From 6733787c466308c0a3c1ecec1b9f962ec8a56e91 Mon Sep 17 00:00:00 2001 From: Relintai Date: Fri, 31 Dec 2021 08:42:19 +0100 Subject: [PATCH] Fix get_handle_edge_to_vertex_map. --- .../mesh_data_resource_editor/utilities/mesh_decompose.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/addons/mesh_data_resource_editor/utilities/mesh_decompose.gd b/game/addons/mesh_data_resource_editor/utilities/mesh_decompose.gd index 9265af6f..5d04a589 100644 --- a/game/addons/mesh_data_resource_editor/utilities/mesh_decompose.gd +++ b/game/addons/mesh_data_resource_editor/utilities/mesh_decompose.gd @@ -64,7 +64,7 @@ static func get_handle_edge_to_vertex_map(arrays : Array) -> Array: for i in range(0, optimized_indices.size(), 3): for j in range(3): var i0 : int = optimized_indices[i + j] - var i1 : int = optimized_indices[(i + j + 1) % 3] + var i1 : int = optimized_indices[i + ((j + 1) % 3)] var ei0 : int = min(i0, i1) var ei1 : int = max(i0, i1)