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Set the texture_scale for the test dungeon's TiledWallData to 2.
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@ -8,3 +8,4 @@ set_tile_count = 1
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tile_0/texture = ExtResource( 1 )
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tile_0/y_size = 1.0
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tile_0/z_offset = 0.0
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tile_0/texture_scale = 2
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