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https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
Update ESS to get the Entity level simplifications.
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2e3e0d88f4
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67e327f471
@ -10,7 +10,57 @@ character_level/6 = 7
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character_level/7 = 8
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character_level/7 = 8
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character_level/8 = 9
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character_level/8 = 9
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character_level/9 = 1
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character_level/9 = 1
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character_level/10 = null
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character_level/10 = 1
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character_level/11 = 1
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character_level/12 = 1
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character_level/13 = 1
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character_level/14 = 1
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character_level/15 = 1
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character_level/16 = 1
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character_level/17 = 1
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character_level/18 = 1
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character_level/19 = 1
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character_level/20 = 1
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character_level/21 = 1
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character_level/22 = 1
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character_level/23 = 1
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character_level/24 = 1
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character_level/25 = 1
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character_level/26 = 1
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character_level/27 = 1
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character_level/28 = 1
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character_level/29 = 1
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character_level/30 = 1
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character_level/31 = 1
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character_level/32 = 1
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character_level/33 = 1
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character_level/34 = 1
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character_level/35 = 1
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character_level/36 = 1
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character_level/37 = 1
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character_level/38 = 1
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character_level/39 = 1
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character_level/40 = 1
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character_level/41 = 1
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character_level/42 = 1
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character_level/43 = 1
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character_level/44 = 1
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character_level/45 = 1
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character_level/46 = 1
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character_level/47 = 1
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character_level/48 = 1
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character_level/49 = 1
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character_level/50 = 1
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character_level/51 = 1
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character_level/52 = 1
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character_level/53 = 1
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character_level/54 = 1
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character_level/55 = 1
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character_level/56 = 1
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character_level/57 = 1
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character_level/58 = 1
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character_level/59 = 1
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character_level/60 = null
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class_level/1 = 1
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class_level/1 = 1
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class_level/2 = 1
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class_level/2 = 1
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class_level/3 = 1
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class_level/3 = 1
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@ -72,7 +72,7 @@ func _notification_sdeath():
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dead = true
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dead = true
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var ldiff : float = scharacter_level - starget.scharacter_level + 10.0
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var ldiff : float = slevel - starget.slevel + 10.0
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if ldiff < 0:
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if ldiff < 0:
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ldiff = 0
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ldiff = 0
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@ -82,7 +82,7 @@ func _notification_sdeath():
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ldiff /= 10.0
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ldiff /= 10.0
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starget.xp_adds(int(5.0 * scharacter_level * ldiff))
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starget.xp_adds(int(5.0 * slevel * ldiff))
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starget = null
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starget = null
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@ -111,14 +111,14 @@ func _notification_cheal(what, info):
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WorldNumbers.heal(get_body().translation, 1.6, info.heal, info.crit)
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WorldNumbers.heal(get_body().translation, 1.6, info.heal, info.crit)
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func _notification_sxp_gained(value : int) -> void:
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func _notification_sxp_gained(value : int) -> void:
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if not ESS.get_resource_db().get_xp_data().can_character_level_up(gets_character_level()):
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if not ESS.get_resource_db().get_xp_data().can_character_level_up(slevel):
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return
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return
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var xpr : int = ESS.get_resource_db().get_xp_data().get_character_xp(gets_character_level());
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var xpr : int = ESS.get_resource_db().get_xp_data().get_character_xp(slevel);
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if xpr <= scharacter_xp:
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if xpr <= sxp:
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levelup_scharacter(1)
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levelups(1)
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scharacter_xp = 0
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sxp = 0
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func _notification_sclass_level_up(value: int):
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func _notification_sclass_level_up(value: int):
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._notification_sclass_level_up(value)
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._notification_sclass_level_up(value)
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@ -125,10 +125,9 @@ func spawn_player_for_menu(class_id : int, name : String, parent : Node) -> Enti
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createinfo.class_id = class_id
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createinfo.class_id = class_id
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createinfo.entity_data = cls
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createinfo.entity_data = cls
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createinfo.player_name = name
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createinfo.player_name = name
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createinfo.character_level = level
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createinfo.level = level
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createinfo.class_level = class_profile.level
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createinfo.xp = 0
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createinfo.character_xp = 0
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# createinfo.class_xp = class_profile.xp
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createinfo.class_xp = class_profile.xp
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createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER
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createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER
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createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_DISPLAY
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createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_DISPLAY
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createinfo.networked = false
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createinfo.networked = false
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@ -170,10 +169,10 @@ func spawn_networked_player(class_id : int, position : Vector3, name : String,
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createinfo.class_id = class_id
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createinfo.class_id = class_id
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createinfo.entity_data = cls
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createinfo.entity_data = cls
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createinfo.player_name = name
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createinfo.player_name = name
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createinfo.character_level = 1
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createinfo.level = 1
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createinfo.class_level = level
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# createinfo.class_level = level
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createinfo.character_xp = 0
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createinfo.xp = 0
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createinfo.class_xp = class_profile.xp
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# createinfo.class_xp = class_profile.xp
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createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER
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createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER
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createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_NETWORKED
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createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_NETWORKED
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createinfo.network_owner = sid
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createinfo.network_owner = sid
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@ -200,10 +199,10 @@ func spawn_player(class_id : int, position : Vector3, name : String, node_name
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createinfo.class_id = class_id
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createinfo.class_id = class_id
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createinfo.entity_data = cls
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createinfo.entity_data = cls
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createinfo.player_name = name
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createinfo.player_name = name
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createinfo.character_level = 1
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createinfo.level = 1
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createinfo.class_level = level
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# createinfo.class_level = level
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createinfo.character_xp = 0
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createinfo.xp = 0
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createinfo.class_xp = class_profile.xp
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# createinfo.class_xp = class_profile.xp
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createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER
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createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_PLAYER
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createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_PLAYER
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createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_PLAYER
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createinfo.network_owner = network_owner
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createinfo.network_owner = network_owner
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@ -225,8 +224,8 @@ func spawn_mob(class_id : int, level : int, position : Vector3) -> void:
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createinfo.class_id = class_id
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createinfo.class_id = class_id
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createinfo.entity_data = cls
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createinfo.entity_data = cls
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createinfo.player_name = "Mob"
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createinfo.player_name = "Mob"
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createinfo.character_level = level
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createinfo.level = level
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createinfo.class_level = level
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# createinfo.class_level = level
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createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_AI
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createinfo.entity_controller = EntityEnums.ENITIY_CONTROLLER_AI
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createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_AI
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createinfo.entity_player_type = EntityEnums.ENTITY_PLAYER_TYPE_AI
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createinfo.transform.origin = position
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createinfo.transform.origin = position
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@ -106,7 +106,7 @@ func refresh():
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centry.pressed = true
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centry.pressed = true
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centry.connect("pressed", self, "character_selection_changed")
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centry.connect("pressed", self, "character_selection_changed")
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centry.setup(file_name, display.sentity_name, ESS.get_resource_db().get_entity_data(display.characterclass_id).text_name, display.scharacter_level, display.sclass_level, display)
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centry.setup(file_name, display.sentity_name, ESS.get_resource_db().get_entity_data(display.characterclass_id).text_name, display.slevel, display.slevel, display)
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if first_entry == null:
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if first_entry == null:
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first_entry = centry
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first_entry = centry
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@ -69,6 +69,10 @@ chunk_spawn_range = 6
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build_flags = 511
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build_flags = 511
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lod_update_interval = 2.0
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lod_update_interval = 2.0
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script = ExtResource( 8 )
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script = ExtResource( 8 )
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meshes = [ ]
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editor_generate = false
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show_loading_screen = true
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generate_on_ready = false
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test_prop = ExtResource( 4 )
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test_prop = ExtResource( 4 )
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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@ -71,8 +71,8 @@ func set_player(p_player: Entity) -> void:
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_player = p_player
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_player = p_player
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_player.connect("cname_changed", self, "cname_changed")
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_player.connect("cname_changed", self, "cname_changed")
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_player.connect("notification_ccharacter_level_up", self, "clevel_changed")
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_player.connect("notification_clevel_up", self, "clevel_changed")
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_player.connect("con_character_level_changed", self, "clevel_changed")
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_player.connect("con_level_changed", self, "clevel_changed")
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_player.connect("notification_cxp_gained", self, "notification_cxp_gained")
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_player.connect("notification_cxp_gained", self, "notification_cxp_gained")
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_player.connect("centity_resource_added", self, "centity_resource_added")
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_player.connect("centity_resource_added", self, "centity_resource_added")
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@ -84,7 +84,7 @@ func set_player(p_player: Entity) -> void:
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_health.connect("changed", self, "_on_player_health_changed")
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_health.connect("changed", self, "_on_player_health_changed")
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_name_text.text = _player.centity_name
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_name_text.text = _player.centity_name
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_level_text.text = str(_player.ccharacter_level)
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_level_text.text = str(_player.clevel)
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clevel_changed(_player, 0)
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clevel_changed(_player, 0)
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notification_cxp_gained(_player, 0)
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notification_cxp_gained(_player, 0)
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@ -132,9 +132,9 @@ func cname_changed(entity: Entity) -> void:
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_name_text.text = _player.centity_name
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_name_text.text = _player.centity_name
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func clevel_changed(entity: Entity, value : int) -> void:
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func clevel_changed(entity: Entity, value : int) -> void:
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_level_text.text = str(_player.ccharacter_level)
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_level_text.text = str(_player.clevel)
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var xpreq : int = ESS.get_resource_db().get_xp_data().get_character_xp(_player.ccharacter_level)
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var xpreq : int = ESS.get_resource_db().get_xp_data().get_character_xp(_player.clevel)
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if xpreq == 0:
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if xpreq == 0:
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_xp_range.value = 0
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_xp_range.value = 0
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@ -146,5 +146,5 @@ func clevel_changed(entity: Entity, value : int) -> void:
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_xp_range.max_value = xpreq
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_xp_range.max_value = xpreq
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func notification_cxp_gained(entity: Entity, val: int) -> void:
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func notification_cxp_gained(entity: Entity, val: int) -> void:
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_xp_range.value = _player.ccharacter_xp
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_xp_range.value = _player.cxp
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