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Re-generate room points for all the test rooms, and also re-export them to props.
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File diff suppressed because one or more lines are too long
@ -73,4 +73,4 @@ points = PoolVector2Array( -1, 1, -1, -1, 0, -1, 0, 1 )
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[resource]
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props = [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ]
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is_room = true
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room_bounds = PoolVector3Array( 5.01, -0.01, -6.01, 5.01, -0.01, 0.00999975, 5.01, 3.01, 0.00999975, 5.01, 3.01, -6.01, -0.0100001, -0.01, -6.01, -0.0100001, 3.01, -6.01, -0.0100001, -0.01, 0.00999975, -0.0100001, 0.745, 0.00999975, -0.0100001, 3.01, 0.00999975, 0.826667, 3.01, 0.00999975, 0.826667, 0.745, 0.00999975 )
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room_bounds = PoolVector3Array( 1.99, 3.01, 0.0100002, 1.99, 3.01, -10.01, 3.01, 3.01, -10.01, 3.01, 3.01, 0.0100002, 1.99, -0.01, -10.01, 3.01, -0.01, -10.01, 1.99, -0.01, 0.0100002, 2.5, -0.01, 0.0100002, 2.5, 0.745, 0.0100002, 3.01, -0.01, 0.0100002, 3.01, 0.745, 0.0100002 )
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@ -8,7 +8,7 @@
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albedo_texture = ExtResource( 4 )
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[node name="Room" type="Room"]
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points = PoolVector3Array( 5.01, -0.01, -6.01, 5.01, -0.01, 0.00999975, 5.01, 3.01, 0.00999975, 5.01, 3.01, -6.01, -0.0100001, -0.01, -6.01, -0.0100001, 3.01, -6.01, -0.0100001, -0.01, 0.00999975, -0.0100001, 0.745, 0.00999975, -0.0100001, 3.01, 0.00999975, 0.826667, 3.01, 0.00999975, 0.826667, 0.745, 0.00999975 )
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points = PoolVector3Array( 1.99, 3.01, 0.0100002, 1.99, 3.01, -10.01, 3.01, 3.01, -10.01, 3.01, 3.01, 0.0100002, 1.99, -0.01, -10.01, 3.01, -0.01, -10.01, 1.99, -0.01, 0.0100002, 2.5, -0.01, 0.0100002, 2.5, 0.745, 0.0100002, 3.01, -0.01, 0.0100002, 3.01, 0.745, 0.0100002 )
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[node name="WallXP" type="TiledWall" parent="."]
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transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 5, 0, 0 )
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@ -73,4 +73,4 @@ points = PoolVector2Array( -1, 1, -1, -1, 0, -1, 0, 1 )
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[resource]
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props = [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ]
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is_room = true
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room_bounds = PoolVector3Array( 5.01, -0.01, -6.01, 5.01, -0.01, 0.00999975, 5.01, 3.01, 0.00999975, 5.01, 3.01, -6.01, -0.0100001, -0.01, -6.01, -0.0100001, 3.01, -6.01, -0.0100001, -0.01, 0.00999975, -0.0100001, 0.745, 0.00999975, -0.0100001, 3.01, 0.00999975, 0.826667, 3.01, 0.00999975, 0.826667, 0.745, 0.00999975 )
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room_bounds = PoolVector3Array( 1.99, 3.01, 0.0100002, 1.99, 3.01, -16.01, 3.01, 3.01, -16.01, 3.01, 3.01, 0.0100002, 1.99, -0.01, -16.01, 3.01, -0.01, -16.01, 1.99, -0.01, 0.0100002, 2.5, -0.01, 0.0100002, 2.5, 0.745, 0.0100002, 3.01, -0.01, 0.0100002, 3.01, 0.745, 0.0100002 )
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@ -8,7 +8,7 @@
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albedo_texture = ExtResource( 4 )
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[node name="Room" type="Room"]
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points = PoolVector3Array( 5.01, -0.01, -6.01, 5.01, -0.01, 0.00999975, 5.01, 3.01, 0.00999975, 5.01, 3.01, -6.01, -0.0100001, -0.01, -6.01, -0.0100001, 3.01, -6.01, -0.0100001, -0.01, 0.00999975, -0.0100001, 0.745, 0.00999975, -0.0100001, 3.01, 0.00999975, 0.826667, 3.01, 0.00999975, 0.826667, 0.745, 0.00999975 )
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points = PoolVector3Array( 1.99, 3.01, 0.0100002, 1.99, 3.01, -16.01, 3.01, 3.01, -16.01, 3.01, 3.01, 0.0100002, 1.99, -0.01, -16.01, 3.01, -0.01, -16.01, 1.99, -0.01, 0.0100002, 2.5, -0.01, 0.0100002, 2.5, 0.745, 0.0100002, 3.01, -0.01, 0.0100002, 3.01, 0.745, 0.0100002 )
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[node name="WallXP" type="TiledWall" parent="."]
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transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 5, 0, 0 )
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@ -65,7 +65,7 @@ heigth = 3
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data = ExtResource( 3 )
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[sub_resource type="PropDataTiledWall" id=12]
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transform = Transform( 6.75612e-08, 0, -1, 0, 1, 0, 1, 0, 6.75612e-08, 3.57746e-08, 0, -3 )
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transform = Transform( 6.75612e-08, 0, -1, 0, 1, 0, 1, 0, 6.75612e-08, 3.57747e-08, 0, -3 )
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width = 3
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heigth = 3
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data = ExtResource( 3 )
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@ -103,4 +103,4 @@ texture = ExtResource( 2 )
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[resource]
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props = [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ) ]
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is_room = true
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room_bounds = PoolVector3Array( 5.01, -0.01, -6.01, 5.01, -0.01, 0.00999975, 5.01, 3.01, 0.00999975, 5.01, 3.01, -6.01, -0.0100001, -0.01, -6.01, -0.0100001, 3.01, -6.01, -0.0100001, -0.01, 0.00999975, -0.0100001, 0.745, 0.00999975, -0.0100001, 3.01, 0.00999975, 0.826667, 3.01, 0.00999975, 0.826667, 0.745, 0.00999975 )
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room_bounds = PoolVector3Array( -0.01, 3.01, -4.29, -0.01, 2.255, -4.29, 1.66333, 0.745, -6.01, 1.66333, 3.01, -6.01, -0.01, 3.01, -3.43, -0.01, -0.01, -4.29, 1.66333, -0.01, -6.01, 3.33667, 0.745, -6.01, 3.33667, 3.01, -6.01, 2.5, 0.745, -6.01, 3.33667, -0.01, -6.01, 5.01, -0.01, -3.43, 5.01, 3.01, -3.43, -0.01, -0.01, -2.57, -0.01, 3.01, -2.57, 1.66333, 1.5, 0.00999975, 1.66333, -0.01, 0.00999975, 1.66333, 3.01, 0.00999975, 1.66333, 2.255, 0.00999975, 3.33667, 0.745, 0.00999975, 3.33667, 1.5, 0.00999975, 3.33667, 3.01, 0.00999975, 5.01, 0.745, -1.71, 5.01, -0.01, -1.71, 3.33667, -0.01, 0.00999975, 5.01, -0.01, -2.57, 2.5, -0.01, 0.00999975, 5.01, 2.255, -1.71, 5.01, 3.01, -1.71, 5.01, 3.01, -2.57, 2.5, 0.745, 0.00999975 )
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@ -8,7 +8,7 @@
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albedo_texture = ExtResource( 4 )
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[node name="Room" type="Room"]
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points = PoolVector3Array( 5.01, -0.01, -6.01, 5.01, -0.01, 0.00999975, 5.01, 3.01, 0.00999975, 5.01, 3.01, -6.01, -0.0100001, -0.01, -6.01, -0.0100001, 3.01, -6.01, -0.0100001, -0.01, 0.00999975, -0.0100001, 0.745, 0.00999975, -0.0100001, 3.01, 0.00999975, 0.826667, 3.01, 0.00999975, 0.826667, 0.745, 0.00999975 )
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points = PoolVector3Array( -0.01, 3.01, -4.29, -0.01, 2.255, -4.29, 1.66333, 0.745, -6.01, 1.66333, 3.01, -6.01, -0.01, 3.01, -3.43, -0.01, -0.01, -4.29, 1.66333, -0.01, -6.01, 3.33667, 0.745, -6.01, 3.33667, 3.01, -6.01, 2.5, 0.745, -6.01, 3.33667, -0.01, -6.01, 5.01, -0.01, -3.43, 5.01, 3.01, -3.43, -0.01, -0.01, -2.57, -0.01, 3.01, -2.57, 1.66333, 1.5, 0.00999975, 1.66333, -0.01, 0.00999975, 1.66333, 3.01, 0.00999975, 1.66333, 2.255, 0.00999975, 3.33667, 0.745, 0.00999975, 3.33667, 1.5, 0.00999975, 3.33667, 3.01, 0.00999975, 5.01, 0.745, -1.71, 5.01, -0.01, -1.71, 3.33667, -0.01, 0.00999975, 5.01, -0.01, -2.57, 2.5, -0.01, 0.00999975, 5.01, 2.255, -1.71, 5.01, 3.01, -1.71, 5.01, 3.01, -2.57, 2.5, 0.745, 0.00999975 )
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[node name="Floor" type="TiledWall" parent="."]
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transform = Transform( -1, 0, 3.17865e-08, -3.17865e-08, -5.96046e-08, -1, 2.66454e-15, -1, 5.96046e-08, 5, 0, 0 )
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