mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
sdf3d_shape_cylinder node.
This commit is contained in:
parent
e7556f14de
commit
709dd8081d
68
game/addons/mat_maker_gd/nodes/sdf3d/sdf3d_shape_cylinder.gd
Normal file
68
game/addons/mat_maker_gd/nodes/sdf3d/sdf3d_shape_cylinder.gd
Normal file
@ -0,0 +1,68 @@
|
||||
tool
|
||||
extends MMNode
|
||||
|
||||
const Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
|
||||
var SDF3D = preload("res://addons/mat_maker_gd/nodes/common/sdf3d.gd")
|
||||
|
||||
export(Resource) var output : Resource
|
||||
export(int, "X,Y,Z") var axis : int = 1
|
||||
export(float) var length : float = 0.25
|
||||
export(float) var radius : float = 0.25
|
||||
|
||||
func _init_properties():
|
||||
if !output:
|
||||
output = MMNodeUniversalProperty.new()
|
||||
output.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_VECTOR2
|
||||
|
||||
output.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_FLOAT
|
||||
output.slot_name = ">>> Output >>>"
|
||||
output.get_value_from_owner = true
|
||||
|
||||
register_output_property(output)
|
||||
|
||||
func _register_methods(mm_graph_node) -> void:
|
||||
mm_graph_node.add_slot_label_universal(output)
|
||||
|
||||
mm_graph_node.add_slot_enum("get_axis", "set_axis", "Axis", [ "X", "Y", "Z" ])
|
||||
mm_graph_node.add_slot_float("get_length", "set_length", "Length", 0.01)
|
||||
mm_graph_node.add_slot_float("get_radius", "set_radius", "Radius", 0.01)
|
||||
|
||||
func get_property_value_sdf3d(uv3 : Vector3) -> Vector2:
|
||||
if axis == 0:
|
||||
return SDF3D.sdf3d_cylinder_x(uv3, radius, length)
|
||||
elif axis == 1:
|
||||
return SDF3D.sdf3d_cylinder_y(uv3, radius, length)
|
||||
elif axis == 2:
|
||||
return SDF3D.sdf3d_cylinder_z(uv3, radius, length)
|
||||
|
||||
return Vector2()
|
||||
|
||||
#axis
|
||||
func get_axis() -> int:
|
||||
return axis
|
||||
|
||||
func set_axis(val : int) -> void:
|
||||
axis = val
|
||||
|
||||
emit_changed()
|
||||
output.emit_changed()
|
||||
|
||||
#length
|
||||
func get_length() -> float:
|
||||
return length
|
||||
|
||||
func set_length(val : float) -> void:
|
||||
length = val
|
||||
|
||||
emit_changed()
|
||||
output.emit_changed()
|
||||
|
||||
#radius
|
||||
func get_radius() -> float:
|
||||
return radius
|
||||
|
||||
func set_radius(val : float) -> void:
|
||||
radius = val
|
||||
|
||||
emit_changed()
|
||||
output.emit_changed()
|
Loading…
Reference in New Issue
Block a user