The voxel mesher.

This commit is contained in:
Relintai 2019-11-20 14:37:34 +01:00
parent 8559193d21
commit 602873755b
29 changed files with 6611 additions and 0 deletions

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extends Label
# Copyright Péter Magyar relintai@gmail.com
# MIT License, might be merged into the Voxelman engine module
func _process(delta):
text = str(Engine.get_frames_per_second()) + "FPS"

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[gd_scene load_steps=17 format=2]
[ext_resource path="res://debug/FreeLookCam.tscn" type="PackedScene" id=1]
[ext_resource path="res://data/materials/voxelman.tres" type="Material" id=2]
[ext_resource path="res://voxelman/FPSCounter.gd" type="Script" id=3]
[ext_resource path="res://voxelman/cubic_mesher/CubicVoxelWorld.tscn" type="PackedScene" id=4]
[ext_resource path="res://data/voxel_textures/a2.png" type="Texture" id=5]
[ext_resource path="res://data/voxel_libraries/main_library_2.tres" type="VoxelmanLibrarySimple" id=6]
[sub_resource type="Environment" id=1]
ambient_light_color = Color( 1, 1, 1, 1 )
[sub_resource type="SpatialMaterial" id=2]
albedo_color = Color( 0.00392157, 0.105882, 0.0196078, 1 )
[sub_resource type="PlaneMesh" id=3]
[sub_resource type="SphereMesh" id=4]
[sub_resource type="SpatialMaterial" id=5]
albedo_color = Color( 1, 0.00392157, 0.00392157, 1 )
[sub_resource type="PrismMesh" id=6]
[sub_resource type="PrismMesh" id=7]
[sub_resource type="SpatialMaterial" id=8]
albedo_color = Color( 0.129412, 1, 0.0156863, 1 )
albedo_texture = ExtResource( 5 )
[sub_resource type="PrismMesh" id=9]
[sub_resource type="SpatialMaterial" id=10]
albedo_color = Color( 0.00784314, 0.0627451, 1, 1 )
albedo_texture = ExtResource( 5 )
[node name="MC_Test" type="Spatial"]
[node name="Camera" parent="." instance=ExtResource( 1 )]
transform = Transform( 0.844995, 0.247388, -0.474112, -0.0119927, 0.895109, 0.445686, 0.534639, -0.370917, 0.75933, -22.7583, 12.2082, 41.288 )
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="DebugGeom" type="ImmediateGeometry" parent="."]
[node name="VoxelWorld" parent="." instance=ExtResource( 4 )]
library = ExtResource( 6 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, -0.236854, 0.971545, 0, -0.971545, -0.236854, 0, 41.8924, 0 )
[node name="DirectionalLight2" type="DirectionalLight" parent="."]
transform = Transform( -0.781917, -0.147651, 0.605645, -0.623383, 0.1852, -0.759667, 0, -0.971545, -0.236854, 0, 12.0807, 0 )
[node name="FPSCounter" type="Label" parent="."]
margin_right = 123.0
margin_bottom = 41.0
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 20, 0, 0, 0, 20, 0, 0, 0, 20, 0, -5, 0 )
material_override = SubResource( 2 )
mesh = SubResource( 3 )
material/0 = ExtResource( 2 )
[node name="gizmo" type="Spatial" parent="."]
[node name="MeshInstance2" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 0, 0 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance6" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 1, 1 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance7" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 1 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance8" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 1, 0 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance9" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 0, 1 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance3" type="MeshInstance" parent="gizmo"]
transform = Transform( 5.96244e-10, 0.05, 0, -0.05, 5.96244e-10, 0, 0, 0, 0.05, 1, 0, 0 )
material_override = SubResource( 5 )
mesh = SubResource( 6 )
material/0 = ExtResource( 2 )
[node name="MeshInstance4" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 0 )
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
[node name="MeshInstance5" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, -2.18557e-09, -0.05, 0, 0.05, -2.18557e-09, 0, 0, 1 )
mesh = SubResource( 9 )
material/0 = SubResource( 10 )
[node name="gizmo2" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 53.2071, 8.56598, 59.3495 )
[node name="MeshInstance2" type="MeshInstance" parent="gizmo2"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 0, 0 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance3" type="MeshInstance" parent="gizmo2"]
transform = Transform( 5.96244e-10, 0.05, 0, -0.05, 5.96244e-10, 0, 0, 0, 0.05, 1, 0, 0 )
material_override = SubResource( 5 )
mesh = SubResource( 6 )
material/0 = ExtResource( 2 )
[node name="MeshInstance4" type="MeshInstance" parent="gizmo2"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 0 )
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
[node name="MeshInstance5" type="MeshInstance" parent="gizmo2"]
transform = Transform( 0.05, 0, 0, 0, -2.18557e-09, -0.05, 0, 0.05, -2.18557e-09, 0, 0, 1 )
mesh = SubResource( 9 )
material/0 = SubResource( 10 )

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extends VoxelChunk
class_name CubicVoxelChunk
# Copyright Péter Magyar relintai@gmail.com
# MIT License, might be merged into the Voxelman engine module
var lod_data : Array = [
1, #CHUNK_INDEX_UP
1, #CHUNK_INDEX_DOWN
1, #CHUNK_INDEX_LEFT
1, #CHUNK_INDEX_RIGHT
1, #CHUNK_INDEX_FRONT
1 #CHUNK_INDEX_BACK
]
func _create_mesher():
mesher = VoxelMesherCubic.new()
# mesher = CubicVoxelMesher.new()
# mesher.base_light_value = 0.45
# mesher.ao_strength = 0.05
# mesher.ao_strength = 0.2

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extends VoxelMesherCubic
class_name GDCubicVoxelMesher
# Copyright Péter Magyar relintai@gmail.com
# MIT License, might be merged into the Voxelman engine module
var count : int = 0
func _add_chunk(buffer : VoxelChunk) -> void:
buffer.generate_ao();
var x_size : int = buffer.get_size_x() - 1
var y_size : int = buffer.get_size_y() - 1
var z_size : int = buffer.get_size_z() - 1
var voxel_size : float = lod_size
var cube_points : VoxelCubePoints = VoxelCubePoints.new()
var tile_uv_size : float = 1/4.0
var base_light : Color = Color(0.4, 0.4, 0.4)
for y in range(lod_size, y_size - lod_size, lod_size):
for z in range(lod_size, z_size - lod_size, lod_size):
for x in range(lod_size, x_size - lod_size, lod_size):
cube_points.setup(buffer, x, y, z, lod_size)
if not cube_points.has_points():
continue
for face in range(VoxelCubePoints.VOXEL_FACE_COUNT):
if not cube_points.is_face_visible(face):
continue
add_indices(get_vertex_count() + 2)
add_indices(get_vertex_count() + 1)
add_indices(get_vertex_count() + 0)
add_indices(get_vertex_count() + 3)
add_indices(get_vertex_count() + 2)
add_indices(get_vertex_count() + 0)
var vertices : Array = [
cube_points.get_point_for_face(face, 0),
cube_points.get_point_for_face(face, 1),
cube_points.get_point_for_face(face, 2),
cube_points.get_point_for_face(face, 3)
]
var normals : Array = [
(vertices[3] - vertices[0]).cross(vertices[1] - vertices[0]),
(vertices[0] - vertices[1]).cross(vertices[2] - vertices[1]),
(vertices[1] - vertices[2]).cross(vertices[3] - vertices[2]),
(vertices[2] - vertices[3]).cross(vertices[0] - vertices[3])
]
var face_light_direction : Vector3 = cube_points.get_face_light_direction(face)
for i in range(4):
var light : Color = cube_points.get_face_point_light_color(face, i)
light += base_light
var NdotL : float = clamp(normals[i].dot(face_light_direction), 0, 1.0)
light *= NdotL
light -= cube_points.get_face_point_ao_color(face, i) * ao_strength
add_color(light)
light.r = clamp(light.r, 0, 1.0)
light.g = clamp(light.g, 0, 1.0)
light.b = clamp(light.b, 0, 1.0)
add_uv((cube_points.get_point_uv_direction(face, i) + Vector2(0.5, 0.5)) * Vector2(tile_uv_size, tile_uv_size))
add_vertex((vertices[i] * voxel_size + Vector3(x, y, z)) * voxel_scale)

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extends VoxelWorld
# Copyright Péter Magyar relintai@gmail.com
# MIT License, might be merged into the Voxelman engine module
enum GenType {
TEST, NORMAL
}
signal generation_finished
export(int) var gen_type : int = GenType.NORMAL
export(Array, MeshDataResource) var meshes : Array
var chunks : Dictionary = Dictionary()
var spawned : bool = false
var generation_queue : Array
func _ready() -> void:
spawn()
func _process(delta : float) -> void:
if not generation_queue.empty():
var chunk : VoxelChunk = generation_queue.front()
if gen_type == GenType.NORMAL:
# generate(chunk)
pass
else:
generate_terrarin(chunk)
generation_queue.remove(0)
if generation_queue.empty():
emit_signal("generation_finished")
func generate_terrarin(chunk : VoxelChunk) -> void:
var buffer : VoxelChunk = chunk.get_buffer()
buffer.create(int(size_x) + 3, int(size_y) + 3, int(size_z) + 3)
var noise : OpenSimplexNoise = OpenSimplexNoise.new()
noise.seed = 10
noise.octaves = 4
noise.period = 200.0
noise.persistence = 0.8
var terr_noise : OpenSimplexNoise = OpenSimplexNoise.new()
terr_noise.seed = 10 * 321 + 112
terr_noise.octaves = 4
terr_noise.period = 20.0
terr_noise.persistence = 0.9
for x in range(-1, size_x + 2):
for z in range(-1, size_z + 2):
var val : float = noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
val *= val
val *= 100
val += 2
var tv : float = terr_noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
val += tv * 2
var v : int = (int(val))
for y in range(-1, v):
seed(x + (chunk.position_x * chunk.size_x) + z + (chunk.position_z * chunk.size_z) + y)
buffer.set_voxel(1, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(randi() % 200 + 55, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
seed(x + (chunk.position_x * chunk.size_x) + z + (chunk.position_z * chunk.size_z) + y + 1)
buffer.set_voxel(1, x + 1, y + 2, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(randi() % 200 + 55, x + 1, y + 2, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
for i in range(5):
var light : VoxelLight = VoxelLight.new()
randomize()
light.color = Color(randf(), randf(), randf())
light.size = randi() % 5 + 5
light.set_world_position((chunk.position_x * chunk.size_x) + (randi() % chunk.size_x), (chunk.position_y * chunk.size_y) + (randi() % 6), (chunk.position_z * chunk.size_z) + (randi() % chunk.size_z))
chunk.add_voxel_light(light)
# var light : VoxelLight = VoxelLight.new()
# light.color = Color(1.0, 0, 0)
# light.size = 10
# light.set_world_position((chunk.position_x * chunk.size_x) + (2), (chunk.position_y * chunk.size_y) + (7), (chunk.position_z * chunk.size_z) + (1))
# chunk.add_voxel_light(light)
# for x in range(16):
# for z in range(16):
# chunk.add_prop(Transform(Basis().scaled(Vector3(0.2, 0.2, 0.2)), Vector3(2, 5, 0) * voxel_scale), meshes[0])
# chunk.add_prop(Transform(Basis(), Vector3(4, 3, 5) * voxel_scale), meshes[0])
chunk.bake_lights()
chunk.build()
# chunk.draw_debug_voxels(2000)
chunk.draw_debug_voxel_lights()
func spawn_chunk(x : int, y : int, z : int, lod_size : int = 1) -> void:
var name : String = "Chunk," + str(x) + "," + str(y) + "," + str(z)
var chunk : VoxelChunk = VoxelChunk.new()
# var chunk : VoxelChunk = MarchingCubesVoxelChunk.new()
chunk.voxel_world = self
chunk.set_chunk_position(x, y, z)
chunk.library = library
chunk.voxel_scale = voxel_scale
chunk.lod_size = lod_size
chunk.set_chunk_size(int(size_x), int(size_y), int(size_z))
chunk.create_mesher()
chunk.mesher.base_light_value = 0.6
chunks[name] = chunk
generation_queue.append(chunk)
func spawn() -> void:
var hsize : int = 4
# if gen_type == GenType.NORMAL:
for x in range(-hsize, hsize):
for z in range(-hsize, hsize):
for y in range(1):
# spawn_chunk(x, y, z, abs(int(ceil(x / 2))) + 1)
spawn_chunk(x, y, z, 1)
#func set_player(p_player : Spatial) -> void:
# player = p_player
# if _spawned:
# clear()
#
# spawn()
# pass

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://voxelman/cubic_mesher/CubicVoxelWorld.gd" type="Script" id=1]
[ext_resource path="res://data/voxel_libraries/main_library.tres" type="VoxelmanLibrarySimple" id=4]
[node name="VoxelWorld" type="VoxelWorld"]
library = ExtResource( 4 )
voxel_scale = 2.0
player_path = NodePath("Camera")
script = ExtResource( 1 )
gen_type = 2

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[gd_scene load_steps=16 format=2]
[ext_resource path="res://voxelman/mc_mesher/MCVoxelWorld.tscn" type="PackedScene" id=1]
[ext_resource path="res://data/materials/voxelman.tres" type="Material" id=2]
[ext_resource path="res://voxelman/FPSCounter.gd" type="Script" id=3]
[ext_resource path="res://debug/FreeLookCam.tscn" type="PackedScene" id=4]
[ext_resource path="res://data/voxel_textures/a2.png" type="Texture" id=5]
[sub_resource type="Environment" id=1]
ambient_light_color = Color( 1, 1, 1, 1 )
[sub_resource type="SpatialMaterial" id=2]
albedo_color = Color( 0.00392157, 0.105882, 0.0196078, 1 )
[sub_resource type="PlaneMesh" id=3]
[sub_resource type="SphereMesh" id=4]
[sub_resource type="SpatialMaterial" id=5]
albedo_color = Color( 1, 0.00392157, 0.00392157, 1 )
[sub_resource type="PrismMesh" id=6]
[sub_resource type="PrismMesh" id=7]
[sub_resource type="SpatialMaterial" id=8]
albedo_color = Color( 0.129412, 1, 0.0156863, 1 )
albedo_texture = ExtResource( 5 )
[sub_resource type="PrismMesh" id=9]
[sub_resource type="SpatialMaterial" id=10]
albedo_color = Color( 0.00784314, 0.0627451, 1, 1 )
albedo_texture = ExtResource( 5 )
[node name="MC_Test" type="Spatial"]
[node name="Camera" parent="." instance=ExtResource( 4 )]
transform = Transform( -0.999922, -0.00920995, -0.00840917, -0.0115497, 0.938254, 0.345753, 0.00470557, 0.345823, -0.938288, 6.00985, 6.90149, -5.3643 )
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="DebugGeom" type="ImmediateGeometry" parent="."]
[node name="VoxelWorld" parent="." instance=ExtResource( 1 )]
voxel_scale = 1.0
gen_type = 0
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, -0.236854, 0.971545, 0, -0.971545, -0.236854, 0, 41.8924, 0 )
[node name="DirectionalLight2" type="DirectionalLight" parent="."]
transform = Transform( -0.781917, -0.147651, 0.605645, -0.623383, 0.1852, -0.759667, 0, -0.971545, -0.236854, 0, 12.0807, 0 )
[node name="FPSCounter" type="Label" parent="."]
margin_right = 123.0
margin_bottom = 41.0
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 20, 0, 0, 0, 20, 0, 0, 0, 20, 0, -5, 0 )
material_override = SubResource( 2 )
mesh = SubResource( 3 )
material/0 = ExtResource( 2 )
[node name="gizmo" type="Spatial" parent="."]
[node name="MeshInstance2" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 0, 0 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance6" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 1, 1 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance7" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 1 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance8" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 1, 0 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance9" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 0, 1 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance3" type="MeshInstance" parent="gizmo"]
transform = Transform( 5.96244e-10, 0.05, 0, -0.05, 5.96244e-10, 0, 0, 0, 0.05, 1, 0, 0 )
material_override = SubResource( 5 )
mesh = SubResource( 6 )
material/0 = ExtResource( 2 )
[node name="MeshInstance4" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 0 )
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
[node name="MeshInstance5" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, -2.18557e-09, -0.05, 0, 0.05, -2.18557e-09, 0, 0, 1 )
mesh = SubResource( 9 )
material/0 = SubResource( 10 )
[node name="gizmo2" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 53.2071, 8.56598, 59.3495 )
[node name="MeshInstance2" type="MeshInstance" parent="gizmo2"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 0, 0 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance3" type="MeshInstance" parent="gizmo2"]
transform = Transform( 5.96244e-10, 0.05, 0, -0.05, 5.96244e-10, 0, 0, 0, 0.05, 1, 0, 0 )
material_override = SubResource( 5 )
mesh = SubResource( 6 )
material/0 = ExtResource( 2 )
[node name="MeshInstance4" type="MeshInstance" parent="gizmo2"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 0 )
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
[node name="MeshInstance5" type="MeshInstance" parent="gizmo2"]
transform = Transform( 0.05, 0, 0, 0, -2.18557e-09, -0.05, 0, 0.05, -2.18557e-09, 0, 0, 1 )
mesh = SubResource( 9 )
material/0 = SubResource( 10 )

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extends VoxelWorld
# Copyright Péter Magyar relintai@gmail.com
# MIT License, might be merged into the Voxelman engine module
enum GenType {
TEST, NORMAL, NOISE3D
}
signal generation_finished
export(int) var gen_type : int = GenType.NORMAL
export(Array, MeshDataResource) var meshes : Array
var chunks : Dictionary = Dictionary()
var spawned : bool = false
var generation_queue : Array
func _ready() -> void:
spawn()
func _process(delta : float) -> void:
if not generation_queue.empty():
var chunk : VoxelChunk = generation_queue.front()
if gen_type == GenType.NORMAL:
#
generate_terrarin(chunk)
elif gen_type == GenType.NOISE3D:
pass
else:
generate_test(chunk)
generation_queue.remove(0)
if generation_queue.empty():
emit_signal("generation_finished")
func generate_terrarin(chunk : VoxelChunk) -> void:
chunk.set_size(int(chunk_size_x) + 3, int(chunk_size_y) + 3, int(chunk_size_z) + 3)
var noise : OpenSimplexNoise = OpenSimplexNoise.new()
noise.seed = 10
noise.octaves = 4
noise.period = 200.0
noise.persistence = 0.8
var terr_noise : OpenSimplexNoise = OpenSimplexNoise.new()
terr_noise.seed = 10 * 321 + 112
terr_noise.octaves = 4
terr_noise.period = 20.0
terr_noise.persistence = 0.9
for x in range(-1, chunk_size_x + 2):
for z in range(-1, chunk_size_z + 2):
var val : float = noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
val *= val
val *= 100
val += 2
var tv : float = terr_noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
val += tv * 2
var v : int = (int(val))
for y in range(-1, v):
seed(x + (chunk.position_x * chunk.size_x) + z + (chunk.position_z * chunk.size_z) + y)
chunk.set_voxel(1, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
chunk.set_voxel(randi() % 200 + 55, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
seed(x + (chunk.position_x * chunk.size_x) + z + (chunk.position_z * chunk.size_z) + y + 1)
chunk.set_voxel(1, x + 1, y + 2, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
chunk.set_voxel(randi() % 200 + 55, x + 1, y + 2, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
for i in range(5):
var light : VoxelLight = VoxelLight.new()
randomize()
light.color = Color(randf(), randf(), randf())
light.size = randi() % 5 + 5
light.set_world_position((chunk.position_x * chunk.size_x) + (randi() % chunk.size_x), (chunk.position_y * chunk.size_y) + (randi() % 6), (chunk.position_z * chunk.size_z) + (randi() % chunk.size_z))
chunk.add_voxel_light(light)
# var light : VoxelLight = VoxelLight.new()
# light.color = Color(1.0, 0, 0)
# light.size = 10
# light.set_world_position((chunk.position_x * chunk.size_x) + (2), (chunk.position_y * chunk.size_y) + (7), (chunk.position_z * chunk.size_z) + (1))
# chunk.add_voxel_light(light)
# for x in range(16):
# for z in range(16):
# chunk.add_prop(Transform(Basis().scaled(Vector3(0.2, 0.2, 0.2)), Vector3(2, 5, 0) * voxel_scale), meshes[0])
# chunk.add_prop(Transform(Basis(), Vector3(4, 3, 5) * voxel_scale), meshes[0])
chunk.bake_lights()
chunk.build()
# chunk.draw_debug_voxels(2000)
chunk.draw_debug_voxel_lights()
func spawn_chunk(x : int, y : int, z : int, lod_size : int = 1) -> void:
var name : String = "Chunk," + str(x) + "," + str(y) + "," + str(z)
# var chunk : VoxelChunk = VoxelChunk.new()
var chunk : VoxelChunk = MarchingCubesVoxelChunk.new()
chunk.voxel_world = self
chunk.set_chunk_position(x, y, z)
chunk.library = library
chunk.voxel_scale = voxel_scale
chunk.lod_size = lod_size
chunk.set_chunk_size(int(chunk_size_x), int(chunk_size_y), int(chunk_size_z))
chunk.create_mesher()
chunk.mesher.base_light_value = 0.6
chunks[name] = chunk
generation_queue.append(chunk)
func spawn() -> void:
var hsize : int = 4
if gen_type == GenType.NORMAL or gen_type == GenType.NOISE3D:
for x in range(-hsize, hsize):
for z in range(-hsize, hsize):
for y in range(1):
# spawn_chunk(x, y, z, abs(int(ceil(x / 2))) + 1)
spawn_chunk(x, y, z, 1)
else:
spawn_chunk(0, 0, 0, 1)
#func set_player(p_player : Spatial) -> void:
# player = p_player
# if _spawned:
# clear()
#
# spawn()
# pass
func generate_test(chunk : VoxelChunk) ->void:
chunk.set_size(40, 40, 40)
var i : int = 1
# for y in range(4):
# for z in range(8):
# for x in range(8):
# spawn_equiv_class(chunk, i, x * 4 + 1, y * 4 + 1, z * 4 + 1)
# i += 1
spawn_equiv_class(chunk,127, 4, 4, 4)
chunk.build()
chunk.draw_debug_voxels(2000)
# chunk.draw_debug_voxel_lights()
func spawn_equiv_class(chunk : VoxelChunk, cls : int, x : int, y : int, z : int) -> void:
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_000:
chunk.set_voxel(1, x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
chunk.set_voxel(255, x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_100:
chunk.set_voxel(1, x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
chunk.set_voxel(255, x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_001:
chunk.set_voxel(1, x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
chunk.set_voxel(255, x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_101:
chunk.set_voxel(1, x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
chunk.set_voxel(255, x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_010:
chunk.set_voxel(1, x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
chunk.set_voxel(255, x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_110:
chunk.set_voxel(1, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
chunk.set_voxel(255, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_011:
chunk.set_voxel(1, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
chunk.set_voxel(255, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_111:
chunk.set_voxel(1, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
chunk.set_voxel(255, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)

View File

@ -0,0 +1,11 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://voxelman/mc_mesher/MCVoxelWorld.gd" type="Script" id=1]
[ext_resource path="res://data/voxel_libraries/main_library.tres" type="VoxelmanLibrarySimple" id=4]
[node name="VoxelWorld" type="VoxelWorld"]
player_path = NodePath("Camera")
script = ExtResource( 1 )
library = ExtResource( 4 )
voxel_scale = 2.0

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,14 @@
extends VoxelChunk
class_name MarchingCubesVoxelChunk
# Copyright Péter Magyar relintai@gmail.com
# MIT License, might be merged into the Voxelman engine module
#export (Vector3) var chunk_position : Vector3
#var world : VoxelWorld
#func _ready():
# world = get_node("..")
func _create_mesher():
mesher = MarchingCubesVoxelMesher.new()

View File

@ -0,0 +1,460 @@
extends Control
# Copyright Péter Magyar relintai@gmail.com
# MIT License, might be merged into the Voxelman engine module
export(NodePath) var text_edit_path : NodePath
const VOXEL_ENTRY_INDEX_000 : int = 0
const VOXEL_ENTRY_INDEX_100 : int = 1
const VOXEL_ENTRY_INDEX_010 : int = 4
const VOXEL_ENTRY_INDEX_110 : int = 5
const VOXEL_ENTRY_INDEX_001 : int = 2
const VOXEL_ENTRY_INDEX_101 : int = 3
const VOXEL_ENTRY_INDEX_011 : int = 6
const VOXEL_ENTRY_INDEX_111 : int = 7
const VOXEL_ENTRIES_SIZE : int = 8
const VOXEL_ENTRY_MASK_000 : int = 1
const VOXEL_ENTRY_MASK_100 : int = 2
const VOXEL_ENTRY_MASK_010 : int = 16
const VOXEL_ENTRY_MASK_110 : int = 32
const VOXEL_ENTRY_MASK_001 : int = 4
const VOXEL_ENTRY_MASK_101 : int = 8
const VOXEL_ENTRY_MASK_011 : int = 64
const VOXEL_ENTRY_MASK_111 : int = 128
var entry_index_x_rotations : Array = [
VOXEL_ENTRY_INDEX_010, #from VOXEL_ENTRY_INDEX_000
VOXEL_ENTRY_INDEX_110, #from VOXEL_ENTRY_INDEX_100
VOXEL_ENTRY_INDEX_000, #from VOXEL_ENTRY_INDEX_001
VOXEL_ENTRY_INDEX_100, #from VOXEL_ENTRY_INDEX_101
VOXEL_ENTRY_INDEX_011, #from VOXEL_ENTRY_INDEX_010
VOXEL_ENTRY_INDEX_111, #from VOXEL_ENTRY_INDEX_110
VOXEL_ENTRY_INDEX_001, #from VOXEL_ENTRY_INDEX_011
VOXEL_ENTRY_INDEX_101, #from VOXEL_ENTRY_INDEX_111
]
var entry_index_y_rotations : Array = [
VOXEL_ENTRY_INDEX_100, #from VOXEL_ENTRY_INDEX_000
VOXEL_ENTRY_INDEX_101, #from VOXEL_ENTRY_INDEX_100
VOXEL_ENTRY_INDEX_000, #from VOXEL_ENTRY_INDEX_001
VOXEL_ENTRY_INDEX_001, #from VOXEL_ENTRY_INDEX_101
VOXEL_ENTRY_INDEX_110, #from VOXEL_ENTRY_INDEX_010
VOXEL_ENTRY_INDEX_111, #from VOXEL_ENTRY_INDEX_110
VOXEL_ENTRY_INDEX_010, #from VOXEL_ENTRY_INDEX_011
VOXEL_ENTRY_INDEX_011, #from VOXEL_ENTRY_INDEX_111
]
var entry_index_z_rotations : Array = [
VOXEL_ENTRY_INDEX_100, #from VOXEL_ENTRY_INDEX_000
VOXEL_ENTRY_INDEX_110, #from VOXEL_ENTRY_INDEX_100
VOXEL_ENTRY_INDEX_101, #from VOXEL_ENTRY_INDEX_001
VOXEL_ENTRY_INDEX_111, #from VOXEL_ENTRY_INDEX_101
VOXEL_ENTRY_INDEX_000, #from VOXEL_ENTRY_INDEX_010
VOXEL_ENTRY_INDEX_010, #from VOXEL_ENTRY_INDEX_110
VOXEL_ENTRY_INDEX_001, #from VOXEL_ENTRY_INDEX_011
VOXEL_ENTRY_INDEX_011, #from VOXEL_ENTRY_INDEX_111
]
var entry_index_names : Array = [
"VOXEL_ENTRY_INDEX_000", #VOXEL_ENTRY_INDEX_000
"VOXEL_ENTRY_INDEX_100", #VOXEL_ENTRY_INDEX_100
"VOXEL_ENTRY_INDEX_001", #VOXEL_ENTRY_INDEX_001
"VOXEL_ENTRY_INDEX_101", #VOXEL_ENTRY_INDEX_101
"VOXEL_ENTRY_INDEX_010", #VOXEL_ENTRY_INDEX_010
"VOXEL_ENTRY_INDEX_110", #VOXEL_ENTRY_INDEX_110
"VOXEL_ENTRY_INDEX_011", #VOXEL_ENTRY_INDEX_011
"VOXEL_ENTRY_INDEX_111", #VOXEL_ENTRY_INDEX_111
]
var class_match_table : Array = [
0, #0
VOXEL_ENTRY_MASK_000, #1
VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100, #2
VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001, #3
VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001, #4
VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101, #5
VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_001, #6
VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_000, #7
VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_101, #8
VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_101, #9
VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_001, #10
VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101, #11
VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_110, #12
VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_110, #13
VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101, #14
VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_011 | VOXEL_ENTRY_MASK_110, #15
VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_011, #16
VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_011, #17
VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_001, #18 eqv to 3 (36)
VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_011 | VOXEL_ENTRY_MASK_001, #19 eqv to 3 (126)
VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_110, #20 eqv to 2 (63)
VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_011, #21 eqv to 1 (127)
VOXEL_ENTRY_MASK_000 | VOXEL_ENTRY_MASK_100 | VOXEL_ENTRY_MASK_001 | VOXEL_ENTRY_MASK_101 | VOXEL_ENTRY_MASK_010 | VOXEL_ENTRY_MASK_110 | VOXEL_ENTRY_MASK_011 | VOXEL_ENTRY_MASK_111, #22 eqv to 0
]
var equivalence_classes_data : Array = [
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17,
3, 3, 2, 1, 0
]
var vertices_data : Array = [
[],
#1 1
[ Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5) ],
#3 2
[ Vector3(0, 0, 0.5), Vector3(0, 0, 0.5), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0) ],
#6 3
[ Vector3(-0.5, 0, 0), Vector3(0, 0, 0.5), Vector3(0, 0.5, 0),
Vector3(0.5, 0, 0), Vector3(0, 0, -0.5), Vector3(0, 0.5, 0) ],
#7 4
[ Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0),
Vector3(0, 0.5, 0), Vector3(0, 0.5, 0),
Vector3(0, 0, 0.5), Vector3(0.5, 0, 0) ],
#15 5
[ Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0) ],
#22 6
[ Vector3(0.5, 0, 0), Vector3(0, 0, 0.5), Vector3(0, -0.5, 0),
Vector3(0, 0, 0.5), Vector3(0, 0.5, 0), Vector3(-0.5, 0, 0),
Vector3(0.5, 0, 0), Vector3(0, 0, -0.5), Vector3(0, 0.5, 0) ],
#23 7
[ Vector3(0.5, 0, 0), Vector3(0, 0, 0.5),
Vector3(0, 0.5, 0), Vector3(0, 0, 0.5),
Vector3(0.5, 0, 0), Vector3(0, 0.5, 0) ],
#25 8
[ Vector3(0, 0, 0.5), Vector3(0, 0, 0.5), Vector3(0.5, 0, 0), Vector3(0.5, 0, 0),
Vector3(0, 0, -0.5), Vector3(-0.5, 0, 0), Vector3(0, 0.5, 0) ],
#27 9
[ Vector3(0, 0, 0.5), Vector3(0, 0, 0.5), Vector3(-0.5, 0, 0), Vector3(0, 0.5, 0),
Vector3(0.5, 0, 0), Vector3(0, 0.5, 0) ],
#29 10
[ Vector3(0.5, 0, 0), Vector3(0, 0, -0.5), Vector3(0.5, 0, 0), Vector3(0, 0.5, 0),
Vector3(0, 0, 0.5), Vector3(0, 0.5, 0) ],
#30 11
[ Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0),
Vector3(0, 0, -0.5), Vector3(-0.5, 0, 0),
Vector3(0, 0.5, 0), Vector3(0, 0.5, 0),
Vector3(0, 0, 0.5), Vector3(0, -0.5, 0), Vector3(0.5, 0, 0) ],
#31 12
[ Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0),
Vector3(0, 0, 0.5), Vector3(0.5, 0, 0) ],
#60 13
[ Vector3(0, 0, 0.5), Vector3(0, 0, 0.5), Vector3(0, -0.5, 0), Vector3(0, -0.5, 0),
Vector3(0, 0, -0.5), Vector3(0, 0, -0.5), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0) ],
#61 14
[ Vector3(0.5, 0, 0), Vector3(0, -0.5, 0), Vector3(0, 0, 0.5),
Vector3(0.5, 0, 0), Vector3(0, 0, 0.5), Vector3(0, 0, 0.5),
Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5),
Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0.5, 0),
Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, -0.5) ],
#105 15
[ Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5),
Vector3(0, 0, -0.5), Vector3(-0.5, 0, 0), Vector3(0, 0.5, 0),
Vector3(-0.5, 0, 0), Vector3(0, -0.5, 0), Vector3(0, 0, 0.5),
Vector3(0, 0, -0.5), Vector3(0.5, 0, 0), Vector3(0, -0.5, 0) ],
#107 16
[ Vector3(0, 0, 0.5), Vector3(-0.5, 0, 0),
Vector3(0, 0.5, 0), Vector3(-0.5, 0, 0),
Vector3(0, 0, 0.5), Vector3(0, 0.5, 0),
Vector3(0, 0, -0.5), Vector3(0.5, 0, 0), Vector3(0, -0.5, 0) ],
#111 17
[ Vector3(0, 0.5, 0), Vector3(0.5, 0, 0), Vector3(0, 0, -0.5),
Vector3(0, 0.5, 0), Vector3(-0.5, 0, 0), Vector3(0, 0, 0.5),
Vector3(0, 0.5, 0), Vector3(-0.5, 0, 0), Vector3(0, 0.5, 0),
Vector3(0, 0.5, 0), Vector3(0, 0, -0.5), Vector3(0, 0.5, 0) ],
#36 18
[ Vector3(-0.5, 0, 0), Vector3(0, -0.5, 0), Vector3(0, 0, 0.5),
Vector3(0, 0.5, 0), Vector3(0.5, 0, 0), Vector3(0, 0, -0.5) ],
#126 19
[ Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5),
Vector3(0, 0, -0.5), Vector3(0, -0.5, 0), Vector3(-0.5, 0, 0) ],
#63
[ Vector3(0, 0.5, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5), Vector3(0, 0, 0.5) ],
#127 20
[ Vector3(0.5, 0, 0), Vector3(0, 0.5, 0), Vector3(0, 0, 0.5) ],
[]
]
var vertex_corner_data : Array = [
[],
#1 1
[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_000 ],
#3 2
[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_100 ],
#6 3
[ VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_100,
VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001 ],
#7 4
[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_100,
VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_100,
VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_001 ],
#15 5
[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_101 ],
#22 6
[ VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010,
VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_100,
VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001 ],
#23 7
[ VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010,
VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_100,
VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001 ],
#25 8
[ VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_000,
VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101 ],
#27 9
[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101,
VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_100 ],
#29 10
[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_101,
VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_001 ],
#30 11
[ VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_001,
VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_100,
VOXEL_ENTRY_INDEX_100, VOXEL_ENTRY_INDEX_001,
VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010 ],
#31 12
[ VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_100,
VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_010 ],
#60 13
[ VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_010,
VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_001 ],
#61 14
[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110,
VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_110,
VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_010,
VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_001,
VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101 ],
#105 15
[ VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_000,
VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101,
VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110,
VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_011 ],
#107 16
[ VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110,
VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_101,
VOXEL_ENTRY_INDEX_000, VOXEL_ENTRY_INDEX_000,
VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_011 ],
#111 17
[ VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_011,
VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110,
VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_000,
VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_000 ],
#36 18
[ VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110, VOXEL_ENTRY_INDEX_110,
VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_001 ],
#126 18 (3)
[ VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_110,
VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_100 ],
#63
[ VOXEL_ENTRY_INDEX_001, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_010, VOXEL_ENTRY_INDEX_110 ],
#127 19 (1)
[ VOXEL_ENTRY_INDEX_011, VOXEL_ENTRY_INDEX_101, VOXEL_ENTRY_INDEX_110 ],
[],
]
func index_entry_to_mask_entry(entry : int) -> int:
if entry == VOXEL_ENTRY_INDEX_000:
return VOXEL_ENTRY_MASK_000
if entry == VOXEL_ENTRY_INDEX_100:
return VOXEL_ENTRY_MASK_100
if entry == VOXEL_ENTRY_INDEX_010:
return VOXEL_ENTRY_MASK_010
if entry == VOXEL_ENTRY_INDEX_110:
return VOXEL_ENTRY_MASK_110
if entry == VOXEL_ENTRY_INDEX_001:
return VOXEL_ENTRY_MASK_001
if entry == VOXEL_ENTRY_INDEX_101:
return VOXEL_ENTRY_MASK_101
if entry == VOXEL_ENTRY_INDEX_011:
return VOXEL_ENTRY_MASK_011
if entry == VOXEL_ENTRY_INDEX_111:
return VOXEL_ENTRY_MASK_111
return 0
func mask_entry_to_index_entry(entry : int) -> int:
if entry == VOXEL_ENTRY_MASK_000:
return VOXEL_ENTRY_INDEX_000
if entry == VOXEL_ENTRY_MASK_100:
return VOXEL_ENTRY_INDEX_100
if entry == VOXEL_ENTRY_MASK_010:
return VOXEL_ENTRY_INDEX_010
if entry == VOXEL_ENTRY_MASK_110:
return VOXEL_ENTRY_INDEX_110
if entry == VOXEL_ENTRY_MASK_001:
return VOXEL_ENTRY_INDEX_001
if entry == VOXEL_ENTRY_MASK_101:
return VOXEL_ENTRY_INDEX_101
if entry == VOXEL_ENTRY_MASK_011:
return VOXEL_ENTRY_INDEX_011
if entry == VOXEL_ENTRY_MASK_111:
return VOXEL_ENTRY_INDEX_111
return 0
func generate() -> String:
var i : int = 0
var a : String = ""
for y in range(4):
for z in range(8):
for x in range(8):
var data : Array = get_equiv_data(i)
var index : int = data[0]
var rx : int = data[1]
var ry : int = data[2]
var rz : int = data[3]
var owners : Array = get_rotate_owners(index, rx, ry, rz)
# a += str(i) + " -> " + str(equivalence_classes_data[index]) + " (" + str(data) + ")\n"
a += str(i) + " -> " + str(equivalence_classes_data[index]) + " (" + str(data) + ")" + " (" + str(debug_index_to_str(vertex_corner_data[index])) + " " + str(debug_index_to_str(owners)) + ")\n"
i += 1
return a
func get_rotate_owners(index : int, x : int, y : int, z : int) -> Array:
var owners : Array = vertex_corner_data[index]
var nowners : Array = []
for index in owners:
var i : int = index
for rx in range(x):
i = entry_index_x_rotations[i]
for ry in range(y):
i = entry_index_y_rotations[i]
for rz in range(z):
i = entry_index_z_rotations[i]
nowners.append(i)
return nowners
func find_equiv_index(cls : int) -> int:
for x in range(4):
for y in range(4):
for z in range(4):
var cl : int = rotate_index(cls, x, y, z)
for i in range(len(class_match_table)):
if class_match_table[i] == cl:
return i
return -1
func get_equiv_data(cls : int) -> Array:
var res : Array = []
for x in range(4):
for y in range(4):
for z in range(4):
var cl : int = rotate_index(cls, x, y, z)
for i in range(len(class_match_table)):
if class_match_table[i] == cl:
res.append(i)
res.append(x)
res.append(y)
res.append(z)
return res
return res
func rotate_index(cls : int, x : int, y : int, z : int) -> int:
var corners : Array = [
cls & 1 << 0,
cls & 1 << 1,
cls & 1 << 2,
cls & 1 << 3,
cls & 1 << 4,
cls & 1 << 5,
cls & 1 << 6,
cls & 1 << 7,
]
for i in range(len(corners)):
if corners[i] == 0:
continue
var index : int = mask_entry_to_index_entry(corners[i])
for rx in range(x):
index = entry_index_x_rotations[index]
for ry in range(y):
index = entry_index_y_rotations[index]
for rz in range(z):
index = entry_index_z_rotations[index]
corners[i] = index_entry_to_mask_entry((index))
var res : int = 0
for e in corners:
res = res | e
return res
func debug_index_to_str(array : Array) -> Array:
var o : Array = []
for e in array:
if e == VOXEL_ENTRY_INDEX_000:
o.append("000")
elif e == VOXEL_ENTRY_INDEX_100:
o.append("100")
elif e == VOXEL_ENTRY_INDEX_010:
o.append("010")
elif e == VOXEL_ENTRY_INDEX_110:
o.append("110")
elif e == VOXEL_ENTRY_INDEX_001:
o.append("001")
elif e == VOXEL_ENTRY_INDEX_101:
o.append("101")
elif e == VOXEL_ENTRY_INDEX_011:
o.append("011")
elif e == VOXEL_ENTRY_INDEX_111:
o.append("111")
else:
o.append("!")
return o
func _on_Button_pressed():
var text_edit : TextEdit = get_node(text_edit_path) as TextEdit
text_edit.text = generate()

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://voxelman/table_generator/TableGenerator.gd" type="Script" id=1]
[node name="TableGenerator" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
text_edit_path = NodePath("PanelContainer/VBoxContainer/TextEdit")
[node name="PanelContainer" type="PanelContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer"]
margin_left = 14.0
margin_top = 14.0
margin_right = 1010.0
margin_bottom = 586.0
[node name="TextEdit" type="TextEdit" parent="PanelContainer/VBoxContainer"]
margin_right = 996.0
margin_bottom = 527.0
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="Button" type="Button" parent="PanelContainer/VBoxContainer"]
margin_top = 535.0
margin_right = 996.0
margin_bottom = 572.0
text = "Generate"
[connection signal="pressed" from="PanelContainer/VBoxContainer/Button" to="." method="_on_Button_pressed"]

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[gd_scene load_steps=16 format=2]
[ext_resource path="res://voxelman/transvoxel_mesher/TVVoxelWorld.tscn" type="PackedScene" id=1]
[ext_resource path="res://data/materials/voxelman.tres" type="Material" id=2]
[ext_resource path="res://voxelman/FPSCounter.gd" type="Script" id=3]
[ext_resource path="res://debug/FreeLookCam.tscn" type="PackedScene" id=4]
[ext_resource path="res://data/voxel_textures/a2.png" type="Texture" id=5]
[sub_resource type="Environment" id=1]
ambient_light_color = Color( 1, 1, 1, 1 )
[sub_resource type="SpatialMaterial" id=2]
albedo_color = Color( 0.00392157, 0.105882, 0.0196078, 1 )
[sub_resource type="PlaneMesh" id=3]
[sub_resource type="SphereMesh" id=4]
[sub_resource type="SpatialMaterial" id=5]
albedo_color = Color( 1, 0.00392157, 0.00392157, 1 )
[sub_resource type="PrismMesh" id=6]
[sub_resource type="PrismMesh" id=7]
[sub_resource type="SpatialMaterial" id=8]
albedo_color = Color( 0.129412, 1, 0.0156863, 1 )
albedo_texture = ExtResource( 5 )
[sub_resource type="PrismMesh" id=9]
[sub_resource type="SpatialMaterial" id=10]
albedo_color = Color( 0.00784314, 0.0627451, 1, 1 )
albedo_texture = ExtResource( 5 )
[node name="MC_Test" type="Spatial"]
[node name="Camera" parent="." instance=ExtResource( 4 )]
transform = Transform( -0.999922, -0.00920995, -0.00840917, -0.0115497, 0.938254, 0.345753, 0.00470557, 0.345823, -0.938288, 6.00985, 6.90149, -5.3643 )
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="DebugGeom" type="ImmediateGeometry" parent="."]
[node name="VoxelWorld" parent="." instance=ExtResource( 1 )]
voxel_scale = 1.0
chunk_spawn_range = 2
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, -0.236854, 0.971545, 0, -0.971545, -0.236854, 0, 41.8924, 0 )
[node name="DirectionalLight2" type="DirectionalLight" parent="."]
transform = Transform( -0.781917, -0.147651, 0.605645, -0.623383, 0.1852, -0.759667, 0, -0.971545, -0.236854, 0, 12.0807, 0 )
[node name="FPSCounter" type="Label" parent="."]
margin_right = 123.0
margin_bottom = 41.0
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 20, 0, 0, 0, 20, 0, 0, 0, 20, 0, -5, 0 )
material_override = SubResource( 2 )
mesh = SubResource( 3 )
material/0 = ExtResource( 2 )
[node name="gizmo" type="Spatial" parent="."]
[node name="MeshInstance2" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 0, 0 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance6" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 1, 1 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance7" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 1 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance8" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 1, 0 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance9" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 0, 1 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance3" type="MeshInstance" parent="gizmo"]
transform = Transform( 5.96244e-10, 0.05, 0, -0.05, 5.96244e-10, 0, 0, 0, 0.05, 1, 0, 0 )
material_override = SubResource( 5 )
mesh = SubResource( 6 )
material/0 = ExtResource( 2 )
[node name="MeshInstance4" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 0 )
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
[node name="MeshInstance5" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, -2.18557e-09, -0.05, 0, 0.05, -2.18557e-09, 0, 0, 1 )
mesh = SubResource( 9 )
material/0 = SubResource( 10 )
[node name="gizmo2" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 53.2071, 8.56598, 59.3495 )
[node name="MeshInstance2" type="MeshInstance" parent="gizmo2"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 0, 0 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance3" type="MeshInstance" parent="gizmo2"]
transform = Transform( 5.96244e-10, 0.05, 0, -0.05, 5.96244e-10, 0, 0, 0, 0.05, 1, 0, 0 )
material_override = SubResource( 5 )
mesh = SubResource( 6 )
material/0 = ExtResource( 2 )
[node name="MeshInstance4" type="MeshInstance" parent="gizmo2"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 0 )
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
[node name="MeshInstance5" type="MeshInstance" parent="gizmo2"]
transform = Transform( 0.05, 0, 0, 0, -2.18557e-09, -0.05, 0, 0.05, -2.18557e-09, 0, 0, 1 )
mesh = SubResource( 9 )
material/0 = SubResource( 10 )

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extends VoxelChunk
class_name TVVoxelChunk
# Copyright Péter Magyar relintai@gmail.com
# MIT License, might be merged into the Voxelman engine module
var _prop_texture_packer : TexturePacker
var _textures : Array
var _prop_material : SpatialMaterial
var _entities_spawned : bool
var lod_data : Array = [
1, #CHUNK_INDEX_UP
1, #CHUNK_INDEX_DOWN
1, #CHUNK_INDEX_LEFT
1, #CHUNK_INDEX_RIGHT
1, #CHUNK_INDEX_FRONT
1 #CHUNK_INDEX_BACK
]
func _ready():
connect("visibility_changed", self, "visibility_changed")
set_notify_transform(true)
func _create_mesher():
mesher = TVVoxelMesher.new()
mesher.base_light_value = 0.45
mesher.ao_strength = 0.2
var m : float = 1.0 / 16.0
mesher.uv_margin = Rect2(0.017, 0.017, 1 - 0.034, 1 - 0.034)
_prop_texture_packer = TexturePacker.new()
_prop_texture_packer.max_atlas_size = 1024
_prop_texture_packer.margin = 1
_prop_texture_packer.background_color = Color(0, 0, 0, 1)
_prop_texture_packer.texture_flags = Texture.FLAG_MIPMAPS
func _process_props():
pass
func spawn_prop_entities(parent_transform : Transform, prop : PropData):
for i in range(prop.get_prop_count()):
var p : PropDataEntry = prop.get_prop(i)
if p is PropDataEntity:
var pentity : PropDataEntity = p as PropDataEntity
if pentity.entity_data_id != 0:
Entities.spawn_mob(pentity.entity_data_id, pentity.level, parent_transform.origin)
if p is PropDataProp and p.prop != null:
var vmanpp : PropDataProp = p as PropDataProp
spawn_prop_entities(get_prop_mesh_transform(parent_transform * p.transform, vmanpp.snap_to_mesh, vmanpp.snap_axis), p.prop)
func build_phase_prop_mesh() -> void:
mesher.reset()
if get_prop_count() == 0:
next_phase()
return
if get_prop_mesh_rid() == RID():
allocate_prop_mesh()
if _prop_material == null:
_prop_material = SpatialMaterial.new()
_prop_material.flags_vertex_lighting = true
_prop_material.vertex_color_use_as_albedo = true
_prop_material.params_specular_mode = SpatialMaterial.SPECULAR_DISABLED
_prop_material.metallic = 0
VisualServer.instance_geometry_set_material_override(get_prop_mesh_instance_rid(), _prop_material.get_rid())
mesher.material = _prop_material
for i in range(get_prop_count()):
var prop : VoxelChunkPropData = get_prop(i)
if prop.mesh != null and prop.mesh_texture != null:
var at : AtlasTexture = _prop_texture_packer.add_texture(prop.mesh_texture)
_textures.append(at)
if prop.prop != null:
prop.prop.add_textures_into(_prop_texture_packer)
if _prop_texture_packer.get_texture_count() > 0:
_prop_texture_packer.merge()
_prop_material.albedo_texture = _prop_texture_packer.get_generated_texture(0)
for i in range(get_prop_count()):
var prop : VoxelChunkPropData = get_prop(i)
if prop.mesh != null:
var t : Transform = get_prop_transform(prop, prop.snap_to_mesh, prop.snap_axis)
prop.prop.add_meshes_into(mesher, _prop_texture_packer, t, self)
if prop.prop != null:
var vmanpp : PropData = prop.prop as PropData
var t : Transform = get_prop_transform(prop, vmanpp.snap_to_mesh, vmanpp.snap_axis)
prop.prop.add_meshes_into(mesher, _prop_texture_packer, t, self)
mesher.bake_colors(self)
mesher.build_mesh(get_prop_mesh_rid())
mesher.material = null
if not _entities_spawned:
for i in range(get_prop_count()):
var prop : VoxelChunkPropData = get_prop(i)
if prop.prop != null:
spawn_prop_entities(get_prop_transform(prop, false, Vector3(0, -1, 0)), prop.prop)
next_phase()
func build_phase_lights() -> void:
var vl : VoxelLight = VoxelLight.new()
for i in range(get_prop_count()):
var prop : VoxelChunkPropData = get_prop(i)
if prop.light == null and prop.prop == null:
continue
var t : Transform = get_prop_transform(prop, prop.snap_to_mesh, prop.snap_axis)
if prop.light != null:
var pl : PropDataLight = prop.light
vl.set_world_position(prop.x + position_x * size_x, prop.y + position_y * size_y, prop.z + position_z * size_z)
vl.color = pl.light_color
vl.size = pl.light_size
bake_light(vl)
if prop.prop != null:
prop.prop.add_prop_lights_into(self, t, true)
next_phase()
func get_prop_transform(prop : VoxelChunkPropData, snap_to_mesh: bool, snap_axis: Vector3) -> Transform:
var pos : Vector3 = Vector3(prop.x * voxel_scale, prop.y * voxel_scale, prop.z * voxel_scale)
var t : Transform = Transform(Basis(prop.rotation).scaled(prop.scale), pos)
if snap_to_mesh:
var global_pos : Vector3 = to_global(t.origin)
var world_snap_axis : Vector3 = to_global(t.xform(snap_axis))
var world_snap_dir : Vector3 = (world_snap_axis - global_pos) * 100
var space_state : PhysicsDirectSpaceState = get_world().direct_space_state
var result : Dictionary = space_state.intersect_ray(global_pos - world_snap_dir, global_pos + world_snap_dir, [], 1)
if result.size() > 0:
t.origin = to_local(result["position"])
return t
func get_prop_mesh_transform(base_transform : Transform, snap_to_mesh: bool, snap_axis: Vector3) -> Transform:
if snap_to_mesh:
var pos : Vector3 = to_global(base_transform.origin)
var world_snap_axis : Vector3 = to_global(base_transform.xform(snap_axis))
var world_snap_dir : Vector3 = (world_snap_axis - pos) * 100
var space_state : PhysicsDirectSpaceState = get_world().direct_space_state
var result : Dictionary = space_state.intersect_ray(pos - world_snap_dir, pos + world_snap_dir, [], 1)
if result.size() > 0:
base_transform.origin = to_local(result["position"])
return base_transform
func _build_phase(phase):
if phase == VoxelChunk.BUILD_PHASE_LIGHTS:
clear_baked_lights()
generate_random_ao()
var vl : VoxelLight = VoxelLight.new()
bake_lights()
set_physics_process_internal(true)
elif phase == VoxelChunk.BUILD_PHASE_PROP_MESH:
set_physics_process_internal(true)
elif phase == VoxelChunk.BUILD_PHASE_FINALIZE:
._build_phase(phase)
notification(NOTIFICATION_TRANSFORM_CHANGED)
else:
._build_phase(phase)
func _prop_added(prop):
pass
func generate_random_ao() -> void:
var noise : OpenSimplexNoise = OpenSimplexNoise.new()
noise.seed = 123
noise.octaves = 4
noise.period = 6
noise.persistence = 0.3
for x in range(0, size_x + 1):
for z in range(0, size_z + 1):
for y in range(0, size_y + 1):
var val : float = noise.get_noise_3d(x + (position_x * size_x), y + (position_y * size_y), z + (position_z * size_z))
val *= 0.6
if val > 1:
val = 1
if val < 0:
val = -val
set_voxel(int(val * 255.0), x, y, z, VoxelChunk.DEFAULT_CHANNEL_RANDOM_AO)
func _physics_process(delta):
if current_build_phase == VoxelChunk.BUILD_PHASE_LIGHTS:
build_phase_lights()
set_physics_process_internal(false)
elif current_build_phase == VoxelChunk.BUILD_PHASE_PROP_MESH:
build_phase_prop_mesh()
set_physics_process_internal(false)
func visibility_changed() -> void:
if get_mesh_instance_rid() != RID():
VisualServer.instance_set_visible(get_mesh_instance_rid(), visible)
if get_prop_mesh_instance_rid() != RID():
VisualServer.instance_set_visible(get_prop_mesh_instance_rid(), visible)
func _notification(what: int) -> void:
if what == NOTIFICATION_TRANSFORM_CHANGED:
if get_mesh_instance_rid() != RID():
VisualServer.instance_set_transform(get_mesh_instance_rid(), transform)
if get_prop_mesh_instance_rid() != RID():
VisualServer.instance_set_transform(get_prop_mesh_instance_rid(), transform)
if get_body_rid() != RID():
PhysicsServer.body_set_state(get_body_rid(), PhysicsServer.BODY_STATE_TRANSFORM, transform)
if get_prop_body_rid() != RID():
PhysicsServer.body_set_state(get_prop_body_rid(), PhysicsServer.BODY_STATE_TRANSFORM, transform)
#func _draw_debug_voxel_lights(debug_drawer):
# for light in _lightsarr:
# var pos_x = (light.get_world_position_x() - (size_x * position_x)) ;
# var pos_y = (light.get_world_position_y() - (size_y * position_y)) ;
# var pos_z = (light.get_world_position_z() - (size_z * position_z)) ;
## print(Vector3(pos_x, pos_y, pos_z))
# draw_cross_voxels_fill(Vector3(pos_x, pos_y, pos_z), 1)

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extends VoxelMesherTransvoxel
class_name TVVoxelMesher
# Copyright Péter Magyar relintai@gmail.com
# MIT License, might be merged into the Voxelman engine module
var transition_sides : int = 0
const VOXEL_CHUNK_SIDE_FRONT : int = 1 << 0
const VOXEL_CHUNK_SIDE_BACK : int = 1 << 1
const VOXEL_CHUNK_SIDE_LEFT : int = 1 << 2
const VOXEL_CHUNK_SIDE_RIGHT : int = 1 << 3
const VOXEL_CHUNK_SIDE_TOP : int = 1 << 4
const VOXEL_CHUNK_SIDE_BOTTOM : int = 1 << 5
enum {
CHUNK_INDEX_UP = 0,
CHUNK_INDEX_DOWN = 1,
CHUNK_INDEX_LEFT = 2,
CHUNK_INDEX_RIGHT = 3,
CHUNK_INDEX_FRONT = 4,
CHUNK_INDEX_BACK = 5,
}
var lod_data : Array = [
1, #CHUNK_INDEX_UP
1, #CHUNK_INDEX_DOWN
1, #CHUNK_INDEX_LEFT
1, #CHUNK_INDEX_RIGHT
1, #CHUNK_INDEX_FRONT
1 #CHUNK_INDEX_BACK
]
func get_case_code(buffer : VoxelChunk, x : int, y : int, z : int, size : int = 1) -> int:
var case_code : int = 0
if (buffer.get_voxel(x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_000
if (buffer.get_voxel(x, y + size, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_010
if (buffer.get_voxel(x, y, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_001
if (buffer.get_voxel(x, y + size, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_011
if (buffer.get_voxel(x + size, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_100
if (buffer.get_voxel(x + size, y + size, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_110
if (buffer.get_voxel(x + size, y, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_101
if (buffer.get_voxel(x + size, y + size, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_111
return case_code
func get_voxel_type(buffer : VoxelChunk, x : int, y : int, z : int, size : int = 1) -> int:
var type : int = 0
type = buffer.get_voxel(x, y + size, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
if type != 0:
return type
type = buffer.get_voxel(x, y, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE)
if type != 0:
return type
type = buffer.get_voxel(x, y + size, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE)
if type != 0:
return type
type = buffer.get_voxel(x + size, y + size, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE)
if type != 0:
return type
type = buffer.get_voxel(x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
if type != 0:
return type
type = buffer.get_voxel(x + size, y + size, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
if type != 0:
return type
type = buffer.get_voxel(x + size, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
if type != 0:
return type
type = buffer.get_voxel(x + size, y, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE)
return type
func _add_chunk(buffer : VoxelChunk) -> void:
var b : bool = true
for l in lod_data:
if l != 1:
b = false
break
if lod_size == 1 and b:
add_buffer_normal(buffer)
else:
add_buffer_lod(buffer)
func add_buffer_normal(buffer : VoxelChunk) -> void:
buffer.generate_ao()
var x_size : int = buffer.get_size_x()
var y_size : int = buffer.get_size_y()
var z_size : int = buffer.get_size_z()
for y in range(0, y_size, lod_size):
for z in range(0, z_size, lod_size):
for x in range(0, x_size, lod_size):
var case_code : int = get_case_code(buffer, x, y, z, lod_size)
if case_code == 0 or case_code == 255:
continue
var regular_cell_class : int = get_regular_cell_class(case_code)
var cell_data : TransvoxelCellData = get_regular_cell_data(regular_cell_class)
var index_count : int = cell_data.get_triangle_count() * 3
var vertex_count : int = cell_data.get_vertex_count()
for i in range(index_count):
var ind : int = get_vertex_count() + cell_data.get_vertex_index(i)
add_indices(ind)
var temp_verts : Array = Array()
var type_id : int = get_voxel_type(buffer, x, y, z, lod_size)
var surface : VoxelSurface = library.get_voxel_surface(type_id)
for i in range(vertex_count):
var fv : int = get_regular_vertex_data_first_vertex(case_code, i)
var sv : int = get_regular_vertex_data_second_vertex(case_code, i)
var offs0 : Vector3 = corner_id_to_vertex(fv) * lod_size
var offs1 : Vector3 = corner_id_to_vertex(sv) * lod_size
var type0 : int = buffer.get_voxel(int(x + offs0.x), int(y + offs0.y), int(z + offs0.z), VoxelChunk.DEFAULT_CHANNEL_TYPE)
# var type1 : int = buffer.get_voxel(int(x + offs1.x), int(y + offs1.y), int(z + offs1.z), VoxelChunk.DEFAULT_CHANNEL_TYPE)
var fill : int = 0
var vert_pos : Vector3
var vert_dir : Vector3
if type0 == 0:
fill = buffer.get_voxel(int(x + offs1.x), int(y + offs1.y), int(z + offs1.z), VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
vert_pos = get_regular_vertex_second_position(case_code, i)
vert_dir = get_regular_vertex_first_position(case_code, i)
else:
fill = buffer.get_voxel(int(x + offs0.x), int(y + offs0.y), int(z + offs0.z), VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
vert_pos = get_regular_vertex_first_position(case_code, i)
vert_dir = get_regular_vertex_second_position(case_code, i)
vert_dir = vert_dir - vert_pos
vert_pos += vert_dir * (fill / 256.0)
temp_verts.append(vert_pos)
# if regular_uv_entries.size() > uvs[i]:
# add_uv(Vector2(regular_uv_entries[uvs[i]][0], regular_uv_entries[uvs[i]][1]));
# add_uv(Vector2(0, 0))
var temp_normals : Array = Array()
#warning-ignore:unused_variable
for i in range(len(temp_verts)):
temp_normals.append(Vector3())
#generate normals
for i in range(0, index_count, 3):
var indices : Array = [
cell_data.get_vertex_index(i),
cell_data.get_vertex_index(i + 1),
cell_data.get_vertex_index(i + 2)
]
var vertices : Array = [
temp_verts[indices[0]],
temp_verts[indices[1]],
temp_verts[indices[2]],
]
temp_normals[indices[0]] += (vertices[1] - vertices[0]).cross(vertices[0] - vertices[2])
temp_normals[indices[1]] += (vertices[2] - vertices[1]).cross(vertices[1] - vertices[0])
temp_normals[indices[2]] += (vertices[2] - vertices[1]).cross(vertices[2] - vertices[0])
for i in range(len(temp_verts)):
temp_normals[i] = (temp_normals[i] as Vector3).normalized()
for cvi in range(len(temp_verts)):
var vertex : Vector3 = temp_verts[cvi]
var normal : Vector3 = temp_normals[cvi]
var s : Vector3 = Vector3()
var t : Vector3 = Vector3()
t.x = vertex.z
t.y = vertex.z
t.z = vertex.y
s.x = vertex.y
s.y = vertex.x
s.z = vertex.x
var bx : float = abs(normal.x)
var by : float = abs(normal.y)
var bz : float = abs(normal.z)
# if case_code == 7 and cvi == 0:
# print(str(bx) + " " + str(by) + " " + str(bz))
# add_uv(surface.transform_uv(VoxelSurface.VOXEL_SIDE_SIDE, Vector2(s.z, t.z)))
if (bx + 0.0001 > by and bx + 0.0001 > bz):
var uv : Vector2 = Vector2(s.x, t.x)
var umargin : Rect2 = uv_margin
uv.x *= umargin.size.x
uv.y *= umargin.size.y
uv.x += umargin.position.x
uv.y += umargin.position.y
add_uv(surface.transform_uv(VoxelSurface.VOXEL_SIDE_SIDE, uv))
elif (bz + 0.0001 > bx and bz + 0.0001 > by):
var uv : Vector2 = Vector2(s.z, t.z)
var umargin : Rect2 = uv_margin
uv.x *= umargin.size.x
uv.y *= umargin.size.y
uv.x += umargin.position.x
uv.y += umargin.position.y
add_uv(surface.transform_uv(VoxelSurface.VOXEL_SIDE_SIDE, uv))
else:
var uv : Vector2 = Vector2(s.y, t.y)
var umargin : Rect2 = uv_margin
uv.x *= umargin.size.x
uv.y *= umargin.size.y
uv.x += umargin.position.x
uv.y += umargin.position.y
add_uv(surface.transform_uv(VoxelSurface.VOXEL_SIDE_TOP, uv))
for i in range(len(temp_verts)):
var vert_pos : Vector3 = temp_verts[i] as Vector3
vert_pos *= float(lod_size)
vert_pos += Vector3(x, y, z)
var normal : Vector3 = temp_normals[i] as Vector3
var vpx : int = int(vert_pos.x)
var vpy : int = int(vert_pos.y)
var vpz : int = int(vert_pos.z)
var light : Color = Color(buffer.get_voxel(vpx, vpy, vpz, VoxelChunk.DEFAULT_CHANNEL_LIGHT_COLOR_R) / 255.0, buffer.get_voxel(vpx, vpy, vpz, VoxelChunk.DEFAULT_CHANNEL_LIGHT_COLOR_G) / 255.0, buffer.get_voxel(vpx, vpy, vpz, VoxelChunk.DEFAULT_CHANNEL_LIGHT_COLOR_B) / 255.0)
var ao : float = (buffer.get_voxel(vpx, vpy, vpz, VoxelChunk.DEFAULT_CHANNEL_AO) / 255.0) * ao_strength
var rao : float = (buffer.get_voxel(vpx, vpy, vpz, VoxelChunk.DEFAULT_CHANNEL_RANDOM_AO) / 255.0)
ao += rao
light.r += base_light_value
light.g += base_light_value
light.b += base_light_value
light.r -= ao
light.g -= ao
light.b -= ao
light.r = clamp(light.r, 0, 1.0)
light.g = clamp(light.g, 0, 1.0)
light.b = clamp(light.b, 0, 1.0)
# if regular_cell_class == 11:
# print("asd")
# if case_code == 112 + 2:
## print(regular_cell_class)
## print("asd")
# light.r = 1
# light.g = 1
# light.b = 1
add_color(light)
vert_pos *= float(voxel_scale)
add_normal(normal)
add_vertex(vert_pos)
# if case_code == 7:
#
# #reset
# set_regular_vertex_data(case_code, 2, 0x3304)
#
# set_regular_vertex_data(case_code, 3, 0x2315)
# set_regular_vertex_data(case_code, 4, 0x4113)
# set_regular_vertex_data(case_code, 5, 0x1326)
#
# set_regular_vertex_data(case_code, 6, 0x3304)
# set_regular_vertex_data(case_code, 7, 0x2315)
# set_regular_vertex_data(case_code, 8, 0x2315)
func add_buffer_lod(buffer : VoxelChunk) -> void:
if lod_data[CHUNK_INDEX_UP] < lod_size:
# generate_side_lod_mesh(0, buffer)
pass
# CHUNK_INDEX_DOWN = 1,
# CHUNK_INDEX_LEFT = 2,
# CHUNK_INDEX_RIGHT = 3,
# CHUNK_INDEX_FRONT = 4,
# CHUNK_INDEX_BACK = 5,
#generate_main_lod_mesh(buffer)
func generate_side_lod_mesh(sx : int, ex : int, sy : int, ey : int, sz : int, ez : int, buffer : VoxelChunk) -> void:
pass
func generate_main_lod_mesh(buffer : VoxelChunk) -> void:
buffer.generate_ao()
var x_size : int = buffer.get_size_x() - 1
var y_size : int = buffer.get_size_y() - 1
var z_size : int = buffer.get_size_z() - 1
for y in range(0, y_size, lod_size):
for z in range(0, z_size, lod_size):
for x in range(0, x_size, lod_size):
var case_code : int = get_case_code(buffer, x, y, z, lod_size)
if case_code == 0 or case_code == 255:
continue
var regular_cell_class : int = get_regular_cell_class(case_code)
var cell_data : TransvoxelCellData = get_regular_cell_data(regular_cell_class)
var index_count : int = cell_data.get_triangle_count() * 3
var vertex_count : int = cell_data.get_vertex_count()
for i in range(index_count):
var ind : int = get_vertex_count() + cell_data.get_vertex_index(i)
add_indices(ind)
var temp_verts : Array = Array()
for i in range(vertex_count):
var fv : int = get_regular_vertex_data_first_vertex(case_code, i)
var sv : int = get_regular_vertex_data_second_vertex(case_code, i)
var offs0 : Vector3 = corner_id_to_vertex(fv) * lod_size
var offs1 : Vector3 = corner_id_to_vertex(sv) * lod_size
var type0 : int = buffer.get_voxel(int(x + offs0.x), int(y + offs0.y), int(z + offs0.z), VoxelChunk.DEFAULT_CHANNEL_TYPE)
# var type1 : int = buffer.get_voxel(int(x + offs1.x), int(y + offs1.y), int(z + offs1.z), VoxelChunk.DEFAULT_CHANNEL_TYPE)
var fill : int = 0
var vert_pos : Vector3
var vert_dir : Vector3
if type0 == 0:
fill = buffer.get_voxel(int(x + offs1.x), int(y + offs1.y), int(z + offs1.z), VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
vert_pos = get_regular_vertex_second_position(case_code, i)
vert_dir = get_regular_vertex_first_position(case_code, i)
else:
fill = buffer.get_voxel(int(x + offs0.x), int(y + offs0.y), int(z + offs0.z), VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
vert_pos = get_regular_vertex_first_position(case_code, i)
vert_dir = get_regular_vertex_second_position(case_code, i)
vert_dir = vert_dir - vert_pos
vert_pos += vert_dir * (fill / 256.0)
temp_verts.append(vert_pos)
# if regular_uv_entries.size() > uvs[i]:
# add_uv(Vector2(regular_uv_entries[uvs[i]][0], regular_uv_entries[uvs[i]][1]));
# add_uv(Vector2(0, 0))
var temp_normals : Array = Array()
#warning-ignore:unused_variable
for i in range(len(temp_verts)):
temp_normals.append(Vector3())
#generate normals
for i in range(0, index_count, 3):
var indices : Array = [
cell_data.get_vertex_index(i),
cell_data.get_vertex_index(i + 1),
cell_data.get_vertex_index(i + 2)
]
var vertices : Array = [
temp_verts[indices[0]],
temp_verts[indices[1]],
temp_verts[indices[2]],
]
temp_normals[indices[0]] += (vertices[1] - vertices[0]).cross(vertices[0] - vertices[2])
temp_normals[indices[1]] += (vertices[2] - vertices[1]).cross(vertices[1] - vertices[0])
temp_normals[indices[2]] += (vertices[2] - vertices[1]).cross(vertices[2] - vertices[0])
for i in range(len(temp_verts)):
temp_normals[i] = (temp_normals[i] as Vector3).normalized()
for cvi in range(len(temp_verts)):
var vertex : Vector3 = temp_verts[cvi]
var normal : Vector3 = temp_normals[cvi]
var s : Vector3 = Vector3()
var t : Vector3 = Vector3()
t.x = vertex.z
t.y = vertex.z
t.z = vertex.y
s.x = vertex.y
s.y = vertex.x
s.z = vertex.x
var bx : float = abs(normal.x)
var by : float = abs(normal.y)
var bz : float = abs(normal.z)
if (bx > by and bx > bz):
add_uv(Vector2(s.x, t.x))
elif (bz > bx and bz > by):
add_uv(Vector2(s.z, t.z))
else:
add_uv(Vector2(s.y, t.y))
for i in range(len(temp_verts)):
var vert_pos : Vector3 = temp_verts[i] as Vector3
vert_pos *= float(lod_size)
vert_pos += Vector3(x, y, z)
var normal : Vector3 = temp_normals[i] as Vector3
vert_pos *= float(voxel_scale)
add_normal(normal)
add_vertex(vert_pos)

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tool
extends VoxelWorld
# Copyright Péter Magyar relintai@gmail.com
# MIT License, might be merged into the Voxelman engine module
export(Array, MeshDataResource) var meshes : Array
export (bool) var editor_generate : bool = false setget set_editor_generate, get_editor_generate
export (bool) var show_loading_screen : bool = true
var initial_generation : bool = true
var spawned : bool = false
var _editor_generate : bool
var _player_file_name : String
var _player : Entity
#func _process(delta : float) -> void:
# if not generation_queue.empty():
# var chunk : VoxelChunk = generation_queue.front()
# refresh_chunk_lod_level_data(chunk)
# level_generator.generate_chunk(chunk)
# generation_queue.remove(0)
#
# if generation_queue.empty():
# emit_signal("generation_finished")
# initial_generation = false
#
# if show_loading_screen and not Engine.editor_hint:
# get_node("..").hide_loading_screen()
func _generation_finished():
initial_generation = false
if show_loading_screen and not Engine.editor_hint:
get_node("..").hide_loading_screen()
#TODO hack, do this properly
if _player:
_player.set_physics_process(true)
func _prepare_chunk_for_generation(chunk):
refresh_chunk_lod_level_data(chunk)
func refresh_chunk_lod_level_data(chunk : VoxelChunk) -> void:
var cpx : int = chunk.position_x
var cpy : int = chunk.position_y
var cpz : int = chunk.position_z
var chunk_lod : int = chunk.lod_size
var carr : Array = [
get_chunk_lod_level(cpx, cpy + 1, cpz, chunk_lod), #CHUNK_INDEX_UP
get_chunk_lod_level(cpx, cpy - 1, cpz, chunk_lod), #CHUNK_INDEX_DOWN
get_chunk_lod_level(cpx + 1, cpy, cpz, chunk_lod), #CHUNK_INDEX_LEFT
get_chunk_lod_level(cpx - 1, cpy, cpz, chunk_lod), #CHUNK_INDEX_RIGHT
get_chunk_lod_level(cpx, cpy, cpz - 1, chunk_lod), #CHUNK_INDEX_FRONT
get_chunk_lod_level(cpx, cpy, cpz + 1, chunk_lod) #CHUNK_INDEX_BACK
]
chunk.lod_data = carr
func get_chunk_lod_level(x : int, y : int, z : int, default : int) -> int:
# var key : String = str(x) + "," + str(y) + "," + str(z)
var ch : VoxelChunk = get_chunk(x, y, z)
if ch == null:
return default
return ch.lod_size
func _create_chunk(x : int, y : int, z : int, pchunk : Node) -> VoxelChunk:
var chunk : VoxelChunk = TVVoxelChunk.new()
chunk.lod_size = 1
return ._create_chunk(x, y, z, chunk)
func spawn() -> void:
for x in range(-chunk_spawn_range, chunk_spawn_range):
for z in range(-chunk_spawn_range, chunk_spawn_range):
for y in range(-1, 1):
create_chunk(x, y, z)
set_process(true)
func get_editor_generate() -> bool:
return _editor_generate
func set_editor_generate(value : bool) -> void:
if value:
library.refresh_rects()
level_generator.setup(self, current_seed, false, library)
spawn()
else:
spawned = false
clear()
_editor_generate = value
func add_light(x : int, y : int, z : int, size : int, color : Color) -> void:
var chunkx : int = int(x / chunk_size_x)
var chunky : int = int(y / chunk_size_y)
var chunkz : int = int(z / chunk_size_z)
var light : VoxelLight = VoxelLight.new()
light.color = color
light.size = size
light.set_world_position(x, y, z)
for xx in range(chunkx - 1, chunkx + 1):
for yy in range(chunky - 1, chunky + 1):
for zz in range(chunkz - 1, chunkz + 1):
var chunk : VoxelChunk = get_chunk(xx, yy, zz)
if chunk == null:
continue
chunk.add_voxel_light(light)
func setup_client_seed(pseed : int) -> void:
# _player_file_name = ""
# _player = null
Server.sset_seed(pseed)
if level_generator != null:
level_generator.setup(self, pseed, false, library)
spawn()
func load_character(file_name : String) -> void:
_player_file_name = file_name
_player = Entities.load_player(file_name, Vector3(5, 10, 5), 1) as Entity
#TODO hack, do this properly
_player.set_physics_process(false)
Server.sset_seed(_player.sseed)
if level_generator != null:
level_generator.setup(self, _player.sseed, true, library)
spawn()
func needs_loading_screen() -> bool:
return show_loading_screen
func save() -> void:
if _player == null or _player_file_name == "":
return
Entities.save_player(_player, _player_file_name)

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://voxelman/transvoxel_mesher/TVVoxelWorld.gd" type="Script" id=2]
[ext_resource path="res://data/voxel_libraries/main_library_2.tres" type="VoxelmanLibrarySimple" id=3]
[node name="World" type="VoxelWorld"]
library = ExtResource( 3 )
voxel_scale = 2.0
player_path = NodePath("Camera")
script = ExtResource( 2 )
editor_generate = null

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extends VoxelMesherTransvoxel
class_name TestVoxelMesher
# Copyright Péter Magyar relintai@gmail.com
# MIT License, might be merged into the Voxelman engine module
var count : int = 0
var regular_uv_entries : Array = [
[ 0, 0 ], #0
[ 1, 0 ], #1
[ 0, 1 ], #2
[ 1, 1 ], #3
]
var regular_uv_data : Array = [
[],
#[ 0x6201, 0x5102, 0x3304 ],
[ 2, 1, 3 ], #h top s, n, s
#[ 0x6201, 0x2315, 0x4113 ],
[ 2, 1, 0 ], #h top s, s, n
#[ 0x5102, 0x3304, 0x2315, 0x4113 ],
[ 0, 1, 2, 3 ], #h top n, s, s, n
#[ 0x5102, 0x4223, 0x1326 ],
[ 2, 3, 5 ], #h top
#[ 0x3304, 0x6201, 0x4223, 0x1326 ],
[ 2, 3, 1, 0 ], #h top
#[ 0x6201, 0x2315, 0x4113, 0x5102, 0x4223, 0x1326 ],
[ 2, 3, 1, 2, 1, 0 ], #h top
#[ 0x4223, 0x1326, 0x3304, 0x2315, 0x4113 ],
[ 3, 1, 0, 2, 3 ], #h top
#[ 0x4113, 0x8337, 0x4223 ],
[ 3, 1, 0 ], #h top
#[ 0x6201, 0x5102, 0x3304, 0x4223, 0x4113, 0x8337 ],
[ 3, 0, 2, 0, 3, 1 ], #h top
#[ 0x6201, 0x2315, 0x8337, 0x4223 ],
[ 2, 3, 1, 0 ], #h top
#[ 0x5102, 0x3304, 0x2315, 0x8337, 0x4223 ],
[ 0, 2, 3, 1, 0 ], #h top
#[ 0x5102, 0x4113, 0x8337, 0x1326 ],
[ 2, 3, 1, 0 ], #h top s, s, n, n
#[ 0x4113, 0x8337, 0x1326, 0x3304, 0x6201 ],
[ 3, 1, 0, 2, 2 ], #h top s, n, n, n, s
#[ 0x6201, 0x2315, 0x8337, 0x1326, 0x5102 ],
[ 2, 3, 1, 0, 2 ], #h top s, n, n, n, s
#[ 0x3304, 0x2315, 0x8337, 0x1326 ],
[ 2, 3, 1, 0 ], #h top n, n, n, n
#[ 0x3304, 0x1146, 0x2245 ],
[ 2, 0, 3 ], # h bottom n, s, s
#[ 0x6201, 0x5102, 0x1146, 0x2245 ],
[ 0, 1, 2, 3 ],
[ 0x6201, 0x2315, 0x4113, 0x3304, 0x1146, 0x2245 ],
[ 0x2315, 0x4113, 0x5102, 0x1146, 0x2245 ],
[ 0x5102, 0x4223, 0x1326, 0x3304, 0x1146, 0x2245 ],
[ 0x1146, 0x2245, 0x6201, 0x4223, 0x1326 ],
[ 0x3304, 0x1146, 0x2245, 0x6201, 0x2315, 0x4113, 0x5102, 0x4223, 0x1326 ],
[ 0x4223, 0x1326, 0x1146, 0x2245, 0x2315, 0x4113 ],
[ 0x4223, 0x4113, 0x8337, 0x3304, 0x1146, 0x2245 ],
[ 0x6201, 0x5102, 0x1146, 0x2245, 0x4223, 0x4113, 0x8337 ],
[ 0x4223, 0x6201, 0x2315, 0x8337, 0x3304, 0x1146, 0x2245 ],
[ 0x4223, 0x8337, 0x2315, 0x2245, 0x1146, 0x5102 ],
[ 0x5102, 0x4113, 0x8337, 0x1326, 0x3304, 0x1146, 0x2245 ],
[ 0x4113, 0x8337, 0x1326, 0x1146, 0x2245, 0x6201 ],
[ 0x6201, 0x2315, 0x8337, 0x1326, 0x5102, 0x3304, 0x1146, 0x2245 ],
[ 0x2245, 0x2315, 0x8337, 0x1326, 0x1146 ],
#[ 0x2315, 0x2245, 0x8157 ],
[ 0, 1, 4 ],
[ 0x6201, 0x5102, 0x3304, 0x2315, 0x2245, 0x8157 ],
#[ 0x4113, 0x6201, 0x2245, 0x8157 ],
[ 0, 1, 2, 3 ],
[ 0x2245, 0x8157, 0x4113, 0x5102, 0x3304 ],
[ 0x5102, 0x4223, 0x1326, 0x2315, 0x2245, 0x8157 ],
[ 0x6201, 0x4223, 0x1326, 0x3304, 0x2315, 0x2245, 0x8157 ],
[ 0x6201, 0x2245, 0x8157, 0x4113, 0x5102, 0x4223, 0x1326 ],
[ 0x4223, 0x1326, 0x3304, 0x2245, 0x8157, 0x4113 ],
[ 0x4223, 0x4113, 0x8337, 0x2315, 0x2245, 0x8157 ],
[ 0x6201, 0x5102, 0x3304, 0x4223, 0x4113, 0x8337, 0x2315, 0x2245, 0x8157 ],
[ 0x8337, 0x4223, 0x6201, 0x2245, 0x8157 ],
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]
func get_case_code(buffer : VoxelChunk, x : int, y : int, z : int, size : int = 1) -> int:
var case_code : int = 0
if (buffer.get_voxel(x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_000
if (buffer.get_voxel(x, y + size, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_010
if (buffer.get_voxel(x, y, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_001
if (buffer.get_voxel(x, y + size, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_011
if (buffer.get_voxel(x + size, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_100
if (buffer.get_voxel(x + size, y + size, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_110
if (buffer.get_voxel(x + size, y, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_101
if (buffer.get_voxel(x + size, y + size, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_111
return case_code
func _add_chunk(buffer : VoxelChunk) -> void:
var x_size : int = buffer.get_size_x() - 1
var y_size : int = buffer.get_size_y() - 1
var z_size : int = buffer.get_size_z() - 1
for y in range(0, y_size, lod_size):
for z in range(0, z_size, lod_size):
for x in range(0, x_size, lod_size):
var case_code : int = get_case_code(buffer, x, y, z, lod_size)
if case_code == 0 or case_code == 255:
continue
var regular_cell_class : int = get_regular_cell_class(case_code)
var cell_data : TransvoxelCellData = get_regular_cell_data(regular_cell_class)
var index_count : int = cell_data.get_triangle_count() * 3
var vertex_count : int = cell_data.get_vertex_count()
var uvs : Array = regular_uv_data[case_code]
for i in range(index_count):
var ind : int = get_vertex_count() + cell_data.get_vertex_index(i)
add_indices(ind)
for i in range(vertex_count):
var fv : int = get_regular_vertex_data_first_vertex(case_code, i)
var sv : int = get_regular_vertex_data_second_vertex(case_code, i)
var offs0 : Vector3 = corner_id_to_vertex(fv) * lod_size
var offs1 : Vector3 = corner_id_to_vertex(sv) * lod_size
var type0 : int = buffer.get_voxel(x + offs0.x, y + offs0.y, z + offs0.z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
var type1 : int = buffer.get_voxel(x + offs1.x, y + offs1.y, z + offs1.z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
var fill : int = 0
var vert_pos : Vector3
var vert_dir : Vector3
if type0 == 0:
fill = buffer.get_voxel(x + offs1.x, y + offs1.y, z + offs1.z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
vert_pos = get_regular_vertex_second_position(case_code, i)
vert_dir = get_regular_vertex_first_position(case_code, i)
else:
fill = buffer.get_voxel(x + offs0.x, y + offs0.y, z + offs0.z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
vert_pos = get_regular_vertex_first_position(case_code, i)
vert_dir = get_regular_vertex_second_position(case_code, i)
vert_dir = vert_dir - vert_pos
vert_pos += vert_dir * (fill / 256.0)
vert_pos *= float(lod_size)
vert_pos += Vector3(x, y, z)
vert_pos *= float(voxel_scale)
if regular_uv_entries.size() > uvs[i]:
add_uv(Vector2(regular_uv_entries[uvs[i]][0], regular_uv_entries[uvs[i]][1]));
add_uv(Vector2(0, 0))
add_vertex(vert_pos)
func create_Debug_triangle(position : Vector3):
add_indices(get_indices_count())
add_vertex(position)
add_indices(get_indices_count())
add_vertex(position + Vector3(2, 0, 0))
add_indices(get_indices_count())
add_vertex(position + Vector3(0, 0, 2))
print(get_vertex_count())

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[gd_scene load_steps=17 format=2]
[ext_resource path="res://debug/FreeLookCam.tscn" type="PackedScene" id=1]
[ext_resource path="res://data/materials/voxelman.tres" type="Material" id=2]
[ext_resource path="res://voxelman/FPSCounter.gd" type="Script" id=3]
[ext_resource path="res://voxelman/transvoxel_mesher_gen_uv/TVGUVoxelWorld.tscn" type="PackedScene" id=4]
[ext_resource path="res://data/voxel_textures/a2.png" type="Texture" id=5]
[ext_resource path="res://data/voxel_libraries/main_library.tres" type="VoxelmanLibrarySimple" id=6]
[sub_resource type="Environment" id=1]
ambient_light_color = Color( 1, 1, 1, 1 )
[sub_resource type="SpatialMaterial" id=2]
albedo_color = Color( 0.00392157, 0.105882, 0.0196078, 1 )
[sub_resource type="PlaneMesh" id=3]
[sub_resource type="SphereMesh" id=4]
[sub_resource type="SpatialMaterial" id=5]
albedo_color = Color( 1, 0.00392157, 0.00392157, 1 )
[sub_resource type="PrismMesh" id=6]
[sub_resource type="PrismMesh" id=7]
[sub_resource type="SpatialMaterial" id=8]
albedo_color = Color( 0.129412, 1, 0.0156863, 1 )
albedo_texture = ExtResource( 5 )
[sub_resource type="PrismMesh" id=9]
[sub_resource type="SpatialMaterial" id=10]
albedo_color = Color( 0.00784314, 0.0627451, 1, 1 )
albedo_texture = ExtResource( 5 )
[node name="MC_Test" type="Spatial"]
[node name="Camera" parent="." instance=ExtResource( 1 )]
transform = Transform( -0.999922, -0.00920995, -0.00840917, -0.0115497, 0.938254, 0.345753, 0.00470557, 0.345823, -0.938288, 6.00985, 6.90149, -5.3643 )
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="DebugGeom" type="ImmediateGeometry" parent="."]
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, -0.236854, 0.971545, 0, -0.971545, -0.236854, 0, 41.8924, 0 )
[node name="VoxelWorld" parent="." instance=ExtResource( 4 )]
library = ExtResource( 6 )
voxel_scale = 1.0
[node name="DirectionalLight2" type="DirectionalLight" parent="."]
transform = Transform( -0.781917, -0.147651, 0.605645, -0.623383, 0.1852, -0.759667, 0, -0.971545, -0.236854, 0, 12.0807, 0 )
[node name="FPSCounter" type="Label" parent="."]
margin_right = 123.0
margin_bottom = 41.0
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 20, 0, 0, 0, 20, 0, 0, 0, 20, 0, -5, 0 )
material_override = SubResource( 2 )
mesh = SubResource( 3 )
material/0 = ExtResource( 2 )
[node name="gizmo" type="Spatial" parent="."]
[node name="MeshInstance2" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 0, 0 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance6" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 1, 1 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance7" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 1 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance8" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 1, 0 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance9" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 0, 1 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance3" type="MeshInstance" parent="gizmo"]
transform = Transform( 5.96244e-10, 0.05, 0, -0.05, 5.96244e-10, 0, 0, 0, 0.05, 1, 0, 0 )
material_override = SubResource( 5 )
mesh = SubResource( 6 )
material/0 = ExtResource( 2 )
[node name="MeshInstance4" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 0 )
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
[node name="MeshInstance5" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, -2.18557e-09, -0.05, 0, 0.05, -2.18557e-09, 0, 0, 1 )
mesh = SubResource( 9 )
material/0 = SubResource( 10 )
[node name="gizmo2" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 53.2071, 8.56598, 59.3495 )
[node name="MeshInstance2" type="MeshInstance" parent="gizmo2"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 0, 0 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance3" type="MeshInstance" parent="gizmo2"]
transform = Transform( 5.96244e-10, 0.05, 0, -0.05, 5.96244e-10, 0, 0, 0, 0.05, 1, 0, 0 )
material_override = SubResource( 5 )
mesh = SubResource( 6 )
material/0 = ExtResource( 2 )
[node name="MeshInstance4" type="MeshInstance" parent="gizmo2"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 0 )
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
[node name="MeshInstance5" type="MeshInstance" parent="gizmo2"]
transform = Transform( 0.05, 0, 0, 0, -2.18557e-09, -0.05, 0, 0.05, -2.18557e-09, 0, 0, 1 )
mesh = SubResource( 9 )
material/0 = SubResource( 10 )

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extends VoxelChunk
class_name TVGUVoxelChunk
# Copyright Péter Magyar relintai@gmail.com
# MIT License, might be merged into the Voxelman engine module
#export (Vector3) var chunk_position : Vector3
#var world : VoxelWorld
#func _ready():
# world = get_node("..")
func _create_mesher():
mesher = TVGUVoxelMesher.new()

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extends VoxelWorld
# Copyright Péter Magyar relintai@gmail.com
# MIT License, might be merged into the Voxelman engine module
enum GenType {
TEST, NORMAL, NOISE3D
}
signal generation_finished
export(int) var gen_type : int = GenType.NORMAL
export(Array, MeshDataResource) var meshes : Array
var chunks : Dictionary = Dictionary()
var spawned : bool = false
var generation_queue : Array
func _ready() -> void:
spawn()
func _process(delta : float) -> void:
if not generation_queue.empty():
var chunk : VoxelChunk = generation_queue.front()
if gen_type == GenType.NORMAL:
#
generate_terrarin(chunk)
elif gen_type == GenType.NOISE3D:
# generate(chunk)
pass
else:
generate_test(chunk)
generation_queue.remove(0)
if generation_queue.empty():
emit_signal("generation_finished")
func generate_terrarin(chunk : VoxelChunk) -> void:
var buffer : VoxelChunk = chunk.get_buffer()
buffer.create(int(size_x) + 3, int(size_y) + 3, int(size_z) + 3)
var noise : OpenSimplexNoise = OpenSimplexNoise.new()
noise.seed = 10
noise.octaves = 4
noise.period = 200.0
noise.persistence = 0.8
var terr_noise : OpenSimplexNoise = OpenSimplexNoise.new()
terr_noise.seed = 10 * 321 + 112
terr_noise.octaves = 4
terr_noise.period = 20.0
terr_noise.persistence = 0.9
for x in range(-1, size_x + 2):
for z in range(-1, size_z + 2):
var val : float = noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
val *= val
val *= 100
val += 2
var tv : float = terr_noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
val += tv * 2
var v : int = (int(val))
for y in range(-1, v):
seed(x + (chunk.position_x * chunk.size_x) + z + (chunk.position_z * chunk.size_z) + y)
buffer.set_voxel(1, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(randi() % 50 + 205, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
seed(x + (chunk.position_x * chunk.size_x) + z + (chunk.position_z * chunk.size_z) + y + 1)
buffer.set_voxel(1, x + 1, y + 2, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(randi() % 50 + 205, x + 1, y + 2, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
for i in range(5):
var light : VoxelLight = VoxelLight.new()
randomize()
light.color = Color(randf(), randf(), randf())
light.size = randi() % 5 + 5
light.set_world_position((chunk.position_x * chunk.size_x) + (randi() % chunk.size_x), (chunk.position_y * chunk.size_y) + (randi() % 6), (chunk.position_z * chunk.size_z) + (randi() % chunk.size_z))
chunk.add_voxel_light(light)
# var light : VoxelLight = VoxelLight.new()
# light.color = Color(1.0, 0, 0)
# light.size = 10
# light.set_world_position((chunk.position_x * chunk.size_x) + (2), (chunk.position_y * chunk.size_y) + (7), (chunk.position_z * chunk.size_z) + (1))
# chunk.add_voxel_light(light)
# for x in range(16):
# for z in range(16):
# chunk.add_prop(Transform(Basis().scaled(Vector3(0.2, 0.2, 0.2)), Vector3(2, 5, 0) * voxel_scale), meshes[0])
# chunk.add_prop(Transform(Basis(), Vector3(4, 3, 5) * voxel_scale), meshes[0])
chunk.bake_lights()
chunk.build()
# chunk.draw_debug_voxels(2000)
# chunk.draw_debug_voxel_lights()
func spawn_chunk(x : int, y : int, z : int, lod_size : int = 1) -> void:
var name : String = "Chunk," + str(x) + "," + str(y) + "," + str(z)
# var chunk : VoxelChunk = VoxelChunk.new()
var chunk : VoxelChunk = TVGUVoxelChunk.new()
chunk.voxel_world = self
chunk.set_chunk_position(x, y, z)
chunk.library = library
chunk.voxel_scale = voxel_scale
chunk.lod_size = lod_size
chunk.set_chunk_size(int(size_x), int(size_y), int(size_z))
chunk.create_mesher()
chunk.mesher.base_light_value = 0.6
chunks[name] = chunk
generation_queue.append(chunk)
func spawn() -> void:
var hsize : int = 4
if gen_type == GenType.NORMAL or gen_type == GenType.NOISE3D:
for x in range(-hsize, hsize):
for z in range(-hsize, hsize):
for y in range(1):
# spawn_chunk(x, y, z, abs(int(ceil(x / 2))) + 1)
spawn_chunk(x, y, z, 1)
else:
spawn_chunk(0, 0, 0, 1)
#func set_player(p_player : Spatial) -> void:
# player = p_player
# if _spawned:
# clear()
#
# spawn()
# pass
func generate_test(chunk : VoxelChunk) ->void:
var buffer : VoxelChunk = chunk.get_buffer()
buffer.create(40, 40, 40)
var i : int = 1
for y in range(4):
for z in range(8):
for x in range(8):
spawn_equiv_class(buffer, i, x * 4 + 1, y * 4 + 1, z * 4 + 1)
i += 1
# spawn_equiv_class(buffer,127, 4, 4, 4)
chunk.build()
chunk.draw_debug_voxels(2000)
# chunk.draw_debug_voxel_lights()
func spawn_equiv_class(buffer : VoxelChunk, cls : int, x : int, y : int, z : int) -> void:
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_000:
buffer.set_voxel(1, x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(255, x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_100:
buffer.set_voxel(1, x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(255, x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_001:
buffer.set_voxel(1, x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(255, x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_101:
buffer.set_voxel(1, x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(255, x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_010:
buffer.set_voxel(1, x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(255, x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_110:
buffer.set_voxel(1, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(255, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_011:
buffer.set_voxel(1, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(255, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_111:
buffer.set_voxel(1, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(255, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://voxelman/transvoxel_mesher_gen_uv/TVGUVoxelWorld.gd" type="Script" id=2]
[ext_resource path="res://data/voxel_libraries/main_library_2.tres" type="VoxelmanLibrarySimple" id=3]
[node name="VoxelWorld" type="VoxelWorld"]
player_path = NodePath("Camera")
script = ExtResource( 2 )
library = ExtResource( 3 )
voxel_scale = 2.0

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[gd_scene load_steps=16 format=2]
[ext_resource path="res://debug/FreeLookCam.tscn" type="PackedScene" id=1]
[ext_resource path="res://data/materials/voxelman.tres" type="Material" id=2]
[ext_resource path="res://voxelman/FPSCounter.gd" type="Script" id=3]
[ext_resource path="res://voxelman/transvoxel_mesher/TVVoxelWorld.tscn" type="PackedScene" id=4]
[ext_resource path="res://data/voxel_textures/a2.png" type="Texture" id=5]
[sub_resource type="Environment" id=1]
ambient_light_color = Color( 1, 1, 1, 1 )
[sub_resource type="SpatialMaterial" id=2]
albedo_color = Color( 0.00392157, 0.105882, 0.0196078, 1 )
[sub_resource type="PlaneMesh" id=3]
[sub_resource type="SphereMesh" id=4]
[sub_resource type="SpatialMaterial" id=5]
albedo_color = Color( 1, 0.00392157, 0.00392157, 1 )
[sub_resource type="PrismMesh" id=6]
[sub_resource type="PrismMesh" id=7]
[sub_resource type="SpatialMaterial" id=8]
albedo_color = Color( 0.129412, 1, 0.0156863, 1 )
albedo_texture = ExtResource( 5 )
[sub_resource type="PrismMesh" id=9]
[sub_resource type="SpatialMaterial" id=10]
albedo_color = Color( 0.00784314, 0.0627451, 1, 1 )
albedo_texture = ExtResource( 5 )
[node name="MC_Test" type="Spatial"]
[node name="Camera" parent="." instance=ExtResource( 1 )]
transform = Transform( -0.999922, -0.00920995, -0.00840917, -0.0115497, 0.938254, 0.345753, 0.00470557, 0.345823, -0.938288, 6.00985, 6.90149, -5.3643 )
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="DebugGeom" type="ImmediateGeometry" parent="."]
[node name="VoxelWorld" parent="." instance=ExtResource( 4 )]
voxel_scale = 1.0
gen_type = 0
editor_generate = null
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, -0.236854, 0.971545, 0, -0.971545, -0.236854, 0, 41.8924, 0 )
[node name="DirectionalLight2" type="DirectionalLight" parent="."]
transform = Transform( -0.781917, -0.147651, 0.605645, -0.623383, 0.1852, -0.759667, 0, -0.971545, -0.236854, 0, 12.0807, 0 )
[node name="FPSCounter" type="Label" parent="."]
margin_right = 123.0
margin_bottom = 41.0
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 20, 0, 0, 0, 20, 0, 0, 0, 20, 0, -5, 0 )
material_override = SubResource( 2 )
mesh = SubResource( 3 )
material/0 = ExtResource( 2 )
[node name="gizmo" type="Spatial" parent="."]
[node name="MeshInstance2" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 0, 0 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance6" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 1, 1 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance7" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 1 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance8" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 1, 0 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance9" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 1, 0, 1 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance3" type="MeshInstance" parent="gizmo"]
transform = Transform( 5.96244e-10, 0.05, 0, -0.05, 5.96244e-10, 0, 0, 0, 0.05, 1, 0, 0 )
material_override = SubResource( 5 )
mesh = SubResource( 6 )
material/0 = ExtResource( 2 )
[node name="MeshInstance4" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 0 )
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
[node name="MeshInstance5" type="MeshInstance" parent="gizmo"]
transform = Transform( 0.05, 0, 0, 0, -2.18557e-09, -0.05, 0, 0.05, -2.18557e-09, 0, 0, 1 )
mesh = SubResource( 9 )
material/0 = SubResource( 10 )
[node name="gizmo2" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 53.2071, 8.56598, 59.3495 )
[node name="MeshInstance2" type="MeshInstance" parent="gizmo2"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 0, 0 )
mesh = SubResource( 4 )
material/0 = ExtResource( 2 )
[node name="MeshInstance3" type="MeshInstance" parent="gizmo2"]
transform = Transform( 5.96244e-10, 0.05, 0, -0.05, 5.96244e-10, 0, 0, 0, 0.05, 1, 0, 0 )
material_override = SubResource( 5 )
mesh = SubResource( 6 )
material/0 = ExtResource( 2 )
[node name="MeshInstance4" type="MeshInstance" parent="gizmo2"]
transform = Transform( 0.05, 0, 0, 0, 0.05, 0, 0, 0, 0.05, 0, 1, 0 )
mesh = SubResource( 7 )
material/0 = SubResource( 8 )
[node name="MeshInstance5" type="MeshInstance" parent="gizmo2"]
transform = Transform( 0.05, 0, 0, 0, -2.18557e-09, -0.05, 0, 0.05, -2.18557e-09, 0, 0, 1 )
mesh = SubResource( 9 )
material/0 = SubResource( 10 )

View File

@ -0,0 +1,14 @@
extends VoxelChunk
class_name TVNUVoxelChunk
# Copyright Péter Magyar relintai@gmail.com
# MIT License, might be merged into the Voxelman engine module
#export (Vector3) var chunk_position : Vector3
#var world : VoxelWorld
#func _ready():
# world = get_node("..")
func _create_mesher():
mesher = TVNUVoxelMesher.new()

View File

@ -0,0 +1,435 @@
extends VoxelMesherTransvoxel
class_name TVNUVoxelMesher
# Copyright Péter Magyar relintai@gmail.com
# MIT License, might be merged into the Voxelman engine module
var count : int = 0
var regular_uv_entries : Array = [
[ 0, 0 ], #0
[ 1, 0 ], #1
[ 0, 1 ], #2
[ 1, 1 ], #3
]
var regular_uv_data : Array = [
[],
#[ 0x6201, 0x5102, 0x3304 ],
[ 2, 1, 3 ], #h top s, n, s
#[ 0x6201, 0x2315, 0x4113 ],
[ 2, 1, 0 ], #h top s, s, n
#[ 0x5102, 0x3304, 0x2315, 0x4113 ],
[ 0, 1, 2, 3 ], #h top n, s, s, n
#[ 0x5102, 0x4223, 0x1326 ],
[ 2, 3, 5 ], #h top
#[ 0x3304, 0x6201, 0x4223, 0x1326 ],
[ 2, 3, 1, 0 ], #h top
#[ 0x6201, 0x2315, 0x4113, 0x5102, 0x4223, 0x1326 ],
[ 2, 3, 1, 2, 1, 0 ], #h top
#[ 0x4223, 0x1326, 0x3304, 0x2315, 0x4113 ],
[ 3, 1, 0, 2, 3 ], #h top
#[ 0x4113, 0x8337, 0x4223 ],
[ 3, 1, 0 ], #h top
#[ 0x6201, 0x5102, 0x3304, 0x4223, 0x4113, 0x8337 ],
[ 3, 0, 2, 0, 3, 1 ], #h top
#[ 0x6201, 0x2315, 0x8337, 0x4223 ],
[ 2, 3, 1, 0 ], #h top
#[ 0x5102, 0x3304, 0x2315, 0x8337, 0x4223 ],
[ 0, 2, 3, 1, 0 ], #h top
#[ 0x5102, 0x4113, 0x8337, 0x1326 ],
[ 2, 3, 1, 0 ], #h top s, s, n, n
#[ 0x4113, 0x8337, 0x1326, 0x3304, 0x6201 ],
[ 3, 1, 0, 2, 2 ], #h top s, n, n, n, s
#[ 0x6201, 0x2315, 0x8337, 0x1326, 0x5102 ],
[ 2, 3, 1, 0, 2 ], #h top s, n, n, n, s
#[ 0x3304, 0x2315, 0x8337, 0x1326 ],
[ 2, 3, 1, 0 ], #h top n, n, n, n
#[ 0x3304, 0x1146, 0x2245 ],
[ 2, 0, 3 ], # h bottom n, s, s
#[ 0x6201, 0x5102, 0x1146, 0x2245 ],
[ 0, 1, 2, 3 ],
[ 0x6201, 0x2315, 0x4113, 0x3304, 0x1146, 0x2245 ],
[ 0x2315, 0x4113, 0x5102, 0x1146, 0x2245 ],
[ 0x5102, 0x4223, 0x1326, 0x3304, 0x1146, 0x2245 ],
[ 0x1146, 0x2245, 0x6201, 0x4223, 0x1326 ],
[ 0x3304, 0x1146, 0x2245, 0x6201, 0x2315, 0x4113, 0x5102, 0x4223, 0x1326 ],
[ 0x4223, 0x1326, 0x1146, 0x2245, 0x2315, 0x4113 ],
[ 0x4223, 0x4113, 0x8337, 0x3304, 0x1146, 0x2245 ],
[ 0x6201, 0x5102, 0x1146, 0x2245, 0x4223, 0x4113, 0x8337 ],
[ 0x4223, 0x6201, 0x2315, 0x8337, 0x3304, 0x1146, 0x2245 ],
[ 0x4223, 0x8337, 0x2315, 0x2245, 0x1146, 0x5102 ],
[ 0x5102, 0x4113, 0x8337, 0x1326, 0x3304, 0x1146, 0x2245 ],
[ 0x4113, 0x8337, 0x1326, 0x1146, 0x2245, 0x6201 ],
[ 0x6201, 0x2315, 0x8337, 0x1326, 0x5102, 0x3304, 0x1146, 0x2245 ],
[ 0x2245, 0x2315, 0x8337, 0x1326, 0x1146 ],
#[ 0x2315, 0x2245, 0x8157 ],
[ 0, 1, 4 ],
[ 0x6201, 0x5102, 0x3304, 0x2315, 0x2245, 0x8157 ],
#[ 0x4113, 0x6201, 0x2245, 0x8157 ],
[ 0, 1, 2, 3 ],
[ 0x2245, 0x8157, 0x4113, 0x5102, 0x3304 ],
[ 0x5102, 0x4223, 0x1326, 0x2315, 0x2245, 0x8157 ],
[ 0x6201, 0x4223, 0x1326, 0x3304, 0x2315, 0x2245, 0x8157 ],
[ 0x6201, 0x2245, 0x8157, 0x4113, 0x5102, 0x4223, 0x1326 ],
[ 0x4223, 0x1326, 0x3304, 0x2245, 0x8157, 0x4113 ],
[ 0x4223, 0x4113, 0x8337, 0x2315, 0x2245, 0x8157 ],
[ 0x6201, 0x5102, 0x3304, 0x4223, 0x4113, 0x8337, 0x2315, 0x2245, 0x8157 ],
[ 0x8337, 0x4223, 0x6201, 0x2245, 0x8157 ],
[ 0x5102, 0x3304, 0x2245, 0x8157, 0x8337, 0x4223 ],
[ 0x5102, 0x4113, 0x8337, 0x1326, 0x2315, 0x2245, 0x8157 ],
[ 0x4113, 0x8337, 0x1326, 0x3304, 0x6201, 0x2315, 0x2245, 0x8157 ],
[ 0x5102, 0x1326, 0x8337, 0x8157, 0x2245, 0x6201 ],
[ 0x8157, 0x8337, 0x1326, 0x3304, 0x2245 ],
#[ 0x2315, 0x3304, 0x1146, 0x8157 ],
[ 0, 1, 2, 3 ],
[ 0x6201, 0x5102, 0x1146, 0x8157, 0x2315 ],
[ 0x3304, 0x1146, 0x8157, 0x4113, 0x6201 ],
#[ 0x4113, 0x5102, 0x1146, 0x8157 ],
[ 0, 1, 2, 3 ],
[ 0x2315, 0x3304, 0x1146, 0x8157, 0x5102, 0x4223, 0x1326 ],
[ 0x1326, 0x4223, 0x6201, 0x2315, 0x8157, 0x1146 ],
[ 0x3304, 0x1146, 0x8157, 0x4113, 0x6201, 0x5102, 0x4223, 0x1326 ],
[ 0x1326, 0x1146, 0x8157, 0x4113, 0x4223 ],
[ 0x2315, 0x3304, 0x1146, 0x8157, 0x4223, 0x4113, 0x8337 ],
[ 0x6201, 0x5102, 0x1146, 0x8157, 0x2315, 0x4223, 0x4113, 0x8337 ],
[ 0x3304, 0x1146, 0x8157, 0x8337, 0x4223, 0x6201 ],
[ 0x4223, 0x5102, 0x1146, 0x8157, 0x8337 ],
[ 0x2315, 0x3304, 0x1146, 0x8157, 0x5102, 0x4113, 0x8337, 0x1326 ],
[ 0x6201, 0x4113, 0x8337, 0x1326, 0x1146, 0x8157, 0x2315 ],
[ 0x6201, 0x3304, 0x1146, 0x8157, 0x8337, 0x1326, 0x5102 ],
#[ 0x1326, 0x1146, 0x8157, 0x8337 ],
[ 0, 1, 2, 3 ],
#[ 0x1326, 0x8267, 0x1146 ],
[ 0, 1, 4 ],
[ 0x6201, 0x5102, 0x3304, 0x1326, 0x8267, 0x1146 ],
[ 0x6201, 0x2315, 0x4113, 0x1326, 0x8267, 0x1146 ],
[ 0x5102, 0x3304, 0x2315, 0x4113, 0x1326, 0x8267, 0x1146 ],
#[ 0x5102, 0x4223, 0x8267, 0x1146 ],
[ 0, 1, 2, 3 ],
[ 0x3304, 0x6201, 0x4223, 0x8267, 0x1146 ],
[ 0x5102, 0x4223, 0x8267, 0x1146, 0x6201, 0x2315, 0x4113 ],
[ 0x1146, 0x8267, 0x4223, 0x4113, 0x2315, 0x3304 ],
[ 0x4113, 0x8337, 0x4223, 0x1326, 0x8267, 0x1146 ],
[ 0x6201, 0x5102, 0x3304, 0x4223, 0x4113, 0x8337, 0x1326, 0x8267, 0x1146 ],
[ 0x6201, 0x2315, 0x8337, 0x4223, 0x1326, 0x8267, 0x1146 ],
[ 0x5102, 0x3304, 0x2315, 0x8337, 0x4223, 0x1326, 0x8267, 0x1146 ],
[ 0x8267, 0x1146, 0x5102, 0x4113, 0x8337 ],
[ 0x6201, 0x4113, 0x8337, 0x8267, 0x1146, 0x3304 ],
[ 0x6201, 0x2315, 0x8337, 0x8267, 0x1146, 0x5102 ],
[ 0x1146, 0x3304, 0x2315, 0x8337, 0x8267 ],
#[ 0x3304, 0x1326, 0x8267, 0x2245 ],
[ 0, 1, 2, 3 ],
[ 0x1326, 0x8267, 0x2245, 0x6201, 0x5102 ],
[ 0x3304, 0x1326, 0x8267, 0x2245, 0x6201, 0x2315, 0x4113 ],
[ 0x1326, 0x8267, 0x2245, 0x2315, 0x4113, 0x5102 ],
[ 0x5102, 0x4223, 0x8267, 0x2245, 0x3304 ],
#[ 0x6201, 0x4223, 0x8267, 0x2245 ],
[ 0, 1, 2, 3 ],
[ 0x5102, 0x4223, 0x8267, 0x2245, 0x3304, 0x6201, 0x2315, 0x4113 ],
[ 0x4113, 0x4223, 0x8267, 0x2245, 0x2315 ],
[ 0x3304, 0x1326, 0x8267, 0x2245, 0x4223, 0x4113, 0x8337 ],
[ 0x1326, 0x8267, 0x2245, 0x6201, 0x5102, 0x4223, 0x4113, 0x8337 ],
[ 0x3304, 0x1326, 0x8267, 0x2245, 0x4223, 0x6201, 0x2315, 0x8337 ],
[ 0x5102, 0x1326, 0x8267, 0x2245, 0x2315, 0x8337, 0x4223 ],
[ 0x3304, 0x2245, 0x8267, 0x8337, 0x4113, 0x5102 ],
[ 0x8337, 0x8267, 0x2245, 0x6201, 0x4113 ],
[ 0x5102, 0x6201, 0x2315, 0x8337, 0x8267, 0x2245, 0x3304 ],
#[ 0x2315, 0x8337, 0x8267, 0x2245 ],
[ 0, 1, 2, 3 ],
[ 0x2315, 0x2245, 0x8157, 0x1326, 0x8267, 0x1146 ],
[ 0x6201, 0x5102, 0x3304, 0x2315, 0x2245, 0x8157, 0x1326, 0x8267, 0x1146 ],
[ 0x6201, 0x2245, 0x8157, 0x4113, 0x1326, 0x8267, 0x1146 ],
[ 0x2245, 0x8157, 0x4113, 0x5102, 0x3304, 0x1326, 0x8267, 0x1146 ],
[ 0x4223, 0x8267, 0x1146, 0x5102, 0x2315, 0x2245, 0x8157 ],
[ 0x3304, 0x6201, 0x4223, 0x8267, 0x1146, 0x2315, 0x2245, 0x8157 ],
[ 0x4223, 0x8267, 0x1146, 0x5102, 0x6201, 0x2245, 0x8157, 0x4113 ],
[ 0x3304, 0x2245, 0x8157, 0x4113, 0x4223, 0x8267, 0x1146 ],
[ 0x4223, 0x4113, 0x8337, 0x2315, 0x2245, 0x8157, 0x1326, 0x8267, 0x1146 ],
[ 0x6201, 0x5102, 0x3304, 0x4223, 0x4113, 0x8337, 0x2315, 0x2245, 0x8157, 0x1326, 0x8267, 0x1146 ],
[ 0x8337, 0x4223, 0x6201, 0x2245, 0x8157, 0x1326, 0x8267, 0x1146 ],
[ 0x4223, 0x5102, 0x3304, 0x2245, 0x8157, 0x8337, 0x1326, 0x8267, 0x1146 ],
[ 0x8267, 0x1146, 0x5102, 0x4113, 0x8337, 0x2315, 0x2245, 0x8157 ],
[ 0x6201, 0x4113, 0x8337, 0x8267, 0x1146, 0x3304, 0x2315, 0x2245, 0x8157 ],
[ 0x8337, 0x8267, 0x1146, 0x5102, 0x6201, 0x2245, 0x8157 ],
[ 0x3304, 0x2245, 0x8157, 0x8337, 0x8267, 0x1146 ],
[ 0x8157, 0x2315, 0x3304, 0x1326, 0x8267 ],
[ 0x8267, 0x8157, 0x2315, 0x6201, 0x5102, 0x1326 ],
[ 0x8267, 0x1326, 0x3304, 0x6201, 0x4113, 0x8157 ],
[ 0x8267, 0x8157, 0x4113, 0x5102, 0x1326 ],
[ 0x5102, 0x4223, 0x8267, 0x8157, 0x2315, 0x3304 ],
[ 0x2315, 0x6201, 0x4223, 0x8267, 0x8157 ],
[ 0x3304, 0x5102, 0x4223, 0x8267, 0x8157, 0x4113, 0x6201 ],
#[ 0x4113, 0x4223, 0x8267, 0x8157 ],
[ 0, 1, 2, 3 ],
[ 0x8157, 0x2315, 0x3304, 0x1326, 0x8267, 0x4223, 0x4113, 0x8337 ],
[ 0x8157, 0x2315, 0x6201, 0x5102, 0x1326, 0x8267, 0x4223, 0x4113, 0x8337 ],
[ 0x8157, 0x8337, 0x4223, 0x6201, 0x3304, 0x1326, 0x8267 ],
[ 0x5102, 0x1326, 0x8267, 0x8157, 0x8337, 0x4223 ],
[ 0x8267, 0x8157, 0x2315, 0x3304, 0x5102, 0x4113, 0x8337 ],
[ 0x6201, 0x4113, 0x8337, 0x8267, 0x8157, 0x2315 ],
[ 0x6201, 0x3304, 0x5102, 0x8337, 0x8267, 0x8157 ],
#[ 0x8337, 0x8267, 0x8157 ],
#[ 0x8337, 0x8157, 0x8267 ],
[ 0, 1, 4 ],
[ 0, 1, 4 ],
[ 0x6201, 0x5102, 0x3304, 0x8337, 0x8157, 0x8267 ],
[ 0x6201, 0x2315, 0x4113, 0x8337, 0x8157, 0x8267 ],
[ 0x5102, 0x3304, 0x2315, 0x4113, 0x8337, 0x8157, 0x8267 ],
[ 0x5102, 0x4223, 0x1326, 0x8337, 0x8157, 0x8267 ],
[ 0x6201, 0x4223, 0x1326, 0x3304, 0x8337, 0x8157, 0x8267 ],
[ 0x6201, 0x2315, 0x4113, 0x5102, 0x4223, 0x1326, 0x8337, 0x8157, 0x8267 ],
[ 0x4223, 0x1326, 0x3304, 0x2315, 0x4113, 0x8337, 0x8157, 0x8267 ],
#[ 0x4113, 0x8157, 0x8267, 0x4223 ],
[ 0, 1, 2, 3 ],
[ 0x4223, 0x4113, 0x8157, 0x8267, 0x6201, 0x5102, 0x3304 ],
[ 0x8157, 0x8267, 0x4223, 0x6201, 0x2315 ],
[ 0x3304, 0x2315, 0x8157, 0x8267, 0x4223, 0x5102 ],
[ 0x1326, 0x5102, 0x4113, 0x8157, 0x8267 ],
[ 0x8157, 0x4113, 0x6201, 0x3304, 0x1326, 0x8267 ],
[ 0x1326, 0x5102, 0x6201, 0x2315, 0x8157, 0x8267 ],
[ 0x8267, 0x1326, 0x3304, 0x2315, 0x8157 ],
[ 0x3304, 0x1146, 0x2245, 0x8337, 0x8157, 0x8267 ],
[ 0x6201, 0x5102, 0x1146, 0x2245, 0x8337, 0x8157, 0x8267 ],
[ 0x6201, 0x2315, 0x4113, 0x3304, 0x1146, 0x2245, 0x8337, 0x8157, 0x8267 ],
[ 0x2315, 0x4113, 0x5102, 0x1146, 0x2245, 0x8337, 0x8157, 0x8267 ],
[ 0x5102, 0x4223, 0x1326, 0x3304, 0x1146, 0x2245, 0x8337, 0x8157, 0x8267 ],
[ 0x1146, 0x2245, 0x6201, 0x4223, 0x1326, 0x8337, 0x8157, 0x8267 ],
[ 0x6201, 0x2315, 0x4113, 0x5102, 0x4223, 0x1326, 0x3304, 0x1146, 0x2245, 0x8337, 0x8157, 0x8267 ],
[ 0x4113, 0x4223, 0x1326, 0x1146, 0x2245, 0x2315, 0x8337, 0x8157, 0x8267 ],
[ 0x4223, 0x4113, 0x8157, 0x8267, 0x3304, 0x1146, 0x2245 ],
[ 0x6201, 0x5102, 0x1146, 0x2245, 0x4223, 0x4113, 0x8157, 0x8267 ],
[ 0x8157, 0x8267, 0x4223, 0x6201, 0x2315, 0x3304, 0x1146, 0x2245 ],
[ 0x2315, 0x8157, 0x8267, 0x4223, 0x5102, 0x1146, 0x2245 ],
[ 0x1326, 0x5102, 0x4113, 0x8157, 0x8267, 0x3304, 0x1146, 0x2245 ],
[ 0x1326, 0x1146, 0x2245, 0x6201, 0x4113, 0x8157, 0x8267 ],
[ 0x5102, 0x6201, 0x2315, 0x8157, 0x8267, 0x1326, 0x3304, 0x1146, 0x2245 ],
[ 0x1326, 0x1146, 0x2245, 0x2315, 0x8157, 0x8267 ],
#[ 0x2315, 0x2245, 0x8267, 0x8337 ],
[ 0, 1, 2, 3 ],
[ 0x2315, 0x2245, 0x8267, 0x8337, 0x6201, 0x5102, 0x3304 ],
[ 0x4113, 0x6201, 0x2245, 0x8267, 0x8337 ],
[ 0x5102, 0x4113, 0x8337, 0x8267, 0x2245, 0x3304 ],
[ 0x2315, 0x2245, 0x8267, 0x8337, 0x5102, 0x4223, 0x1326 ],
[ 0x6201, 0x4223, 0x1326, 0x3304, 0x8337, 0x2315, 0x2245, 0x8267 ],
[ 0x4113, 0x6201, 0x2245, 0x8267, 0x8337, 0x5102, 0x4223, 0x1326 ],
[ 0x4113, 0x4223, 0x1326, 0x3304, 0x2245, 0x8267, 0x8337 ],
[ 0x2315, 0x2245, 0x8267, 0x4223, 0x4113 ],
[ 0x2315, 0x2245, 0x8267, 0x4223, 0x4113, 0x6201, 0x5102, 0x3304 ],
#[ 0x6201, 0x2245, 0x8267, 0x4223 ],
[ 0, 1, 2, 3 ],
[ 0x3304, 0x2245, 0x8267, 0x4223, 0x5102 ],
[ 0x5102, 0x4113, 0x2315, 0x2245, 0x8267, 0x1326 ],
[ 0x4113, 0x2315, 0x2245, 0x8267, 0x1326, 0x3304, 0x6201 ],
[ 0x5102, 0x6201, 0x2245, 0x8267, 0x1326 ],
#[ 0x3304, 0x2245, 0x8267, 0x1326 ],
[ 0, 1, 2, 3 ],
[ 0x8267, 0x8337, 0x2315, 0x3304, 0x1146 ],
[ 0x5102, 0x1146, 0x8267, 0x8337, 0x2315, 0x6201 ],
[ 0x3304, 0x1146, 0x8267, 0x8337, 0x4113, 0x6201 ],
[ 0x8337, 0x4113, 0x5102, 0x1146, 0x8267 ],
[ 0x8267, 0x8337, 0x2315, 0x3304, 0x1146, 0x5102, 0x4223, 0x1326 ],
[ 0x1146, 0x8267, 0x8337, 0x2315, 0x6201, 0x4223, 0x1326 ],
[ 0x8267, 0x8337, 0x4113, 0x6201, 0x3304, 0x1146, 0x5102, 0x4223, 0x1326 ],
[ 0x4113, 0x4223, 0x1326, 0x1146, 0x8267, 0x8337 ],
[ 0x3304, 0x2315, 0x4113, 0x4223, 0x8267, 0x1146 ],
[ 0x2315, 0x6201, 0x5102, 0x1146, 0x8267, 0x4223, 0x4113 ],
[ 0x1146, 0x8267, 0x4223, 0x6201, 0x3304 ],
#[ 0x5102, 0x1146, 0x8267, 0x4223 ],
[ 0, 1, 2, 3 ],
[ 0x8267, 0x1326, 0x5102, 0x4113, 0x2315, 0x3304, 0x1146 ],
[ 0x6201, 0x4113, 0x2315, 0x1326, 0x1146, 0x8267 ],
[ 0x6201, 0x3304, 0x1146, 0x8267, 0x1326, 0x5102 ],
#[ 0x1326, 0x1146, 0x8267 ],
[ 0, 1, 4 ],
#[ 0x1326, 0x8337, 0x8157, 0x1146 ],
[ 0, 1, 2, 3 ],
[ 0x8337, 0x8157, 0x1146, 0x1326, 0x6201, 0x5102, 0x3304 ],
[ 0x8337, 0x8157, 0x1146, 0x1326, 0x6201, 0x2315, 0x4113 ],
[ 0x4113, 0x5102, 0x3304, 0x2315, 0x1326, 0x8337, 0x8157, 0x1146 ],
[ 0x8337, 0x8157, 0x1146, 0x5102, 0x4223 ],
[ 0x6201, 0x4223, 0x8337, 0x8157, 0x1146, 0x3304 ],
[ 0x8337, 0x8157, 0x1146, 0x5102, 0x4223, 0x6201, 0x2315, 0x4113 ],
[ 0x4223, 0x8337, 0x8157, 0x1146, 0x3304, 0x2315, 0x4113 ],
[ 0x4223, 0x4113, 0x8157, 0x1146, 0x1326 ],
[ 0x4223, 0x4113, 0x8157, 0x1146, 0x1326, 0x6201, 0x5102, 0x3304 ],
[ 0x1146, 0x8157, 0x2315, 0x6201, 0x4223, 0x1326 ],
[ 0x4223, 0x5102, 0x3304, 0x2315, 0x8157, 0x1146, 0x1326 ],
#[ 0x4113, 0x8157, 0x1146, 0x5102 ],
[ 0, 1, 2, 3 ],
[ 0x6201, 0x4113, 0x8157, 0x1146, 0x3304 ],
[ 0x2315, 0x8157, 0x1146, 0x5102, 0x6201 ],
#[ 0x2315, 0x8157, 0x1146, 0x3304 ],
[ 0, 1, 2, 3 ],
[ 0x2245, 0x3304, 0x1326, 0x8337, 0x8157 ],
[ 0x6201, 0x2245, 0x8157, 0x8337, 0x1326, 0x5102 ],
[ 0x2245, 0x3304, 0x1326, 0x8337, 0x8157, 0x6201, 0x2315, 0x4113 ],
[ 0x2245, 0x2315, 0x4113, 0x5102, 0x1326, 0x8337, 0x8157 ],
[ 0x4223, 0x8337, 0x8157, 0x2245, 0x3304, 0x5102 ],
[ 0x8157, 0x2245, 0x6201, 0x4223, 0x8337 ],
[ 0x2245, 0x3304, 0x5102, 0x4223, 0x8337, 0x8157, 0x4113, 0x6201, 0x2315 ],
[ 0x4223, 0x8337, 0x8157, 0x2245, 0x2315, 0x4113 ],
[ 0x4113, 0x8157, 0x2245, 0x3304, 0x1326, 0x4223 ],
[ 0x1326, 0x4223, 0x4113, 0x8157, 0x2245, 0x6201, 0x5102 ],
[ 0x8157, 0x2245, 0x3304, 0x1326, 0x4223, 0x6201, 0x2315 ],
[ 0x5102, 0x1326, 0x4223, 0x2315, 0x8157, 0x2245 ],
[ 0x3304, 0x5102, 0x4113, 0x8157, 0x2245 ],
#[ 0x4113, 0x8157, 0x2245, 0x6201 ],
[ 0, 1, 2, 3 ],
[ 0x5102, 0x6201, 0x2315, 0x8157, 0x2245, 0x3304 ],
#[ 0x2315, 0x8157, 0x2245 ],
[ 0, 1, 4 ],
[ 0x1146, 0x1326, 0x8337, 0x2315, 0x2245 ],
[ 0x1146, 0x1326, 0x8337, 0x2315, 0x2245, 0x6201, 0x5102, 0x3304 ],
[ 0x6201, 0x2245, 0x1146, 0x1326, 0x8337, 0x4113 ],
[ 0x2245, 0x1146, 0x1326, 0x8337, 0x4113, 0x5102, 0x3304 ],
[ 0x5102, 0x1146, 0x2245, 0x2315, 0x8337, 0x4223 ],
[ 0x1146, 0x3304, 0x6201, 0x4223, 0x8337, 0x2315, 0x2245 ],
[ 0x8337, 0x4113, 0x6201, 0x2245, 0x1146, 0x5102, 0x4223 ],
[ 0x4223, 0x8337, 0x4113, 0x3304, 0x2245, 0x1146 ],
[ 0x4113, 0x2315, 0x2245, 0x1146, 0x1326, 0x4223 ],
[ 0x1146, 0x1326, 0x4223, 0x4113, 0x2315, 0x2245, 0x6201, 0x5102, 0x3304 ],
[ 0x1326, 0x4223, 0x6201, 0x2245, 0x1146 ],
[ 0x4223, 0x5102, 0x3304, 0x2245, 0x1146, 0x1326 ],
[ 0x2245, 0x1146, 0x5102, 0x4113, 0x2315 ],
[ 0x4113, 0x2315, 0x2245, 0x1146, 0x3304, 0x6201 ],
#[ 0x6201, 0x2245, 0x1146, 0x5102 ],
[ 0, 1, 2, 3 ],
#[ 0x3304, 0x2245, 0x1146 ],
[ 0, 1, 4 ],
#[ 0x3304, 0x1326, 0x8337, 0x2315 ],
[ 0, 1, 2, 3 ],
[ 0x5102, 0x1326, 0x8337, 0x2315, 0x6201 ],
[ 0x6201, 0x3304, 0x1326, 0x8337, 0x4113 ],
#[ 0x5102, 0x1326, 0x8337, 0x4113 ],
[ 0, 1, 2, 3 ],
[ 0x4223, 0x8337, 0x2315, 0x3304, 0x5102 ],
#[ 0x6201, 0x4223, 0x8337, 0x2315 ],
[ 0, 1, 2, 3 ],
[ 0x3304, 0x5102, 0x4223, 0x8337, 0x4113, 0x6201 ],
#[ 0x4113, 0x4223, 0x8337 ],
[ 0, 1, 4 ],
[ 0x4113, 0x2315, 0x3304, 0x1326, 0x4223 ],
[ 0x1326, 0x4223, 0x4113, 0x2315, 0x6201, 0x5102 ],
#[ 0x3304, 0x1326, 0x4223, 0x6201 ],
[ 0, 1, 2, 3 ],
#[ 0x5102, 0x1326, 0x4223 ],
[ 0, 1, 4 ],
#[ 0x5102, 0x4113, 0x2315, 0x3304 ],
[ 0, 1, 2, 3 ],
#[ 0x6201, 0x4113, 0x2315 ],
[ 0, 1, 4 ],
#[ 0x6201, 0x3304, 0x5102 ],
[ 0, 1, 4 ],
[]
]
func get_case_code(buffer : VoxelChunk, x : int, y : int, z : int, size : int = 1) -> int:
var case_code : int = 0
if (buffer.get_voxel(x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_000
if (buffer.get_voxel(x, y + size, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_010
if (buffer.get_voxel(x, y, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_001
if (buffer.get_voxel(x, y + size, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_011
if (buffer.get_voxel(x + size, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_100
if (buffer.get_voxel(x + size, y + size, z, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_110
if (buffer.get_voxel(x + size, y, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_101
if (buffer.get_voxel(x + size, y + size, z + size, VoxelChunk.DEFAULT_CHANNEL_TYPE) != 0):
case_code = case_code | VOXEL_ENTRY_MASK_111
return case_code
func _add_chunk(buffer : VoxelChunk) -> void:
var x_size : int = buffer.get_size_x() - 1
var y_size : int = buffer.get_size_y() - 1
var z_size : int = buffer.get_size_z() - 1
for y in range(0, y_size, lod_size):
for z in range(0, z_size, lod_size):
for x in range(0, x_size, lod_size):
var case_code : int = get_case_code(buffer, x, y, z, lod_size)
if case_code == 0 or case_code == 255:
continue
var regular_cell_class : int = get_regular_cell_class(case_code)
var cell_data : TransvoxelCellData = get_regular_cell_data(regular_cell_class)
var index_count : int = cell_data.get_triangle_count() * 3
var vertex_count : int = cell_data.get_vertex_count()
var uvs : Array = regular_uv_data[case_code]
for i in range(index_count):
var ind : int = get_vertex_count() + cell_data.get_vertex_index(i)
add_indices(ind)
for i in range(vertex_count):
var fv : int = get_regular_vertex_data_first_vertex(case_code, i)
var sv : int = get_regular_vertex_data_second_vertex(case_code, i)
var offs0 : Vector3 = corner_id_to_vertex(fv) * lod_size
var offs1 : Vector3 = corner_id_to_vertex(sv) * lod_size
var type0 : int = buffer.get_voxel(x + offs0.x, y + offs0.y, z + offs0.z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
var type1 : int = buffer.get_voxel(x + offs1.x, y + offs1.y, z + offs1.z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
var fill : int = 0
var vert_pos : Vector3
var vert_dir : Vector3
if type0 == 0:
fill = buffer.get_voxel(x + offs1.x, y + offs1.y, z + offs1.z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
vert_pos = get_regular_vertex_second_position(case_code, i)
vert_dir = get_regular_vertex_first_position(case_code, i)
else:
fill = buffer.get_voxel(x + offs0.x, y + offs0.y, z + offs0.z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
vert_pos = get_regular_vertex_first_position(case_code, i)
vert_dir = get_regular_vertex_second_position(case_code, i)
vert_dir = vert_dir - vert_pos
vert_pos += vert_dir * (fill / 256.0)
vert_pos *= float(lod_size)
vert_pos += Vector3(x, y, z)
vert_pos *= float(voxel_scale)
if regular_uv_entries.size() > uvs[i]:
add_uv(Vector2(regular_uv_entries[uvs[i]][0], regular_uv_entries[uvs[i]][1]));
add_uv(Vector2(0, 0))
add_vertex(vert_pos)
func create_Debug_triangle(position : Vector3):
add_indices(get_indices_count())
add_vertex(position)
add_indices(get_indices_count())
add_vertex(position + Vector3(2, 0, 0))
add_indices(get_indices_count())
add_vertex(position + Vector3(0, 0, 2))
print(get_vertex_count())

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@ -0,0 +1,204 @@
extends VoxelWorld
# Copyright Péter Magyar relintai@gmail.com
# MIT License, might be merged into the Voxelman engine module
enum GenType {
TEST, NORMAL, NOISE3D
}
signal generation_finished
export(int) var gen_type : int = GenType.NORMAL
export(Array, MeshDataResource) var meshes : Array
var chunks : Dictionary = Dictionary()
var spawned : bool = false
var generation_queue : Array
func _ready() -> void:
spawn()
func _process(delta : float) -> void:
if not generation_queue.empty():
var chunk : VoxelChunk = generation_queue.front()
if gen_type == GenType.NORMAL:
#
generate_terrarin(chunk)
elif gen_type == GenType.NOISE3D:
pass
else:
generate_test(chunk)
generation_queue.remove(0)
if generation_queue.empty():
emit_signal("generation_finished")
func generate_terrarin(chunk : VoxelChunk) -> void:
var buffer : VoxelChunk = chunk.get_buffer()
buffer.create(int(size_x) + 3, int(size_y) + 3, int(size_z) + 3)
var noise : OpenSimplexNoise = OpenSimplexNoise.new()
noise.seed = 10
noise.octaves = 4
noise.period = 200.0
noise.persistence = 0.8
var terr_noise : OpenSimplexNoise = OpenSimplexNoise.new()
terr_noise.seed = 10 * 321 + 112
terr_noise.octaves = 4
terr_noise.period = 20.0
terr_noise.persistence = 0.9
for x in range(-1, size_x + 2):
for z in range(-1, size_z + 2):
var val : float = noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
val *= val
val *= 100
val += 2
var tv : float = terr_noise.get_noise_2d(x + (chunk.position_x * chunk.size_x), z + (chunk.position_z * chunk.size_z))
val += tv * 2
var v : int = (int(val))
for y in range(-1, v):
seed(x + (chunk.position_x * chunk.size_x) + z + (chunk.position_z * chunk.size_z) + y)
buffer.set_voxel(1, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(randi() % 50 + 205, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
seed(x + (chunk.position_x * chunk.size_x) + z + (chunk.position_z * chunk.size_z) + y + 1)
buffer.set_voxel(1, x + 1, y + 2, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(randi() % 50 + 205, x + 1, y + 2, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
for i in range(5):
var light : VoxelLight = VoxelLight.new()
randomize()
light.color = Color(randf(), randf(), randf())
light.size = randi() % 5 + 5
light.set_world_position((chunk.position_x * chunk.size_x) + (randi() % chunk.size_x), (chunk.position_y * chunk.size_y) + (randi() % 6), (chunk.position_z * chunk.size_z) + (randi() % chunk.size_z))
chunk.add_voxel_light(light)
# var light : VoxelLight = VoxelLight.new()
# light.color = Color(1.0, 0, 0)
# light.size = 10
# light.set_world_position((chunk.position_x * chunk.size_x) + (2), (chunk.position_y * chunk.size_y) + (7), (chunk.position_z * chunk.size_z) + (1))
# chunk.add_voxel_light(light)
# for x in range(16):
# for z in range(16):
# chunk.add_prop(Transform(Basis().scaled(Vector3(0.2, 0.2, 0.2)), Vector3(2, 5, 0) * voxel_scale), meshes[0])
# chunk.add_prop(Transform(Basis(), Vector3(4, 3, 5) * voxel_scale), meshes[0])
chunk.bake_lights()
chunk.build()
# chunk.draw_debug_voxels(2000)
# chunk.draw_debug_voxel_lights()
func spawn_chunk(x : int, y : int, z : int, lod_size : int = 1) -> void:
var name : String = "Chunk," + str(x) + "," + str(y) + "," + str(z)
# var chunk : VoxelChunk = VoxelChunk.new()
var chunk : VoxelChunk = TVNUVoxelChunk.new()
chunk.voxel_world = self
chunk.set_chunk_position(x, y, z)
chunk.library = library
chunk.voxel_scale = voxel_scale
chunk.lod_size = lod_size
chunk.set_chunk_size(int(size_x), int(size_y), int(size_z))
chunk.create_mesher()
chunk.mesher.base_light_value = 0.6
chunks[name] = chunk
generation_queue.append(chunk)
func spawn() -> void:
var hsize : int = 4
if gen_type == GenType.NORMAL or gen_type == GenType.NOISE3D:
for x in range(-hsize, hsize):
for z in range(-hsize, hsize):
for y in range(1):
# spawn_chunk(x, y, z, abs(int(ceil(x / 2))) + 1)
spawn_chunk(x, y, z, 1)
else:
spawn_chunk(0, 0, 0, 1)
#func set_player(p_player : Spatial) -> void:
# player = p_player
# if _spawned:
# clear()
#
# spawn()
# pass
func generate_test(chunk : VoxelChunk) ->void:
var buffer : VoxelChunk = chunk.get_buffer()
buffer.create(40, 40, 40)
var i : int = 1
for y in range(4):
for z in range(8):
for x in range(8):
spawn_equiv_class(buffer, i, x * 4 + 1, y * 4 + 1, z * 4 + 1)
i += 1
# spawn_equiv_class(buffer,127, 4, 4, 4)
chunk.build()
chunk.draw_debug_voxels(2000)
# chunk.draw_debug_voxel_lights()
func spawn_equiv_class(buffer : VoxelChunk, cls : int, x : int, y : int, z : int) -> void:
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_000:
buffer.set_voxel(1, x, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(255, x, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_100:
buffer.set_voxel(1, x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(255, x + 1, y, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_001:
buffer.set_voxel(1, x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(255, x, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_101:
buffer.set_voxel(1, x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(255, x + 1, y, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_010:
buffer.set_voxel(1, x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(255, x, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_110:
buffer.set_voxel(1, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(255, x + 1, y + 1, z, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_011:
buffer.set_voxel(1, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(255, x, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)
if cls & VoxelMesherTransvoxel.VOXEL_ENTRY_MASK_111:
buffer.set_voxel(1, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_TYPE)
buffer.set_voxel(255, x + 1, y + 1, z + 1, VoxelChunk.DEFAULT_CHANNEL_ISOLEVEL)

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@ -0,0 +1,11 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://voxelman/transvoxel_mesher_normal_uv/TVNUVoxelWorld.gd" type="Script" id=2]
[ext_resource path="res://data/voxel_libraries/main_library_2.tres" type="VoxelmanLibrarySimple" id=3]
[node name="VoxelWorld" type="VoxelWorld"]
player_path = NodePath("Camera")
script = ExtResource( 2 )
library = ExtResource( 3 )
voxel_scale = 2.0