|
||||
var offs0 : Vector3 = corner_id_to_vertex(fv) * lod_size
|
||||
var offs1 : Vector3 = corner_id_to_vertex(sv) * lod_size
|
||||
|
||||
var type0 : int = buffer.get_voxel(x + offs0.x, y + offs0.y, z + offs0.z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
var type1 : int = buffer.get_voxel(x + offs1.x, y + offs1.y, z + offs1.z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
|
||||
var fill : int = 0
|
||||
|
||||
var vert_pos : Vector3
|
||||
var vert_dir : Vector3
|
||||
|
||||
if type0 == 0:
|
||||
fill = buffer.get_voxel(x + offs1.x, y + offs1.y, z + offs1.z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
vert_pos = get_regular_vertex_second_position(case_code, i)
|
||||
vert_dir = get_regular_vertex_first_position(case_code, i)
|
||||
else:
|
||||
fill = buffer.get_voxel(x + offs0.x, y + offs0.y, z + offs0.z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
vert_pos = get_regular_vertex_first_position(case_code, i)
|
||||
vert_dir = get_regular_vertex_second_position(case_code, i)
|
||||
|
||||
vert_dir = vert_dir - vert_pos
|
||||
|
||||
vert_pos += vert_dir * (fill / 256.0)
|
||||
vert_pos *= float(lod_size)
|
||||
vert_pos += Vector3(x, y, z)
|
||||
vert_pos *= float(voxel_scale)
|
||||
|
||||
if regular_uv_entries.size() > uvs[i]:
|
||||
add_uv(Vector2(regular_uv_entries[uvs[i]][0], regular_uv_entries[uvs[i]][1]));
|
||||
|
||||
add_uv(Vector2(0, 0))
|
||||
|
||||
add_vertex(vert_pos)
|
||||
|
||||
|
||||
|
||||
|
||||
func create_Debug_triangle(position : Vector3):
|
||||
add_indices(get_indices_count())
|
||||
add_vertex(position)
|
||||
add_indices(get_indices_count())
|
||||
add_vertex(position + Vector3(2, 0, 0))
|
||||
add_indices(get_indices_count())
|
||||
add_vertex(position + Vector3(0, 0, 2))
|
||||
|
||||
print(get_vertex_count())
|
||||
|
||||
|
@ -1,224 +0,0 @@
|
||||
extends VoxelWorld
|
||||
|
||||
# Copyright Péter Magyar relintai@gmail.com
|
||||
# MIT License, might be merged into the Voxelman engine module
|
||||
|
||||
# Copyright (c) 2019-2020 Péter Magyar
|
||||
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
enum GenType {
|
||||
TEST, NORMAL, NOISE3D
|
||||
}
|
||||
|
||||
signal generation_finished
|
||||
|
||||
export(int) var gen_type : int = GenType.NORMAL
|
||||
|
||||
export(Array, MeshDataResource) var meshes : Array
|
||||
|
||||
var chunks : Dictionary = Dictionary()
|
||||
var spawned : bool = false
|
||||
|
||||
var generation_queue : Array
|
||||
|
||||
func _ready() -> void:
|
||||
spawn()
|
||||
|
||||
func _process(delta : float) -> void:
|
||||
if not generation_queue.empty():
|
||||
var chunk : VoxelChunk = generation_queue.front()
|
||||
|
||||
if gen_type == GenType.NORMAL:
|
||||
#
|
||||
generate_terrarin(chunk)
|
||||
elif gen_type == GenType.NOISE3D:
|
||||
pass
|
||||
else:
|
||||
generate_test(chunk)
|
||||
|
||||
generation_queue.remove(0)
|
||||
|
||||
if generation_queue.empty():
|
||||
emit_signal("generation_finished")
|
||||
|
||||
func generate_terrarin(chunk : VoxelChunk) -> void:
|
||||
var buffer : VoxelChunk = chunk.get_buffer()
|
||||
buffer.create(int(chunk_size_x) + 3, int(chunk_size_y) + 3, int(chunk_size_z) + 3)
|
||||
|
||||
var noise : OpenSimplexNoise = OpenSimplexNoise.new()
|
||||
noise.seed = 10
|
||||
noise.octaves = 4
|
||||
noise.period = 200.0
|
||||
noise.persistence = 0.8
|
||||
|
||||
var terr_noise : OpenSimplexNoise = OpenSimplexNoise.new()
|
||||
terr_noise.seed = 10 * 321 + 112
|
||||
terr_noise.octaves = 4
|
||||
terr_noise.period = 20.0
|
||||
terr_noise.persistence = 0.9
|
||||
|
||||
for x in range(-1, chunk_size_x + 2):
|
||||
for z in range(-1, chunk_size_z + 2):
|
||||
var val : float = noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
|
||||
val *= val
|
||||
val *= 100
|
||||
val += 2
|
||||
|
||||
var tv : float = terr_noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
|
||||
val += tv * 2
|
||||
|
||||
var v : int = (int(val))
|
||||
|
||||
for y in range(-1, v):
|
||||
seed(x + (chunk.position_x * chunk.size_x) + z + (chunk.position_z * chunk.size_z) + y)
|
||||
buffer.set_voxel(1, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
buffer.set_voxel(randi() % 50 + 205, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
seed(x + (chunk.position_x * chunk.size_x) + z + (chunk.position_z * chunk.size_z) + y + 1)
|
||||
buffer.set_voxel(1, x + 1, y + 2, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
buffer.set_voxel(randi() % 50 + 205, x + 1, y + 2, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
for i in range(5):
|
||||
var light : VoxelLight = VoxelLight.new()
|
||||
randomize()
|
||||
light.color = Color(randf(), randf(), randf())
|
||||
light.size = randi() % 5 + 5
|
||||
light.set_world_position((chunk.position_x * chunk.size_x) + (randi() % chunk.size_x), (chunk.position_y * chunk.size_y) + (randi() % 6), (chunk.position_z * chunk.size_z) + (randi() % chunk.size_z))
|
||||
chunk.add_voxel_light(light)
|
||||
|
||||
|
||||
# var light : VoxelLight = VoxelLight.new()
|
||||
# light.color = Color(1.0, 0, 0)
|
||||
# light.size = 10
|
||||
# light.set_world_position((chunk.position_x * chunk.size_x) + (2), (chunk.position_y * chunk.size_y) + (7), (chunk.position_z * chunk.size_z) + (1))
|
||||
# chunk.add_voxel_light(light)
|
||||
|
||||
# for x in range(16):
|
||||
# for z in range(16):
|
||||
|
||||
# chunk.add_prop(Transform(Basis().scaled(Vector3(0.2, 0.2, 0.2)), Vector3(2, 5, 0) * voxel_scale), meshes[0])
|
||||
|
||||
# chunk.add_prop(Transform(Basis(), Vector3(4, 3, 5) * voxel_scale), meshes[0])
|
||||
|
||||
chunk.bake_lights()
|
||||
|
||||
chunk.build()
|
||||
# chunk.draw_debug_voxels(2000)
|
||||
# chunk.draw_debug_voxel_lights()
|
||||
|
||||
|
||||
func spawn_chunk(x : int, y : int, z : int, lod_size : int = 1) -> void:
|
||||
var name : String = "Chunk," + str(x) + "," + str(y) + "," + str(z)
|
||||
# var chunk : VoxelChunk = VoxelChunk.new()
|
||||
var chunk : VoxelChunk = TVNUVoxelChunk.new()
|
||||
|
||||
chunk.voxel_world = self
|
||||
chunk.set_chunk_position(x, y, z)
|
||||
chunk.library = library
|
||||
chunk.voxel_scale = voxel_scale
|
||||
chunk.lod_size = lod_size
|
||||
chunk.set_chunk_size(int(chunk_size_x), int(chunk_size_y), int(chunk_size_z))
|
||||
|
||||
chunk.create_mesher()
|
||||
chunk.mesher.base_light_value = 0.6
|
||||
|
||||
chunks[name] = chunk
|
||||
|
||||
generation_queue.append(chunk)
|
||||
|
||||
|
||||
func spawn() -> void:
|
||||
var hsize : int = 4
|
||||
|
||||
if gen_type == GenType.NORMAL or gen_type == GenType.NOISE3D:
|
||||
for x in range(-hsize, hsize):
|
||||
for z in range(-hsize, hsize):
|
||||
for y in range(1):
|
||||
# spawn_chunk(x, y, z, abs(int(ceil(x / 2))) + 1)
|
||||
spawn_chunk(x, y, z, 1)
|
||||
else:
|
||||
spawn_chunk(0, 0, 0, 1)
|
||||
|
||||
#func set_player(p_player : Spatial) -> void:
|
||||
# player = p_player
|
||||
|
||||
# if _spawned:
|
||||
# clear()
|
||||
#
|
||||
# spawn()
|
||||
# pass
|
||||
|
||||
func generate_test(chunk : VoxelChunk) ->void:
|
||||
var buffer : VoxelChunk = chunk.get_buffer()
|
||||
|
||||
buffer.create(40, 40, 40)
|
||||
|
||||
var i : int = 1
|
||||
|
||||
for y in range(4):
|
||||
for z in range(8):
|
||||
for x in range(8):
|
||||
spawn_equiv_class(buffer, i, x * 4 + 1, y * 4 + 1, z * 4 + 1)
|
||||
i += 1
|
||||
|
||||
# spawn_equiv_class(buffer,127, 4, 4, 4)
|
||||
|
||||
chunk.build()
|
||||
chunk.draw_debug_voxels(2000)
|
||||
# chunk.draw_debug_voxel_lights()
|
||||
|
||||
|
||||
func spawn_equiv_class(buffer : VoxelChunk, cls : int, x : int, y : int, z : int) -> void:
|
||||
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_000:
|
||||
buffer.set_voxel(1, x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
buffer.set_voxel(255, x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_100:
|
||||
buffer.set_voxel(1, x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
buffer.set_voxel(255, x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_001:
|
||||
buffer.set_voxel(1, x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
buffer.set_voxel(255, x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_101:
|
||||
buffer.set_voxel(1, x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
buffer.set_voxel(255, x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_010:
|
||||
buffer.set_voxel(1, x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
buffer.set_voxel(255, x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_110:
|
||||
buffer.set_voxel(1, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
buffer.set_voxel(255, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_011:
|
||||
buffer.set_voxel(1, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
buffer.set_voxel(255, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_111:
|
||||
buffer.set_voxel(1, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
|
||||
buffer.set_voxel(255, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
|
||||
|
||||
|
||||
|
@ -1,10 +0,0 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://data/voxel_libraries/1_main_lib_merger_empty.tres" type="VoxelmanLibraryMerger" id=1]
|
||||
[ext_resource path="res://voxelman/transvoxel_mesher_normal_uv/TVNUVoxelWorld.gd" type="Script" id=2]
|
||||
|
||||
[node name="VoxelWorld" type="VoxelWorld"]
|
||||
library = ExtResource( 1 )
|
||||
voxel_scale = 2.0
|
||||
player_path = NodePath("Camera")
|
||||
script = ExtResource( 2 )
|
Loading…
Reference in New Issue
Block a user