Renamed colors.gd to filter.gd.

This commit is contained in:
Relintai 2021-10-13 18:51:34 +02:00
parent bfcf4b0475
commit 7ab05bf407
3 changed files with 5 additions and 5 deletions

View File

@ -2,7 +2,7 @@ tool
extends MMNode extends MMNode
var Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd") var Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
var Colors = preload("res://addons/mat_maker_gd/nodes/common/colors.gd") var Filter = preload("res://addons/mat_maker_gd/nodes/common/filter.gd")
var Shapes = preload("res://addons/mat_maker_gd/nodes/common/shapes.gd") var Shapes = preload("res://addons/mat_maker_gd/nodes/common/shapes.gd")
var image : Image var image : Image
@ -61,14 +61,14 @@ var p_o91644_brightness = 0.000000000;
var p_o91644_contrast = 1.000000000; var p_o91644_contrast = 1.000000000;
func brightness_contrast(color : Color) -> Color: func brightness_contrast(color : Color) -> Color:
return Colors.brightness_contrast(color, p_o91644_brightness, p_o91644_contrast); return Filter.brightness_contrast(color, p_o91644_brightness, p_o91644_contrast);
var p_o102649_hue = 0.000000000; var p_o102649_hue = 0.000000000;
var p_o102649_saturation = 1.000000000; var p_o102649_saturation = 1.000000000;
var p_o102649_value = 1.000000000; var p_o102649_value = 1.000000000;
func adjust_hsv(color : Color) -> Color: func adjust_hsv(color : Color) -> Color:
return Colors.adjust_hsv(color, p_o102649_hue, p_o102649_saturation, p_o102649_value) return Filter.adjust_hsv(color, p_o102649_hue, p_o102649_saturation, p_o102649_value)
func reffg(): func reffg():
return false return false

View File

@ -2,7 +2,7 @@ tool
extends MMNode extends MMNode
var Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd") var Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
var Colors = preload("res://addons/mat_maker_gd/nodes/common/colors.gd") var Filter = preload("res://addons/mat_maker_gd/nodes/common/filter.gd")
var Shapes = preload("res://addons/mat_maker_gd/nodes/common/shapes.gd") var Shapes = preload("res://addons/mat_maker_gd/nodes/common/shapes.gd")
var image : Image var image : Image
@ -42,7 +42,7 @@ func gen() -> void:
var f : float = Shapes.shape_circle(v, 3, 1.0 * 1.0, 1.0) var f : float = Shapes.shape_circle(v, 3, 1.0 * 1.0, 1.0)
f = Colors.grayscale_luminosity(Vector3(f, f, f)); f = Filter.grayscale_luminosity(Vector3(f, f, f));
var c : Color = Color(f, f, f, 1) var c : Color = Color(f, f, f, 1)