Simple initial rough box modell for the boar.

This commit is contained in:
Relintai 2022-09-07 01:19:33 +02:00
parent 56407f6dd8
commit 609a198a84
4 changed files with 8 additions and 8 deletions

View File

@ -84,7 +84,7 @@ texture = ExtResource( 2 )
material = SubResource( 5 ) material = SubResource( 5 )
[node name="Head" type="MeshDataInstance" parent="FullPreview"] [node name="Head" type="MeshDataInstance" parent="FullPreview"]
transform = Transform( 1, 0, 0, 0, -0.182253, -0.983252, 0, 0.983252, -0.182253, 0, 0.502, 0.433 ) transform = Transform( 1, 0, 0, 0, -0.00961665, -0.999954, 0, 0.999954, -0.00961665, 0, 0.502, 0.453827 )
mesh_data = ExtResource( 8 ) mesh_data = ExtResource( 8 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
material = SubResource( 5 ) material = SubResource( 5 )
@ -108,7 +108,7 @@ texture = ExtResource( 2 )
material = SubResource( 5 ) material = SubResource( 5 )
[node name="LegFrontLeft" type="MeshDataInstance" parent="FullPreview"] [node name="LegFrontLeft" type="MeshDataInstance" parent="FullPreview"]
transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0.130255, 0.563028, 0.263375 ) transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0.13, 0.563, 0.263 )
mesh_data = ExtResource( 3 ) mesh_data = ExtResource( 3 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
material = SubResource( 5 ) material = SubResource( 5 )

View File

@ -1,6 +1,6 @@
[gd_resource type="MeshDataResource" format=2] [gd_resource type="MeshDataResource" format=2]
[resource] [resource]
array = [ PoolVector3Array( -0.0457141, 0.00714293, 0.05, -0.0457141, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, 0.0542858, 0.00714293, 0.05, -0.0457141, 0.00714293, -0.05, -0.0457141, 0.507143, -0.05, 0.0542858, 0.507143, -0.05, 0.0542858, 0.00714293, -0.05, -0.0457141, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, -0.0457141, 0.507143, -0.05, 0.0542858, 0.507143, -0.05, 0.0542858, 0.507143, -0.05 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.544258, 0.5, 0.986842, 0.5, 0.986842, 0.58114, 0.544258, 0.58114, 0.455742, 0.5, 0.0131579, 0.5, 0.0131579, 0.58114, 0.455742, 0.58114, 0.544259, 0.0942983, 0.544258, 0.986842, 0.544258, 0.013158, 0.455742, 0.0942983, 0.455742, 0.986842, 0.455742, 0.0131579 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 3, 9, 12, 12, 7, 3, 0, 11, 8, 0, 4, 11, 8, 11, 13, 13, 10, 8, 0, 7, 4, 0, 3, 7 ) ] array = [ PoolVector3Array( -0.0901426, -0.0428571, 0.138741, -0.0571426, 0.307143, -0.00601453, 0.0628572, 0.307143, -0.00601453, 0.0958572, -0.0428571, 0.138741, -0.0781426, 0.00714293, -0.170304, -0.0571426, 0.337143, -0.187159, 0.0628572, 0.337143, -0.187159, 0.0838572, 0.00714293, -0.170304, -0.0571426, 0.307143, -0.00601453, 0.0628572, 0.307143, -0.00601453, 0.0628572, 0.307143, -0.00601453, -0.0571426, 0.337143, -0.187159, 0.0628572, 0.337143, -0.187159, 0.0628572, 0.337143, -0.187159 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.544258, 0.5, 0.986842, 0.5, 0.986842, 0.58114, 0.544258, 0.58114, 0.455742, 0.5, 0.0131579, 0.5, 0.0131579, 0.58114, 0.455742, 0.58114, 0.544259, 0.0942983, 0.544258, 0.986842, 0.544258, 0.013158, 0.455742, 0.0942983, 0.455742, 0.986842, 0.455742, 0.0131579 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 3, 9, 12, 12, 7, 3, 0, 11, 8, 0, 4, 11, 8, 11, 13, 13, 10, 8, 0, 7, 4, 0, 3, 7 ) ]
aabb = AABB( -0.0457141, 0.00714293, 0, 0.0999999, 0.5, 0 ) aabb = AABB( -0.0901426, -0.0428571, 0, 0.186, 0.38, 0 )
seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2 ) seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2 )

View File

@ -1,6 +1,6 @@
[gd_resource type="MeshDataResource" format=2] [gd_resource type="MeshDataResource" format=2]
[resource] [resource]
array = [ PoolVector3Array( -0.0457141, 0.00714293, 0.05, -0.0457141, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, 0.0542858, 0.00714293, 0.05, -0.0457141, 0.00714293, -0.05, -0.0457141, 0.507143, -0.05, 0.0542858, 0.507143, -0.05, 0.0542858, 0.00714293, -0.05, -0.0457141, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, -0.0457141, 0.507143, -0.05, 0.0542858, 0.507143, -0.05, 0.0542858, 0.507143, -0.05 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.544258, 0.5, 0.986842, 0.5, 0.986842, 0.58114, 0.544258, 0.58114, 0.455742, 0.5, 0.0131579, 0.5, 0.0131579, 0.58114, 0.455742, 0.58114, 0.544259, 0.0942983, 0.544258, 0.986842, 0.544258, 0.013158, 0.455742, 0.0942983, 0.455742, 0.986842, 0.455742, 0.0131579 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 3, 9, 12, 12, 7, 3, 0, 11, 8, 0, 4, 11, 8, 11, 13, 13, 10, 8, 0, 7, 4, 0, 3, 7 ) ] array = [ PoolVector3Array( -0.080714, 0.00714293, 0.120783, -0.0397141, 0.337143, 0.140521, 0.0502858, 0.337143, 0.140521, 0.0892857, 0.00714293, 0.120783, -0.080714, 0.00714293, -0.151372, -0.0397141, 0.357143, 0.0505206, 0.0502858, 0.357143, 0.0505206, 0.0892857, 0.00714293, -0.151372, -0.0397141, 0.337143, 0.140521, 0.0502858, 0.337143, 0.140521, 0.0502858, 0.337143, 0.140521, -0.0397141, 0.357143, 0.0505206, 0.0502858, 0.357143, 0.0505206, 0.0502858, 0.357143, 0.0505206 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.544258, 0.5, 0.986842, 0.5, 0.986842, 0.58114, 0.544258, 0.58114, 0.455742, 0.5, 0.0131579, 0.5, 0.0131579, 0.58114, 0.455742, 0.58114, 0.544259, 0.0942983, 0.544258, 0.986842, 0.544258, 0.013158, 0.455742, 0.0942983, 0.455742, 0.986842, 0.455742, 0.0131579 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 3, 9, 12, 12, 7, 3, 0, 11, 8, 0, 4, 11, 8, 11, 13, 13, 10, 8, 0, 7, 4, 0, 3, 7 ) ]
aabb = AABB( -0.0457141, 0.00714293, 0, 0.0999999, 0.5, 0 ) aabb = AABB( -0.080714, 0.00714293, 0, 0.17, 0.35, 0 )
seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2 ) seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2 )

View File

@ -1,6 +1,6 @@
[gd_resource type="MeshDataResource" format=2] [gd_resource type="MeshDataResource" format=2]
[resource] [resource]
array = [ PoolVector3Array( -0.0457141, 0.00714293, 0.05, -0.0457141, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, 0.0542858, 0.00714293, 0.05, -0.0457141, 0.00714293, -0.05, -0.0457141, 0.507143, -0.05, 0.0542858, 0.507143, -0.05, 0.0542858, 0.00714293, -0.05, -0.0457141, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, -0.0457141, 0.507143, -0.05, 0.0542858, 0.507143, -0.05, 0.0542858, 0.507143, -0.05 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.544258, 0.5, 0.986842, 0.5, 0.986842, 0.58114, 0.544258, 0.58114, 0.455742, 0.5, 0.0131579, 0.5, 0.0131579, 0.58114, 0.455742, 0.58114, 0.544259, 0.0942983, 0.544258, 0.986842, 0.544258, 0.013158, 0.455742, 0.0942983, 0.455742, 0.986842, 0.455742, 0.0131579 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 3, 9, 12, 12, 7, 3, 0, 11, 8, 0, 4, 11, 8, 11, 13, 13, 10, 8, 0, 7, 4, 0, 3, 7 ) ] array = [ PoolVector3Array( -0.122588, 0.00714293, 0.169565, -0.122588, 0.467143, 0.169565, 0.129411, 0.467143, 0.169565, 0.129411, 0.00714293, 0.169565, -0.122588, 0.00714293, -0.199991, -0.122588, 0.467143, -0.199991, 0.129411, 0.467143, -0.199991, 0.129411, 0.00714293, -0.199991, -0.122588, 0.467143, 0.169565, 0.129411, 0.467143, 0.169565, 0.129411, 0.467143, 0.169565, -0.122588, 0.467143, -0.199991, 0.129411, 0.467143, -0.199991, 0.129411, 0.467143, -0.199991 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.544258, 0.5, 0.986842, 0.5, 0.986842, 0.58114, 0.544258, 0.58114, 0.455742, 0.5, 0.0131579, 0.5, 0.0131579, 0.58114, 0.455742, 0.58114, 0.544259, 0.0942983, 0.544258, 0.986842, 0.544258, 0.013158, 0.455742, 0.0942983, 0.455742, 0.986842, 0.455742, 0.0131579 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 3, 9, 12, 12, 7, 3, 0, 11, 8, 0, 4, 11, 8, 11, 13, 13, 10, 8, 0, 7, 4, 0, 3, 7 ) ]
aabb = AABB( -0.0457141, 0.00714293, 0, 0.0999999, 0.5, 0 ) aabb = AABB( -0.122588, 0.00714293, 0, 0.252, 0.46, 0 )
seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2 ) seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2 )