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Remove rect y axis flipping code, as it's not needed here. (Both uvs and the gui is y+ down.)
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@ -48,15 +48,11 @@ func refresh() -> void:
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if !_mdr:
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if !_mdr:
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return
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return
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#anchor is bottom left here
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var rect : Rect2 = _base_rect
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var rect : Rect2 = _base_rect
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rect.position *= _rect_scale
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rect.position *= _rect_scale
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rect.size *= _rect_scale
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rect.size *= _rect_scale
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#anchor needs to be on top left here
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rect_position = rect.position
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var rp : Vector2 = rect.position
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rp.y = edited_resource_parent_size.y * _rect_scale - rect.size.y - rect.position.y
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rect_position = rp
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rect_size = rect.size
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rect_size = rect.size
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update()
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update()
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@ -233,7 +229,6 @@ func _gui_input(p_event : InputEvent) -> void:
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set_position(rect.position)
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set_position(rect.position)
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#rect needs to be converted back
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#rect needs to be converted back
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rect.position.y = edited_resource_parent_size.y * _rect_scale - rect.size.y - rect.position.y
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rect.position /= _rect_scale
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rect.position /= _rect_scale
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rect.size /= _rect_scale
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rect.size /= _rect_scale
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#edited_resource.set_rect(rect)
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#edited_resource.set_rect(rect)
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