mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles.
This commit is contained in:
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{"engine": "76678b2609921f27f52c1a2e2bd62b8d2a27bb4b", "world_generator": "e5f5d205f8aea478294ad4796b0f3c771dd7e7cf", "entity_spell_system": "6f3744e2cbd4ba8c0ac7c331876c2d7a28beb4b2", "ui_extensions": "8a81cc53100c5a138fbaf927080410025c64c88e", "voxelman": "a67d0393ca22212be2c957ff3634e554242d70c9", "texture_packer": "8d3b160f02054323a1dc4a9bc8b7e1c44fc57753", "fastnoise": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e", "entity-spell-system-addons": "d60e746b158d3ebf9d2ea306af1dd24bcae49be5", "mesh_data_resource": "3fedb4c8534af36d89a1a1a34a6b5ed4d333927a", "ess_data": "3bd637fdd3304b64a18287a49a6b7387acf2f5de", "prop_tool": "df438053ebc900966f8f842fc65f0264f1271d49"}
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{"engine": "4b3123104cb766a11a9cb93afb08af118712f012", "world_generator": "e5f5d205f8aea478294ad4796b0f3c771dd7e7cf", "entity_spell_system": "6f3744e2cbd4ba8c0ac7c331876c2d7a28beb4b2", "ui_extensions": "8a81cc53100c5a138fbaf927080410025c64c88e", "voxelman": "a67d0393ca22212be2c957ff3634e554242d70c9", "texture_packer": "8d3b160f02054323a1dc4a9bc8b7e1c44fc57753", "fastnoise": "41b7ea05a1f7aa2b8ecddaa1fd739e64d6970f7e", "entity-spell-system-addons": "d60e746b158d3ebf9d2ea306af1dd24bcae49be5", "mesh_data_resource": "3fedb4c8534af36d89a1a1a34a6b5ed4d333927a", "ess_data": "3bd637fdd3304b64a18287a49a6b7387acf2f5de", "prop_tool": "df438053ebc900966f8f842fc65f0264f1271d49"}
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@ -10,5 +10,4 @@
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[resource]
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[resource]
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material = ExtResource( 1 )
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material = ExtResource( 1 )
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prop_material = ExtResource( 1 )
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prop_material = ExtResource( 1 )
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texture_flags = 1
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voxel_surfaces = [ ExtResource( 7 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 5 ), ExtResource( 2 ) ]
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voxel_surfaces = [ ExtResource( 7 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 5 ), ExtResource( 2 ) ]
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@ -1,6 +1,6 @@
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[gd_resource type="VoxelSurfaceMerger" load_steps=2 format=2]
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[gd_resource type="VoxelSurfaceMerger" load_steps=2 format=2]
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[ext_resource path="res://data/voxel_textures/stone_1_albedo.png" type="Texture" id=1]
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[ext_resource path="res://data/voxel_textures/Rock24_col.png" type="Texture" id=1]
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[resource]
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[resource]
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resource_name = "Test"
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resource_name = "Test"
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@ -1,6 +1,6 @@
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[gd_resource type="VoxelSurfaceMerger" load_steps=2 format=2]
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[gd_resource type="VoxelSurfaceMerger" load_steps=2 format=2]
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[ext_resource path="res://data/voxel_textures/grass_albedo.png" type="Texture" id=1]
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[ext_resource path="res://data/voxel_textures/Ground03_col.png" type="Texture" id=1]
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[resource]
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[resource]
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resource_name = "Test2"
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resource_name = "Test2"
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BIN
game/data/voxel_textures/Ground03_col.png
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BIN
game/data/voxel_textures/Ground03_col.png
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After Width: | Height: | Size: 203 KiB |
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game/data/voxel_textures/Ground03_col.png.import
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game/data/voxel_textures/Ground03_col.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Ground03_col.png-789a075092f5c979e6b761f44f4a710f.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://data/voxel_textures/Ground03_col.png"
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dest_files=[ "res://.import/Ground03_col.png-789a075092f5c979e6b761f44f4a710f.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=false
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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BIN
game/data/voxel_textures/Rock24_col.png
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BIN
game/data/voxel_textures/Rock24_col.png
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Binary file not shown.
After Width: | Height: | Size: 145 KiB |
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game/data/voxel_textures/Rock24_col.png.import
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game/data/voxel_textures/Rock24_col.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Rock24_col.png-c2b54976c6c2af9913c7b01dd6049a0a.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://data/voxel_textures/Rock24_col.png"
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dest_files=[ "res://.import/Rock24_col.png-c2b54976c6c2af9913c7b01dd6049a0a.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=false
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@ -79,9 +79,9 @@ func generate_terrarin(chunk : VoxelChunk, spawn_mobs: bool) -> void:
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else:
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else:
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chunk.set_voxel(2, x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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chunk.set_voxel(2, x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
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var val2 : float = (val - int(val)) * 3.0
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var val2 : float = (val - int(val)) * 4.0
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val2 = int(val2)
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val2 = int(val2)
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val2 /= 3.0
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val2 /= 4.0
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chunk.set_voxel(int(255.0 * val2), x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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chunk.set_voxel(int(255.0 * val2), x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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# chunk.set_voxel(int(255.0 * (val - int(val)) / 180.0) * 180, x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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# chunk.set_voxel(int(255.0 * (val - int(val)) / 180.0) * 180, x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
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@ -171,7 +171,7 @@ func setup_client_seed(pseed : int) -> void:
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func load_character(file_name : String) -> void:
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func load_character(file_name : String) -> void:
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_player_file_name = file_name
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_player_file_name = file_name
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_player = Entities.load_player(file_name, Vector3(5, 10, 5), 1) as Entity
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_player = Entities.load_player(file_name, Vector3(5, 30, 5), 1) as Entity
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#TODO hack, do this properly
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#TODO hack, do this properly
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_player.set_physics_process(false)
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_player.set_physics_process(false)
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